/******************************************************** Script and waypoints made by >WES< P!NNAN & >WES< GRANNY ********************************************************/ global Map = { Quiet = true, Talk = true, //set this to false if you wont bots talking ingame Fence = false, Ammo_Cabinet_supplycabinetaxis = "AMMOCAB_supplycabinetaxis", Ammo_Cabinet_supplycabinetaxis_1 = "AMMOCAB_supplycabinetaxis_1", Ammo_Cabinet_supplycabinetaxis_2 = "AMMOCAB_supplycabinetaxis_2", Health_Cabinet_healthcabinetaxis = "HEALTHCAB_healthcabinetaxis", Health_Cabinet_healthcabinetaxis_1 = "HEALTHCAB_healthcabinetaxis_1", Health_Cabinet_healthcabinetaxis_2 = "HEALTHCAB_healthcabinetaxis_2", Call_Artillery_ar_ax_1 = "CALLARTILLERY_ar_ax_1", Flag_docs_scriptname = "FLAG_docs_scriptname", Cappoint_Dropoff = "CAPPOINT_Dropoff", Build_Allied_Fence = "BUILD_Allied_Fence", Build_Allied_MG = "BUILD_Allied_MG", Build_Axis_MG = "BUILD_Axis_MG", Build_Axis_Pump = "BUILD_Axis_Pump", Build_Axis_Sniper_Stairs = "BUILD_Axis_Sniper_Stairs", Build_Centre_Ramp = "BUILD_Centre_Ramp", Build_Command_Post = "BUILD_Command_Post", Build_East_Ramp = "BUILD_East_Ramp", Plant_Allied_Fence = "PLANT_Allied_Fence", Plant_Allied_MG = "PLANT_Allied_MG", Plant_Axis_MG = "PLANT_Axis_MG", Plant_Axis_Pump = "PLANT_Axis_Pump", Plant_Axis_Sniper_Stairs = "PLANT_Axis_Sniper_Stairs", Plant_Centre_Ramp = "PLANT_Centre_Ramp", Plant_Command_Post = "PLANT_Command_Post", Plant_East_Ramp = "PLANT_East_Ramp", Plant_Old_City_Wall = "PLANT_Old_City_Wall", Mount_Allied_MG = "MOUNTMG42_Allied_MG", Mount_Axis_MG = "MOUNTMG42_Axis_MG", Mount_Axis_Sniper_Stairs = "MOUNTMG42_Axis_Sniper_Stairs", Repair_Allied_MG = "REPAIRMG42_Allied_MG", Repair_Axis_MG = "REPAIRMG42_Axis_MG", Repair_Axis_Sniper_Stairs = "REPAIRMG42_Axis_Sniper_Stairs", Mobile_MG42_mg_al_1 = "MOBILEMG42_mg_al_1", Mobile_MG42_mg_al_2 = "MOBILEMG42_mg_al_2", Mobile_MG42_mg_al_3 = "MOBILEMG42_mg_al_3", Mobile_MG42_mg_al_4 = "MOBILEMG42_mg_al_4", Mobile_MG42_mg_al_5 = "MOBILEMG42_mg_al_5", Mobile_MG42_mg_ax_1 = "MOBILEMG42_mg_ax_1", Mobile_MG42_mg_ax_2 = "MOBILEMG42_mg_ax_2", Mobile_MG42_mg_ax_3 = "MOBILEMG42_mg_ax_3", Mobile_Mortar_mo_al = "MOBILEMORTAR_mo_al", Mobile_Mortar_mo_ax = "MOBILEMORTAR_mo_ax", Snipe_s_al_1 = "SNIPE_s_al_1", Snipe_s_al_2 = "SNIPE_s_al_2", Snipe_s_al_3 = "SNIPE_s_al_3", Snipe_s_ax_1 = "SNIPE_s_ax_1", Snipe_s_ax_2 = "SNIPE_s_ax_2", Snipe_s_ax_3 = "SNIPE_s_ax_3", Snipe_s_ax_4 = "SNIPE_s_ax_4", Snipe_s_ax_5 = "SNIPE_s_ax_5", Snipe_s_ax_6 = "SNIPE_s_ax_6", Plant_Mine_m_1 = "PLANTMINE_m_1", Plant_Mine_m_2 = "PLANTMINE_m_2", Plant_Mine_m_3 = "PLANTMINE_m_3", Plant_Mine_m_4 = "PLANTMINE_m_4", Plant_Mine_m_5 = "PLANTMINE_m_5", Plant_Mine_m_5_1 = "PLANTMINE_m_5_1", Plant_Mine_m_6 = "PLANTMINE_m_6", Plant_Mine_m_7 = "PLANTMINE_m_7", Plant_Mine_m_8 = "PLANTMINE_m_8", Plant_Mine_m_9 = "PLANTMINE_m_9", Navigation = { mgladderpt = { navigate = function(_this) { _this.Bot.HoldButton(BTN.FORWARD, 3); sleep(3); }, }, pumpladderpt = { navigate = function(_this) { _this.Bot.HoldButton(BTN.FORWARD, 3); sleep(3); }, }, pumpexitpt = { navigate = function(_this) { _this.Bot.HoldButton(BTN.FORWARD, 4); sleep(4); }, }, }, //MG stuff Allied_MG_Built = function( trigger ) { Util.MapDebugPrint( "Allied_MG_Built" ); }, Axis_MG_Built = function( trigger ) { Util.MapDebugPrint( "Axis_MG_Built" ); }, Allied_MG_Destroyed = function( trigger ) { Util.MapDebugPrint( "Allied_MG_Destroyed" ); }, Axis_MG_Destroyed = function( trigger ) { Util.MapDebugPrint( "Axis_MG_Destroyed" ); }, //Waterpump Axis_Pump_Built = function( trigger ) { Util.DisableGoal("BUILD_Allied_Fence"); Groups.DisableAllies(Groups.group3); Groups.EnableAllies(Groups.group5); Groups.DisableAxis(Groups.group4); Groups.EnableAxis(Groups.group6); Util.MapDebugPrint( "Axis_Pump_Built" ); }, Axis_Pump_Destroyed = function( trigger ) { Util.DisableGoal("BUILD_Allied_Fence"); Groups.DisableAllies(Groups.group5); Groups.EnableAllies(Groups.group3); Groups.DisableAxis(Groups.group6); Groups.EnableAxis(Groups.group4); Util.MapDebugPrint( "Axis_Pump_Destroyed" ); }, //CP stuff Allied_Command_Post_Built = function( trigger ) { Util.MapDebugPrint( "Allied_Command_Post_Built" ); }, Axis_Command_Post_Built = function( trigger ) { Groups.DisableAllies(Groups.group5); Groups.EnableAllies(Groups.group7); Groups.DisableAxis(Groups.group4); Groups.EnableAxis(Groups.group6); Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, Allied_Command_Post_Destroyed = function( trigger ) { Util.MapDebugPrint( "Allied_Command_Post_Destroyed" ); }, Axis_Command_Post_Destroyed = function( trigger ) { Groups.DisableAxis(Groups.group6); Groups.EnableAxis(Groups.group4); Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, //Ramps and Fence Axis_Sniper_Stairs_Built = function( trigger ) { Util.MapDebugPrint( "Axis_Sniper_Stairs_Built" ); }, Centre_Ramp_Built = function( trigger ) { Util.MapDebugPrint( "Centre_Ramp_Built" ); }, Allied_Fence_Built = function( trigger ) { Map.Fence = true; SetAvailableMapGoals( TEAM.ALLIES, false, "BUILD_Allied_Fence" ); if ( Map.Talk && MAP_TALK ) { foreach ( id and bot in BotTable ) { if ( bot.GetTeam() == TEAM.AXIS ) { r = RandRange(0,10); if( r < 2 ) { bot.SayVoice(VOICE.DESTROY_CONST); } else if( r > 8 ) { sleep(1.2); bot.ExecCommand("vsay_team FTAttack"); } } if ( bot.GetTeam() == TEAM.ALLIES ) { r = RandRange(0,10); if( r < 2 ) { bot.SayVoice(VOICE.ALL_CLEAR); } else if( r > 8 ) { sleep(1.2); bot.SayVoice(VOICE.DEFEND_OBJECTIVE); } } } } Util.MapDebugPrint( "Allied_Fence_Built" ); }, East_Ramp_Built = function( trigger ) { Util.MapDebugPrint( "East_Ramp_Built" ); }, Allied_Fence_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allied_Fence" ); if ( Map.Talk && MAP_TALK ) { foreach ( id and bot in BotTable ) { if ( bot.GetTeam() == TEAM.AXIS ) { r = RandRange(0,10); if( r < 2 ) { bot.SayVoice(VOICE.PATH_CLEARED); } else if( r > 8 ) { sleep(1.2); bot.ExecCommand("vsay_team FTAttack"); } } if ( bot.GetTeam() == TEAM.ALLIES ) { r = RandRange(0,10); if( r < 2 ) { bot.SayVoice(VOICE.REINFORCE_DEF); } else if( r > 8 ) { sleep(1.2); bot.ExecCommand("vsay_team FTFallBack"); } } } } Util.MapDebugPrint( "Allied_Fence_Destroyed" ); }, Axis_Sniper_Stairs_Destroyed = function( trigger ) { Util.MapDebugPrint( "Axis_Sniper_Stairs_Destroyed" ); }, Centre_Ramp_Destroyed = function( trigger ) { Util.MapDebugPrint( "Centre_Ramp_Destroyed" ); }, East_Ramp_Destroyed = function( trigger ) { Util.MapDebugPrint( "East_Ramp_Destroyed" ); }, //Obj stuff and Old City Wall Old_City_Wall_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "BUILD_Allied_Fence" ); Groups.DisableAllies(Groups.group1); Groups.EnableAllies(Groups.group3); Groups.DisableAxis(Groups.group2); Groups.EnableAxis(Groups.group4); if ( Map.Talk && MAP_TALK ) { foreach ( id and bot in BotTable ) { if ( bot.GetTeam() == TEAM.AXIS ) { r = RandRange(0,10); if( r < 2 ) { bot.SayVoice(VOICE.LETS_GO); } else if( r > 8 ) { sleep(1.2); bot.ExecCommand("vsay_team FTAttack"); } } if ( bot.GetTeam() == TEAM.ALLIES ) { r = RandRange(0,10); if( r < 2 ) { bot.SayVoice(VOICE.INCOMING); } else if( r > 8 ) { sleep(1.2); bot.ExecCommand("vsay_team FTFallBack"); } } } } Util.MapDebugPrint( "Old_City_Wall_Destroyed" ); }, docs_scriptname_Taken = function( trigger ) { Groups.DisableAllies(Groups.group7); Groups.EnableAllies(Groups.group9); Groups.DisableAxis(Groups.group6); Groups.EnableAxis(Groups.group8); // half the axis should spawn at first spawn now foreach ( id and bot in BotTable ) { if ( bot.GetTeam() == TEAM.AXIS ) { if ( RandInt(0,1) < 1) { bot.ChangeSpawnPoint( 1 ); } else { bot.ChangeSpawnPoint( 2 ); } } } if ( Map.Talk && MAP_TALK ) { foreach ( id and bot in BotTable ) { if ( bot.GetTeam() == TEAM.ALLIES ) { r = RandRange(0,10); if( r < 2 ) { bot.SayVoice(VOICE.LETS_GO); } else if( r > 8 ) { sleep(1.2); bot.ExecCommand("vsay_team FTAttack"); } } if ( bot.GetTeam() == TEAM.AXIS ) { r = RandRange(0,10); if( r < 2 ) { bot.SayVoice(VOICE.HOLD_FIRE); } else if( r > 8 ) { sleep(1.2); bot.ExecCommand("vsay_team FTFallBack"); } } } } Util.MapDebugPrint( "docs_scriptname_Taken" ); }, docs_scriptname_trigger_Returned = function( trigger ) { Groups.DisableAllies(Groups.group9); Groups.EnableAllies(Groups.group7); Util.MapDebugPrint( "docs_scriptname_trigger_Returned" ); }, Dropoff_Captured = function( trigger ) { Util.MapDebugPrint( "Dropoff_Captured" ); }, }; global OnMapLoad = function() { OnTrigger( "Allied Fence constructed!", Map.Allied_Fence_Built ); OnTrigger( "Allied MG42 is constructed!", Map.Allied_MG_Built ); OnTrigger( "Axis MG42 is constructed!", Map.Axis_MG_Built ); OnTrigger( "Axis Pump constructed!", Map.Axis_Pump_Built ); OnTrigger( "Axis Sniper Stairs constructed!", Map.Axis_Sniper_Stairs_Built ); OnTrigger( "Center Ramp constructed!", Map.Centre_Ramp_Built ); OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built ); OnTrigger( "East Ramp constructed!", Map.East_Ramp_Built ); OnTrigger( "Allied Fence destroyed!", Map.Allied_Fence_Destroyed ); OnTrigger( "Allied MG42 is destroyed!", Map.Allied_MG_Destroyed ); OnTrigger( "Axis MG42 is destroyed!", Map.Axis_MG_Destroyed ); OnTrigger( "Axis Pump destroyed!", Map.Axis_Pump_Destroyed ); OnTrigger( "Axis Sniper Stairs destroyed!", Map.Axis_Sniper_Stairs_Destroyed ); OnTrigger( "Center Ramp destroyed!", Map.Centre_Ramp_Destroyed ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed ); OnTrigger( "East Ramp destroyed!", Map.East_Ramp_Destroyed ); OnTrigger( "Old City Wall is destroyed!", Map.Old_City_Wall_Destroyed ); OnTrigger( "Axis have stolen the Documents!", Map.docs_scriptname_Taken ); OnTrigger( "Allies have returned the Documents!", Map.docs_scriptname_trigger_Returned ); OnTrigger( "Dropoff_Captured", Map.Dropoff_Captured ); //Priority Main goals SetGoalPriority( "BUILD_Axis_MG", 0.7 ); SetGoalPriority( "BUILD_Axis_Pump", 0.7 ); SetGoalPriority( "BUILD_Axis_Sniper_Stairs", 0.7 ); SetGoalPriority( "BUILD_Allied_Fence", 0.7 ); SetGoalPriority( "PLANT_Old_City_Wall", 0.9 ); SetGoalPriority( "PLANT_Allied_Fence", 0.9 ); //moving goals for better reaching Util.SetGoalOffset( 0, -40, -40, "PLANT_Allied_Fence" ); //set max users for goals Util.SetMaxUsersInProgress( 2, "BUILD.*" ); Util.SetMaxUsersInProgress( 2, "PLANT.*" ); Util.SetMaxUsersInProgress( 1, "DEFEND_.*" ); Util.SetMaxUsersInProgress( 1, "ATTACK_.*" ); Util.SetMaxUsersInProgress( 1, "MOUNT_.*" ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=120, MaxCampTime=120}); SetMapGoalProperties( "SNIPE_.*", {MinCampTime=60, MaxCampTime=120}); SetMapGoalProperties( "ATTACK_.*", {MinCampTime=30, MaxCampTime=60}); SetMapGoalProperties( "DEFEND_.*", {MinCampTime=60, MaxCampTime=120}); //clear all goals SetAvailableMapGoals( TEAM.AXIS, false, ".*" ); SetAvailableMapGoals( TEAM.ALLIES, false, ".*" ); Util.EnableGoal("ROUTE.*"); //enable routing for both teams Util.DisableGoal("BUILD_Allied_Fence"); //enable part 1 goals Groups.EnableAllies(Groups.group1); Groups.EnableAxis(Groups.group2); //Routes MapRoutes = { PLANT_Command_Post = { ROUTE_r_axisspawn_1 = { ROUTE_r_footbridge = { ROUTE_r_waterpump_entrance = { ROUTE_r_waterpump = { ROUTE_r_waterpump_exit = { ROUTE_r_main_entrance = {}, }, }, }, }, ROUTE_r_main_street = { ROUTE_r_main_entrance = {}, }, ROUTE_r_axis_exit_2 = { ROUTE_r_axis_leftwall = { ROUTE_r_left_street = { ROUTE_r_main_entrance = {}, }, }, }, }, }, FLAG_docs_scriptname = { ROUTE_r_axisspawn_1 = { ROUTE_r_footbridge = { ROUTE_r_waterpump_entrance = { ROUTE_r_waterpump = { ROUTE_r_waterpump_exit = { ROUTE_r_main_entrance = { ROUTE_r_right_side = { ROUTE_r_eastramp = { ROUTE_r_behind_table = {}, }, }, ROUTE_r_left_side = { ROUTE_r_left_side_1 = { ROUTE_r_left_side_2 = {}, }, }, ROUTE_r_side_entrance = { ROUTE_r_left_way = { ROUTE_r_split_2 = {}, ROUTE_r_inner_stairs = { ROUTE_r_little_tunnel = { ROUTE_r_little_tunnel_1 = {}, }, }, }, }, }, }, }, }, }, ROUTE_r_main_street = { ROUTE_r_main_entrance = { ROUTE_r_right_side = { ROUTE_r_centerramp = {}, }, }, }, ROUTE_r_axis_exit_2 = { ROUTE_r_axis_leftwall = { ROUTE_r_left_street = { ROUTE_r_main_entrance = { ROUTE_r_centerramp = {}, }, }, }, }, ROUTE_r_split_1 = { ROUTE_r_axis_exit_4 = { ROUTE_r_axis_tunnel = { ROUTE_r_left_street = { ROUTE_r_main_entrance = { ROUTE_r_centerramp = {}, }, }, }, }, }, }, ROUTE_r_axisspawn_2 = { ROUTE_r_main_entrance = { ROUTE_r_right_side = { ROUTE_r_eastramp = { ROUTE_r_behind_table = {}, }, }, ROUTE_r_left_side = { ROUTE_r_left_side_1 = { ROUTE_r_left_side_2 = {}, }, }, ROUTE_r_side_entrance = { ROUTE_r_left_way = { ROUTE_r_split_2 = {}, ROUTE_r_inner_stairs = { ROUTE_r_little_tunnel = { ROUTE_r_little_tunnel_1 = {}, }, }, }, ROUTE_r_alliedspawn_2 = { ROUTE_r_topway = { ROUTE_r_wooden_boxes = { ROUTE_r_behind_table = {}, }, }, ROUTE_r_inner_stairs_1 = { ROUTE_r_behind_table = {}, }, }, }, }, }, }, CAPPOINT_Dropoff = { ROUTE_r_docs = { ROUTE_r_behind_table = { ROUTE_r_eastramp = { ROUTE_r_right_side = { ROUTE_r_main_entrance = { ROUTE_r_main_street = {}, }, }, }, }, ROUTE_r_split_2 = { ROUTE_r_left_way = { ROUTE_r_right_hole = { ROUTE_r_left_side = { ROUTE_r_main_entrance = { ROUTE_r_main_street = {}, }, ROUTE_r_pump_allied_entrance = { ROUTE_r_waterpump_exit_1 = { ROUTE_r_waterpump = { ROUTE_r_waterpump_entrance = { ROUTE_r_main_street = {}, }, }, }, }, }, }, ROUTE_r_left_hole = { ROUTE_r_right_side = { ROUTE_r_main_entrance = { ROUTE_r_main_street = {}, }, ROUTE_r_pump_allied_entrance = { ROUTE_r_waterpump_exit = { ROUTE_r_waterpump = { ROUTE_r_waterpump_entrance = { ROUTE_r_main_street = {}, }, }, }, }, }, }, ROUTE_r_side_entrance = { ROUTE_r_outer_stairs = { ROUTE_r_alliedwall_2 = { ROUTE_r_left_street = { ROUTE_r_main_street = {}, }, }, }, }, }, }, }, }, PLANT_Axis_Pump = { ROUTE_r_alliedspawn_1 = { ROUTE_r_pump_allied_entrance = { ROUTE_r_waterpump_exit_1 = { ROUTE_r_waterpump = {}, }, }, }, ROUTE_r_alliedspawn_2 = { ROUTE_r_side_entrance = { ROUTE_r_alliedwall_2 = { ROUTE_r_main_street = {}, }, }, }, }, PLANT_Old_City_Wall = { ROUTE_r_axisspawn_1 = { ROUTE_r_axis_exit_2 = { ROUTE_r_axis_leftwall = { ROUTE_r_left_street = { ROUTE_r_allied_door_1 = {}, }, }, }, Weight = 0.9, ROUTE_r_split_1 = { ROUTE_r_axis_exit_3 = { ROUTE_r_axis_leftwall = { ROUTE_r_left_street = { ROUTE_r_allied_door_1 = {}, }, }, }, ROUTE_r_axis_exit_4 = { ROUTE_r_axis_tunnel = { ROUTE_r_left_street = { ROUTE_r_allied_door_1 = {}, }, }, }, }, }, }, }; //copy some routes MapRoutes.BUILD_Command_Post = MapRoutes.PLANT_Command_Post; MapRoutes.BUILD_East_Ramp = MapRoutes.FLAG_docs_scriptname; MapRoutes.BUILD_Centre_Ramp = MapRoutes.FLAG_docs_scriptname; MapRoutes.PLANT_Allied_Fence = MapRoutes.PLANT_Old_City_Wall; MapRoutes.ATTACK_a_docs_1 = MapRoutes.FLAG_docs_scriptname; MapRoutes.ATTACK_a_docs_2 = MapRoutes.FLAG_docs_scriptname; MapRoutes.ATTACK_a_docs_3 = MapRoutes.FLAG_docs_scriptname; MapRoutes.ATTACK_a_docs_4 = MapRoutes.FLAG_docs_scriptname; MapRoutes.ATTACK_a_docs_5 = MapRoutes.FLAG_docs_scriptname; MapRoutes.ATTACK_a_docs_6 = MapRoutes.FLAG_docs_scriptname; MapRoutes.ATTACK_a_docs_7 = MapRoutes.FLAG_docs_scriptname; MapRoutes.ATTACK_a_docs_8 = MapRoutes.FLAG_docs_scriptname; MapRoutes.ATTACK_a_docs_9 = MapRoutes.FLAG_docs_scriptname; MapRoutes.ATTACK_a_truck_1 = MapRoutes.PLANT_Axis_Pump; MapRoutes.ATTACK_a_truck_2 = MapRoutes.PLANT_Axis_Pump; MapRoutes.ATTACK_a_truck_3 = MapRoutes.PLANT_Axis_Pump; MapRoutes.ATTACK_a_truck_4 = MapRoutes.PLANT_Axis_Pump; MapRoutes.ATTACK_a_truck_5 = MapRoutes.PLANT_Axis_Pump; MapRoutes.ATTACK_a_truck_6 = MapRoutes.PLANT_Axis_Pump; MapRoutes.ATTACK_a_truck_7 = MapRoutes.PLANT_Axis_Pump; MapRoutes.ATTACK_a_truck_8 = MapRoutes.PLANT_Axis_Pump; MapRoutes.ATTACK_a_truck_9 = MapRoutes.PLANT_Axis_Pump; Util.Routes(MapRoutes); Util.MapDebugPrint( "OnMapLoad" ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 100.0; bot.MaxViewDistance = 2500; }; global Groups = { //Allies part 1 group1 = { Map.Build_Allied_MG, Map.Build_Command_Post, Map.Mount_Allied_MG, Map.Plant_Axis_MG, Map.Plant_Axis_Pump, Map.Plant_Axis_Sniper_Stairs, Map.Plant_Mine_m_1, Map.Plant_Mine_m_2, Map.Plant_Mine_m_3, Map.Plant_Mine_m_4, Map.Plant_Mine_m_5, Map.Plant_Mine_m_5_1, Map.Plant_Mine_m_6, Map.Plant_Mine_m_7, Map.Plant_Mine_m_8, Map.Plant_Mine_m_9, Map.Repair_Allied_MG, "MOBILEMORTAR_mo_al.*", "DEFEND_d_start.*", "SNIPE_s_al.*", }, //Axis part 1 group2 = { Map.Build_Axis_MG, Map.Build_Axis_Pump, Map.Build_Axis_Sniper_Stairs, Map.Mobile_MG42_mg_ax_1, Map.Mobile_MG42_mg_ax_2, Map.Mobile_MG42_mg_ax_3, Map.Mount_Axis_MG, Map.Mount_Axis_Sniper_Stairs, Map.Plant_Old_City_Wall, Map.Repair_Axis_MG, Map.Repair_Axis_Sniper_Stairs, Map.Cappoint_Dropoff, "MOBILEMORTAR_mo_ax.*", "DEFEND_d_truck.*", "SNIPE_s_ax.*", }, //Allies part 2 group3 = { Map.Build_Allied_MG, Map.Build_Command_Post, Map.Mobile_MG42_mg_al_1, Map.Mobile_MG42_mg_al_2, Map.Mount_Allied_MG, Map.Plant_Axis_MG, Map.Plant_Axis_Pump, Map.Plant_Axis_Sniper_Stairs, Map.Repair_Allied_MG, "MOBILEMORTAR_mo_al.*", "DEFEND_d_start.*", "SNIPE_s_al.*", }, //Axis part 2 group4 = { Map.Build_Axis_MG, Map.Build_Axis_Pump, Map.Build_Axis_Sniper_Stairs, Map.Build_Command_Post, Map.Mobile_MG42_mg_ax_1, Map.Mobile_MG42_mg_ax_2, Map.Mobile_MG42_mg_ax_3, Map.Mount_Axis_MG, Map.Mount_Axis_Sniper_Stairs, Map.Plant_Command_Post, Map.Plant_Old_City_Wall, Map.Repair_Axis_MG, Map.Repair_Axis_Sniper_Stairs, Map.Cappoint_Dropoff, "MOBILEMORTAR_mo_ax.*", "DEFEND_d_truck.*", "SNIPE_s_ax.*", }, //Allies part 3 group5 = { Map.Build_Allied_MG, Map.Build_Command_Post, Map.Mobile_MG42_mg_al_1, Map.Mobile_MG42_mg_al_2, Map.Mount_Allied_MG, Map.Plant_Axis_MG, Map.Plant_Axis_Pump, Map.Plant_Axis_Sniper_Stairs, Map.Repair_Allied_MG, "MOBILEMORTAR_mo_al.*", "DEFEND_d_start.*", "DEFEND_d_pump.*", "SNIPE_s_al.*", }, //Axis part 3 group6 = { Map.Build_Centre_Ramp, Map.Build_Command_Post, Map.Build_East_Ramp, Map.Plant_Command_Post, Map.Plant_Old_City_Wall, Map.Flag_docs_scriptname, Map.Cappoint_Dropoff, "ATTACK_a_docs.*", }, //Allies part 4 group7 = { Map.Build_Command_Post, Map.Plant_Centre_Ramp, Map.Plant_Command_Post, Map.Plant_East_Ramp, Map.Mobile_MG42_mg_al_3, Map.Mobile_MG42_mg_al_4, Map.Mobile_MG42_mg_al_5, "DEFEND_d_docs.*", }, //Axis part 4 group8 = { Map.Build_Centre_Ramp, Map.Build_Command_Post, Map.Build_East_Ramp, Map.Plant_Command_Post, Map.Flag_docs_scriptname, Map.Cappoint_Dropoff, "DEFEND_d_truck.*", }, //Allies part 5 group9 = { "ATTACK_a_truck.*", }, EnableAllies = function(group) { foreach (id and goal in group) { SetAvailableMapGoals( TEAM.ALLIES, true, goal ); Util.MapDebugPrint("EnableAllies: enabling " + goal, true); } }, EnableAxis = function(group) { foreach (id and goal in group) { SetAvailableMapGoals( TEAM.AXIS, true, goal ); Util.MapDebugPrint("EnableAxis: enabling " + goal, true); } }, DisableAllies = function(group) { foreach (id and goal in group) { SetAvailableMapGoals( TEAM.ALLIES, false, goal ); Util.MapDebugPrint("DisableAllies: disabling " + goal, true); } }, DisableAxis = function(group) { foreach (id and goal in group) { SetAvailableMapGoals( TEAM.AXIS, false, goal ); Util.MapDebugPrint("DisableAxis: disabling " + goal, true); } }, };