global _MG = { AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1533.000, -469.000, 139.000), Range = 1250, TeamAvailability = 6, }, ATTACK_Barrier_1 = { AimVectors = { [0] = Vec3(-0.923, -0.383, -0.035), [1] = Vec3(-0.715, -0.700, -0.000), [2] = Vec3(-0.982, -0.188, 0.006), [3] = Vec3(-0.995, 0.100, 0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-665.178, 1387.407, 9.125), Radius = 32, }, ATTACK_Barrier_2 = { AimVectors = { [0] = Vec3(-0.960, 0.269, -0.073), [1] = Vec3(-1.000, 0.005, -0.017), [2] = Vec3(-0.824, 0.566, -0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1314.264, 1146.125, 9.125), Radius = 32, }, ATTACK_Barrier_3 = { AimVectors = { [0] = Vec3(-0.875, -0.465, -0.136), [1] = Vec3(-0.402, -0.914, -0.060), [2] = Vec3(-0.962, -0.274, -0.006), [3] = Vec3(-1.000, -0.007, -0.008), [4] = Vec3(1.000, -0.006, -0.002), [5] = Vec3(0.868, -0.497, -0.017), [6] = Vec3(0.566, -0.825, -0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1078.465, 1437.875, 25.125), Radius = 32, }, ATTACK_Barrier_4 = { AimVectors = { [0] = Vec3(-0.096, 0.986, -0.136), [1] = Vec3(-0.105, 0.988, -0.117), [2] = Vec3(0.512, 0.856, -0.079), [3] = Vec3(0.913, 0.407, -0.031), [4] = Vec3(0.997, 0.062, -0.038), [5] = Vec3(0.936, -0.350, -0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1301.701, 988.016, 9.125), Radius = 32, }, ATTACK_Barrier_5 = { AimVectors = { [0] = Vec3(-0.779, -0.625, 0.061), [1] = Vec3(-0.912, -0.408, 0.031), [2] = Vec3(-0.994, -0.104, 0.019), [3] = Vec3(-0.994, 0.105, 0.004), [4] = Vec3(-0.595, -0.803, 0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-224.274, 1269.875, 9.125), Radius = 32, Stance = "crouch", }, ATTACK_Corner_1 = { AimVectors = { [0] = Vec3(0.930, 0.313, -0.195), [1] = Vec3(0.678, 0.666, -0.311), [2] = Vec3(0.965, 0.236, -0.115), [3] = Vec3(0.995, 0.023, -0.092), [4] = Vec3(0.584, 0.811, -0.035), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2007.960, -1330.978, 111.231), Radius = 32, }, ATTACK_Corner_2 = { AimVectors = { [0] = Vec3(0.229, 0.948, -0.221), [1] = Vec3(-0.363, 0.926, -0.105), [2] = Vec3(-0.089, 0.992, -0.094), [3] = Vec3(0.094, 0.991, -0.092), [4] = Vec3(0.438, 0.894, -0.094), [5] = Vec3(0.608, 0.789, -0.088), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1985.907, -2540.966, 275.907), Radius = 32, Stance = "crouch", }, ATTACK_Corner_3 = { AimVectors = { [0] = Vec3(-0.977, -0.040, -0.208), [1] = Vec3(-0.808, -0.585, -0.071), [2] = Vec3(-0.944, -0.326, -0.042), [3] = Vec3(-0.955, 0.286, -0.080), [4] = Vec3(-0.747, 0.654, -0.117), [5] = Vec3(-0.420, 0.899, -0.124), [6] = Vec3(-0.179, 0.976, -0.121), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1586.125, -2010.253, 204.388), Radius = 32, }, ATTACK_Corner_4 = { AimVectors = { [0] = Vec3(0.038, 0.968, -0.247), [1] = Vec3(-0.573, 0.801, -0.174), [2] = Vec3(-0.349, 0.923, -0.160), [3] = Vec3(-0.069, 0.984, -0.166), [4] = Vec3(0.304, 0.937, -0.174), [5] = Vec3(0.768, 0.623, -0.149), [6] = Vec3(0.915, 0.386, -0.115), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1707.997, -2612.931, 285.632), Radius = 32, }, ATTACK_Hill_1 = { AimVectors = { [0] = Vec3(0.078, -0.995, -0.067), [1] = Vec3(0.596, -0.802, 0.021), [2] = Vec3(0.260, -0.966, 0.013), [3] = Vec3(-0.196, -0.980, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2741.518, 1785.020, 9.125), Radius = 32, }, ATTACK_Hill_2 = { AimVectors = { [0] = Vec3(-0.524, -0.852, -0.015), [1] = Vec3(-0.130, -0.991, 0.029), [2] = Vec3(-0.829, -0.559, 0.023), [3] = Vec3(-0.994, -0.104, 0.038), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2266.125, 1715.421, 9.125), Radius = 32, }, ATTACK_Hill_3 = { AimVectors = { [0] = Vec3(-0.251, -0.966, -0.067), [1] = Vec3(-0.018, -1.000, -0.010), [2] = Vec3(-0.529, -0.849, -0.004), [3] = Vec3(-0.832, -0.554, -0.015), [4] = Vec3(-0.897, 0.441, 0.025), [5] = Vec3(0.254, 0.967, -0.029), [6] = Vec3(0.675, 0.738, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2266.126, 1992.272, 9.125), Radius = 32, }, ATTACK_Hill_4 = { AimVectors = { [0] = Vec3(0.318, -0.906, -0.280), [1] = Vec3(0.900, 0.434, -0.038), [2] = Vec3(0.999, 0.009, -0.038), [3] = Vec3(0.938, -0.346, -0.019), [4] = Vec3(0.674, -0.739, -0.023), [5] = Vec3(0.054, -0.999, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3005.875, 1765.152, 17.125), Radius = 32, }, ATTACK_Hill_5 = { AimVectors = { [0] = Vec3(0.782, -0.610, -0.130), [1] = Vec3(0.998, -0.052, -0.031), [2] = Vec3(0.920, -0.393, -0.012), [3] = Vec3(0.507, -0.862, -0.006), [4] = Vec3(0.054, -0.999, 0.010), [5] = Vec3(-0.288, -0.958, 0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2759.736, 2297.199, 9.125), Radius = 32, Stance = "crouch", }, ATTACK_Tank_1 = { AimVectors = { [0] = Vec3(0.443, -0.810, -0.383), [1] = Vec3(0.873, -0.399, -0.280), [2] = Vec3(0.676, -0.679, -0.288), [3] = Vec3(0.286, -0.915, -0.284), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3173.875, 857.035, -79.873), Radius = 32, }, ATTACK_Tank_2 = { AimVectors = { [0] = Vec3(-0.624, -0.728, -0.282), [1] = Vec3(-0.251, -0.952, -0.174), [2] = Vec3(-0.901, -0.407, -0.151), [3] = Vec3(-0.902, 0.431, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2250.125, 694.682, -154.244), Radius = 32, }, ATTACK_Tank_3 = { AimVectors = { [0] = Vec3(-0.577, 0.681, -0.451), [1] = Vec3(-0.871, 0.484, -0.088), [2] = Vec3(-0.605, 0.791, -0.088), [3] = Vec3(-0.272, 0.956, -0.111), [4] = Vec3(-0.082, 0.992, -0.096), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2386.663, -381.836, -231.970), Radius = 32, Stance = "crouch", }, ATTACK_Tank_4 = { AimVectors = { [0] = Vec3(0.831, -0.307, -0.463), [1] = Vec3(0.713, 0.690, 0.124), [2] = Vec3(0.961, 0.268, -0.065), [3] = Vec3(0.575, -0.758, -0.308), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3173.875, 555.319, -217.953), Radius = 32, Stance = "crouch", }, ATTACK_Tank_5 = { AimVectors = { [0] = Vec3(0.475, -0.638, -0.606), [1] = Vec3(0.945, 0.319, -0.069), [2] = Vec3(0.917, -0.347, -0.194), [3] = Vec3(0.610, -0.756, -0.239), [4] = Vec3(0.239, -0.933, -0.269), [5] = Vec3(0.012, -0.960, -0.278), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3173.875, 1044.881, 5.848), Radius = 32, }, ATTACK_Wall_1 = { AimVectors = { [0] = Vec3(0.167, 0.958, -0.232), [1] = Vec3(-0.676, 0.727, -0.121), [2] = Vec3(-0.401, 0.910, -0.107), [3] = Vec3(-0.171, 0.980, -0.105), [4] = Vec3(0.190, 0.977, -0.100), [5] = Vec3(0.695, 0.717, -0.061), [6] = Vec3(0.892, 0.450, -0.042), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-550.626, -2613.618, 285.972), Radius = 32, }, ATTACK_Wall_2 = { AimVectors = { [0] = Vec3(-0.375, -0.901, -0.219), [1] = Vec3(0.267, -0.953, -0.142), [2] = Vec3(-0.461, -0.874, -0.153), [3] = Vec3(-0.869, -0.484, -0.105), [4] = Vec3(-0.985, -0.142, -0.100), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-239.024, -2266.125, 289.125), Radius = 32, }, ATTACK_Wall_3 = { AimVectors = { [0] = Vec3(-0.049, 0.944, -0.328), [1] = Vec3(-0.999, -0.020, -0.031), [2] = Vec3(-0.959, 0.283, -0.029), [3] = Vec3(-0.558, 0.829, -0.035), [4] = Vec3(-0.425, 0.904, -0.036), [5] = Vec3(0.075, 0.996, -0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-256.619, -2549.875, 289.125), Radius = 32, Stance = "crouch", }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1659.000, 1777.000, 71.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(320.000, -1152.000, 270.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-596.000, -108.000, 78.000), TeamAvailability = 4, }, BUILD_Fence = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-72.000, -2504.000, 358.000), TeamAvailability = 2, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(24.153, 152.126, -29.876), [1] = Vec3(-28.874, 156.292, -29.876), [2] = Vec3(-30.908, -200.649, -29.342), [3] = Vec3(29.784, -202.110, -27.395), }, Position = Vec3(-2770.000, 1181.000, 146.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1252.000, 1092.000, 78.000), TagName = "Tank Barrier", TeamAvailability = 2, }, Barrier_2 = { AimVectors = { [0] = Vec3(-0.960, 0.269, -0.073), [1] = Vec3(-1.000, 0.005, -0.017), [2] = Vec3(-0.824, 0.566, -0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1314.264, 1146.125, 9.125), Radius = 32, TagName = "Barrier_2", }, CAPPOINT_Tank = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-552.874, -1933.185, 193.991), }, CHECKPOINT_forward_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(136.000, 464.000, 336.000), }, DEFEND_Area_1 = { AimVectors = { [0] = Vec3(-0.983, 0.171, -0.061), [1] = Vec3(-0.999, -0.037, -0.015), [2] = Vec3(-0.819, 0.574, -0.004), [3] = Vec3(-0.505, 0.863, -0.004), [4] = Vec3(-0.068, 0.998, 0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1549.690, -2573.875, 289.125), Radius = 32, }, DEFEND_Area_2 = { AimVectors = { [0] = Vec3(-0.854, -0.519, -0.023), [1] = Vec3(-0.773, -0.626, -0.098), [2] = Vec3(-0.961, 0.262, -0.086), [3] = Vec3(-0.399, 0.917, -0.008), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1106.760, -2147.368, 289.125), Radius = 32, Stance = "crouch", }, DEFEND_Area_3 = { AimVectors = { [0] = Vec3(-0.994, 0.099, -0.048), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(855.625, -2507.760, 285.128), Radius = 32, }, DEFEND_Barrier_1 = { AimVectors = { [0] = Vec3(0.810, 0.586, -0.010), [1] = Vec3(-0.061, 0.998, 0.025), [2] = Vec3(0.440, 0.898, 0.033), [3] = Vec3(0.921, 0.389, 0.008), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1287.927, 858.126, 9.249), Radius = 32, }, DEFEND_Barrier_2 = { AimVectors = { [0] = Vec3(-0.160, 0.987, -0.002), [1] = Vec3(0.012, 0.998, 0.056), [2] = Vec3(-0.688, 0.725, 0.038), [3] = Vec3(-0.965, 0.261, 0.023), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-490.329, 858.125, 9.249), Radius = 32, }, DEFEND_Barrier_3 = { AimVectors = { [0] = Vec3(-0.726, -0.676, -0.128), [1] = Vec3(-0.173, -0.984, 0.040), [2] = Vec3(-0.531, -0.846, 0.052), [3] = Vec3(-0.932, -0.349, 0.096), [4] = Vec3(-0.955, 0.282, 0.090), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-258.125, 1363.397, 9.125), Radius = 32, Stance = "crouch", }, DEFEND_Barrier_5 = { AimVectors = { [0] = Vec3(-0.671, 0.738, -0.065), [1] = Vec3(-0.954, 0.298, 0.002), [2] = Vec3(-0.299, 0.953, 0.048), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-337.268, 1594.968, 9.298), Radius = 32, Stance = "crouch", }, DEFEND_Barrier_6 = { AimVectors = { [0] = Vec3(-0.668, -0.719, -0.191), [1] = Vec3(0.655, -0.753, 0.060), [2] = Vec3(0.128, -0.987, 0.094), [3] = Vec3(-0.411, -0.905, 0.107), [4] = Vec3(-0.963, -0.217, 0.159), [5] = Vec3(-0.854, 0.482, 0.195), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-393.397, 1437.388, 9.125), Radius = 32, Stance = "crouch", }, DEFEND_Bridge_1 = { AimVectors = { [0] = Vec3(0.980, -0.164, -0.111), [1] = Vec3(0.988, 0.131, -0.084), [2] = Vec3(0.885, -0.466, 0.012), [3] = Vec3(0.637, -0.770, 0.033), [4] = Vec3(0.359, 0.933, -0.008), [5] = Vec3(0.595, 0.803, -0.013), [6] = Vec3(0.827, 0.562, -0.023), [7] = Vec3(0.931, 0.365, -0.023), [8] = Vec3(0.999, -0.033, -0.023), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1467.861, -376.574, 27.760), Radius = 32, }, DEFEND_Bridge_2 = { AimVectors = { [0] = Vec3(-0.983, -0.104, -0.153), [1] = Vec3(0.835, -0.548, 0.048), [2] = Vec3(0.511, -0.859, 0.038), [3] = Vec3(-0.789, -0.609, 0.081), [4] = Vec3(-0.985, -0.167, 0.042), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-144.317, 189.875, 9.125), Radius = 32, }, DEFEND_Bridge_3 = { AimVectors = { [0] = Vec3(0.581, 0.804, -0.126), [1] = Vec3(0.484, 0.840, -0.245), [2] = Vec3(0.930, 0.286, -0.232), [3] = Vec3(0.832, -0.525, -0.181), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1302.702, -1026.125, 97.125), Radius = 32, Stance = "crouch", }, DEFEND_Bridge_4 = { AimVectors = { [0] = Vec3(0.875, -0.393, -0.282), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1345.440, -351.499, 8.881), Radius = 32, Stance = "crouch", }, DEFEND_Corner_1 = { AimVectors = { [0] = Vec3(0.607, 0.762, -0.225), [1] = Vec3(0.020, 0.989, -0.145), [2] = Vec3(0.375, 0.920, -0.113), [3] = Vec3(0.788, 0.609, -0.094), [4] = Vec3(0.967, 0.248, -0.050), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2171.786, -2430.174, 280.125), Radius = 32, Stance = "crouch", }, DEFEND_Corner_2 = { AimVectors = { [0] = Vec3(0.679, 0.713, -0.172), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2197.659, -2071.997, 215.559), Radius = 32, }, DEFEND_Corner_3 = { AimVectors = { [0] = Vec3(-0.818, 0.542, -0.193), [1] = Vec3(-0.998, -0.067, 0.012), [2] = Vec3(-0.935, 0.353, 0.027), [3] = Vec3(-0.684, 0.730, -0.010), [4] = Vec3(-0.530, 0.848, 0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1527.946, -2141.133, 221.875), Radius = 32, }, DEFEND_Gun_1 = { AimVectors = { [0] = Vec3(0.024, 0.989, -0.147), [1] = Vec3(0.207, 0.972, -0.111), [2] = Vec3(0.370, 0.923, -0.105), [3] = Vec3(0.783, 0.615, -0.092), [4] = Vec3(0.867, 0.490, -0.092), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1298.350, -1653.875, 257.125), Radius = 32, Stance = "crouch", }, DEFEND_Gun_2 = { AimVectors = { [0] = Vec3(-0.251, 0.950, -0.187), [1] = Vec3(-0.603, 0.790, -0.109), [2] = Vec3(-0.037, 0.997, -0.073), [3] = Vec3(0.134, 0.989, -0.067), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1074.125, -1653.875, 257.125), Radius = 32, }, DEFEND_Gun_3 = { AimVectors = { [0] = Vec3(-0.427, 0.884, -0.193), [1] = Vec3(-0.792, 0.602, -0.100), [2] = Vec3(-0.193, 0.979, -0.061), [3] = Vec3(0.263, 0.964, -0.052), [4] = Vec3(0.752, 0.658, -0.036), [5] = Vec3(0.967, 0.256, -0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1037.875, -1541.875, 141.043), Radius = 32, }, DEFEND_Gun_4 = { AimVectors = { [0] = Vec3(0.199, 0.979, -0.054), [1] = Vec3(-0.683, 0.730, -0.019), [2] = Vec3(-0.331, 0.943, -0.029), [3] = Vec3(0.292, 0.956, -0.038), [4] = Vec3(0.758, 0.652, -0.029), [5] = Vec3(0.924, 0.383, -0.000), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1330.125, -1541.815, 141.124), Radius = 32, }, DEFEND_Gun_5 = { AimVectors = { [0] = Vec3(-0.959, 0.134, -0.251), [1] = Vec3(-0.406, -0.914, -0.015), [10] = Vec3(-0.698, -0.715, 0.038), [2] = Vec3(-0.760, -0.650, -0.015), [3] = Vec3(-0.964, -0.265, -0.029), [4] = Vec3(-0.882, 0.470, -0.036), [5] = Vec3(-0.488, 0.872, -0.031), [6] = Vec3(0.202, 0.978, -0.042), [7] = Vec3(0.994, 0.043, -0.096), [8] = Vec3(0.697, -0.717, -0.027), [9] = Vec3(-0.044, -0.999, 0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1427.201, -1033.437, 96.125), Radius = 32, Stance = "prone", }, DEFEND_Gun_6 = { AimVectors = { [0] = Vec3(0.987, 0.058, -0.149), [1] = Vec3(-0.147, 0.988, -0.044), [2] = Vec3(0.220, 0.974, -0.050), [3] = Vec3(0.651, 0.758, -0.038), [4] = Vec3(0.933, 0.359, 0.014), [5] = Vec3(0.911, -0.411, 0.037), [6] = Vec3(0.588, -0.805, 0.079), [7] = Vec3(0.020, -0.994, 0.109), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1739.297, -1028.821, 96.125), Radius = 32, }, DEFEND_Obj_1 = { AimVectors = { [0] = Vec3(0.421, 0.894, -0.149), [1] = Vec3(0.018, 1.000, -0.013), [2] = Vec3(0.261, 0.965, -0.008), [3] = Vec3(0.594, 0.804, 0.002), [4] = Vec3(0.975, 0.220, 0.033), [5] = Vec3(0.801, 0.597, 0.052), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1594.125, -2557.875, 297.125), Radius = 32, Stance = "crouch", }, DEFEND_Obj_2 = { AimVectors = { [0] = Vec3(0.578, -0.806, -0.126), [1] = Vec3(0.966, -0.251, -0.059), [2] = Vec3(0.827, -0.561, -0.035), [3] = Vec3(0.422, -0.907, -0.002), [4] = Vec3(0.082, -0.997, -0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1594.125, -2074.125, 297.125), Radius = 32, }, DEFEND_Obj_3 = { AimVectors = { [0] = Vec3(0.515, 0.857, -0.013), [1] = Vec3(0.234, 0.972, 0.027), [2] = Vec3(0.736, 0.677, 0.025), [3] = Vec3(0.680, -0.733, 0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1594.125, -2339.333, 297.125), Radius = 32, }, DEFEND_Tank_Cappoint_1 = { AimVectors = { [0] = Vec3(-0.840, 0.539, -0.054), [1] = Vec3(-0.999, -0.013, 0.050), [2] = Vec3(-0.955, 0.295, 0.038), [3] = Vec3(-0.634, 0.772, -0.042), [4] = Vec3(-0.440, 0.895, -0.071), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-82.125, -2021.815, 206.001), Radius = 32, }, DEFEND_Tank_Cappoint_2 = { AimVectors = { [0] = Vec3(0.758, 0.647, -0.082), [1] = Vec3(0.974, 0.219, -0.059), [2] = Vec3(0.859, -0.512, -0.025), [3] = Vec3(0.438, -0.899, 0.023), [4] = Vec3(-0.045, -0.998, 0.046), [5] = Vec3(-0.669, -0.741, 0.065), [6] = Vec3(-0.977, -0.211, 0.040), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-393.082, -924.009, 57.589), Radius = 32, }, DEFEND_Tank_Cappoint_3 = { AimVectors = { [0] = Vec3(-0.624, -0.781, -0.010), [1] = Vec3(-0.373, -0.928, 0.021), [2] = Vec3(-0.835, -0.550, 0.017), [3] = Vec3(-0.997, 0.069, -0.019), [4] = Vec3(-0.739, 0.672, -0.048), [5] = Vec3(0.110, 0.993, -0.042), [6] = Vec3(0.655, 0.754, -0.046), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-47.001, -1126.464, 84.974), Radius = 32, }, DEFEND_Tank_Cappoint_4 = { AimVectors = { [0] = Vec3(-0.984, 0.140, -0.105), [1] = Vec3(-0.628, -0.769, 0.123), [2] = Vec3(-0.917, -0.390, 0.083), [3] = Vec3(-0.968, 0.248, 0.042), [4] = Vec3(-0.701, 0.713, -0.015), [5] = Vec3(-0.284, 0.954, -0.096), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-82.125, -1715.347, 164.555), Radius = 32, }, DEFEND_Tank_Cappoint_6 = { AimVectors = { [0] = Vec3(0.985, -0.001, -0.174), [1] = Vec3(0.209, 0.973, -0.102), [2] = Vec3(0.694, 0.709, -0.124), [3] = Vec3(0.992, 0.105, -0.065), [4] = Vec3(0.860, -0.511, -0.017), [5] = Vec3(0.327, -0.944, 0.037), [6] = Vec3(-0.019, -0.998, 0.052), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-845.875, -1929.899, 193.550), Radius = 32, }, DEFEND_Tank_Start_1 = { AimVectors = { [0] = Vec3(0.570, 0.775, 0.271), [1] = Vec3(0.986, -0.088, -0.142), [2] = Vec3(0.012, 0.951, 0.308), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3173.875, 288.856, -318.875), Radius = 32, Stance = "crouch", }, DEFEND_Tank_Start_2 = { AimVectors = { [0] = Vec3(0.019, 0.894, -0.448), [1] = Vec3(0.595, 0.803, -0.029), [2] = Vec3(-0.651, 0.732, -0.200), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2674.169, 213.190, 9.125), Radius = 32, Stance = "prone", }, DEFEND_Tank_Start_3 = { AimVectors = { [0] = Vec3(0.346, 0.931, -0.115), [1] = Vec3(-0.015, 1.000, -0.021), [2] = Vec3(0.465, 0.884, -0.044), [3] = Vec3(0.772, 0.636, -0.013), [4] = Vec3(0.925, 0.380, 0.015), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3154.939, 206.692, 9.125), Radius = 32, Stance = "prone", }, DEFEND_Tank_Start_4 = { AimVectors = { [0] = Vec3(-0.479, -0.793, -0.376), [1] = Vec3(-0.397, -0.892, -0.215), [2] = Vec3(-0.928, -0.347, -0.134), [3] = Vec3(-0.903, 0.428, 0.036), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2250.125, 812.159, -100.537), Radius = 32, Stance = "crouch", }, DEFEND_Tank_Start_5 = { AimVectors = { [0] = Vec3(-0.926, 0.014, -0.378), [1] = Vec3(-0.667, -0.650, -0.364), [2] = Vec3(-0.934, -0.094, -0.346), [3] = Vec3(-0.828, 0.533, -0.174), [4] = Vec3(-0.353, 0.934, -0.063), [5] = Vec3(-0.024, 0.999, -0.027), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2360.504, 444.911, 8.125), Radius = 32, Stance = "prone", }, DEFEND_Tank_Start_6 = { AimVectors = { [0] = Vec3(0.369, 0.912, -0.178), [1] = Vec3(-0.030, 0.999, -0.021), [2] = Vec3(0.393, 0.920, -0.012), [3] = Vec3(0.926, 0.378, -0.021), [4] = Vec3(0.998, 0.059, 0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2979.010, -306.758, -253.085), Radius = 32, Stance = "crouch", }, DEFEND_Tank_Start_7 = { AimVectors = { [0] = Vec3(-0.705, 0.709, -0.035), [1] = Vec3(-1.000, -0.028, 0.012), [2] = Vec3(-0.868, 0.490, 0.082), [3] = Vec3(-0.481, 0.868, 0.123), [4] = Vec3(-0.161, 0.974, 0.160), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2250.125, 282.125, -318.875), Radius = 32, Stance = "crouch", }, DEFEND_Tank_Start_8 = { AimVectors = { [0] = Vec3(-0.748, 0.650, -0.134), [1] = Vec3(-0.957, -0.119, -0.264), [2] = Vec3(-0.901, 0.396, -0.179), [3] = Vec3(-0.570, 0.816, -0.098), [4] = Vec3(-0.270, 0.963, -0.023), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2322.701, 635.798, 9.125), Radius = 32, Stance = "crouch", }, DEFEND_Wall_1 = { AimVectors = { [0] = Vec3(-0.169, 0.980, -0.107), [1] = Vec3(-0.981, 0.189, -0.036), [2] = Vec3(-0.919, 0.393, -0.025), [3] = Vec3(-0.449, 0.893, -0.015), [4] = Vec3(0.016, 0.999, -0.031), [5] = Vec3(0.417, 0.909, 0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-428.018, -2613.354, 285.763), Radius = 32, }, DEFEND_Wall_2 = { AimVectors = { [0] = Vec3(-0.878, 0.465, -0.113), [1] = Vec3(-1.000, 0.005, -0.000), [2] = Vec3(-0.953, 0.303, 0.025), [3] = Vec3(0.730, 0.681, 0.057), [4] = Vec3(0.913, 0.404, 0.054), [5] = Vec3(0.987, 0.150, 0.054), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-430.762, -2235.157, 233.418), Radius = 32, Stance = "crouch", }, DEFEND_Wall_3 = { AimVectors = { [0] = Vec3(-0.853, -0.507, -0.126), [1] = Vec3(-0.962, -0.268, -0.044), [2] = Vec3(-0.999, -0.033, -0.021), [3] = Vec3(-0.976, 0.218, 0.013), [4] = Vec3(-0.563, 0.826, -0.012), [5] = Vec3(-0.216, 0.976, -0.029), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-347.145, -2552.697, 276.328), Radius = 32, }, FLAG_Documents = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1776.000, -2552.000, 357.125), TeamAvailability = 4, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1644.000, -467.000, 139.000), Range = 1250, TeamAvailability = 6, }, MOUNT_Tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-36.954, -214.192, -28.437), [1] = Vec3(23.173, -215.906, -27.721), [2] = Vec3(42.891, 166.394, -29.876), [3] = Vec3(-30.353, 173.447, -29.876), }, Position = Vec3(-2846.643, -59.263, -312.021), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2672.000, 134.999, -265.999), TeamAvailability = 4, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(-1657.999, 1709.503, 71.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(387.497, -1150.999, 270.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Back_Gate = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1744.000, -198.000, 340.000), TagName = "Back Gate", TeamAvailability = 4, }, PLANT_Back_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1636.000, 532.000, 104.000), TagName = "Back Wall", TeamAvailability = 4, }, PLANT_Bridge = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-872.000, -432.000, 12.000), TeamAvailability = 2, }, PLANT_Fence = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-180.000, -2408.000, 380.000), TeamAvailability = 4, }, PLANT_Tank_Barrier = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.969, 0.218, -0.111), [1] = Vec3(-0.852, 0.511, -0.111), [2] = Vec3(-0.980, -0.185, -0.071), }, position = Vec3(-391.086, 1074.822, 32.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.671, 0.719, -0.180), [1] = Vec3(-0.922, 0.372, -0.112), [2] = Vec3(-0.066, 0.992, -0.110), }, position = Vec3(-532.333, 858.126, 32.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1407.002, 1314.000, 36.002), TagName = "Tank Barrier", TeamAvailability = 4, }, ROUTE_Allied_Lower_Exit = { GoalType = "ROUTE", Position = Vec3(1379.291, 1227.780, 17.125), Radius = 125, }, ROUTE_Allied_Spawn = { GoalType = "ROUTE", Position = Vec3(1536.148, 2161.952, 17.125), Radius = 450, }, ROUTE_Allied_Upper_Exit = { GoalType = "ROUTE", Position = Vec3(337.455, 2089.385, 17.125), Radius = 125, }, ROUTE_Axis_Bridge = { GoalType = "ROUTE", Position = Vec3(-1380.391, -274.457, 12.735), Radius = 125, }, ROUTE_Axis_Low_Exit = { GoalType = "ROUTE", Position = Vec3(-2049.509, -291.200, 161.125), Radius = 75, }, ROUTE_Axis_Middle_Exit = { GoalType = "ROUTE", Position = Vec3(-2243.144, -1333.875, 161.125), Radius = 50, }, ROUTE_Axis_Spawn = { GoalType = "ROUTE", Position = Vec3(-2594.952, -490.683, 161.125), Radius = 300, }, ROUTE_Axis_Upper_Exit = { GoalType = "ROUTE", Position = Vec3(-2405.743, -2329.892, 305.125), Radius = 50, }, ROUTE_Back_Gate = { GoalType = "ROUTE", Position = Vec3(1748.383, -282.222, 273.125), Radius = 125, }, ROUTE_Barrier = { GoalType = "ROUTE", Position = Vec3(-1398.116, 1152.791, 9.125), Radius = 125, }, ROUTE_Barrier_Bridge_Exit = { GoalType = "ROUTE", Position = Vec3(-99.249, 681.273, 17.125), Radius = 300, }, ROUTE_CP_Outside = { GoalType = "ROUTE", Position = Vec3(-1534.635, 2206.622, 9.125), Radius = 125, }, ROUTE_Command_Post = { GoalType = "ROUTE", Position = Vec3(-1652.466, 1873.324, 9.125), Radius = 125, }, ROUTE_Docs_1 = { GoalType = "ROUTE", Position = Vec3(1888.586, -1378.443, 313.125), Radius = 75, }, ROUTE_Docs_2 = { GoalType = "ROUTE", Position = Vec3(1577.125, -1373.309, 313.125), Radius = 75, }, ROUTE_Docs_3 = { GoalType = "ROUTE", Position = Vec3(558.156, -1887.229, 287.646), Radius = 100, }, ROUTE_Docs_4 = { GoalType = "ROUTE", Position = Vec3(1243.719, -1370.437, 313.125), Radius = 75, }, ROUTE_Docs_Main_Entry = { GoalType = "ROUTE", Position = Vec3(1760.742, -1039.932, 137.125), Radius = 125, }, ROUTE_Drop_Point = { GoalType = "ROUTE", Position = Vec3(-1658.547, 608.638, 273.125), Radius = 125, }, ROUTE_Fence = { GoalType = "ROUTE", Position = Vec3(83.599, -2411.108, 289.125), Radius = 125, }, ROUTE_Flag_Spawn = { GoalType = "ROUTE", Position = Vec3(104.265, 484.734, 273.125), Radius = 300, }, ROUTE_Flag_Stairs = { GoalType = "ROUTE", Position = Vec3(804.605, 69.960, 153.125), Radius = 125, }, ROUTE_Gun_Front = { GoalType = "ROUTE", Position = Vec3(-1208.158, -1309.719, 109.522), Radius = 300, }, ROUTE_Gun_Rear = { GoalType = "ROUTE", Position = Vec3(-1126.716, -2453.332, 273.125), Radius = 300, }, ROUTE_Hill_Top = { GoalType = "ROUTE", Position = Vec3(-2621.700, 1510.778, 9.125), Radius = 300, }, ROUTE_Tank_Ramp = { GoalType = "ROUTE", Position = Vec3(-2178.149, 739.058, 113.125), Radius = 125, }, ROUTE_Tree_Left = { GoalType = "ROUTE", Position = Vec3(-52.010, -1097.557, 80.853), Radius = 35, }, ROUTE_Tree_Right = { GoalType = "ROUTE", Position = Vec3(-239.174, -889.137, 52.689), Radius = 75, }, Version = 1, };