global _MG = { AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3308.000, -2371.000, 62.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(35.000, 164.000, 46.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, ATTACK_Delta1 = { AimVectors = { [0] = Vec3(0.011, 0.936, -0.353), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(914.282, -671.507, 96.125), Radius = 15, Stance = "crouch", }, ATTACK_Delta2 = { AimVectors = { [0] = Vec3(-0.994, 0.102, 0.028), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1517.874, -409.644, 8.125), Radius = 15, Stance = "crouch", }, ATTACK_Delta3 = { AimVectors = { [0] = Vec3(-0.973, -0.220, -0.065), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(461.873, -250.125, 32.125), Radius = 15, Stance = "crouch", }, ATTACK_Delta4 = { AimVectors = { [0] = Vec3(-0.934, 0.357, 0.032), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(892.598, -510.965, 8.125), Radius = 15, Stance = "crouch", }, ATTACK_Echo1 = { AimVectors = { [0] = Vec3(-0.991, -0.129, -0.036), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3573.874, 2157.875, 304.125), Radius = 15, Stance = "crouch", }, ATTACK_Echo2 = { AimVectors = { [0] = Vec3(-0.501, 0.865, -0.023), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2316.835, 1574.070, 33.908), Radius = 15, Stance = "crouch", }, ATTACK_Echo3 = { AimVectors = { [0] = Vec3(-0.826, 0.558, -0.078), [1] = Vec3(-0.774, 0.625, -0.099), [2] = Vec3(-0.704, 0.702, -0.105), [3] = Vec3(-0.442, 0.896, 0.050), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3371.180, 1013.379, 256.125), Radius = 15, Stance = "prone", }, ATTACK_Echo4 = { AimVectors = { [0] = Vec3(-0.685, 0.724, -0.081), [1] = Vec3(-0.629, 0.773, -0.084), [2] = Vec3(-0.326, 0.944, 0.039), [3] = Vec3(-0.188, 0.981, 0.037), [4] = Vec3(0.017, 0.999, 0.037), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3367.818, 503.155, 256.125), Radius = 15, Stance = "prone", }, ATTACK_Echo5 = { AimVectors = { [0] = Vec3(-0.523, 0.852, 0.013), [1] = Vec3(-0.428, 0.904, 0.015), [2] = Vec3(-0.309, 0.941, 0.139), [3] = Vec3(-0.127, 0.981, 0.144), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(3329.086, 5.250, 9.154), Radius = 32, Stance = "prone", }, ATTACK_Echo6 = { AimVectors = { [0] = Vec3(-0.868, 0.490, -0.087), [1] = Vec3(-0.822, 0.559, -0.105), [2] = Vec3(-0.632, 0.775, -0.001), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(3691.139, 1082.578, 281.230), Radius = 32, }, ATTACK_Echo7 = { AimVectors = { [0] = Vec3(-0.387, 0.914, -0.123), [1] = Vec3(-0.024, 0.999, 0.027), [2] = Vec3(0.116, 0.993, 0.025), [3] = Vec3(0.305, 0.952, 0.026), [4] = Vec3(0.029, 0.992, -0.119), [5] = Vec3(-0.239, 0.964, -0.120), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2818.125, 378.125, 257.125), Radius = 32, Stance = "crouch", }, ATTACK_Foxtrot1 = { AimVectors = { [0] = Vec3(-0.040, 0.999, -0.020), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-180.662, 437.870, 16.125), Radius = 15, }, ATTACK_Foxtrot2 = { AimVectors = { [0] = Vec3(0.980, -0.193, -0.039), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1053.118, 846.424, 38.856), Radius = 35, Stance = "crouch", }, ATTACK_Foxtrot3 = { AimVectors = { [0] = Vec3(0.612, 0.713, -0.343), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-769.952, 1377.741, 334.386), Radius = 15, Stance = "crouch", }, ATTACK_Foxtrot4 = { AimVectors = { [0] = Vec3(0.889, 0.412, -0.201), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1519.293, 262.856, 279.777), Radius = 15, Stance = "crouch", }, ATTACK_Golf1 = { AimVectors = { [0] = Vec3(-0.071, -0.997, -0.014), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1234.125, -82.846, 8.616), Radius = 15, Stance = "crouch", }, ATTACK_Golf2 = { AimVectors = { [0] = Vec3(0.633, 0.747, -0.204), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1877.875, -1186.125, 192.125), Radius = 15, }, ATTACK_Golf3 = { AimVectors = { [0] = Vec3(0.984, 0.103, -0.147), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2029.875, -414.297, 127.462), Radius = 15, Stance = "crouch", }, ATTACK_Golf4 = { AimVectors = { [0] = Vec3(0.297, 0.955, -0.004), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1837.875, -1901.874, 32.125), Radius = 15, Stance = "crouch", }, ATTACK_Hotel1 = { AimVectors = { [0] = Vec3(0.992, -0.048, -0.118), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2957.320, -26.037, 27.558), Radius = 15, Stance = "crouch", }, ATTACK_Hotel2 = { AimVectors = { [0] = Vec3(-0.091, 0.996, 0.002), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3314.811, -1770.910, 14.184), Radius = 15, Stance = "crouch", }, ATTACK_Hotel3 = { AimVectors = { [0] = Vec3(-0.898, -0.249, -0.362), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3882.948, -79.940, 277.633), Radius = 15, Stance = "prone", }, ATTACK_Hotel4 = { AimVectors = { [0] = Vec3(-0.271, 0.963, -0.003), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3403.063, -481.875, 8.125), Radius = 15, Stance = "crouch", }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3964.000, 1873.000, 357.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Position = Vec3(2914.000, 2068.000, 58.000), TeamAvailability = 2, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-6.870, -161.751, -33.825), [1] = Vec3(3.134, 161.705, -33.621), }, Position = Vec3(-1770.000, -694.000, 44.000), TeamAvailability = 2, Vehicle = "MOVER_truck", }, BUILD_Truck_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(196.000, -172.000, 64.000), TagName = "Truck Barrier", TeamAvailability = 4, }, CAPPOINT_GoldDropoff = { GoalType = "CapPoint", Position = Vec3(-1613.501, -520.993, 9.390), Radius = 35, }, DEFEND_Alpha1 = { AimVectors = { [0] = Vec3(0.905, -0.426, -0.020), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(658.126, -180.740, 8.235), Radius = 35, }, DEFEND_Alpha2 = { AimVectors = { [0] = Vec3(0.132, -0.978, -0.162), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1464.213, -157.336, 125.448), Radius = 35, Stance = "crouch", }, DEFEND_Bravo1 = { AimVectors = { [0] = Vec3(0.664, -0.745, -0.058), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(61.875, -77.874, 8.125), Radius = 35, }, DEFEND_Bravo2 = { AimVectors = { [0] = Vec3(0.890, -0.455, 0.004), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-701.875, 210.126, 8.125), Radius = 35, }, DEFEND_Bravo3 = { AimVectors = { [0] = Vec3(0.192, -0.981, -0.031), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-358.466, 210.127, 8.125), Radius = 35, }, DEFEND_Bravo4 = { AimVectors = { [0] = Vec3(-0.009, -1.000, -0.005), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(236.110, -209.467, 8.183), Radius = 25, Stance = "crouch", }, DEFEND_Bravo5 = { AimVectors = { [0] = Vec3(0.582, -0.813, -0.011), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-65.710, 106.125, 16.125), Radius = 15, }, DEFEND_Bravo6 = { AimVectors = { [0] = Vec3(1.000, 0.019, 0.013), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-683.120, -475.930, 8.125), Radius = 15, Stance = "crouch", }, DEFEND_Bravo7 = { AimVectors = { [0] = Vec3(0.782, -0.550, 0.294), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1262.026, 138.521, 112.125), Radius = 35, Stance = "crouch", }, DEFEND_Charlie1 = { AimVectors = { [0] = Vec3(0.058, 0.998, -0.024), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2834.134, -972.432, 8.125), Radius = 15, Stance = "crouch", }, DEFEND_Charlie2 = { AimVectors = { [0] = Vec3(0.097, -0.995, 0.006), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2834.127, -477.222, 8.125), Radius = 15, Stance = "crouch", }, DEFEND_Charlie3 = { AimVectors = { [0] = Vec3(-0.997, 0.077, -0.012), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3408.125, -870.543, 8.125), Radius = 15, }, DEFEND_Charlie4 = { AimVectors = { [0] = Vec3(-0.292, -0.918, -0.268), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3084.510, 10.986, 256.125), Radius = 15, Stance = "crouch", }, DEFEND_Charlie5 = { AimVectors = { [0] = Vec3(0.053, 0.991, -0.120), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2931.587, -1457.048, 104.125), Radius = 15, Stance = "prone", }, DEFEND_Charlie6 = { AimVectors = { [0] = Vec3(-0.852, 0.486, -0.197), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3848.392, -1419.654, 280.751), Radius = 15, Stance = "prone", }, DEFEND_Charlie7 = { AimVectors = { [0] = Vec3(-0.981, 0.077, -0.178), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3919.081, -799.706, 283.157), Radius = 15, Stance = "prone", }, DEFEND_High1 = { AimVectors = { [0] = Vec3(-0.278, -0.928, -0.248), [1] = Vec3(0.718, -0.690, 0.089), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3378.611, 781.340, 256.125), Radius = 35, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_High2 = { AimVectors = { [0] = Vec3(0.908, 0.393, -0.146), [1] = Vec3(0.860, 0.411, 0.302), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3006.737, 402.229, 8.125), Radius = 25, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_High3 = { AimVectors = { [0] = Vec3(-0.012, 0.999, -0.052), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1517.872, -857.773, 43.022), Radius = 15, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_High4 = { AimVectors = { [0] = Vec3(0.995, -0.096, -0.039), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1129.774, -673.400, 96.125), Radius = 15, Roles = { [0] = "DEFENDER", }, Stance = "prone", }, DEFEND_High5 = { AimVectors = { [0] = Vec3(0.790, -0.613, 0.018), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2080.519, -530.152, 17.320), Radius = 15, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_High6 = { AimVectors = { [0] = Vec3(-0.050, -0.999, 0.003), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2866.126, 2349.875, 0.125), Radius = 15, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_allies_start1 = { AimVectors = { [0] = Vec3(0.252, -0.956, -0.148), [1] = Vec3(0.553, -0.833, 0.026), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2750.874, 1982.471, 288.125), Radius = 25, Stance = "prone", }, DEFEND_allies_start2 = { AimVectors = { [0] = Vec3(-0.458, -0.883, -0.096), [1] = Vec3(-0.843, -0.513, -0.163), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3900.938, -33.709, 275.578), Radius = 35, Stance = "crouch", }, DEFEND_allies_start3 = { AimVectors = { [0] = Vec3(0.551, -0.834, -0.025), [1] = Vec3(0.811, -0.551, 0.197), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2619.218, 1201.854, 16.125), Radius = 25, Stance = "crouch", }, DEFEND_allies_start4 = { AimVectors = { [0] = Vec3(-0.187, -0.967, -0.175), [1] = Vec3(0.584, -0.808, 0.075), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3341.371, 1024.076, 256.125), Radius = 15, Stance = "crouch", }, DEFEND_allies_start5 = { AimVectors = { [0] = Vec3(0.385, -0.922, -0.044), [1] = Vec3(0.644, -0.752, 0.140), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2492.121, 1930.442, 48.400), Radius = 25, Stance = "crouch", }, DEFEND_allies_start6 = { AimVectors = { [0] = Vec3(-0.147, -0.989, 0.005), [1] = Vec3(-0.350, -0.936, 0.013), [2] = Vec3(0.816, -0.367, 0.447), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3345.812, 712.781, 32.125), Radius = 15, Stance = "crouch", }, DEFEND_allies_start7 = { AimVectors = { [0] = Vec3(-0.422, -0.905, 0.049), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4076.773, 953.573, 290.522), Radius = 25, Stance = "crouch", }, DEFEND_allies_start8 = { AimVectors = { [0] = Vec3(0.947, -0.313, 0.065), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3718.725, 274.137, 288.125), Radius = 15, Stance = "crouch", }, DEFEND_allies_truck1 = { AimVectors = { [0] = Vec3(-0.060, 0.991, -0.123), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1271.306, -762.626, 8.125), Radius = 25, Stance = "crouch", }, DEFEND_allies_truck2 = { AimVectors = { [0] = Vec3(0.952, -0.304, -0.042), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2027.823, -946.207, 32.125), Radius = 25, Stance = "crouch", }, DEFEND_allies_truck3 = { AimVectors = { [0] = Vec3(-0.756, -0.583, -0.299), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1490.128, -1426.125, 32.125), Radius = 25, Stance = "crouch", }, DEFEND_allies_truck4 = { AimVectors = { [0] = Vec3(-0.495, 0.834, -0.242), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1906.125, -1901.875, 192.125), Radius = 25, Stance = "crouch", }, DEFEND_allies_truck5 = { AimVectors = { [0] = Vec3(0.965, 0.254, -0.060), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2029.869, -877.874, 8.125), Radius = 25, Stance = "crouch", }, DEFEND_allies_truck6 = { AimVectors = { [0] = Vec3(0.943, 0.331, -0.021), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2067.386, -769.932, 32.126), Radius = 15, Stance = "crouch", }, ESCORT_Tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-98.791, -98.855, -40.538), [1] = Vec3(-98.218, 99.011, -38.812), }, Position = Vec3(3343.989, 2108.917, 1.125), Vehicle = "MOVER_tank", }, ESCORT_Truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(83.223, -74.781, -33.054), [1] = Vec3(81.002, 49.439, -34.248), }, Position = Vec3(-2137.937, -579.194, 33.125), Vehicle = "MOVER_truck", }, FLAG_Gold_Bars = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-2072.000, -1888.000, 237.125), TagName = "Gold Bars", TeamAvailability = 2, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3500.000, -2367.000, 62.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(31.000, 356.000, 46.000), Range = 1250, TagName = "north_healthcabinet", TeamAvailability = 6, }, MOBILEMG42_AlliedMobileMG1 = { AimVectors = { [0] = Vec3(0.975, -0.221, 0.015), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-128.708, -190.725, 9.125), }, MOBILEMG42_AlliedMobileMG2 = { AimVectors = { [0] = Vec3(0.973, -0.229, -0.003), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1269.222, 39.343, 59.211), }, MOBILEMG42_AlliedMobileMG3 = { AimVectors = { [0] = Vec3(-0.434, -0.895, -0.104), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(3861.710, -75.698, 272.710), }, MOBILEMG42_AxisMobileMG1 = { AimVectors = { [0] = Vec3(-0.380, 0.925, 0.020), [1] = Vec3(-0.314, 0.942, 0.121), [2] = Vec3(-0.139, 0.982, 0.130), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(3363.701, -200.245, 9.125), }, MOBILEMG42_AxisMobileMG2 = { AimVectors = { [0] = Vec3(-0.985, 0.167, 0.047), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1460.901, -484.529, 9.134), }, MOBILEMG42_AxisMobileMG3 = { AimVectors = { [0] = Vec3(0.053, 0.997, -0.063), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(3049.367, -2762.533, 244.823), }, MOBILEMORTAR_AlliedMortar1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.916, -0.401, -0.023), [1] = Vec3(0.939, -0.312, 0.141), }, Position = Vec3(-1396.292, 725.888, 10.026), Roles = { [0] = "DEFENDER2", }, }, MOBILEMORTAR_AxisSpawn1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.046, 0.996, 0.076), [1] = Vec3(-0.107, 0.988, 0.111), [2] = Vec3(0.094, 0.977, 0.191), [3] = Vec3(-0.092, 0.980, 0.176), }, Position = Vec3(3009.760, -3406.409, 284.396), }, MOBILEMORTAR_AxisSpawn2 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.825, 0.556, 0.104), [1] = Vec3(-0.873, 0.488, 0.029), }, Position = Vec3(3948.601, -2730.724, 316.833), Roles = { [0] = "ATTACKER2", }, }, MOBILEMORTAR_AxisSpawn3 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.434, 0.823, 0.366), [1] = Vec3(0.648, 0.691, 0.321), }, Position = Vec3(2141.538, -2107.301, 274.878), }, MOUNT_Tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-98.252, -25.660, -39.925), [1] = Vec3(1.566, -197.296, -33.456), }, Position = Vec3(3347.180, 2195.542, 1.125), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2944.000, 2051.097, 62.343), TeamAvailability = 2, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1573.077, -533.477, 66.500), TeamAvailability = 2, }, PLANTMINE_AlliedDropoff1 = { GoalType = "PLANTMINE", Position = Vec3(-1645.313, -514.815, 9.618), Radius = 32, }, PLANTMINE_AlliedDropoff2 = { GoalType = "PLANTMINE", Position = Vec3(-1650.655, -624.881, 11.052), Radius = 32, }, PLANTMINE_AlliedDropoff3 = { GoalType = "PLANTMINE", Position = Vec3(-1716.744, -568.259, 9.125), Radius = 32, }, PLANTMINE_AlliedHill1 = { GoalType = "PLANTMINE", Position = Vec3(4095.714, -389.483, 326.835), Radius = 32, }, PLANTMINE_AlliedRoad1 = { GoalType = "PLANTMINE", Position = Vec3(3006.011, -1126.624, 9.125), Radius = 32, }, PLANTMINE_AlliedRoad2 = { GoalType = "PLANTMINE", Position = Vec3(1495.138, -739.489, 9.125), Radius = 32, }, PLANTMINE_AlliedRoad3 = { GoalType = "PLANTMINE", Position = Vec3(1440.016, -403.112, 9.125), Radius = 32, }, PLANTMINE_AxisHut = { GoalType = "PLANTMINE", Position = Vec3(-37.442, 500.199, 9.125), Radius = 32, }, PLANTMINE_AxisTruckBarrier1 = { GoalType = "PLANTMINE", Position = Vec3(178.877, 277.546, 9.125), Radius = 32, }, PLANTMINE_AxisTruckBarrier2 = { GoalType = "PLANTMINE", Position = Vec3(184.627, 143.147, 9.125), Radius = 32, }, PLANTMINE_AxisTruckyardSideDoor = { GoalType = "PLANTMINE", Position = Vec3(-882.972, -656.197, 9.125), Radius = 32, }, PLANT_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.012, -0.979, 0.204), }, position = Vec3(3890.125, 2013.875, 328.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.922, -0.379, 0.079), }, position = Vec3(4077.875, 2013.875, 328.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3967.000, 1843.500, 357.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Truck_Barrier = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(345.999, -385.000, 39.001), TagName = "Truck Barrier", TeamAvailability = 2, }, PLANT_Warehouse_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.871, 0.491, -0.020), }, position = Vec3(1517.873, -882.867, 74.646), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.999, -0.021, -0.046), }, position = Vec3(1497.237, -252.839, 98.410), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(848.000, -864.000, 188.000), TagName = "Warehouse Door", TeamAvailability = 2, }, ROUTE_AlliedRoute1 = { GoalType = "ROUTE", Position = Vec3(-189.996, 1064.676, 10.893), Radius = 70, }, ROUTE_AlliedSpawn = { GoalType = "ROUTE", Position = Vec3(-791.084, 2591.144, 16.125), Radius = 200, }, ROUTE_AxisSpawn = { GoalType = "ROUTE", Position = Vec3(1304.073, -3181.151, 21.443), Radius = 500, }, ROUTE_AxisSpawn3 = { GoalType = "ROUTE", Position = Vec3(1440.166, -3663.160, 280.125), Radius = 100, }, ROUTE_Ground1 = { GoalType = "ROUTE", Position = Vec3(2057.237, -2951.823, 9.681), Radius = 250, }, ROUTE_Ground2 = { GoalType = "ROUTE", Position = Vec3(3073.423, -672.431, 8.125), Radius = 250, }, ROUTE_Ground3 = { GoalType = "ROUTE", Position = Vec3(3068.765, 1704.384, 10.684), Radius = 30, }, ROUTE_Hill1 = { GoalType = "ROUTE", Position = Vec3(2317.139, -3726.089, 289.768), Radius = 250, }, ROUTE_Hill2 = { GoalType = "ROUTE", Position = Vec3(3694.692, -2512.472, 285.189), Radius = 50, }, ROUTE_Hill3 = { GoalType = "ROUTE", Position = Vec3(4071.844, -4.485, 301.947), Radius = 50, }, ROUTE_Hill4 = { GoalType = "ROUTE", Position = Vec3(3730.215, 1672.955, 280.686), Radius = 100, }, ROUTE_Warehouse1 = { GoalType = "ROUTE", Position = Vec3(-342.477, -1577.311, 160.125), Radius = 20, }, ROUTE_Warehouse2 = { GoalType = "ROUTE", Position = Vec3(-479.787, -445.479, 312.125), Radius = 20, }, ROUTE_WarehouseSpawn = { GoalType = "ROUTE", Position = Vec3(611.363, -965.899, 128.125), Radius = 250, }, Version = 1, };