global _MG = { AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3150.000, 2989.000, 46.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1696.000, -2924.000, 227.000), Range = 1250, TeamAvailability = 6, }, ATTACK_Alpha1 = { AimVectors = { [0] = Vec3(-0.222, -0.975, -0.000), [1] = Vec3(-0.049, -0.998, -0.024), [2] = Vec3(0.232, -0.971, 0.055), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(3693.709, -384.060, 171.903), Radius = 32, Stance = "crouch", }, ATTACK_Alpha2 = { AimVectors = { [0] = Vec3(-0.314, -0.949, 0.034), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(3583.985, -1690.735, 89.697), Radius = 32, Stance = "crouch", }, ATTACK_Alpha3 = { AimVectors = { [0] = Vec3(-0.152, -0.988, -0.018), [1] = Vec3(-0.433, -0.902, -0.006), [2] = Vec3(0.262, -0.960, 0.095), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(3911.641, -1609.979, 169.771), Radius = 32, Stance = "crouch", }, ATTACK_Bravo1 = { AimVectors = { [0] = Vec3(-1.000, 0.003, 0.001), [1] = Vec3(-0.974, 0.227, 0.015), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(179.826, -2021.603, 105.125), Radius = 32, Stance = "crouch", }, ATTACK_Bravo2 = { AimVectors = { [0] = Vec3(-0.914, -0.406, 0.007), [1] = Vec3(-0.975, -0.221, -0.017), [2] = Vec3(-0.996, -0.088, -0.012), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(402.130, -1562.125, 143.379), Radius = 32, Stance = "crouch", }, ATTACK_Bravo3 = { AimVectors = { [0] = Vec3(-0.999, -0.004, 0.039), [1] = Vec3(-0.602, -0.793, 0.091), [2] = Vec3(-0.953, -0.302, -0.013), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-877.867, -1674.305, 105.125), Radius = 32, Stance = "crouch", }, ATTACK_Bravo4 = { AimVectors = { [0] = Vec3(-0.071, 0.997, -0.009), [1] = Vec3(-0.260, 0.960, 0.106), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1283.323, -1682.125, 105.125), Radius = 32, }, ATTACK_Charlie1 = { AimVectors = { [0] = Vec3(0.276, 0.961, -0.012), [1] = Vec3(0.049, 0.998, 0.044), [2] = Vec3(0.131, 0.990, 0.050), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1976.125, -930.125, 169.125), Radius = 32, Stance = "crouch", }, ATTACK_Charlie2 = { AimVectors = { [0] = Vec3(0.410, 0.912, 0.013), [1] = Vec3(0.203, 0.976, 0.073), [2] = Vec3(0.271, 0.959, 0.078), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2402.125, -901.502, 69.526), Radius = 32, }, ATTACK_Charlie3 = { AimVectors = { [0] = Vec3(-0.019, 1.000, 0.021), [1] = Vec3(-0.137, 0.988, 0.064), [2] = Vec3(-0.251, 0.958, 0.140), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1426.125, -1240.620, 73.125), Radius = 32, Stance = "crouch", }, ATTACK_Charlie4 = { AimVectors = { [0] = Vec3(-0.097, 0.994, -0.058), [1] = Vec3(-0.237, 0.969, -0.065), [2] = Vec3(-0.295, 0.955, -0.011), [3] = Vec3(-0.405, 0.912, 0.062), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-882.125, -1262.125, 305.126), Radius = 32, Stance = "crouch", }, ATTACK_Delta1 = { AimVectors = { [0] = Vec3(0.096, 0.995, 0.023), [1] = Vec3(-0.651, 0.716, 0.251), [2] = Vec3(-0.401, 0.902, 0.161), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1172.334, 743.453, 105.125), Radius = 32, Stance = "crouch", }, ATTACK_Delta2 = { AimVectors = { [0] = Vec3(0.417, 0.909, 0.014), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1645.875, 1053.875, 83.532), Radius = 32, Stance = "crouch", }, ATTACK_Delta3 = { AimVectors = { [0] = Vec3(0.569, 0.822, 0.034), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1491.360, 1709.875, 105.495), Radius = 32, Stance = "crouch", }, ATTACK_Delta4 = { AimVectors = { [0] = Vec3(-0.567, 0.814, -0.127), [1] = Vec3(-0.232, 0.954, -0.189), [2] = Vec3(-0.707, 0.615, -0.350), [3] = Vec3(-0.998, 0.048, -0.045), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-151.477, 1747.002, 568.838), Radius = 32, }, ATTACK_Echo1 = { AimVectors = { [0] = Vec3(-0.996, 0.049, 0.068), [1] = Vec3(-0.855, -0.519, 0.012), [2] = Vec3(-0.737, -0.675, 0.000), [3] = Vec3(-0.873, -0.481, 0.082), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(799.049, 3671.985, 105.125), Radius = 32, Stance = "crouch", }, ATTACK_Echo2 = { AimVectors = { [0] = Vec3(-0.906, -0.424, 0.012), [1] = Vec3(-0.736, -0.677, 0.006), [2] = Vec3(-0.851, -0.515, 0.102), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(251.802, 3157.186, 110.391), Radius = 32, Stance = "crouch", }, BUILD_Allied_Foot_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3112.000, 2136.000, 104.000), TagName = "Allied Foot Bridge", TeamAvailability = 4, }, BUILD_Axis_MG_Tower = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1216.000, 704.000, 152.000), TagName = "Axis MG Tower", TeamAvailability = 2, }, BUILD_Axis_North_Path = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(1152.000, 2432.000, 64.000), TagName = "Axis North Path", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-4088.000, -1992.000, 20.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Grate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1480.000, -3456.000, 112.000), TeamAvailability = 2, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-1.370, -189.573, -43.874), [1] = Vec3(98.249, -19.390, -42.871), }, Position = Vec3(3210.000, -4460.000, 170.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-0.366, -161.958, -32.260), [1] = Vec3(76.129, -34.698, -33.144), [2] = Vec3(-80.595, -79.747, -32.831), }, Position = Vec3(-2816.000, -4544.000, 160.000), TeamAvailability = 4, Vehicle = "MOVER_truck", }, BUILD_footbridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3112.000, 2136.000, 104.000), TeamAvailability = 4, }, BUILD_tower = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1216.000, 728.000, 152.000), TeamAvailability = 2, }, CAMP_ATG_Defense = { AimVectors = { [0] = Vec3(0.057, -0.998, 0.016), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1410.563, 418.175, 105.125), Radius = 32, Stance = "crouch", }, DEFEND_Alpha1 = { AimVectors = { [0] = Vec3(0.832, 0.551, -0.068), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2955.620, -1407.189, 133.305), Radius = 32, Stance = "crouch", }, DEFEND_Alpha2 = { AimVectors = { [0] = Vec3(-0.319, 0.947, -0.043), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(3714.877, -117.549, 198.757), Radius = 32, Stance = "crouch", }, DEFEND_Alpha3 = { AimVectors = { [0] = Vec3(-0.090, 0.996, -0.018), [1] = Vec3(0.128, 0.991, 0.028), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(3610.140, -3586.126, 105.125), Radius = 32, }, DEFEND_Alpha4 = { AimVectors = { [0] = Vec3(-0.114, 0.993, -0.035), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(3697.219, -4122.125, 149.749), Radius = 32, }, DEFEND_Alpha5 = { AimVectors = { [0] = Vec3(-0.547, 0.832, -0.092), [1] = Vec3(-0.702, 0.695, -0.157), [2] = Vec3(-0.871, 0.384, -0.305), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(4452.040, -1421.874, 281.252), Radius = 32, Stance = "crouch", }, DEFEND_Alpha6 = { AimVectors = { [0] = Vec3(0.536, 0.844, -0.023), [1] = Vec3(0.644, 0.761, -0.074), [2] = Vec3(0.757, 0.652, -0.044), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2490.127, -2485.231, 176.049), Radius = 32, Stance = "crouch", }, DEFEND_Alpha7 = { AimVectors = { [0] = Vec3(-0.333, 0.929, -0.161), [1] = Vec3(-0.617, 0.757, -0.214), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(4466.703, -3181.872, 425.644), Radius = 32, Stance = "crouch", }, DEFEND_Bravo1 = { AimVectors = { [0] = Vec3(0.738, -0.674, -0.024), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2037.869, -1528.743, 135.489), Radius = 32, }, DEFEND_Bravo2 = { AimVectors = { [0] = Vec3(0.975, 0.220, -0.037), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1822.667, -2349.450, 129.026), Radius = 32, }, DEFEND_Bravo3 = { AimVectors = { [0] = Vec3(0.837, -0.547, 0.029), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1645.770, -1542.783, 60.655), Radius = 32, }, DEFEND_Bravo4 = { AimVectors = { [0] = Vec3(0.904, 0.407, -0.134), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1951.192, -2360.024, 240.868), Radius = 32, Stance = "prone", }, DEFEND_Bravo5 = { AimVectors = { [0] = Vec3(0.828, 0.520, -0.211), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(947.752, -4333.484, 218.006), Radius = 32, Stance = "crouch", }, DEFEND_Bravo6 = { AimVectors = { [0] = Vec3(0.970, 0.245, -0.011), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(810.820, -2540.754, 151.699), Radius = 32, Stance = "crouch", }, DEFEND_Bravo7 = { AimVectors = { [0] = Vec3(-0.276, -0.954, -0.113), [1] = Vec3(-0.999, -0.013, -0.036), [2] = Vec3(-0.136, 0.990, -0.036), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1592.793, -3554.870, 131.633), Radius = 32, Stance = "crouch", }, DEFEND_Charlie1 = { AimVectors = { [0] = Vec3(0.977, -0.204, -0.060), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1053.049, -1561.595, 297.321), Radius = 32, Stance = "prone", }, DEFEND_Charlie2 = { AimVectors = { [0] = Vec3(0.961, -0.275, -0.014), [1] = Vec3(0.297, -0.954, -0.037), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-794.125, -1517.875, 151.654), Radius = 32, }, DEFEND_Charlie3 = { AimVectors = { [0] = Vec3(0.999, 0.001, 0.043), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-73.470, -2021.875, 72.875), Radius = 32, }, DEFEND_Charlie4 = { AimVectors = { [0] = Vec3(0.954, 0.299, -0.012), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1009.071, -2286.066, 129.899), Radius = 32, }, DEFEND_Charlie5 = { AimVectors = { [0] = Vec3(0.732, 0.681, -0.015), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-825.204, -2596.300, 185.063), Radius = 32, Stance = "crouch", }, DEFEND_Charlie6 = { AimVectors = { [0] = Vec3(0.489, 0.872, -0.034), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(101.875, -2586.125, 153.125), Radius = 32, }, DEFEND_Charlie7 = { AimVectors = { [0] = Vec3(0.996, -0.087, 0.021), [1] = Vec3(0.789, -0.613, 0.049), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(90.080, -3499.542, 79.304), Radius = 32, }, DEFEND_Charlie8 = { AimVectors = { [0] = Vec3(0.942, -0.333, -0.038), [1] = Vec3(0.881, -0.473, -0.006), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-705.275, -3231.754, 116.621), Radius = 32, }, DEFEND_Charlie9 = { AimVectors = { [0] = Vec3(0.785, 0.584, -0.205), [1] = Vec3(-0.005, 0.998, -0.067), [2] = Vec3(-0.148, 0.987, -0.061), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-274.643, -4061.039, 236.813), Radius = 32, }, DEFEND_Delta1 = { AimVectors = { [0] = Vec3(0.051, 0.998, -0.038), [1] = Vec3(-0.995, 0.054, -0.086), [2] = Vec3(-0.640, 0.765, -0.074), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1826.125, -2929.875, 193.125), Radius = 32, }, DEFEND_Delta10 = { AimVectors = { [0] = Vec3(0.777, 0.629, -0.030), [1] = Vec3(0.964, 0.258, -0.067), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-3769.082, -3894.047, 228.061), Radius = 32, Stance = "prone", }, DEFEND_Delta11 = { AimVectors = { [0] = Vec3(0.868, 0.496, -0.022), [1] = Vec3(0.993, -0.112, -0.034), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-3783.677, -3213.862, 168.068), Radius = 32, Stance = "crouch", }, DEFEND_Delta2 = { AimVectors = { [0] = Vec3(0.573, 0.817, 0.059), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1966.590, -2661.419, 40.262), Radius = 32, }, DEFEND_Delta3 = { AimVectors = { [0] = Vec3(0.657, -0.753, -0.033), [1] = Vec3(-0.043, -0.998, -0.037), [2] = Vec3(0.349, -0.936, -0.038), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1978.125, -928.125, 169.125), Radius = 32, Stance = "crouch", }, DEFEND_Delta4 = { AimVectors = { [0] = Vec3(-0.167, -0.986, -0.006), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1285.581, -1565.875, 105.125), Radius = 32, }, DEFEND_Delta5 = { AimVectors = { [0] = Vec3(0.602, -0.798, -0.002), [1] = Vec3(0.086, -0.996, -0.001), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2197.875, -1218.125, 105.125), Radius = 32, Stance = "crouch", }, DEFEND_Delta6 = { AimVectors = { [0] = Vec3(0.997, -0.009, -0.074), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-3625.034, -1786.238, 329.131), Radius = 32, Stance = "prone", }, DEFEND_Delta7 = { AimVectors = { [0] = Vec3(1.000, 0.003, -0.014), [1] = Vec3(0.172, 0.985, 0.012), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2096.242, -3496.127, 104.956), Radius = 32, Stance = "crouch", }, DEFEND_Delta8 = { AimVectors = { [0] = Vec3(0.757, -0.651, -0.059), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1377.450, -3002.125, 193.126), Radius = 32, Stance = "crouch", }, DEFEND_Delta9 = { AimVectors = { [0] = Vec3(-0.044, 0.968, -0.249), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1050.128, -4203.973, 281.231), Radius = 32, Stance = "crouch", }, DEFEND_Echo1 = { AimVectors = { [0] = Vec3(-0.030, -0.999, -0.012), [1] = Vec3(-0.183, -0.983, 0.005), [2] = Vec3(-0.393, -0.918, 0.055), [3] = Vec3(-0.609, -0.793, -0.013), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1399.926, 418.125, 105.125), Radius = 32, Stance = "crouch", }, DEFEND_Echo10 = { AimVectors = { [0] = Vec3(-0.388, -0.912, -0.131), [1] = Vec3(-0.459, -0.881, -0.118), [2] = Vec3(-0.581, -0.801, -0.145), [3] = Vec3(-0.492, -0.837, -0.238), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-621.732, 1554.395, 493.507), Radius = 32, }, DEFEND_Echo2 = { AimVectors = { [0] = Vec3(0.222, -0.974, -0.042), [1] = Vec3(-0.111, -0.992, -0.067), [2] = Vec3(0.067, -0.998, -0.020), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2141.553, 1344.597, 222.869), Radius = 32, Stance = "crouch", }, DEFEND_Echo3 = { AimVectors = { [0] = Vec3(-0.021, -0.998, -0.060), [1] = Vec3(0.107, -0.992, -0.060), [2] = Vec3(-0.139, -0.989, -0.041), [3] = Vec3(-0.287, -0.955, -0.077), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1578.125, 1834.126, 273.125), Radius = 32, }, DEFEND_Echo4 = { AimVectors = { [0] = Vec3(0.093, -0.994, -0.059), [1] = Vec3(0.247, -0.967, -0.053), [2] = Vec3(0.357, -0.923, -0.147), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1868.427, 1834.355, 272.125), Radius = 20, Stance = "crouch", }, DEFEND_Echo5 = { AimVectors = { [0] = Vec3(0.201, -0.973, -0.113), [1] = Vec3(0.070, -0.992, -0.106), [2] = Vec3(0.384, -0.922, -0.053), [3] = Vec3(0.614, -0.725, -0.312), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2178.283, 1802.302, 497.125), Radius = 32, Stance = "prone", }, DEFEND_Echo7 = { AimVectors = { [0] = Vec3(0.298, -0.945, -0.134), [1] = Vec3(0.161, -0.979, -0.124), [2] = Vec3(0.489, -0.843, -0.222), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2394.767, 1554.125, 497.125), Radius = 32, Stance = "crouch", }, DEFEND_Echo8 = { AimVectors = { [0] = Vec3(0.127, -0.985, -0.121), [1] = Vec3(0.296, -0.954, -0.052), [2] = Vec3(0.988, 0.076, -0.135), [3] = Vec3(0.965, 0.194, -0.177), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2014.866, 2335.298, 553.125), Radius = 32, Stance = "prone", }, DEFEND_Echo9 = { AimVectors = { [0] = Vec3(-0.070, -0.997, -0.028), [1] = Vec3(0.125, -0.992, 0.021), [2] = Vec3(-0.020, -0.998, -0.055), [3] = Vec3(0.997, 0.059, -0.047), [4] = Vec3(0.998, -0.055, -0.003), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1367.274, 2642.596, 192.743), Radius = 32, }, ESCORT_Tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-0.773, -189.525, -43.872), [1] = Vec3(-102.119, -97.112, -43.328), [2] = Vec3(-106.092, 88.747, -42.233), }, Position = Vec3(3302.457, -4531.338, 108.631), Vehicle = "MOVER_tank", }, ESCORT_Truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-24.200, -170.300, -32.202), [1] = Vec3(86.400, -70.030, -32.898), [2] = Vec3(87.640, 97.813, -34.064), }, Position = Vec3(-2633.683, -4417.210, 105.125), Vehicle = "MOVER_truck", }, GRENADE_Axis_Ammo_Room = { Facing = Vec3(-0.896, 0.443, 0.039), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-1707.538, 2016.626, 105.125), PrimeGrenade = 1, TargetGoal = "MOVER_axis_ammo_room_1", TraceInfo = { }, }, GRENADE_Axis_North_Path = { Facing = Vec3(-0.995, -0.056, 0.088), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1719.928, 2420.033, 51.621), PrimeGrenade = 1, TargetGoal = "PLANT_Axis_North_Path", TraceInfo = { }, }, GRENADE_Axis_North_Path2 = { Facing = Vec3(-0.820, 0.542, -0.185), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1633.600, 2206.224, 53.070), PrimeGrenade = 1, TargetGoal = "PLANT_Axis_North_Path", TraceInfo = { }, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3286.000, 2993.000, 46.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1568.000, -2924.000, 226.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_899 = { AimVectors = { [0] = Vec3(0.053, 0.989, -0.135), [1] = Vec3(0.536, 0.836, -0.119), [2] = Vec3(-0.736, 0.667, -0.110), [3] = Vec3(-0.370, 0.927, -0.064), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1520.000, -2584.000, 250.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_Axis_MG_Tower = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1232.000, 402.000, 352.000), TagName = "Axis MG Tower", TeamAvailability = 6, }, MOUNTMG42_tower = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1232.000, 414.000, 354.000), TeamAvailability = 6, }, MOUNT_Tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Position = Vec3(3401.033, -4534.866, 115.729), Vehicle = "MOVER_tank", }, MOVER_aagun_1_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2309.000, 1591.500, 563.000), TeamAvailability = 6, }, MOVER_allied_footbridge_debri = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(3336.250, 1180.000, -27.938), TeamAvailability = 6, }, MOVER_axis_ammo_room = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2016.000, 2009.000, 128.000), TeamAvailability = 2, }, MOVER_axis_ammo_room_1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1983.000, 2208.000, 184.000), TagName = "axis_ammo_room", TeamAvailability = 6, }, MOVER_axis_bunker_wall = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2008.000, 2016.000, 184.000), TeamAvailability = 6, }, MOVER_axis_bunker_wall_1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1847.000, 2196.000, 206.000), TagName = "axis_bunker_wall", TeamAvailability = 6, }, MOVER_axispath1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1233.000, 2374.000, 91.000), TeamAvailability = 2, }, MOVER_axispath1_1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1242.000, 2369.987, 37.129), TagName = "axispath1", TeamAvailability = 6, }, MOVER_axispath1_2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1351.313, 2380.266, 42.895), TagName = "axispath1", TeamAvailability = 6, }, MOVER_bridge_bldg_door = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2028.000, -1031.938, 212.000), TeamAvailability = 6, }, MOVER_neutral_compost_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-4089.000, -2010.000, 20.000), TeamAvailability = 6, }, MOVER_neutral_compost_closed_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-4090.500, -2010.500, 20.000), TeamAvailability = 6, }, MOVER_north_healthcabinet_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(3286.000, 2984.000, 44.000), TeamAvailability = 6, }, MOVER_south_ammocabinet_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1696.000, -2926.000, 221.000), TeamAvailability = 6, }, MOVER_south_ammocabinet_clip_1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(3150.000, 2986.000, 45.000), TagName = "south_ammocabinet_clip", TeamAvailability = 6, }, MOVER_south_healthcabinet_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1568.000, -2928.000, 220.500), TeamAvailability = 6, }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(3200.000, -4436.000, 166.000), TeamAvailability = 4, }, MOVER_tankbay_commandpost_wires = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-4060.500, -2032.000, 19.500), TeamAvailability = 6, }, MOVER_tower = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1253.500, 532.500, 120.500), TeamAvailability = 6, }, MOVER_tower_base = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1232.000, 460.000, 108.000), TeamAvailability = 4, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2889.000, -4430.500, 164.500), TeamAvailability = 4, }, MOVER_truck_supplies = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2763.000, -4575.000, 184.000), TeamAvailability = 6, }, MOVER_truckwall = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2816.000, -4116.000, 176.000), TeamAvailability = 6, }, MOVER_truckwall_1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2816.000, -4225.000, 108.000), TagName = "truckwall", TeamAvailability = 6, }, MOVER_truckwall_2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2708.000, -4116.000, 176.000), TagName = "truckwall", TeamAvailability = 6, }, MOVER_truckwall_3 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2700.000, -4116.000, 176.000), TagName = "truckwall", TeamAvailability = 6, }, MOVER_truckyardgate_destroyed = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2847.000, -4116.000, 176.000), TeamAvailability = 6, }, PLANT_Allied_Foot_Bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3380.000, 1200.000, -44.000), TagName = "Allied Foot Bridge", TeamAvailability = 2, }, PLANT_Anti_Tank_Gun = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2309.000, 1591.500, 563.000), TagName = "Anti_Tank Gun", TeamAvailability = 4, }, PLANT_Axis_MG_Tower = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1232.000, 460.000, 268.000), TagName = "Axis MG Tower", TeamAvailability = 4, }, PLANT_Axis_North_Path = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1432.000, 2744.000, 192.000), TagName = "Axis North Path", TeamAvailability = 4, }, PLANT_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.608, -0.787, 0.104), }, position = Vec3(-4141.875, -1826.125, -7.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.835, -0.549, 0.018), }, position = Vec3(-4141.875, -1914.863, -7.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-4089.000, -2013.500, 20.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Grate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.078, 0.994, 0.072), [1] = Vec3(0.755, 0.655, -0.026), }, position = Vec3(-1340.599, -3781.298, 189.435), stance = "prone", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1476.000, -3456.000, 112.000), TeamAvailability = 4, }, PLANT_footbridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3378.494, 1214.063, -44.000), TeamAvailability = 2, }, PLANT_tower = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1232.000, 460.000, 268.000), TeamAvailability = 4, }, REPAIRMG42_473 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1520.000, -2584.000, 252.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_899 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1520.000, -2584.000, 250.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_Axis_MG_Tower = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1232.000, 402.000, 352.000), TagName = "Axis MG Tower", TeamAvailability = 6, }, REPAIRMG42_tower = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1232.000, 414.000, 354.000), TeamAvailability = 6, }, ROUTE_Axis_Bunker_Spawn = { GoalType = "ROUTE", Position = Vec3(-1887.633, 2512.011, 105.125), Radius = 200, }, ROUTE_Axis_CP = { GoalType = "ROUTE", Position = Vec3(-4093.166, -1944.364, -30.875), Radius = 125, }, ROUTE_Axis_CP_Route1 = { GoalType = "ROUTE", Position = Vec3(-1545.880, 1041.292, 96.657), Radius = 125, }, ROUTE_Axis_CP_Route2 = { GoalType = "ROUTE", Position = Vec3(-2435.149, -847.005, 71.945), Radius = 125, }, ROUTE_Axis_CP_Route3 = { GoalType = "ROUTE", Position = Vec3(-3449.545, -2062.805, 115.021), Radius = 125, }, SNIPE_Alpha1 = { AimVectors = { [0] = Vec3(0.250, -0.968, -0.032), [1] = Vec3(0.309, -0.951, -0.009), [2] = Vec3(0.278, -0.960, -0.024), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2301.799, 4277.587, 377.905), Radius = 32, }, Version = 1, };