global _MG = { AMMOCAB_t1024 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(264.000, 2850.000, 1160.000), TeamAvailability = 6, }, AMMOCAB_t51 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1480.000, 86.000, 1048.000), TeamAvailability = 6, }, ARTILLERY_S_GarageDoor_6 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-177.207, 1215.021, 961.125), }, ARTILLERY_S_RadioTowerRope_5 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2535.816, 2199.463, 1025.671), }, ATTACK_RadarRoom_1 = { AimVectors = { [0] = Vec3(0.020, -1.000, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1066.862, 2878.896, 2051.125), Radius = 32, }, ATTACK_RadarRoom_2 = { AimVectors = { [0] = Vec3(0.540, -0.842, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1176.246, 2885.875, 2051.125), Radius = 32, }, ATTACK_RadarRoom_3 = { AimVectors = { [0] = Vec3(0.902, -0.431, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1372.004, 2845.665, 2051.125), Radius = 32, }, ATTACK_RadarRoom_4 = { AimVectors = { [0] = Vec3(1.000, 0.031, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1403.875, 2679.176, 2051.125), Radius = 32, }, ATTACK_RadarRoom_5 = { AimVectors = { [0] = Vec3(0.984, -0.177, -0.009), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1403.875, 2754.605, 2051.125), Radius = 32, }, ATTACK_RadarRoom_6 = { AimVectors = { [0] = Vec3(-0.567, -0.803, -0.186), [1] = Vec3(0.961, -0.276, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-658.060, 2912.100, 2036.857), Radius = 32, }, ATTACK_RadarRoom_7 = { AimVectors = { [0] = Vec3(0.959, -0.281, 0.021), [1] = Vec3(0.539, -0.829, -0.150), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-997.337, 2990.682, 2020.211), Radius = 32, }, ATTACK_RadarRoom_8 = { AimVectors = { [0] = Vec3(-0.832, -0.474, -0.289), [1] = Vec3(-0.170, -0.777, -0.606), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-112.877, 2900.988, 2165.663), Radius = 32, }, ATTACK_RadioEquipment_1 = { AimVectors = { [0] = Vec3(-0.943, 0.331, 0.037), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(928.271, 2686.108, 961.125), Radius = 32, }, ATTACK_RadioEquipment_2 = { AimVectors = { [0] = Vec3(-0.950, 0.313, -0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1036.825, 2695.954, 961.125), Radius = 32, }, ATTACK_RadioEquipment_3 = { AimVectors = { [0] = Vec3(-0.775, -0.632, 0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1012.644, 3038.139, 961.125), Radius = 32, }, ATTACK_RadioEquipment_4 = { AimVectors = { [0] = Vec3(-0.688, -0.724, -0.047), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(796.962, 2789.656, 961.308), Radius = 32, }, ATTACK_RadioEquipment_5 = { AimVectors = { [0] = Vec3(0.105, -0.994, -0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(553.929, 3045.531, 961.308), Radius = 32, }, ATTACK_RadioEquipment_6 = { AimVectors = { [0] = Vec3(0.620, -0.784, -0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(544.993, 2642.363, 961.308), Radius = 32, }, ATTACK_RadioEquipment_7 = { AimVectors = { [0] = Vec3(-0.816, -0.578, -0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(673.423, 2627.495, 961.308), Radius = 32, }, ATTACK_RadioEquipment_8 = { AimVectors = { [0] = Vec3(-0.141, -0.990, -0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(671.874, 3069.875, 961.308), Radius = 32, }, ATTACK_RadioTower_1 = { AimVectors = { [0] = Vec3(-0.985, 0.173, 0.029), [1] = Vec3(-0.643, -0.697, -0.317), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1504.586, 2679.739, 2033.134), Radius = 32, }, ATTACK_RadioTower_2 = { AimVectors = { [0] = Vec3(-0.994, -0.102, 0.034), [1] = Vec3(-0.508, -0.861, -0.026), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1572.621, 3055.174, 2019.817), Radius = 32, }, ATTACK_RadioTower_3 = { AimVectors = { [0] = Vec3(-0.453, -0.800, -0.394), [1] = Vec3(-0.978, 0.209, 0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1282.233, 2690.007, 2045.209), Radius = 32, }, ATTACK_RadioTower_4 = { AimVectors = { [0] = Vec3(-0.993, -0.103, 0.053), [1] = Vec3(-0.214, -0.971, -0.105), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1159.072, 2996.926, 2026.500), Radius = 32, }, ATTACK_RadioTower_5 = { AimVectors = { [0] = Vec3(-0.938, 0.339, 0.071), [1] = Vec3(0.012, -0.897, -0.442), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(897.216, 2688.194, 2030.664), Radius = 32, }, ATTACK_RadioTower_6 = { AimVectors = { [0] = Vec3(-0.981, -0.179, 0.077), [1] = Vec3(0.284, -0.958, -0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(996.066, 3054.355, 2017.927), Radius = 32, }, ATTACK_RadioTower_7 = { AimVectors = { [0] = Vec3(-0.978, -0.180, 0.107), [1] = Vec3(0.585, -0.805, -0.099), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(623.371, 2989.018, 2026.055), Radius = 32, }, ATTACK_RadioTower_8 = { AimVectors = { [0] = Vec3(-0.935, -0.323, -0.146), [1] = Vec3(0.661, -0.663, -0.351), [2] = Vec3(0.064, 0.992, 0.110), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(393.152, 2713.169, 2043.786), Radius = 32, }, CALLARTILLERY_GarageDoor_5 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(66.624, 2340.445, 961.126), }, CALLARTILLERY_RadioTowerRope_4 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2048.627, 2903.105, 1909.051), }, CHECKPOINT_compound_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-1112.000, 2880.000, 1032.000), }, DEFEND_CaveLadder_1 = { AimVectors = { [0] = Vec3(-0.345, -0.939, -0.015), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2218.744, 2631.875, 737.125), Radius = 32, Stance = "crouch", }, DEFEND_CaveLadder_2 = { AimVectors = { [0] = Vec3(-0.539, 0.831, -0.140), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2185.447, 2388.875, 737.125), Radius = 32, Stance = "crouch", }, DEFEND_CaveLadder_3 = { AimVectors = { [0] = Vec3(-0.906, -0.325, -0.272), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1766.654, 2734.145, 872.125), Radius = 32, Stance = "crouch", }, DEFEND_CaveLadder_4 = { AimVectors = { [0] = Vec3(-0.948, 0.297, -0.111), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1877.005, 2407.156, 737.125), Radius = 32, }, DEFEND_CaveLadder_5 = { AimVectors = { [0] = Vec3(-0.553, -0.813, -0.179), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2122.171, 2721.829, 737.125), Radius = 32, }, DEFEND_Flag_Axis_1 = { AimVectors = { [0] = Vec3(0.983, -0.095, 0.160), [1] = Vec3(0.936, 0.349, 0.046), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1461.875, 2610.125, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_Flag_Axis_2 = { AimVectors = { [0] = Vec3(-0.115, -0.992, 0.049), [1] = Vec3(0.894, -0.446, 0.041), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1294.125, 3149.875, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_Flag_Axis_3 = { AimVectors = { [0] = Vec3(-0.724, -0.688, 0.044), [1] = Vec3(-0.035, -0.998, 0.044), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-762.125, 3149.875, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_Flag_Axis_4 = { AimVectors = { [0] = Vec3(0.829, -0.553, 0.081), [1] = Vec3(-0.376, -0.925, 0.055), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1129.875, 3149.688, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_Flag_Axis_5 = { AimVectors = { [0] = Vec3(0.105, 0.992, 0.072), [1] = Vec3(-0.964, 0.262, 0.049), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-794.125, 2610.125, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_GarageDoor_1 = { AimVectors = { [0] = Vec3(-0.983, -0.086, -0.163), [1] = Vec3(0.314, -0.948, 0.048), [2] = Vec3(0.973, -0.088, 0.216), [3] = Vec3(-0.638, -0.767, 0.068), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-478.112, 3181.875, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_GarageDoor_2 = { AimVectors = { [0] = Vec3(0.149, -0.989, 0.021), [1] = Vec3(-0.998, -0.047, -0.052), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-372.724, 3182.085, 960.125), Radius = 32, Stance = "crouch", }, DEFEND_GarageDoor_3 = { AimVectors = { [0] = Vec3(-0.231, -0.972, 0.039), [1] = Vec3(-0.930, -0.367, 0.012), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(76.415, 2781.370, 960.125), Radius = 32, Stance = "crouch", }, DEFEND_GarageDoor_4 = { AimVectors = { [0] = Vec3(-0.019, -0.999, 0.041), [1] = Vec3(-0.997, 0.075, 0.032), [2] = Vec3(-0.823, -0.567, 0.027), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-187.462, 2813.875, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_GarageSwitch_1 = { AimVectors = { [0] = Vec3(-0.998, -0.020, 0.055), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-434.125, 2221.875, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_GarageSwitch_2 = { AimVectors = { [0] = Vec3(-0.458, 0.887, 0.063), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-434.125, 1842.125, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_LeftTower_1 = { AimVectors = { [0] = Vec3(0.551, -0.794, -0.257), [1] = Vec3(-0.336, -0.919, -0.205), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(1071.117, 1866.125, 1577.125), Radius = 32, Stance = "crouch", }, DEFEND_LeftTower_2 = { AimVectors = { [0] = Vec3(-0.277, -0.937, -0.214), [1] = Vec3(-0.885, -0.433, -0.174), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(882.134, 1966.266, 1561.125), Radius = 32, }, DEFEND_LeftTower_3 = { AimVectors = { [0] = Vec3(-0.290, -0.930, -0.224), [1] = Vec3(-0.903, -0.393, -0.171), [2] = Vec3(0.650, -0.710, -0.270), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(960.791, 1866.148, 1561.125), Radius = 32, }, DEFEND_LeftTower_4 = { AimVectors = { [0] = Vec3(0.612, -0.740, -0.281), [1] = Vec3(-0.158, -0.962, -0.221), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(1149.866, 1966.258, 1561.125), Radius = 32, }, DEFEND_RadarRoom_1 = { AimVectors = { [0] = Vec3(0.037, -0.993, 0.108), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1066.125, 2885.875, 2051.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_RadarRoom_10 = { AimVectors = { [0] = Vec3(-0.135, -0.952, -0.275), [1] = Vec3(0.771, -0.629, -0.103), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-519.805, 3018.432, 2086.272), Radius = 32, Stance = "crouch", }, DEFEND_RadarRoom_2 = { AimVectors = { [0] = Vec3(0.581, -0.811, 0.071), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1185.875, 2885.875, 2051.125), Radius = 32, Stance = "crouch", }, DEFEND_RadarRoom_3 = { AimVectors = { [0] = Vec3(0.877, -0.477, 0.052), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1403.875, 2885.875, 2051.125), Radius = 32, Stance = "crouch", }, DEFEND_RadarRoom_4 = { AimVectors = { [0] = Vec3(0.822, -0.567, 0.047), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1342.125, 2885.875, 2051.125), Radius = 32, Stance = "crouch", }, DEFEND_RadarRoom_5 = { AimVectors = { [0] = Vec3(0.999, 0.054, 0.003), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1401.475, 2666.125, 2051.369), Radius = 32, Stance = "crouch", }, DEFEND_RadarRoom_6 = { AimVectors = { [0] = Vec3(0.978, -0.208, 0.004), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1403.875, 2776.627, 2051.369), Radius = 32, Stance = "crouch", }, DEFEND_RadarRoom_7 = { AimVectors = { [0] = Vec3(0.925, -0.380, 0.025), [1] = Vec3(0.235, -0.972, 0.022), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1013.631, 3069.685, 2023.175), Radius = 32, Stance = "crouch", }, DEFEND_RadarRoom_8 = { AimVectors = { [0] = Vec3(0.998, -0.057, 0.024), [1] = Vec3(0.501, -0.843, -0.198), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1013.874, 2831.440, 2038.445), Radius = 32, Stance = "crouch", }, DEFEND_RadarRoom_9 = { AimVectors = { [0] = Vec3(-0.611, -0.774, -0.163), [1] = Vec3(0.084, -0.996, -0.040), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-282.589, 2945.218, 2048.462), Radius = 32, Stance = "crouch", }, DEFEND_RadioEquipment_1 = { AimVectors = { [0] = Vec3(-0.038, 0.998, 0.058), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(754.125, 2610.125, 961.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_RadioEquipment_10 = { AimVectors = { [0] = Vec3(-0.171, -0.984, 0.043), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(685.875, 3069.875, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_RadioEquipment_2 = { AimVectors = { [0] = Vec3(-0.944, 0.322, 0.069), [1] = Vec3(-0.650, 0.759, 0.036), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(1093.875, 2610.125, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_RadioEquipment_3 = { AimVectors = { [0] = Vec3(-0.996, 0.052, 0.069), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(1109.875, 2778.125, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_RadioEquipment_4 = { AimVectors = { [0] = Vec3(-0.841, -0.539, 0.051), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(1125.875, 3069.875, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_RadioEquipment_5 = { AimVectors = { [0] = Vec3(-0.643, -0.737, 0.206), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(807.369, 3064.647, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_RadioEquipment_6 = { AimVectors = { [0] = Vec3(-0.991, -0.118, 0.060), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(1109.875, 2837.875, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_RadioEquipment_7 = { AimVectors = { [0] = Vec3(-0.552, -0.833, 0.048), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(922.481, 3068.899, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_RadioEquipment_8 = { AimVectors = { [0] = Vec3(0.991, -0.087, 0.105), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(514.125, 2610.125, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_RadioEquipment_9 = { AimVectors = { [0] = Vec3(0.177, -0.984, 0.029), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(514.125, 3069.875, 961.125), Radius = 32, Stance = "crouch", }, DEFEND_RadioTowerRope_1 = { AimVectors = { [0] = Vec3(0.938, -0.181, -0.295), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(1708.415, 2884.531, 2035.504), Radius = 32, Stance = "crouch", }, DEFEND_RadioTowerRope_2 = { AimVectors = { [0] = Vec3(0.814, -0.560, -0.157), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(1502.947, 3195.424, 2032.509), Radius = 32, Stance = "crouch", }, DEFEND_RadioTowerRope_3 = { AimVectors = { [0] = Vec3(0.704, -0.690, -0.167), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(1588.445, 3272.822, 2031.262), Radius = 32, Stance = "crouch", }, DEFEND_RadioTower_1 = { AimVectors = { [0] = Vec3(0.751, -0.641, -0.156), [1] = Vec3(-0.523, -0.852, 0.008), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(1540.125, 3243.456, 2035.156), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_RadioTower_10 = { AimVectors = { [0] = Vec3(0.012, -0.963, -0.269), [1] = Vec3(-0.867, -0.479, -0.137), [2] = Vec3(0.929, -0.327, -0.175), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(899.759, 3228.408, 2176.792), Radius = 32, Stance = "crouch", }, DEFEND_RadioTower_2 = { AimVectors = { [0] = Vec3(0.915, -0.223, -0.335), [1] = Vec3(-0.999, 0.012, 0.045), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(1744.537, 2891.940, 2033.277), Radius = 32, Stance = "crouch", }, DEFEND_RadioTower_3 = { AimVectors = { [0] = Vec3(0.845, -0.529, -0.074), [1] = Vec3(-0.712, -0.702, 0.005), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(1431.193, 3151.815, 2030.627), Radius = 32, Stance = "crouch", }, DEFEND_RadioTower_4 = { AimVectors = { [0] = Vec3(-0.991, -0.108, 0.079), [1] = Vec3(0.993, -0.118, -0.024), [2] = Vec3(-0.317, -0.948, 0.005), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(1150.513, 3007.980, 2024.637), Radius = 32, Stance = "crouch", }, DEFEND_RadioTower_5 = { AimVectors = { [0] = Vec3(0.247, -0.955, -0.165), [1] = Vec3(0.981, -0.186, -0.056), [2] = Vec3(-0.851, -0.525, 0.014), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(669.579, 3127.356, 2088.976), Radius = 32, Stance = "crouch", }, DEFEND_RadioTower_6 = { AimVectors = { [0] = Vec3(0.538, -0.842, -0.048), [1] = Vec3(0.996, -0.087, 0.015), [2] = Vec3(-0.184, -0.835, 0.518), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(402.125, 3025.292, 2025.068), Radius = 32, Stance = "crouch", }, DEFEND_RadioTower_7 = { AimVectors = { [0] = Vec3(0.989, -0.010, -0.144), [1] = Vec3(-0.980, -0.171, -0.107), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(318.573, 2923.886, 2233.125), Radius = 32, Stance = "crouch", }, DEFEND_RadioTower_8 = { AimVectors = { [0] = Vec3(0.134, -0.965, -0.227), [1] = Vec3(0.976, -0.189, -0.105), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(591.636, 3169.073, 2128.423), Radius = 32, Stance = "crouch", }, DEFEND_RadioTower_9 = { AimVectors = { [0] = Vec3(-0.970, -0.221, 0.098), [1] = Vec3(0.983, -0.183, 0.003), [2] = Vec3(-0.150, -0.988, 0.042), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(986.725, 3063.258, 2017.656), Radius = 32, Stance = "crouch", }, DEFEND_RightTower_1 = { AimVectors = { [0] = Vec3(-0.402, -0.878, -0.261), [1] = Vec3(0.356, -0.898, -0.259), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1343.184, 1930.125, 1561.125), Radius = 32, }, DEFEND_RightTower_2 = { AimVectors = { [0] = Vec3(-0.398, -0.874, -0.278), [1] = Vec3(0.169, -0.969, -0.183), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1406.869, 2011.171, 1561.125), Radius = 32, }, DEFEND_RightTower_3 = { AimVectors = { [0] = Vec3(0.224, -0.949, -0.222), [1] = Vec3(0.929, -0.346, -0.132), [2] = Vec3(-0.559, -0.772, -0.302), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1232.805, 1930.142, 1561.125), Radius = 32, }, DEFEND_RightTower_4 = { AimVectors = { [0] = Vec3(0.212, -0.953, -0.216), [1] = Vec3(0.916, -0.378, -0.134), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1154.127, 2030.268, 1561.125), Radius = 32, }, DEFEND_SewerEntrance = { AimVectors = { [0] = Vec3(-0.018, -0.982, -0.188), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 480, MinCampTime = 300, MinRadius = 15, Position = Vec3(-145.892, 1222.609, 728.125), Radius = 15, }, DEFEND_SewerTunnel_1 = { AimVectors = { [0] = Vec3(-0.006, -1.000, 0.015), [1] = Vec3(-1.000, -0.013, 0.005), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-130.295, 3149.718, 729.125), Radius = 32, Stance = "crouch", }, DEFEND_SewerTunnel_2 = { AimVectors = { [0] = Vec3(0.004, -1.000, 0.017), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-157.710, 3059.043, 729.125), Radius = 32, Stance = "crouch", }, DEFEND_SewerTunnel_3 = { AimVectors = { [0] = Vec3(1.000, 0.002, -0.001), [1] = Vec3(-1.000, -0.028, 0.009), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1180.555, 3149.701, 728.125), Radius = 32, Stance = "crouch", }, DEFEND_SewerTunnel_4 = { AimVectors = { [0] = Vec3(0.999, -0.011, 0.038), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 300, MinCampTime = 240, MinRadius = 20, Position = Vec3(-810.341, 3122.266, 728.125), Radius = 20, Stance = "crouch", }, HEALTHCAB_t1023 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(368.000, 2850.000, 1160.000), TeamAvailability = 6, }, HEALTHCAB_t52 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1584.000, 86.000, 1048.000), TeamAvailability = 6, }, MOBILEMG42_GarageDoor = { AimVectors = { [0] = Vec3(-0.014, -1.000, -0.002), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 180, MinRadius = 32, Position = Vec3(-193.652, 3005.895, 1024.125), }, MOBILEMG42_RadarRoom_11 = { AimVectors = { [0] = Vec3(-0.962, -0.084, -0.259), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 480, MinRadius = 20, Position = Vec3(58.768, 2949.126, 2232.125), }, MOBILEMG42_RadioEquipment_11 = { AimVectors = { [0] = Vec3(0.000, -0.996, 0.084), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 480, MinRadius = 20, Position = Vec3(598.775, 3041.482, 960.125), }, MOBILEMG42_RadioTower_11 = { AimVectors = { [0] = Vec3(0.979, -0.173, -0.111), }, GoalType = "MOBILEMG42", MaxCampTime = 600, MinCampTime = 480, MinRadius = 20, Position = Vec3(300.925, 2993.540, 2232.125), }, MOUNTMG42_702 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 90, Position = Vec3(-284.000, 804.000, 1084.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_complex_roof = { AimVectors = { [0] = Vec3(-0.107, -0.941, -0.322), [1] = Vec3(-0.638, -0.701, -0.319), [2] = Vec3(0.608, -0.697, -0.379), [3] = Vec3(0.981, 0.000, -0.193), [4] = Vec3(-0.960, -0.173, -0.220), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 90, Position = Vec3(288.000, 2852.000, 2300.000), TeamAvailability = 6, }, MOUNTMG42_left_tower = { AimVectors = { [0] = Vec3(-0.316, -0.920, -0.231), [1] = Vec3(0.674, -0.684, -0.279), [2] = Vec3(0.888, -0.344, -0.305), [3] = Vec3(-0.781, -0.573, -0.248), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 90, Position = Vec3(1016.000, 1844.000, 1628.000), TeamAvailability = 6, }, MOUNTMG42_right_tower = { AimVectors = { [0] = Vec3(-0.415, -0.870, -0.266), [1] = Vec3(0.251, -0.940, -0.231), [2] = Vec3(0.805, -0.556, -0.205), [3] = Vec3(-0.794, -0.505, -0.338), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 90, Position = Vec3(-1288.000, 1908.000, 1628.000), TeamAvailability = 6, }, PLANT_Radar_Room = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.876, -0.480, 0.050), }, position = Vec3(-1403.874, 2885.875, 2074.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.051, -0.990, 0.134), }, position = Vec3(-1066.125, 2885.875, 2074.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1347.000, 2777.000, 2103.000), TagName = "Radar Room", TeamAvailability = 4, }, PLANT_Radio_Equipment = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.022, 0.998, 0.064), }, position = Vec3(754.126, 2610.125, 984.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.854, 0.517, 0.065), }, position = Vec3(1093.875, 2610.125, 984.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1109.500, 2815.000, 1024.000), TagName = "Radio Equipment", TeamAvailability = 4, }, PLANT_Radio_Tower = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.582, -0.810, 0.069), }, position = Vec3(1540.966, 3242.295, 2058.059), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.966, -0.224, 0.133), [1] = Vec3(0.198, -0.975, 0.102), }, position = Vec3(986.624, 3063.315, 2040.718), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1712.000, 2792.000, 2522.000), TagName = "Radio Tower", TeamAvailability = 4, }, PLANT_Sewer_Entrance = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-141.999, 1200.000, 791.999), TagName = "Sewer Entrance", TeamAvailability = 4, }, PLANT_garage_door_switch = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.467, 0.883, 0.050), }, position = Vec3(-434.125, 1842.125, 984.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.099, 0.993, 0.066), }, position = Vec3(-693.875, 1874.125, 984.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-432.000, 2032.000, 976.000), TagName = "garage door switch", TeamAvailability = 4, }, REPAIRMG42_18 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1288.000, 1908.000, 1628.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_26 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-284.000, 804.000, 1084.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_32 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1016.000, 1844.000, 1628.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_32_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(288.000, 2852.000, 2300.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_702 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-284.000, 804.000, 1084.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_complex_roof = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(288.000, 2852.000, 2300.000), TeamAvailability = 6, }, REPAIRMG42_left_tower = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1016.000, 1844.000, 1628.000), TeamAvailability = 6, }, REPAIRMG42_right_tower = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1288.000, 1908.000, 1628.000), TeamAvailability = 6, }, ROUTE_Axis_LeftSpawn = { GoalType = "ROUTE", Position = Vec3(603.402, 2995.916, 1561.356), Radius = 250, }, ROUTE_Axis_LeftSpawn_1 = { GoalType = "ROUTE", Position = Vec3(1048.055, 2977.453, 1561.356), Radius = 250, }, ROUTE_Axis_RightSpawn = { GoalType = "ROUTE", Position = Vec3(-1018.725, 2985.122, 1561.125), Radius = 350, }, ROUTE_Axis_RightSpawn_1 = { GoalType = "ROUTE", Position = Vec3(-382.545, 2968.814, 1561.125), Radius = 250, }, ROUTE_Left_Tower_Ladder = { GoalType = "ROUTE", Position = Vec3(1025.551, 2170.550, 1561.125), Radius = 125, }, ROUTE_Long_Ladder = { GoalType = "ROUTE", Position = Vec3(1120.631, 2511.468, 1561.125), Radius = 125, }, ROUTE_Metal_Stairs = { GoalType = "ROUTE", Position = Vec3(222.661, 2908.883, 2081.125), Radius = 125, }, ROUTE_Metal_Stairs_Cabinets = { GoalType = "ROUTE", Position = Vec3(271.436, 3021.304, 1121.125), Radius = 125, }, ROUTE_Right_Tower_Ladder = { GoalType = "ROUTE", Position = Vec3(-1281.953, 2266.601, 1561.125), Radius = 125, }, SWITCH_Garage_door = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(0.667, 0.044, -0.744), GoalType = "SWITCH", Position = Vec3(-466.125, 2043.636, 961.125), Radius = 32, Timeout = 2000, }, SWITCH_left_gun = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(0.740, 0.545, -0.395), GoalType = "SWITCH", Position = Vec3(-1829.791, -604.120, 996.125), Radius = 32, }, SWITCH_right_gun = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(-0.656, 0.661, -0.365), GoalType = "SWITCH", Position = Vec3(1681.279, -657.130, 996.125), Radius = 32, }, Version = 1, };