global _MG = { BUILD_Allied_Outpost = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2118.000, 846.000, 58.000), TagName = "Allied Outpost", TeamAvailability = 4, }, BUILD_Axis_Outpost = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1878.000, -334.000, 58.000), TagName = "Axis Outpost", TeamAvailability = 2, }, BUILD_Gate_Rocketgun = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-324.000, -2092.000, 404.000), TagName = "Gate Rocketgun", TeamAvailability = 2, }, BUILD_Gate_Rocketgun_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(564.000, 2604.000, 404.000), TagName = "Gate Rocketgun", TeamAvailability = 4, }, BUILD_Tower_Rocketgun = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1132.000, -2404.000, 384.000), TagName = "Tower Rocketgun", TeamAvailability = 2, }, BUILD_Tower_Rocketgun_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-892.000, 2916.000, 384.000), TagName = "Tower Rocketgun", TeamAvailability = 4, }, CAMP_bDefense1 = { AimVectors = { [0] = Vec3(0.041, -0.999, -0.033), [1] = Vec3(-0.713, -0.701, -0.017), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(1349.128, 3907.595, 63.199), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAMP_bDefense2 = { AimVectors = { [0] = Vec3(0.145, -0.989, 0.009), [1] = Vec3(-0.481, -0.877, -0.007), [2] = Vec3(-0.870, -0.493, 0.004), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(747.063, 3673.970, -0.842), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAMP_bDefense3 = { AimVectors = { [0] = Vec3(-0.284, -0.959, 0.006), [1] = Vec3(0.196, -0.981, -0.006), [2] = Vec3(0.775, -0.632, -0.000), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(-18.388, 3689.349, -0.875), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAMP_bDefense4 = { AimVectors = { [0] = Vec3(0.025, -1.000, 0.005), [1] = Vec3(0.408, -0.913, 0.002), [2] = Vec3(0.645, -0.764, 0.000), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(-1172.117, 4395.302, -0.801), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAMP_bDefense5 = { AimVectors = { [0] = Vec3(0.980, 0.201, 0.007), [1] = Vec3(-0.972, -0.235, -0.003), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(-170.603, 2770.125, -0.801), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAMP_rDefense1 = { AimVectors = { [0] = Vec3(-0.064, 0.996, -0.055), [1] = Vec3(0.683, 0.729, -0.051), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(-1114.392, -3390.195, 63.302), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAMP_rDefense2 = { AimVectors = { [0] = Vec3(-0.497, 0.868, -0.009), [1] = Vec3(0.080, 0.997, -0.012), [2] = Vec3(0.509, 0.861, -0.007), [3] = Vec3(0.936, 0.352, 0.001), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(-496.289, -3155.980, -0.801), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAMP_rDefense3 = { AimVectors = { [0] = Vec3(0.997, -0.074, 0.008), [1] = Vec3(-0.976, -0.218, -0.017), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(403.254, -2258.125, -0.801), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAMP_rDefense4 = { AimVectors = { [0] = Vec3(-0.613, 0.790, 0.008), [1] = Vec3(-0.099, 0.995, -0.009), [2] = Vec3(0.297, 0.955, -0.001), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(1373.203, -3885.875, -0.801), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAMP_rDefense5 = { AimVectors = { [0] = Vec3(-0.106, 0.994, 0.014), [1] = Vec3(-0.800, 0.600, -0.000), [2] = Vec3(0.659, 0.752, -0.015), }, GoalType = "CAMP", MaxCampTime = 30, MinCampTime = 15, MinRadius = 32, Position = Vec3(254.794, -3134.250, -0.801), Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, CAPPOINT_blue_pad_armory = { GoalType = "CapPoint", Position = Vec3(819.143, 3817.101, 5.125), Radius = 30, }, CAPPOINT_blue_pad_assault = { GoalType = "CapPoint", Position = Vec3(-771.167, 3028.936, 5.125), Radius = 30, }, CAPPOINT_blue_pad_engineering = { GoalType = "CapPoint", Position = Vec3(-552.972, 4321.704, 5.125), Radius = 30, }, CAPPOINT_blue_pad_forwardwall = { GoalType = "CapPoint", Position = Vec3(-589.687, 2756.701, 5.125), Radius = 30, }, CAPPOINT_blue_pad_gatebunker = { GoalType = "CapPoint", Position = Vec3(703.928, 2745.199, 5.125), Radius = 30, }, CAPPOINT_blue_pad_leftwall = { GoalType = "CapPoint", Position = Vec3(1579.578, 3266.813, 5.125), Radius = 30, }, CAPPOINT_blue_pad_med = { GoalType = "CapPoint", Position = Vec3(-207.423, 3739.180, 5.125), Radius = 30, }, CAPPOINT_blue_pad_ops = { GoalType = "CapPoint", Position = Vec3(129.564, 3990.951, 5.125), Radius = 30, }, CAPPOINT_blue_pad_rightwall = { GoalType = "CapPoint", Position = Vec3(-1105.130, 3625.949, 5.125), Radius = 30, }, CAPPOINT_blue_pad_spawn = { GoalType = "CapPoint", Position = Vec3(656.266, 4545.096, 5.125), Radius = 30, }, CAPPOINT_red_pad_armory = { GoalType = "CapPoint", Position = Vec3(-586.907, -3297.998, 5.125), Radius = 30, }, CAPPOINT_red_pad_assault = { GoalType = "CapPoint", Position = Vec3(1014.257, -2509.891, 5.125), Radius = 30, }, CAPPOINT_red_pad_engineering = { GoalType = "CapPoint", Position = Vec3(802.873, -3801.897, 5.125), Radius = 30, }, CAPPOINT_red_pad_forwardwall = { GoalType = "CapPoint", Position = Vec3(841.533, -2240.290, 5.125), Radius = 30, }, CAPPOINT_red_pad_gatebunker = { GoalType = "CapPoint", Position = Vec3(-451.585, -2233.080, 5.125), Radius = 30, }, CAPPOINT_red_pad_leftwall = { GoalType = "CapPoint", Position = Vec3(-1340.515, -2759.231, 5.125), Radius = 30, }, CAPPOINT_red_pad_med = { GoalType = "CapPoint", Position = Vec3(441.328, -3227.576, 5.125), Radius = 30, }, CAPPOINT_red_pad_ops = { GoalType = "CapPoint", Position = Vec3(106.223, -3480.392, 5.125), Radius = 30, }, CAPPOINT_red_pad_rightwall = { GoalType = "CapPoint", Position = Vec3(1352.123, -3119.761, 5.125), Radius = 30, }, CAPPOINT_red_pad_spawn = { GoalType = "CapPoint", Position = Vec3(-402.335, -4029.294, 5.125), Radius = 30, }, DEFEND_b_cover_door = { AimVectors = { [0] = Vec3(0.419, 0.902, 0.107), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1402.125, -1923.525, -135.875), Radius = 35, }, DEFEND_b_cover_wall = { AimVectors = { [0] = Vec3(-0.351, 0.935, 0.047), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-282.125, -1945.665, -143.875), Radius = 35, }, DEFEND_r_cover_door = { AimVectors = { [0] = Vec3(-0.425, -0.844, 0.327), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1162.125, 2442.329, -135.875), Radius = 35, }, DEFEND_r_cover_wall = { AimVectors = { [0] = Vec3(0.268, -0.961, 0.066), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(533.144, 2466.219, -143.875), Radius = 35, }, EXPLODE_Gate_Rocketgun = { GoalType = "EXPLODE", Position = Vec3(-331.000, -2073.999, 418.000), TagName = "Gate Rocketgun", TeamAvailability = 4, }, EXPLODE_Gate_Rocketgun_1 = { GoalType = "EXPLODE", Position = Vec3(571.000, 2585.998, 418.000), TagName = "Gate Rocketgun", TeamAvailability = 2, }, EXPLODE_Gate_Rocketgun_2 = { GoalType = "EXPLODE", Position = Vec3(-331.000, -2073.999, 418.000), TagName = "Gate Rocketgun", TeamAvailability = 4, }, EXPLODE_Gate_Rocketgun_3 = { GoalType = "EXPLODE", Position = Vec3(571.000, 2585.998, 418.000), TagName = "Gate Rocketgun", TeamAvailability = 2, }, EXPLODE_Tower_Rocketgun = { GoalType = "EXPLODE", Position = Vec3(1117.000, -2385.999, 398.000), TagName = "Tower Rocketgun", TeamAvailability = 4, }, EXPLODE_Tower_Rocketgun_1 = { GoalType = "EXPLODE", Position = Vec3(-877.000, 2897.995, 398.000), TagName = "Tower Rocketgun", TeamAvailability = 2, }, EXPLODE_Tower_Rocketgun_2 = { GoalType = "EXPLODE", Position = Vec3(1117.000, -2385.999, 398.000), TagName = "Tower Rocketgun", TeamAvailability = 4, }, EXPLODE_Tower_Rocketgun_3 = { GoalType = "EXPLODE", Position = Vec3(-877.000, 2897.995, 398.000), TagName = "Tower Rocketgun", TeamAvailability = 2, }, FLAG_Construction_Materials = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-856.000, 3472.000, 8.125), TagName = "Construction Materials", TeamAvailability = 2, }, FLAG_Construction_Materials_1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(960.000, 3456.000, 8.125), TagName = "Construction Materials", TeamAvailability = 2, }, FLAG_Construction_Materials_2 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(68.000, -2136.000, 0.125), TagName = "Construction Materials", TeamAvailability = 2, }, FLAG_Construction_Materials_3 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(176.000, 2656.000, 0.125), TagName = "Construction Materials", TeamAvailability = 4, }, FLAG_Construction_Materials_4 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-720.000, -2944.000, 8.125), TagName = "Construction Materials", TeamAvailability = 4, }, FLAG_Construction_Materials_5 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1096.000, -2960.000, 8.125), TagName = "Construction Materials", TeamAvailability = 4, }, FLAG_Construction_Materials_6 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(452.000, 504.000, 256.125), TagName = "Construction Materials", TeamAvailability = 2, }, FLAG_Construction_Materials_7 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-224.000, -24.000, 256.125), TagName = "Construction Materials", TeamAvailability = 4, }, MOUNTMG42_assaultmg_allied_gun = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(384.000, -256.000, 48.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_assaultmg_axis_gun = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-112.000, 800.000, 48.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_asstower_allied_supermg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-968.000, 2888.000, 500.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_asstower_allied_ubermg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-968.000, 2888.000, 500.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_asstower_allied_ubermg_1 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-968.000, 2888.000, 500.000), TagName = "asstower_allied_ubermg", TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_asstower_allied_woodenmg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-968.000, 2888.000, 500.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_asstower_axis_supermg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(1208.000, -2376.000, 500.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_asstower_axis_ubermg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(1208.000, -2376.000, 500.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_asstower_axis_ubermg_1 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(1208.000, -2376.000, 500.000), TagName = "asstower_axis_ubermg", TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_asstower_axis_woodenmg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(1208.000, -2376.000, 500.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_gate_allied_mg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(176.000, 2576.000, 356.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_gate_allied_ubermg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(176.000, 2576.000, 356.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_gate_axis_mg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(64.000, -2064.000, 356.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_gate_axis_ubermg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(64.000, -2064.000, 356.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, PLANT_Allied_Outpost = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2125.999, 820.000, 96.000), TagName = "Allied Outpost", TeamAvailability = 2, }, PLANT_Allied_Underbase_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1208.000, 2558.000, -82.000), TagName = "Allied Underbase Door", TeamAvailability = 2, }, PLANT_Allied_Underbase_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(788.000, 2432.000, -76.000), TagName = "Allied Underbase Wall", TeamAvailability = 2, }, PLANT_Axis_Outpost = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1885.999, -308.000, 96.001), TagName = "Axis Outpost", TeamAvailability = 4, }, PLANT_Axis_Underbase_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1448.000, -2046.000, -82.000), TagName = "Axis Underbase Door", TeamAvailability = 4, }, PLANT_Axis_Underbase_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-548.000, -1920.000, -76.000), TagName = "Axis Underbase Wall", TeamAvailability = 4, }, REPAIRMG42_assaultmg_allied_gun = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(384.000, -256.000, 48.000), TeamAvailability = 6, }, REPAIRMG42_assaultmg_axis_gun = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-112.000, 800.000, 48.000), TeamAvailability = 6, }, REPAIRMG42_asstower_allied_supermg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-968.000, 2888.000, 500.000), TeamAvailability = 6, }, REPAIRMG42_asstower_allied_ubermg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-968.000, 2888.000, 500.000), TeamAvailability = 6, }, REPAIRMG42_asstower_allied_ubermg_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-968.000, 2888.000, 500.000), TagName = "asstower_allied_ubermg", TeamAvailability = 6, }, REPAIRMG42_asstower_allied_woodenmg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-968.000, 2888.000, 500.000), TeamAvailability = 6, }, REPAIRMG42_asstower_axis_supermg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1208.000, -2376.000, 500.000), TeamAvailability = 6, }, REPAIRMG42_asstower_axis_ubermg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1208.000, -2376.000, 500.000), TeamAvailability = 6, }, REPAIRMG42_asstower_axis_ubermg_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1208.000, -2376.000, 500.000), TagName = "asstower_axis_ubermg", TeamAvailability = 6, }, REPAIRMG42_asstower_axis_woodenmg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1208.000, -2376.000, 500.000), TeamAvailability = 6, }, REPAIRMG42_gate_allied_mg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(176.000, 2576.000, 356.000), TeamAvailability = 6, }, REPAIRMG42_gate_allied_ubermg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(176.000, 2576.000, 356.000), TeamAvailability = 6, }, REPAIRMG42_gate_axis_mg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(64.000, -2064.000, 356.000), TeamAvailability = 6, }, REPAIRMG42_gate_axis_ubermg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(64.000, -2064.000, 356.000), TeamAvailability = 6, }, ROUTE_bEastGrab = { GoalType = "ROUTE", Position = Vec3(1187.405, -2952.492, 0.125), Radius = 300, }, ROUTE_bOutpostSpawn = { GoalType = "ROUTE", Position = Vec3(2234.046, 822.388, 0.125), Radius = 300, }, ROUTE_bSpawn = { GoalType = "ROUTE", Position = Vec3(483.133, 4512.353, 0.125), Radius = 500, }, ROUTE_bWestGrab = { GoalType = "ROUTE", Position = Vec3(-807.862, -2937.286, 0.125), Radius = 300, }, ROUTE_b_e_underbase = { GoalType = "ROUTE", Position = Vec3(-1254.140, 2998.803, -219.875), Radius = 30, }, ROUTE_b_w_underbase = { GoalType = "ROUTE", Position = Vec3(906.683, 3184.299, -219.875), Radius = 70, }, ROUTE_e_trench = { GoalType = "ROUTE", Position = Vec3(957.282, 69.433, -103.875), Radius = 70, }, ROUTE_e_upper = { GoalType = "ROUTE", Position = Vec3(1638.036, -349.761, 0.125), Radius = 70, }, ROUTE_e_uppermid = { GoalType = "ROUTE", Position = Vec3(298.841, 479.914, 0.125), Radius = 30, }, ROUTE_n_midtunnel = { GoalType = "ROUTE", Position = Vec3(-60.111, 909.906, -223.875), Radius = 30, }, ROUTE_n_tunnel = { GoalType = "ROUTE", Position = Vec3(633.297, 1766.715, -135.875), Radius = 30, }, ROUTE_ne_trench = { GoalType = "ROUTE", Position = Vec3(1431.212, 1330.585, -103.875), Radius = 70, }, ROUTE_ne_upper = { GoalType = "ROUTE", Position = Vec3(1857.216, 1269.078, 0.125), Radius = 70, }, ROUTE_nw_trench = { GoalType = "ROUTE", Position = Vec3(-1506.645, 1443.939, -103.875), Radius = 70, }, ROUTE_nw_upper = { GoalType = "ROUTE", Position = Vec3(-1289.683, 1975.138, 0.125), Radius = 70, }, ROUTE_rEastGrab = { GoalType = "ROUTE", Position = Vec3(878.072, 3462.578, 8.125), Radius = 300, }, ROUTE_rOutpostSpawn = { GoalType = "ROUTE", Position = Vec3(-1998.753, -305.219, 0.125), Radius = 300, }, ROUTE_rSpawn = { GoalType = "ROUTE", Position = Vec3(-236.605, -3988.905, 0.125), Radius = 500, }, ROUTE_rWestGrab = { GoalType = "ROUTE", Position = Vec3(-913.497, 3479.427, 8.125), Radius = 300, }, ROUTE_r_e_underbase = { GoalType = "ROUTE", Position = Vec3(1478.747, -2341.693, -219.875), Radius = 30, }, ROUTE_r_w_underbase = { GoalType = "ROUTE", Position = Vec3(-664.735, -2611.619, -219.875), Radius = 70, }, ROUTE_s_midtunnel = { GoalType = "ROUTE", Position = Vec3(304.483, -386.579, -223.875), Radius = 30, }, ROUTE_s_tunnel = { GoalType = "ROUTE", Position = Vec3(-393.442, -1227.397, -135.875), Radius = 30, }, ROUTE_se_trench = { GoalType = "ROUTE", Position = Vec3(1872.850, -215.693, -103.875), Radius = 70, }, ROUTE_se_upper = { GoalType = "ROUTE", Position = Vec3(1564.543, -1069.671, 0.125), Radius = 70, }, ROUTE_sw_trench = { GoalType = "ROUTE", Position = Vec3(-1173.463, -871.483, -103.875), Radius = 70, }, ROUTE_sw_upper = { GoalType = "ROUTE", Position = Vec3(-1303.409, -1049.165, 0.125), Radius = 70, }, ROUTE_w_trench = { GoalType = "ROUTE", Position = Vec3(-677.345, 545.234, -103.875), Radius = 70, }, ROUTE_w_upper = { GoalType = "ROUTE", Position = Vec3(-1379.502, 328.921, 0.125), Radius = 70, }, ROUTE_w_uppermid = { GoalType = "ROUTE", Position = Vec3(-69.728, 37.135, 0.125), Radius = 30, }, Version = 1, };