global _MG = { AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3509.000, -409.000, 691.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1829.000, -641.000, 681.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1701.000, 2135.000, 1123.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5237.000, -73.000, 1089.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5109.000, 3415.000, 1291.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, ARTILLERY_S_Axis_CanyonBunker_4 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(587.307, -701.299, 805.863), Roles = { [0] = "DEFENDER1", }, }, ARTILLERY_S_Axis_CanyonBunker_6 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(902.578, -1685.737, 764.577), Roles = { [0] = "DEFENDER1", }, }, ARTILLERY_S_Axis_MainBunker_4 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2492.157, 442.130, 883.026), Roles = { [0] = "DEFENDER3", }, }, ARTILLERY_S_Axis_MainBunker_5 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(3125.920, -968.082, 868.354), Roles = { [0] = "DEFENDER3", }, }, ATTACK_Allied_PowerGenerator_1 = { AimVectors = { [0] = Vec3(0.996, -0.081, -0.029), [1] = Vec3(-0.814, 0.443, -0.376), [2] = Vec3(-0.371, -0.927, -0.044), [3] = Vec3(0.484, 0.870, 0.088), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6251.209, 1560.239, 1069.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allied_PowerGenerator_10 = { AimVectors = { [0] = Vec3(-0.789, -0.561, 0.250), [1] = Vec3(0.962, 0.049, 0.267), [2] = Vec3(0.091, 0.957, 0.275), [3] = Vec3(-0.948, 0.319, -0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6572.214, 1487.980, 905.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allied_PowerGenerator_2 = { AimVectors = { [0] = Vec3(0.718, -0.691, -0.086), [1] = Vec3(0.992, 0.126, -0.017), [2] = Vec3(0.591, 0.804, 0.067), [3] = Vec3(0.015, 0.928, -0.373), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5858.236, 1379.644, 1073.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allied_PowerGenerator_3 = { AimVectors = { [0] = Vec3(-0.647, -0.741, 0.180), [1] = Vec3(0.862, -0.427, 0.273), [2] = Vec3(0.087, 0.923, 0.375), [3] = Vec3(-0.992, -0.126, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6639.869, 1756.650, 905.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allied_PowerGenerator_4 = { AimVectors = { [0] = Vec3(-0.996, -0.004, 0.091), [1] = Vec3(-0.048, 0.989, 0.138), [2] = Vec3(0.675, 0.727, 0.129), [3] = Vec3(-0.857, 0.511, -0.074), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6772.189, 1193.714, 985.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allied_PowerGenerator_5 = { AimVectors = { [0] = Vec3(-0.854, 0.520, -0.011), [1] = Vec3(0.280, 0.930, 0.238), [2] = Vec3(0.967, 0.157, 0.200), [3] = Vec3(-0.886, -0.068, 0.459), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6403.303, 1410.037, 905.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allied_PowerGenerator_6 = { AimVectors = { [0] = Vec3(0.996, -0.087, 0.001), [1] = Vec3(0.839, -0.543, -0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5522.125, 1929.375, 905.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allied_PowerGenerator_7 = { AimVectors = { [0] = Vec3(-0.192, 0.981, 0.001), [1] = Vec3(-0.369, 0.797, 0.478), [2] = Vec3(0.915, 0.386, 0.114), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5956.444, 1404.952, 905.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allied_PowerGenerator_8 = { AimVectors = { [0] = Vec3(-0.819, -0.545, 0.182), [1] = Vec3(-0.109, 0.938, 0.330), [2] = Vec3(0.816, -0.383, 0.432), [3] = Vec3(-0.999, 0.050, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6827.390, 1661.010, 905.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allied_PowerGenerator_9 = { AimVectors = { [0] = Vec3(0.968, -0.252, -0.005), [1] = Vec3(0.600, 0.797, 0.067), [2] = Vec3(0.974, 0.226, 0.004), [3] = Vec3(0.019, 0.992, -0.128), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5858.125, 1237.161, 1049.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allied_TransmissionRadio_1 = { AimVectors = { [0] = Vec3(-0.051, -0.999, 0.001), [1] = Vec3(-0.862, -0.507, 0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3192.197, 1861.874, 1249.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allied_TransmissionRadio_10 = { AimVectors = { [0] = Vec3(0.826, -0.564, -0.005), [1] = Vec3(0.932, -0.337, 0.132), [2] = Vec3(0.562, -0.819, 0.115), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2069.435, 2444.539, 1073.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allied_TransmissionRadio_2 = { AimVectors = { [0] = Vec3(0.255, -0.967, 0.004), [1] = Vec3(-0.797, -0.604, 0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3076.335, 1885.875, 1249.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allied_TransmissionRadio_3 = { AimVectors = { [0] = Vec3(0.667, -0.745, 0.007), [1] = Vec3(-0.908, -0.391, -0.151), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2898.125, 1793.875, 1249.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allied_TransmissionRadio_4 = { AimVectors = { [0] = Vec3(0.903, -0.430, 0.007), [1] = Vec3(-0.945, 0.301, -0.131), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2898.125, 1610.125, 1249.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allied_TransmissionRadio_5 = { AimVectors = { [0] = Vec3(-0.497, -0.868, 0.004), [1] = Vec3(-0.965, 0.263, 0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3245.875, 1564.842, 1249.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allied_TransmissionRadio_6 = { AimVectors = { [0] = Vec3(0.970, 0.242, -0.005), [1] = Vec3(0.891, -0.453, 0.025), [2] = Vec3(-0.987, -0.045, -0.155), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2971.126, 1387.833, 1249.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allied_TransmissionRadio_7 = { AimVectors = { [0] = Vec3(0.814, 0.580, 0.007), [1] = Vec3(0.934, -0.355, 0.030), [2] = Vec3(-0.985, 0.061, -0.163), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2980.205, 1259.023, 1249.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allied_TransmissionRadio_8 = { AimVectors = { [0] = Vec3(-0.081, 0.996, -0.026), [1] = Vec3(0.821, -0.568, 0.058), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3424.622, 1251.666, 1249.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allied_TransmissionRadio_9 = { AimVectors = { [0] = Vec3(-0.702, 0.712, -0.011), [1] = Vec3(0.340, -0.940, 0.037), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3502.213, 1733.321, 1249.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4412.000, -908.000, 1100.000), Roles = { [0] = "DEFENDER3", }, TagName = "Command Post", TeamAvailability = 6, }, BUILD_axis_basement_MG_Gun = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6614.000, 776.000, 1102.000), TagName = "axis basement MG Gun", TeamAvailability = 2, }, BUILD_axis_basement_MG_Gun_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(5126.000, 992.000, 1334.000), TagName = "axis basement MG Gun", TeamAvailability = 2, }, BUILD_canyon_bunker_MG42_gun = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1646.000, -216.000, 1078.000), Roles = { [0] = "DEFENDER1", }, TagName = "canyon bunker MG42 gun", TeamAvailability = 2, }, BUILD_main_bunker_MG42_gun = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3614.000, -616.000, 1102.000), Roles = { [0] = "DEFENDER3", }, TagName = "main bunker MG42 gun", TeamAvailability = 2, }, CALLARTILLERY_Axis_CanyonBunker_3 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1606.762, -151.959, 1025.125), Roles = { [0] = "DEFENDER1", }, }, CALLARTILLERY_Axis_CanyonBunker_5 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1773.399, -277.875, 1025.125), Roles = { [0] = "DEFENDER1", }, }, CALLARTILLERY_Axis_MainBunker_3 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(3563.267, -480.295, 1049.125), Roles = { [0] = "DEFENDER3", }, }, CHECKPOINT_oldcityflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(1816.000, -856.000, 700.000), }, DEFEND_Allied_DefendFlag_10 = { AimVectors = { [0] = Vec3(0.571, -0.810, 0.134), [1] = Vec3(-0.918, 0.257, 0.301), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2885.751, 471.288, 883.517), Radius = 32, }, DEFEND_Allied_DefendFlag_11 = { AimVectors = { [0] = Vec3(0.307, 0.922, 0.236), [1] = Vec3(-0.625, 0.766, 0.153), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3318.320, -1184.111, 879.539), Radius = 32, }, DEFEND_Allied_DefendFlag_3 = { AimVectors = { [0] = Vec3(0.005, 0.920, 0.392), [1] = Vec3(0.892, -0.016, 0.451), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2250.420, -867.808, 641.125), Radius = 32, }, DEFEND_Allied_DefendFlag_4 = { AimVectors = { [0] = Vec3(0.826, 0.564, 0.001), [1] = Vec3(-0.012, 1.000, 0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1770.125, -1013.874, 641.125), Radius = 32, }, DEFEND_Allied_DefendFlag_5 = { AimVectors = { [0] = Vec3(0.926, -0.364, 0.100), [1] = Vec3(-0.511, 0.775, 0.372), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2219.920, 32.313, 906.488), Radius = 32, }, DEFEND_Allied_DefendFlag_6 = { AimVectors = { [0] = Vec3(0.951, 0.209, 0.226), [1] = Vec3(-0.430, 0.863, 0.266), [2] = Vec3(-0.823, 0.507, 0.254), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2506.125, -727.791, 797.619), Radius = 32, }, DEFEND_Allied_DefendFlag_7 = { AimVectors = { [0] = Vec3(0.890, 0.405, 0.211), [1] = Vec3(-0.533, 0.818, 0.216), [2] = Vec3(-0.853, 0.499, 0.153), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2758.283, -848.139, 855.431), Radius = 32, }, DEFEND_Allied_DefendFlag_8 = { AimVectors = { [0] = Vec3(0.824, -0.565, 0.028), [1] = Vec3(-0.553, 0.502, 0.665), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2017.535, 545.458, 1000.237), Radius = 32, }, DEFEND_Allied_DefendFlag_9 = { AimVectors = { [0] = Vec3(0.783, -0.622, 0.008), [1] = Vec3(0.531, -0.797, -0.288), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1939.030, 796.500, 1039.235), Radius = 32, }, DEFEND_Axis_CanyonBunker_1 = { AimVectors = { [0] = Vec3(-0.809, -0.564, -0.168), [1] = Vec3(-0.477, -0.863, -0.164), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1578.125, -135.092, 1025.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_CanyonBunker_2 = { AimVectors = { [0] = Vec3(-0.618, -0.777, -0.119), [1] = Vec3(-0.895, -0.428, -0.127), [2] = Vec3(-0.320, -0.861, -0.395), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1907.908, -277.873, 1025.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_ForwardSpawn_2 = { AimVectors = { [0] = Vec3(-0.664, -0.745, 0.064), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1521.461, -1082.742, 640.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_ForwardSpawn_3 = { AimVectors = { [0] = Vec3(-0.920, 0.318, 0.228), [1] = Vec3(-0.123, -0.992, 0.039), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1710.834, -607.533, 641.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_ForwardSpawn_4 = { AimVectors = { [0] = Vec3(-0.198, -0.960, -0.200), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1567.573, -1006.125, 728.127), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_ForwardSpawn_5 = { AimVectors = { [0] = Vec3(-0.974, -0.219, 0.050), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2173.910, -634.269, 640.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_ForwardSpawn_6 = { AimVectors = { [0] = Vec3(0.214, 0.958, 0.190), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1338.094, -1453.922, 640.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_ForwardSpawn_7 = { AimVectors = { [0] = Vec3(0.983, -0.155, 0.095), [1] = Vec3(0.377, 0.695, 0.613), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1114.304, -446.366, 641.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_MainBunker_1 = { AimVectors = { [0] = Vec3(-0.993, -0.058, -0.101), [1] = Vec3(-0.918, -0.381, -0.109), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3562.125, -613.783, 1049.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_MainBunker_2 = { AimVectors = { [0] = Vec3(-0.885, -0.453, -0.103), [1] = Vec3(-0.987, -0.125, -0.102), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3562.126, -346.606, 1049.125), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_Axis_PowerGenerator_1 = { AimVectors = { [0] = Vec3(0.956, 0.279, 0.090), [1] = Vec3(0.109, 0.771, -0.627), [2] = Vec3(0.776, 0.327, -0.539), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(5877.875, 1595.054, 1073.125), Radius = 32, Stance = "prone", }, DEFEND_Axis_PowerGenerator_10 = { AimVectors = { [0] = Vec3(0.981, 0.168, 0.099), [1] = Vec3(0.817, 0.576, -0.022), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(5858.125, 1170.125, 1049.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_PowerGenerator_2 = { AimVectors = { [0] = Vec3(-0.974, -0.227, -0.003), [1] = Vec3(-0.972, 0.194, -0.134), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(7098.125, 1494.363, 1049.125), Radius = 32, }, DEFEND_Axis_PowerGenerator_3 = { AimVectors = { [0] = Vec3(-0.516, -0.853, -0.081), [1] = Vec3(0.190, -0.957, -0.221), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(6797.822, 2386.125, 1185.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_PowerGenerator_4 = { AimVectors = { [0] = Vec3(-0.421, -0.902, -0.092), [1] = Vec3(0.338, -0.914, -0.222), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(6612.744, 2386.125, 1185.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_PowerGenerator_5 = { AimVectors = { [0] = Vec3(-0.349, -0.933, -0.086), [1] = Vec3(0.434, -0.871, -0.232), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(6530.932, 2386.125, 1185.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_PowerGenerator_6 = { AimVectors = { [0] = Vec3(-0.463, -0.883, -0.080), [1] = Vec3(0.279, -0.934, -0.222), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(6713.627, 2386.126, 1185.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_PowerGenerator_7 = { AimVectors = { [0] = Vec3(0.191, -0.968, 0.163), [1] = Vec3(0.786, -0.431, 0.444), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(5874.159, 2064.164, 904.125), Radius = 32, }, DEFEND_Axis_PowerGenerator_8 = { AimVectors = { [0] = Vec3(-0.899, 0.438, 0.020), [1] = Vec3(-0.783, 0.519, 0.342), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(6573.875, 1378.125, 905.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_PowerGenerator_9 = { AimVectors = { [0] = Vec3(-0.517, 0.855, 0.036), [1] = Vec3(0.850, 0.525, 0.049), [2] = Vec3(0.270, 0.853, 0.446), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(6056.584, 1378.125, 905.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TransmissionRadio_1 = { AimVectors = { [0] = Vec3(0.458, -0.888, 0.042), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2961.205, 1878.629, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TransmissionRadio_10 = { AimVectors = { [0] = Vec3(-0.856, -0.255, -0.450), [1] = Vec3(0.888, -0.452, 0.081), [2] = Vec3(0.879, 0.477, 0.021), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2794.125, 1190.125, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TransmissionRadio_2 = { AimVectors = { [0] = Vec3(0.997, -0.011, 0.082), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(2898.125, 1533.654, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TransmissionRadio_3 = { AimVectors = { [0] = Vec3(0.090, -0.993, 0.071), [1] = Vec3(-0.848, -0.528, 0.056), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3141.875, 1885.875, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TransmissionRadio_4 = { AimVectors = { [0] = Vec3(-0.164, -0.985, 0.059), [1] = Vec3(-0.852, -0.523, 0.027), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3245.875, 1861.875, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TransmissionRadio_5 = { AimVectors = { [0] = Vec3(-0.875, -0.399, 0.276), [1] = Vec3(-0.916, 0.398, 0.052), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3245.875, 1506.125, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TransmissionRadio_6 = { AimVectors = { [0] = Vec3(-0.375, -0.920, 0.112), [1] = Vec3(-0.988, 0.145, 0.058), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3245.875, 1613.875, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TransmissionRadio_7 = { AimVectors = { [0] = Vec3(0.977, 0.146, 0.156), [1] = Vec3(0.117, -0.990, 0.074), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3298.125, 1709.875, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TransmissionRadio_8 = { AimVectors = { [0] = Vec3(-0.860, 0.509, 0.039), [1] = Vec3(0.248, -0.967, 0.051), [2] = Vec3(-0.449, -0.893, 0.039), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3517.874, 1859.121, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TransmissionRadio_9 = { AimVectors = { [0] = Vec3(0.994, -0.049, 0.097), [1] = Vec3(0.516, -0.853, 0.073), [2] = Vec3(-0.916, -0.399, 0.037), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3020.192, 1453.874, 1249.125), Radius = 32, Stance = "crouch", }, EXPLODE_axis_basement_MG_Gun = { CreateOnLoad = 0, GoalType = "EXPLODE", Position = Vec3(6556.000, 672.000, 1060.000), TagName = "axis basement MG Gun", TeamAvailability = 4, }, EXPLODE_main_bunker_MG42_gun = { CreateOnLoad = 0, GoalType = "EXPLODE", Position = Vec3(3516.000, -480.000, 1036.000), TagName = "main bunker MG42 gun", TeamAvailability = 4, }, GRENADE_Allied_DefendFlag_12 = { Count = 1, Facing = Vec3(0.383, 0.377, 0.843), GoalType = "GRENADE", MinRadius = 15, Position = Vec3(2699.316, -1168.252, 641.125), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_mg1gun_1", TraceInfo = { endPos = Vec3(3485.854, -406.126, 123.994), eyePos = Vec3(3562.125, -398.998, 1145.125), }, }, GRENADE_Fence_1 = { Count = 1, Facing = Vec3(0.838, -0.504, 0.210), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-2680.388, -1014.161, 358.922), PrimeGrenade = 1, TraceEntity = 130, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-1796.554, -1522.825, 515.060), eyePos = Vec3(-2680.388, -1014.161, 421.922), id = 130, }, }, GRENADE_Fence_2 = { Count = 1, Facing = Vec3(0.488, -0.837, 0.247), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-2071.872, -636.040, 396.987), PrimeGrenade = 1, TraceEntity = 128, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-1095.768, -1520.633, 322.079), eyePos = Vec3(-1938.180, -979.227, 536.082), id = 128, }, }, GRENADE_Fence_3 = { Count = 1, Facing = Vec3(0.654, -0.745, 0.132), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-2077.872, -1327.194, 492.809), PrimeGrenade = 1, TraceEntity = 127, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-1348.685, -2044.455, 604.780), eyePos = Vec3(-2077.872, -1327.194, 555.809), id = 127, }, }, GRENADE_Fence_4 = { Count = 1, Facing = Vec3(1.000, -0.013, -0.026), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-1624.348, -1250.589, 533.760), PrimeGrenade = 1, TraceEntity = 142, TraceInfo = { class = "UnknownClass for id null", endPos = Vec3(-608.655, -1363.227, 662.002), eyePos = Vec3(-1624.348, -1250.589, 596.760), id = 142, }, }, GRENADE_Fence_5 = { Count = 1, Facing = Vec3(0.461, 0.443, 0.769), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(273.098, -2118.660, 748.985), PrimeGrenade = 1, TraceEntity = 252, TraceInfo = { class = "BREAKABLE", endPos = Vec3(1229.801, -444.887, 663.268), eyePos = Vec3(1025.329, -1434.117, 831.171), id = 252, }, }, GRENADE_Hatch = { Facing = Vec3(0.572, 0.718, -0.396), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(6086.072, 2974.068, 1257.125), PrimeGrenade = 1, TraceEntity = 84, TraceInfo = { class = "BREAKABLE", endPos = Vec3(6709.425, 3692.102, 940.078), eyePos = Vec3(6086.072, 2974.068, 1320.125), id = 84, }, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3565.000, -524.000, 683.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_Axis_ForwardSpawn_1 = { AimVectors = { [0] = Vec3(-0.848, -0.514, 0.128), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 15, Position = Vec3(1712.715, -1134.662, 640.125), Roles = { [0] = "DEFENDER2", }, }, MOBILEMG42_Axis_MainBunkerDoorDestroyed = { AimVectors = { [0] = Vec3(-0.998, -0.031, 0.055), }, GoalType = "MOBILEMG42", MaxCampTime = 360, MinCampTime = 240, MinRadius = 32, Position = Vec3(4562.126, -557.346, 881.125), }, MOUNTMG42_Yard = { AimVectors = { [0] = Vec3(-0.197, -0.979, -0.046), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 240, Position = Vec3(2600.000, 1808.000, 1140.000), TeamAvailability = 6, }, MOUNTMG42_axis_basement_MG_Gun = { AimVectors = { [0] = Vec3(-1.000, -0.001, 0.002), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 240, Position = Vec3(5018.000, 896.000, 1344.000), TagName = "axis basement MG Gun", TeamAvailability = 6, }, MOUNTMG42_mg1gun = { AimVectors = { [0] = Vec3(-0.985, -0.143, -0.100), [1] = Vec3(-0.905, -0.414, -0.099), [2] = Vec3(-0.953, 0.239, -0.189), [3] = Vec3(-0.699, 0.711, -0.075), [4] = Vec3(-0.824, -0.538, -0.177), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 240, Position = Vec3(3541.000, -400.000, 1116.000), Roles = { [0] = "DEFENDER3", }, TeamAvailability = 6, }, MOUNTMG42_mg1gun_1 = { AimVectors = { [0] = Vec3(-0.912, -0.397, -0.106), [1] = Vec3(-0.993, -0.055, -0.100), [2] = Vec3(-0.858, -0.477, -0.192), [3] = Vec3(-0.915, 0.367, -0.165), [4] = Vec3(-0.642, 0.765, -0.042), [5] = Vec3(-0.628, -0.749, -0.210), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 240, Position = Vec3(3541.000, -560.000, 1116.000), Roles = { [0] = "DEFENDER3", }, TagName = "mg1gun", TeamAvailability = 6, }, MOUNTMG42_mg2gun = { AimVectors = { [0] = Vec3(-1.000, 0.020, -0.001), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 240, Position = Vec3(6576.000, 672.000, 1116.000), TeamAvailability = 6, }, MOUNTMG42_mg3gun = { AimVectors = { [0] = Vec3(-0.819, -0.536, -0.206), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 240, Position = Vec3(1561.000, -192.000, 1092.000), TeamAvailability = 6, }, MOUNTMG42_mg3gun_1 = { AimVectors = { [0] = Vec3(-0.561, -0.814, -0.152), [1] = Vec3(-0.878, -0.436, -0.199), [2] = Vec3(-0.268, -0.884, -0.383), [3] = Vec3(0.673, -0.622, -0.400), [4] = Vec3(0.904, -0.403, -0.142), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 360, MinCampTime = 240, Position = Vec3(1824.000, -296.000, 1092.000), TagName = "mg3gun", TeamAvailability = 6, }, PLANTMINE_Axis_Start_1 = { GoalType = "PLANTMINE", Position = Vec3(2408.173, 663.558, 989.379), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, PLANTMINE_Axis_Start_10 = { GoalType = "PLANTMINE", Position = Vec3(3322.670, -549.241, 879.484), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, PLANTMINE_Axis_Start_11 = { GoalType = "PLANTMINE", Position = Vec3(3343.573, -814.246, 875.125), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, PLANTMINE_Axis_Start_12 = { GoalType = "PLANTMINE", Position = Vec3(3334.021, -984.501, 867.106), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, PLANTMINE_Axis_Start_2 = { GoalType = "PLANTMINE", Position = Vec3(2288.240, 572.064, 929.541), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, PLANTMINE_Axis_Start_3 = { GoalType = "PLANTMINE", Position = Vec3(2278.388, 687.195, 994.853), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, PLANTMINE_Axis_Start_4 = { GoalType = "PLANTMINE", Position = Vec3(2527.438, 588.305, 936.020), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, PLANTMINE_Axis_Start_5 = { GoalType = "PLANTMINE", Position = Vec3(2491.042, 410.183, 878.028), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, PLANTMINE_Axis_Start_6 = { GoalType = "PLANTMINE", Position = Vec3(2371.869, 436.472, 882.985), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, PLANTMINE_Axis_Start_7 = { GoalType = "PLANTMINE", Position = Vec3(2283.826, 470.262, 893.164), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, PLANTMINE_Axis_Start_8 = { GoalType = "PLANTMINE", Position = Vec3(3248.238, -1047.133, 864.002), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, PLANTMINE_Axis_Start_9 = { GoalType = "PLANTMINE", Position = Vec3(3249.357, -833.083, 872.019), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, PLANT_Axis_Transmission_Radio = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.913, 0.401, 0.076), }, position = Vec3(2898.125, 1506.125, 1272.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.492, -0.863, 0.113), [1] = Vec3(-0.988, -0.146, 0.054), }, position = Vec3(3245.875, 1746.125, 1272.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3000.000, 1540.000, 1280.000), TagName = "Axis Transmission Radio", TeamAvailability = 4, }, PLANT_Axis_base_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.936, -0.343, -0.074), [1] = Vec3(0.081, -0.959, -0.270), }, position = Vec3(2541.875, 797.875, 1067.377), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.711, -0.685, -0.158), [1] = Vec3(0.142, -0.972, -0.185), [2] = Vec3(-0.599, 0.793, 0.109), }, position = Vec3(2463.294, 869.875, 1084.151), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2399.999, 892.000, 1148.000), TagName = "Axis base gate", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4415.000, -937.500, 1100.000), Roles = { [0] = "DEFENDER3", }, TagName = "Command Post", TeamAvailability = 6, }, PLANT_axis_basement_MG_Gun = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(5016.000, 884.000, 1292.000), TagName = "axis basement MG Gun", TeamAvailability = 4, }, PLANT_beach_bunker_door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-576.000, -1972.000, 724.000), TagName = "beach bunker door", TeamAvailability = 4, }, PLANT_bunker_door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.986, -0.025, 0.165), }, position = Vec3(3688.014, -794.298, 906.164), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3632.000, -756.000, 932.000), TagName = "bunker door", TeamAvailability = 4, }, PLANT_canyon_bunker_MG42_gun = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1556.000, -296.000, 1036.000), TagName = "canyon bunker MG42 gun", TeamAvailability = 4, }, PLANT_power_generator = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.404, 0.788, 0.464), [1] = Vec3(0.957, 0.199, 0.211), [2] = Vec3(-0.816, 0.578, 0.029), }, position = Vec3(6350.603, 1378.125, 928.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.891, -0.395, 0.224), [1] = Vec3(0.507, -0.731, 0.457), [2] = Vec3(-0.972, 0.075, 0.224), }, position = Vec3(6885.875, 1778.901, 928.125), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(-0.991, -0.132, 0.018), [1] = Vec3(-0.775, -0.585, 0.239), }, position = Vec3(6755.661, 2048.013, 928.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6228.000, 1824.000, 1004.000), TagName = "power generator", TeamAvailability = 4, }, REPAIRMG42_Yard = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2600.000, 1808.000, 1140.000), TeamAvailability = 6, }, REPAIRMG42_axis_basement_MG_Gun = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(5018.000, 896.000, 1344.000), TagName = "axis basement MG Gun", TeamAvailability = 6, }, REPAIRMG42_mg1gun = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3541.000, -400.000, 1116.000), Roles = { [0] = "DEFENDER3", }, TeamAvailability = 6, }, REPAIRMG42_mg1gun_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3541.000, -560.000, 1116.000), Roles = { [0] = "DEFENDER3", }, TagName = "mg1gun", TeamAvailability = 6, }, REPAIRMG42_mg2gun = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(6576.000, 672.000, 1116.000), TeamAvailability = 6, }, REPAIRMG42_mg3gun = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1561.000, -192.000, 1092.000), TeamAvailability = 6, }, REPAIRMG42_mg3gun_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1824.000, -296.000, 1092.000), TagName = "mg3gun", TeamAvailability = 6, }, ROUTE_Allied_BeachSpawn = { GoalType = "ROUTE", Position = Vec3(-3809.390, -903.161, 141.331), Radius = 500, }, ROUTE_AxisBaseBuildingSpawn = { GoalType = "ROUTE", Position = Vec3(1348.574, 1588.935, 1265.125), Radius = 400, }, ROUTE_BackHallToPowerGenerator = { GoalType = "ROUTE", Position = Vec3(5666.753, 2033.058, 905.125), Radius = 125, }, ROUTE_BackLadder = { GoalType = "ROUTE", Position = Vec3(3225.263, 2011.631, 1249.125), Radius = 125, }, ROUTE_BackSpawn = { GoalType = "ROUTE", Position = Vec3(4806.761, 3011.881, 1249.125), Radius = 125, }, ROUTE_BaseGate = { GoalType = "ROUTE", Position = Vec3(2404.612, 961.995, 1073.125), Radius = 125, }, ROUTE_BasementMG42 = { GoalType = "ROUTE", Position = Vec3(4840.963, 894.005, 1281.125), Radius = 125, }, ROUTE_BeachBunker = { GoalType = "ROUTE", Position = Vec3(-235.771, -1793.699, 673.125), Radius = 125, }, ROUTE_BeachBunker_2 = { GoalType = "ROUTE", Position = Vec3(1188.346, -1330.015, 593.125), Radius = 125, }, ROUTE_BunkerDoor = { GoalType = "ROUTE", Position = Vec3(3629.108, -716.093, 881.125), Radius = 125, }, ROUTE_CP = { GoalType = "ROUTE", Position = Vec3(4267.408, -611.136, 1049.125), Radius = 125, }, ROUTE_ForwardSpawn = { GoalType = "ROUTE", Position = Vec3(1968.687, -835.911, 641.125), Radius = 600, }, ROUTE_HallToPowerGenerator_1 = { GoalType = "ROUTE", Position = Vec3(4887.702, 506.945, 1049.125), Radius = 125, }, ROUTE_HallToPowerGenerator_2 = { GoalType = "ROUTE", Position = Vec3(6074.675, 835.149, 1049.125), Radius = 125, }, ROUTE_LeftWay = { GoalType = "ROUTE", Position = Vec3(-306.237, -1328.063, 640.775), Radius = 125, }, ROUTE_MG42_Yard = { GoalType = "ROUTE", Position = Vec3(2689.700, 2093.727, 1073.125), Radius = 125, }, ROUTE_Navigate = { GoalType = "ROUTE", Position = Vec3(6070.144, 3067.689, 1257.125), Radius = 125, }, ROUTE_NearPowerGenerator = { GoalType = "ROUTE", Position = Vec3(5836.535, 2506.236, 1049.125), Radius = 125, }, ROUTE_RightWay = { GoalType = "ROUTE", Position = Vec3(-232.275, -2304.301, 695.843), Radius = 125, }, ROUTE_SteelStaircase = { GoalType = "ROUTE", Position = Vec3(3787.466, 763.253, 1277.249), Radius = 125, }, ROUTE_TransmissionRadioSpawn = { GoalType = "ROUTE", Position = Vec3(2804.852, 2464.724, 1249.125), Radius = 400, }, ROUTE_UnderAxisBaseBuildingSpawn = { GoalType = "ROUTE", Position = Vec3(1386.055, 1289.090, 1073.125), Radius = 300, }, ROUTE_UnderBackSpawn = { GoalType = "ROUTE", Position = Vec3(5182.852, 2881.245, 1049.125), Radius = 125, }, ROUTE_UnderTransmissionRadioSpawn = { GoalType = "ROUTE", Position = Vec3(2772.719, 2470.988, 1073.125), Radius = 125, }, SMOKEBOMB_Allied_DefendFlag_1 = { AimVectors = { [0] = Vec3(0.052, 0.359, 0.932), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(2430.712, -696.183, 641.125), Radius = 32, }, SMOKEBOMB_Allied_DefendFlag_2 = { AimVectors = { [0] = Vec3(0.137, 0.109, 0.985), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(2674.405, -970.986, 641.125), Radius = 32, }, SMOKEBOMB_Allied_Start_1 = { AimVectors = { [0] = Vec3(0.603, 0.262, 0.754), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-243.486, -1224.090, 660.608), Radius = 32, }, SMOKEBOMB_Allied_Start_2 = { AimVectors = { [0] = Vec3(0.467, 0.473, 0.747), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(330.879, -2097.788, 747.349), Radius = 32, }, SMOKEBOMB_Allied_Start_3 = { AimVectors = { [0] = Vec3(0.945, -0.005, 0.328), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1025.319, -1291.078, 545.125), Radius = 32, }, Version = 1, };