global Map = { Debug=0, Movers = { "MOVER_bullseye", "MOVER_dogs", "MOVER_coi", "MOVER_telly", }, Roles = { AXIS = { DEFENDER = { numbots = 3, crucialClass=CLASS.SOLDIER, } }, ALLIES = { DEFENDER = { numbots = 3, crucialClass=CLASS.SOLDIER, } }, }, }; global OnMapLoad = function() { OnTriggerRegion(AABB(-4082.263,-3879.013,-1466.419,4025.175,4183.858,-693.839),RegionTrigger.KillTrigger); Util.LimitToTeam(TEAM.AXIS, ".*_x_.*"); Util.LimitToTeam(TEAM.ALLIES, ".*_l_.*"); Util.SetRoleForGoals("DEFEND.*", ROLE.DEFENDER); SetGoalPriority( "FLAG_.*", 0.6); SetGoalPriority( "DEFEND_.*", 0.65); SetMapGoalProperties("SNIPE_.*", {mincamptime=20, maxcamptime=50} ); MapRoutes = { FLAG_axis_gold_crate = { ROUTE_l_spawn = { ROUTE_west = { Weight=5 }, ROUTE_down_west = {}, ROUTE_down_east = {}, ROUTE_s1 = {ROUTE_n1 = {}}, ROUTE_s2 = {ROUTE_n2 = {}}, ROUTE_s3 = {ROUTE_n3 = {}}, ROUTE_s4 = {ROUTE_n4 = {}}, ROUTE_s5 = {ROUTE_n5 = {}}, ROUTE_s6 = {ROUTE_n6 = {}}, } }, FLAG_allies_gold_crate = { ROUTE_x_spawn = { ROUTE_east = { Weight=5 }, ROUTE_down_west = {}, ROUTE_down_east = {}, ROUTE_n1 = {ROUTE_s1 = {}}, ROUTE_n2 = {ROUTE_s2 = {}}, ROUTE_n3 = {ROUTE_s3 = {}}, ROUTE_n4 = {ROUTE_s4 = {}}, ROUTE_n5 = {ROUTE_s5 = {}}, ROUTE_n6 = {ROUTE_s6 = {}}, } }, CAPPOINT_l_cap = { ROUTE_l_gold = { ROUTE_n1 = {}, ROUTE_n2 = {}, ROUTE_n3 = {}, ROUTE_n4 = {}, ROUTE_n5 = {}, ROUTE_n6 = {}, } }, CAPPOINT_x_cap = { ROUTE_x_gold = { ROUTE_s1 = {}, ROUTE_s2 = {}, ROUTE_s3 = {}, ROUTE_s4 = {}, ROUTE_s5 = {}, ROUTE_s6 = {}, } }, }; Util.Routes(MapRoutes); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { bot.MaxViewDistance = 2500; Util.IgnoreTargetGoalTable(bot, Map.Movers); //disable artillery w = bot.GetWeapon(WEAPON.BINOCULARS); if(w){ foreach(class in Util.PlayerClassTable) { w.PrimaryFire.SetTargetBias(class, 0); } } };