//========================================================================================== // // atlantic.gm // // Who When What //------------------------------------------------------------------------------------------ // jaskot 02/04/09 Created original script with makegm // jaskot 02/04/09 Updated script to allow unopposed offense // //========================================================================================== // global Map = { Ammo_Cabinet_south_ammocabinet = "AMMOCAB_south_ammocabinet", Health_Cabinet_south_healthcabinet = "HEALTHCAB_south_healthcabinet", Call_Artillery_242 = "CALLARTILLERY_242", Checkpoint_oldcityflag = "CHECKPOINT_oldcityflag", Build_Command_Post = "BUILD_Command_Post", Build_Radio_door = "BUILD_Radio_door", Plant_Atlantic_Wall = "PLANT_Atlantic_Wall", Plant_Axis_ammo_storage = "PLANT_Axis_ammo_storage", Plant_Command_Post = "PLANT_Command_Post", Plant_Radio_door = "PLANT_Radio_door", Plant_axis_radio_room = "PLANT_axis_radio_room", Plant_broken_wall = "PLANT_broken_wall", Plant_bunker_wall = "PLANT_bunker_wall", Mount_113 = "MOUNTMG42_113", Mount_114 = "MOUNTMG42_114", Mount_207 = "MOUNTMG42_207", Mount_73 = "MOUNTMG42_73", Mount_74 = "MOUNTMG42_74", Mount_78 = "MOUNTMG42_78", Repair_113 = "REPAIRMG42_113", Repair_114 = "REPAIRMG42_114", Repair_207 = "REPAIRMG42_207", Repair_73 = "REPAIRMG42_73", Repair_74 = "REPAIRMG42_74", Repair_78 = "REPAIRMG42_78", Mobile_MG42_109 = "MOBILEMG42_109", Snipe_109 = "SNIPE_109", Snipe_119 = "SNIPE_119", Snipe_94 = "SNIPE_94", Command_Post_Built = function( trigger ) { print( "Command_Post_Built" ); }, Radio_door_Built = function( trigger ) { print( "Radio_door_Built" ); }, Atlantic_Wall_Destroyed = function( trigger ) { print( "Atlantic_Wall_Destroyed" ); }, Axis_ammo_storage_Destroyed = function( trigger ) { print( "Axis_ammo_storage_Destroyed" ); }, Command_Post_Destroyed = function( trigger ) { print( "Command_Post_Destroyed" ); }, Radio_door_Destroyed = function( trigger ) { print( "Radio_door_Destroyed" ); }, axis_radio_room_Destroyed = function( trigger ) { print( "axis_radio_room_Destroyed" ); }, broken_wall_Destroyed = function( trigger ) { print( "broken_wall_Destroyed" ); }, bunker_wall_Destroyed = function( trigger ) { print( "bunker_wall_Destroyed" ); }, oldcityflag_Axis_Captured = function( trigger ) { print( "oldcityflag_Axis_Captured" ); }, oldcityflag_Allies_Captured = function( trigger ) { print( "oldcityflag_Allies_Captured" ); }, }; global OnMapLoad = function() { OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Command_Post_Built ); OnTrigger( "MISSING_STRING", Map.Radio_door_Built ); OnTrigger( "Allies have destroyed the Seawall!", Map.Atlantic_Wall_Destroyed ); OnTrigger( "Allied team has destroyed ammonution storage", Map.Axis_ammo_storage_Destroyed ); OnTrigger( "MISSING_STRING", Map.Command_Post_Destroyed ); OnTrigger( "MISSING_STRING", Map.Radio_door_Destroyed ); OnTrigger( "Allies have destroyed the radio room!", Map.axis_radio_room_Destroyed ); OnTrigger( "East bunker wall destroyed", Map.broken_wall_Destroyed ); OnTrigger( "Beach entrance to east bunker destroyed!", Map.bunker_wall_Destroyed ); OnTrigger( "Axis capture the forward bunker", Map.oldcityflag_Axis_Captured ); OnTrigger( "Allies capture the forward bunker", Map.oldcityflag_Allies_Captured ); print( "OnMapLoad" ); }; global OnBotJoin = function( bot ) { };