global _MG = { AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1967.000, -4470.000, 84.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5951.000, -4009.000, 83.000), Range = 1250, TeamAvailability = 6, }, ATTACK_cappoint1 = { AimVectors = { [0] = Vec3(0.998, -0.011, -0.063), [1] = Vec3(0.243, -0.970, -0.017), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1048.431, -4749.982, 40.125), Radius = 60, }, ATTACK_cappoint2 = { AimVectors = { [0] = Vec3(0.250, -0.966, -0.058), [1] = Vec3(-0.067, -0.996, -0.064), [2] = Vec3(-0.346, -0.930, -0.127), [3] = Vec3(-0.162, 0.987, 0.006), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1465.886, -4672.468, 40.125), Radius = 35, }, ATTACK_cappoint3 = { AimVectors = { [0] = Vec3(0.704, -0.709, -0.035), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1097.712, -4592.042, 40.125), Radius = 35, }, ATTACK_cappoint4 = { AimVectors = { [0] = Vec3(-0.246, -0.969, -0.029), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1479.350, -4355.585, 41.125), Radius = 32, Stance = "crouch", }, ATTACK_cappoint5 = { AimVectors = { [0] = Vec3(0.767, 0.642, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1058.630, -4921.315, 41.125), Radius = 32, }, ATTACK_cappoint6 = { AimVectors = { [0] = Vec3(0.259, -0.965, 0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1366.000, -4935.289, 41.125), Radius = 32, }, ATTACK_cappoint7 = { AimVectors = { [0] = Vec3(0.767, 0.642, 0.012), [1] = Vec3(-0.119, 0.993, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1509.375, -5760.500, 41.125), Radius = 32, }, ATTACK_frontdoor = { AimVectors = { [0] = Vec3(0.958, 0.283, -0.050), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2505.600, -4203.926, 41.125), Radius = 32, }, ATTACK_frontdoor_1 = { AimVectors = { [0] = Vec3(-0.175, 0.985, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3012.593, -4449.945, 33.125), Radius = 32, TagName = "frontdoor", }, ATTACK_frontdoor_2 = { AimVectors = { [0] = Vec3(0.913, -0.407, -0.033), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2326.580, -3408.340, 41.125), Radius = 32, TagName = "frontdoor", }, ATTACK_frontdoor_3 = { AimVectors = { [0] = Vec3(0.992, 0.052, -0.115), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3041.864, -2167.565, 218.125), Radius = 32, TagName = "frontdoor", }, ATTACK_frontdoor_4 = { AimVectors = { [0] = Vec3(-0.077, -0.987, -0.138), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2930.385, -2210.858, 218.125), Radius = 32, TagName = "frontdoor", }, ATTACK_frontdoor_5 = { AimVectors = { [0] = Vec3(0.986, -0.062, -0.155), [1] = Vec3(0.074, -0.993, -0.094), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2580.697, -2391.186, 217.125), Radius = 32, TagName = "frontdoor", }, ATTACK_relic = { AimVectors = { [0] = Vec3(0.004, -0.998, 0.069), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4357.135, -2426.142, 225.125), Radius = 32, }, ATTACK_relic_1 = { AimVectors = { [0] = Vec3(-0.431, 0.841, -0.328), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4463.012, -3156.197, 417.125), Radius = 32, TagName = "relic", }, ATTACK_relic_2 = { AimVectors = { [0] = Vec3(0.828, 0.353, -0.436), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4026.442, -2931.822, 417.125), Radius = 32, TagName = "relic", }, ATTACK_relic_3 = { AimVectors = { [0] = Vec3(0.823, -0.379, -0.424), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4022.459, -2678.770, 417.125), Radius = 32, TagName = "relic", }, ATTACK_relic_4 = { AimVectors = { [0] = Vec3(0.888, -0.441, -0.132), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3969.448, -2668.425, 225.128), Radius = 32, TagName = "relic", }, ATTACK_relic_5 = { AimVectors = { [0] = Vec3(-0.943, 0.292, -0.157), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4724.004, -2939.856, 225.128), Radius = 32, TagName = "relic", }, ATTACK_rocket = { AimVectors = { [0] = Vec3(-0.772, -0.635, -0.036), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5625.385, -5270.602, -265.875), Radius = 32, }, ATTACK_rocket_1 = { AimVectors = { [0] = Vec3(0.752, -0.652, -0.094), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5104.581, -5291.434, -265.875), Radius = 32, TagName = "rocket", }, ATTACK_rocket_2 = { AimVectors = { [0] = Vec3(-0.807, 0.568, -0.162), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5434.776, -5955.990, -265.875), Radius = 32, TagName = "rocket", }, ATTACK_rocket_3 = { AimVectors = { [0] = Vec3(0.440, 0.897, -0.042), [1] = Vec3(0.942, 0.331, -0.065), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4738.489, -6125.115, -265.875), Radius = 32, TagName = "rocket", }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2314.000, -1176.000, 284.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Prision_gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4929.000, -6537.000, 293.000), TagName = "Prision gate", TeamAvailability = 2, }, CAPPOINT_relic = { GoalType = "CapPoint", Position = Vec3(1115.437, -4972.339, 40.125), Radius = 35, }, DEFEND_axis_rocket10 = { AimVectors = { [0] = Vec3(0.002, 1.000, -0.012), [1] = Vec3(-0.993, 0.103, -0.061), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5604.989, -5760.293, -266.875), Radius = 60, }, DEFEND_axis_rocket11 = { AimVectors = { [0] = Vec3(-0.254, 0.963, -0.087), [1] = Vec3(0.908, -0.418, 0.009), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5177.098, -5234.742, -266.875), Radius = 60, }, DEFEND_axis_rocket12 = { AimVectors = { [0] = Vec3(-0.187, -0.978, 0.092), [1] = Vec3(-0.926, 0.371, -0.072), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5626.631, -5319.838, -266.875), Radius = 35, }, DEFEND_axis_rocket13 = { AimVectors = { [0] = Vec3(-0.021, -0.988, 0.155), [1] = Vec3(-0.994, -0.113, -0.006), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5633.799, -5083.676, -122.875), Radius = 35, }, DEFEND_axis_rocket14 = { AimVectors = { [0] = Vec3(-0.546, 0.815, 0.195), [1] = Vec3(0.995, -0.076, -0.069), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(4924.680, -5966.308, -122.875), Radius = 45, }, DEFEND_axis_rocket15 = { AimVectors = { [0] = Vec3(-0.984, -0.018, -0.178), [1] = Vec3(-0.645, -0.764, -0.000), [2] = Vec3(-0.680, 0.733, -0.012), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5650.495, -5490.917, 45.125), Radius = 35, }, DEFEND_axis_rocket16 = { AimVectors = { [0] = Vec3(0.992, 0.029, -0.121), [1] = Vec3(0.635, -0.772, -0.006), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(4755.800, -5482.785, 45.125), Radius = 45, }, DEFEND_axis_rocket17 = { AimVectors = { [0] = Vec3(0.861, 0.493, -0.121), [1] = Vec3(0.417, 0.906, -0.075), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(4754.752, -5634.585, 40.841), Radius = 45, }, DEFEND_axis_rocket18 = { AimVectors = { [0] = Vec3(0.960, -0.226, -0.167), [1] = Vec3(0.881, 0.473, 0.017), [2] = Vec3(0.493, -0.870, -0.012), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(4753.943, -5268.757, 45.125), Radius = 45, }, DEFEND_axis_rocket2 = { AimVectors = { [0] = Vec3(-0.944, -0.088, -0.318), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5571.911, -5281.299, 309.125), Radius = 25, }, DEFEND_axis_rocket3 = { AimVectors = { [0] = Vec3(-0.921, 0.099, -0.377), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5578.414, -5491.466, 335.204), Radius = 25, }, DEFEND_axis_rocket4 = { AimVectors = { [0] = Vec3(-0.929, 0.160, -0.334), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5574.636, -5681.542, 309.125), Radius = 25, }, DEFEND_axis_rocket5 = { AimVectors = { [0] = Vec3(0.039, 0.987, -0.155), [1] = Vec3(0.793, -0.607, 0.055), [2] = Vec3(-0.796, -0.598, 0.095), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5189.887, -5386.215, -258.875), Radius = 35, }, DEFEND_axis_rocket6 = { AimVectors = { [0] = Vec3(0.896, 0.393, -0.206), [1] = Vec3(0.233, -0.960, -0.158), [2] = Vec3(-0.719, 0.686, -0.113), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(4993.030, -5334.761, -266.875), Radius = 35, }, DEFEND_axis_rocket7 = { AimVectors = { [0] = Vec3(0.409, -0.905, -0.115), [1] = Vec3(0.935, -0.351, -0.055), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5074.199, -5112.465, -266.875), Radius = 35, }, DEFEND_axis_rocket8 = { AimVectors = { [0] = Vec3(-0.776, 0.592, -0.218), [1] = Vec3(0.827, 0.562, 0.020), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5412.636, -5785.014, -266.875), Radius = 35, }, DEFEND_axis_rocket9 = { AimVectors = { [0] = Vec3(-0.214, -0.971, -0.110), [1] = Vec3(-0.536, 0.844, -0.032), [2] = Vec3(0.505, -0.863, -0.009), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5343.555, -5502.082, -266.875), Radius = 35, }, DEFEND_relic_axis = { AimVectors = { [0] = Vec3(0.961, 0.113, -0.254), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4034.105, -2868.074, 417.125), Radius = 32, }, DEFEND_relic_axis_1 = { AimVectors = { [0] = Vec3(0.132, 0.920, -0.369), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4297.674, -3146.124, 417.125), Radius = 32, TagName = "relic_axis", }, DEFEND_relic_axis_2 = { AimVectors = { [0] = Vec3(0.988, -0.151, -0.032), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4032.061, -2737.088, 225.125), Radius = 32, TagName = "relic_axis", }, DEFEND_relic_axis_3 = { AimVectors = { [0] = Vec3(-0.037, -0.999, -0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4365.090, -2469.499, 225.125), Radius = 32, TagName = "relic_axis", }, DEFEND_relic_axis_4 = { AimVectors = { [0] = Vec3(-0.977, -0.191, -0.095), [1] = Vec3(0.032, -0.993, -0.113), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4723.489, -2710.687, 225.125), Radius = 32, TagName = "relic_axis", }, DEFEND_relic_axis_5 = { AimVectors = { [0] = Vec3(-0.005, -0.999, 0.032), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4349.344, -2765.465, -14.875), Radius = 32, TagName = "relic_axis", }, DEFEND_relic_axis_6 = { AimVectors = { [0] = Vec3(0.018, -1.000, 0.003), [1] = Vec3(-0.031, 0.999, -0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4350.682, -3341.250, 33.125), Radius = 32, TagName = "relic_axis", }, DEFEND_relic_axis_7 = { AimVectors = { [0] = Vec3(0.870, 0.486, 0.089), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4186.475, -2902.660, 225.125), Radius = 32, TagName = "relic_axis", }, DEFEND_relic_axis_8 = { AimVectors = { [0] = Vec3(-0.978, -0.206, -0.014), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4175.800, -2075.543, 33.125), Radius = 32, TagName = "relic_axis", }, DEFEND_relic_axis_9 = { AimVectors = { [0] = Vec3(0.884, -0.465, 0.037), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2385.019, -3421.314, 41.125), Radius = 32, TagName = "relic_axis", }, FLAG_relic = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(4352.630, -2816.000, 231.125), TeamAvailability = 4, }, GRENADE_back_door = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(4348.964, -2389.827, 62.385), PrimeGrenade = 1, TeamAvailability = 0, TraceEntity = 359, TraceInfo = { class = "UnknownClass for id null", endPos = Vec3(4389.253, -1419.866, -224.389), eyePos = Vec3(4348.964, -2389.827, 101.385), id = 359, }, }, GRENADE_front_door = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(3258.047, -3817.680, 147.654), PrimeGrenade = 1, TeamAvailability = 0, TraceEntity = 223, TraceInfo = { class = "UnknownClass for id null", endPos = Vec3(2315.700, -3774.736, -211.735), eyePos = Vec3(3258.047, -3817.680, 186.654), id = 223, }, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2198.000, -4619.000, 84.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(6019.000, -4094.000, 85.000), Range = 1250, TeamAvailability = 6, }, PLANT_Back_door = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4352.000, -2326.875, 58.000), TagName = "Back door", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2317.000, -1205.500, 284.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Front_door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.853, 0.522, 0.029), }, position = Vec3(2533.065, -3907.008, 56.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3180.500, -3814.000, 121.000), TagName = "Front door", TeamAvailability = 4, }, PLANT_Prision_gate = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4651.500, -6591.500, 302.506), TagName = "Prision gate", TeamAvailability = 4, }, PLANT_Relic_Box = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.404, -0.915, -0.012), }, position = Vec3(4202.079, -2458.372, 248.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4352.000, -2816.000, 238.000), TagName = "Relic Box", TeamAvailability = 4, }, PLANT_Rocket = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.284, 0.953, -0.101), }, position = Vec3(5090.854, -6102.346, -242.732), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.055, -0.998, -0.032), }, position = Vec3(5160.056, -5274.132, -242.732), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(5199.000, -5700.000, -179.000), TeamAvailability = 4, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(-992.090, -4490.751, -17.351), Radius = 1700, }, ROUTE_as_left = { GoalType = "ROUTE", Position = Vec3(843.731, -3653.745, 19.064), Radius = 150, }, ROUTE_as_right = { GoalType = "ROUTE", Position = Vec3(748.367, -5642.794, 5.219), Radius = 150, }, ROUTE_axis_bottom = { GoalType = "ROUTE", Position = Vec3(5146.617, -1847.356, 9.125), Radius = 125, }, ROUTE_axis_center = { GoalType = "ROUTE", Position = Vec3(2801.245, -1675.522, 44.123), Radius = 125, }, ROUTE_axis_left = { GoalType = "ROUTE", Position = Vec3(5476.317, -1222.021, 217.125), Radius = 125, }, ROUTE_axis_right = { GoalType = "ROUTE", Position = Vec3(4777.803, -1233.345, 217.125), Radius = 125, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(5149.226, -674.841, 50.125), Radius = 350, }, ROUTE_balcony = { GoalType = "ROUTE", Position = Vec3(3137.039, -5302.910, 307.375), Radius = 100, }, ROUTE_box = { GoalType = "ROUTE", Position = Vec3(4351.978, -2818.873, 225.125), Radius = 300, }, ROUTE_door_left = { GoalType = "ROUTE", Position = Vec3(2302.908, -3409.130, 39.126), Radius = 32, }, ROUTE_door_right = { GoalType = "ROUTE", Position = Vec3(2774.061, -4171.890, 31.125), Radius = 32, }, ROUTE_jump = { GoalType = "ROUTE", Position = Vec3(5160.114, -2428.944, 39.125), Radius = 32, }, ROUTE_jump2 = { GoalType = "ROUTE", Position = Vec3(4665.896, -2287.725, 215.125), Radius = 32, }, ROUTE_ladder = { GoalType = "ROUTE", Position = Vec3(3957.831, -2437.247, -16.862), Radius = 32, }, ROUTE_rocket_left = { GoalType = "ROUTE", Position = Vec3(5573.986, -5103.468, 53.125), Radius = 125, }, ROUTE_rocket_right = { GoalType = "ROUTE", Position = Vec3(4912.509, -5110.094, 93.125), Radius = 125, }, ROUTE_roof = { GoalType = "ROUTE", Position = Vec3(2479.973, -4343.237, 233.125), Radius = 200, }, ROUTE_stairs1 = { GoalType = "ROUTE", Position = Vec3(3318.161, -2966.468, 62.125), Radius = 32, }, ROUTE_stairs2 = { GoalType = "ROUTE", Position = Vec3(4345.162, -3164.265, 31.125), Radius = 32, }, SNIPE_axis_relic1 = { AimVectors = { [0] = Vec3(-0.988, -0.059, -0.144), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2925.948, -5349.685, 331.371), Radius = 20, }, SNIPE_axis_relic2 = { AimVectors = { [0] = Vec3(0.489, -0.867, -0.092), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2305.100, -4865.973, 150.125), Radius = 20, Stance = "crouch", }, SNIPE_axis_relic3 = { AimVectors = { [0] = Vec3(-0.144, -0.982, -0.121), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2972.175, -2166.413, 241.125), Radius = 20, }, SNIPE_axis_relic4 = { AimVectors = { [0] = Vec3(0.959, -0.252, -0.132), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2332.755, -1664.221, 240.125), Radius = 45, }, SNIPE_axis_relic5 = { AimVectors = { [0] = Vec3(-0.985, -0.081, -0.155), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5699.303, -1979.407, 261.125), Radius = 50, }, SNIPE_axis_relic6 = { AimVectors = { [0] = Vec3(0.057, 0.987, -0.150), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(4286.050, -4715.199, 240.125), Radius = 50, }, SNIPE_axis_relic7 = { AimVectors = { [0] = Vec3(0.927, 0.146, -0.345), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(3552.896, -3666.616, 328.125), Radius = 35, }, SNIPE_axis_rocket1 = { AimVectors = { [0] = Vec3(-0.394, 0.883, -0.257), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5404.448, -4871.780, 286.125), Radius = 20, Stance = "crouch", }, Version = 1, };