global _MG = { DEFEND_d_spawn_exit = { AimVectors = { [0] = Vec3(-0.969, 0.027, -0.245), }, GoalType = "Defend", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(1980.593, 3995.969, 330.802), }, ROUTE_r_bankdoor = { MinRadius = 32, TagName = "r_bankdoor", GoalType = "ROUTE", Radius = 20, Position = Vec3(728.340, 1655.271, 72.125), }, ROUTE_r_waterpump = { MinRadius = 32, TagName = "r_waterpump", GoalType = "ROUTE", Radius = 20, Position = Vec3(1547.662, 1087.428, 465.125), }, HEALTHCAB_north_healthcabinet = { TagName = "north_healthcabinet", CreateOnLoad = 0, GoalType = "HEALTHCAB", TeamAvailability = 6, Position = Vec3(340.000, 546.000, 505.000), }, ATTACK_g_tug2_down = { AimVectors = { [0] = Vec3(-0.992, 0.119, 0.036), }, GoalType = "Attack", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(528.562, 2881.874, 146.910), }, PLANT_Water_Pump = { TagName = "Water Pump", CreateOnLoad = 0, GoalType = "PLANT", TeamAvailability = 2, ExplosiveType = 1, Position = Vec3(1628.000, 873.000, 578.000), }, CALLARTILLERY_ar_call_3 = { TagName = "ar_call_3", GoalType = "CALLARTILLERY", Radius = 10, Position = Vec3(46.125, 3383.400, 545.125), }, SNIPE_s_tower_2 = { AimVectors = { [0] = Vec3(0.141, 0.989, 0.055), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 15, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(855.523, -2020.846, 488.125), }, DEFEND_d_flag2 = { AimVectors = { [0] = Vec3(-0.661, 0.606, -0.442), }, GoalType = "Defend", Radius = 20, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(655.750, 2986.661, 464.326), }, BUILD_Command_Post = { Position = Vec3(1980.500, 5131.000, 310.000), CreateOnLoad = 0, GoalType = "BUILD", TeamAvailability = 6, TagName = "Command Post", }, MOUNTMG42_Axis_Bunker_MG_2 = { mincamptime = 999, maxcamptime = 9999, CreateOnLoad = 0, GoalType = "MOUNTMG42", TeamAvailability = 6, Position = Vec3(349.000, 2664.000, 760.000), TagName = "Axis Bunker MG 2", }, ROUTE_r_tunnelentrance_2 = { MinRadius = 32, TagName = "r_tunnelentrance_2", GoalType = "ROUTE", Radius = 5, Position = Vec3(-95.319, 4475.696, 268.125), }, ROUTE_r_Lift2_2 = { MinRadius = 32, TagName = "r_Lift2_2", GoalType = "ROUTE", Radius = 20, Position = Vec3(449.279, 2892.752, 161.125), }, ATTACK_a_flag = { AimVectors = { [0] = Vec3(0.881, 0.459, -0.114), }, GoalType = "Attack", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(527.805, 3098.434, 471.125), }, ATTACK_a_bankdoor = { AimVectors = { [0] = Vec3(-0.178, -0.984, -0.029), }, GoalType = "Attack", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(658.835, 2147.919, 72.125), }, BUILD_Axis_Bunker_MG_2 = { Position = Vec3(447.000, 2848.500, 766.000), CreateOnLoad = 0, GoalType = "BUILD", TeamAvailability = 2, TagName = "Axis Bunker MG 2", }, ROUTE_r_waterpump_exit = { MinRadius = 32, TagName = "r_waterpump_exit", GoalType = "ROUTE", Radius = 15, Position = Vec3(1923.059, 5282.022, 93.125), }, ATTACK_a_mainentrance = { AimVectors = { [0] = Vec3(-0.959, -0.028, -0.283), }, GoalType = "Attack", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(-94.372, 2707.682, 728.125), }, ROUTE_r_tunneldoor = { MinRadius = 32, TagName = "r_tunneldoor", GoalType = "ROUTE", Radius = 10, Position = Vec3(1222.557, 3358.309, 72.125), }, SNIPE_s_axisspawn2_4 = { AimVectors = { [0] = Vec3(-0.097, -0.983, -0.157), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 10, MinCampTime = 2, TeamAvailability = 2, MaxCampTime = 6, Position = Vec3(313.677, 5627.125, 548.125), }, DEFEND_d_entrance_side = { AimVectors = { [0] = Vec3(0.777, -0.580, -0.246), }, GoalType = "Defend", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(871.930, 2760.020, 464.125), }, ROUTE_r_frontwall_1 = { MinRadius = 32, TagName = "r_frontwall", GoalType = "ROUTE", Radius = 35, Position = Vec3(864.810, 2230.039, 456.125), }, ROUTE_r_tunnelentrance_1 = { MinRadius = 32, TagName = "r_tunnelentrance_1", GoalType = "ROUTE", Radius = 5, Position = Vec3(741.621, 5770.664, 284.126), }, BUILD_Axis_Bunker_MG_1 = { Position = Vec3(1357.000, 2909.500, 766.000), CreateOnLoad = 0, GoalType = "BUILD", TeamAvailability = 2, TagName = "Axis Bunker MG 1", }, DEFEND_d_bankdoor2 = { AimVectors = { [0] = Vec3(0.418, 0.904, -0.096), }, GoalType = "Defend", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(520.116, 1593.904, 72.125), }, DEFEND_d_gold2 = { AimVectors = { [0] = Vec3(0.613, -0.692, -0.382), }, GoalType = "Defend", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(849.126, 2192.875, 72.125), }, ROUTE_r_westramp = { MinRadius = 32, TagName = "r_westramp", GoalType = "ROUTE", Radius = 35, Position = Vec3(1599.441, 2372.374, 456.125), }, ATTACK_bigdoor_switch = { AimVectors = { [0] = Vec3(-0.108, -0.982, -0.156), }, GoalType = "Attack", Radius = 15, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(1203.656, 2752.125, 464.125), }, PLANT_Axis_Bunker_MG_1 = { TagName = "Axis Bunker MG 1", CreateOnLoad = 0, GoalType = "PLANT", TeamAvailability = 4, ExplosiveType = 3, Position = Vec3(1529.000, 2666.500, 760.000), }, ROUTE_r_axisspawn_2 = { MinRadius = 32, TagName = "r_axisspawn_2", GoalType = "ROUTE", Radius = 160, Position = Vec3(1051.315, 5717.237, 284.125), }, REPAIRMG42_Axis_Bunker_MG_2 = { TagName = "Axis Bunker MG 2", CreateOnLoad = 0, GoalType = "REPAIRMG42", TeamAvailability = 6, Position = Vec3(349.000, 2664.000, 784.000), }, CAPPOINT_HIDE = { TagName = "HIDE", GoalType = "CapPoint", Radius = 35, Position = Vec3(774.339, -2010.125, 464.125), }, ROUTE_r_ladder = { MinRadius = 32, TagName = "r_ladder", GoalType = "ROUTE", Radius = 15, Position = Vec3(78.710, 3514.089, 225.125), }, PLANT_East_Ramp = { TagName = "East Ramp", CreateOnLoad = 0, GoalType = "PLANT", TeamAvailability = 2, ExplosiveType = 3, Position = Vec3(1850.125, 2466.500, 587.000), }, ATTACK_a_autodoor = { AimVectors = { [0] = Vec3(-0.877, -0.113, -0.466), }, GoalType = "Attack", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(1094.742, 2623.592, 456.125), }, CALLARTILLERY_ar_call_1 = { TagName = "ar_call_1", GoalType = "CALLARTILLERY", Radius = 15, Position = Vec3(493.875, 2748.008, 736.125), }, ROUTE_r_cparea = { MinRadius = 32, TagName = "r_cparea", GoalType = "ROUTE", Radius = 35, Position = Vec3(1591.944, 5274.415, 77.125), }, AMMOCAB_north_ammocabinet_1 = { TagName = "north_ammocabinet", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(2013.000, 2967.000, 777.000), }, BUILD_Axis_Command_Bunker_MG = { Position = Vec3(2018.000, 5208.500, 475.000), CreateOnLoad = 0, GoalType = "BUILD", TeamAvailability = 2, TagName = "Axis Command Bunker MG", }, ROUTE_r_ladder2 = { MinRadius = 32, TagName = "r_ladder2", GoalType = "ROUTE", Radius = 10, Position = Vec3(77.662, 2836.826, 221.125), }, PLANT_West_Ramp = { TagName = "West Ramp", CreateOnLoad = 0, GoalType = "PLANT", TeamAvailability = 2, ExplosiveType = 3, Position = Vec3(-385.500, 2484.500, 585.000), }, CALLARTILLERY_ar_call_2 = { TagName = "ar_call_2", GoalType = "CALLARTILLERY", Radius = 15, Position = Vec3(1426.126, 2748.405, 736.125), }, ROUTE_r_axisarea = { MinRadius = 32, TagName = "r_axisarea", GoalType = "ROUTE", Radius = 35, Position = Vec3(812.698, 6529.548, 275.377), }, DEFEND_d_entrance_main2 = { AimVectors = { [0] = Vec3(-0.962, -0.257, -0.088), }, GoalType = "Defend", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(532.360, 3059.183, 736.125), }, MOUNTMG42_Axis_Bunker_MG_1 = { mincamptime = 999, maxcamptime = 9999, CreateOnLoad = 0, GoalType = "MOUNTMG42", TeamAvailability = 6, Position = Vec3(1530.000, 2665.000, 760.000), TagName = "Axis Bunker MG 1", }, HEALTHCAB_north_healthcabinet_2 = { TagName = "north_healthcabinet", CreateOnLoad = 0, GoalType = "HEALTHCAB", TeamAvailability = 6, Position = Vec3(356.000, 5632.500, 578.000), }, FLAG_radarbox1 = { TagName = "radarbox1", CreateOnLoad = 0, GoalType = "Flag", TeamAvailability = 4, Position = Vec3(1390.000, 2123.000, 101.125), }, SNIPE_s_alliespawn2_1 = { AimVectors = { [0] = Vec3(0.364, 0.900, -0.242), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 10, MinCampTime = 2, TeamAvailability = 4, MaxCampTime = 6, Position = Vec3(145.331, 3381.875, 760.162), }, ROUTE_r_maindoor = { MinRadius = 32, TagName = "r_maindoor", GoalType = "ROUTE", Radius = 15, Position = Vec3(-44.905, 2880.276, 728.125), }, PLANT_Side_Entrance = { TagName = "Side Entrance", CreateOnLoad = 0, GoalType = "PLANT", TeamAvailability = 4, ExplosiveType = 1, Position = Vec3(1692.000, 2897.000, 519.498), }, HEALTHCAB_north_healthcabinet_3 = { TagName = "north_healthcabinet", CreateOnLoad = 0, GoalType = "HEALTHCAB", TeamAvailability = 6, Position = Vec3(357.000, 2713.000, 193.000), }, ROUTE_r_Bigdoor = { MinRadius = 32, TagName = "r_Bigdoor", GoalType = "ROUTE", Radius = 15, Position = Vec3(1124.294, 2730.129, 464.125), }, SNIPE_s_tower_1 = { AimVectors = { [0] = Vec3(-0.067, 0.996, 0.055), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 15, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(667.652, -2043.934, 488.125), }, ATTACK_a_submarine1 = { AimVectors = { [0] = Vec3(0.235, 0.972, -0.006), }, GoalType = "Attack", Radius = 35, MinCampTime = 2, TeamAvailability = 2, MaxCampTime = 6, Position = Vec3(548.138, -2048.603, 464.125), }, PLANT_Axis_Bunker_MG_2 = { TagName = "Axis Bunker MG 2", CreateOnLoad = 0, GoalType = "PLANT", TeamAvailability = 4, ExplosiveType = 3, Position = Vec3(348.000, 2665.500, 760.000), }, ATTACK_a_submarine2 = { AimVectors = { [0] = Vec3(-0.766, -0.641, 0.041), }, GoalType = "Attack", Radius = 35, MinCampTime = 2, TeamAvailability = 2, MaxCampTime = 6, Position = Vec3(1044.587, -2093.875, 464.125), }, BUILD_Bridge = { Position = Vec3(170.000, -2336.000, 513.000), CreateOnLoad = 0, GoalType = "BUILD", TeamAvailability = 4, }, ROUTE_r_goldsafe = { MinRadius = 32, TagName = "r_goldsafe", GoalType = "ROUTE", Radius = 230, Position = Vec3(1256.170, 2011.570, 72.125), }, ROUTE_r_tunnelentrance_3 = { MinRadius = 32, TagName = "r_tunnelentrance_3", GoalType = "ROUTE", Radius = 15, Position = Vec3(1121.250, 4309.907, 285.125), }, CHECKPOINT_depot_flag = { TagName = "depot_flag", CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(513.000, 3071.000, 471.000), }, MOUNTMG42_Axis_Command_Bunker_MG = { mincamptime = 999, maxcamptime = 9999, CreateOnLoad = 0, GoalType = "MOUNTMG42", TeamAvailability = 6, Position = Vec3(1895.000, 5145.000, 472.000), TagName = "Axis Command Bunker MG", }, ROUTE_r_frontwall = { MinRadius = 32, TagName = "r_frontwall", GoalType = "ROUTE", Radius = 35, Position = Vec3(1038.512, 2439.866, 456.125), }, REPAIRMG42_Axis_Bunker_MG_1 = { TagName = "Axis Bunker MG 1", CreateOnLoad = 0, GoalType = "REPAIRMG42", TeamAvailability = 6, Position = Vec3(1530.000, 2665.000, 784.000), }, MOBILEMORTAR_mo_place_1 = { TagName = "mo_place_1", GoalType = "MOBILEMORTAR", MortarAim = { [0] = Vec3(-0.032, -0.984, 0.177), }, Radius = 15, Position = Vec3(1305.534, 6230.550, 484.125), }, SNIPE_s_axis1 = { AimVectors = { [0] = Vec3(-0.054, -0.998, 0.016), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(927.973, 3022.379, 760.125), }, ATTACK_a_sideentrance = { AimVectors = { [0] = Vec3(0.955, 0.031, -0.295), }, GoalType = "Attack", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(1836.079, 2761.844, 728.282), }, AMMOCAB_north_ammocabinet_2 = { TagName = "north_ammocabinet", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(302.000, 5735.000, 578.000), }, ROUTE_r_Lift2_1 = { MinRadius = 32, TagName = "r_Lift2_1", GoalType = "ROUTE", Radius = 20, Position = Vec3(436.331, 2893.382, 464.125), }, ROUTE_r_spawnexit = { MinRadius = 32, TagName = "r_spawnexit", GoalType = "ROUTE", Radius = 35, Position = Vec3(1143.118, 3612.525, 464.156), }, MOBILEMG42_mg_place_1 = { AimVectors = { [0] = Vec3(0.002, 0.999, 0.044), }, MinCampTime = 2, TagName = "mg_place_1", GoalType = "MOBILEMG42", Radius = 15, MaxCampTime = 6, Position = Vec3(224.569, 1706.893, 170.125), }, ROUTE_r_split1 = { MinRadius = 32, TagName = "r_split1", GoalType = "ROUTE", Radius = 20, Position = Vec3(385.273, 3916.135, 225.125), }, SNIPE_s_axisspawn2_5 = { AimVectors = { [0] = Vec3(-0.136, -0.984, -0.120), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 10, MinCampTime = 2, TeamAvailability = 2, MaxCampTime = 6, Position = Vec3(1128.875, 5650.639, 548.125), }, ARTILLERY_S_ar_place_2 = { TagName = "ar_place_2", GoalType = "ARTILLERY_S", Radius = 15, Position = Vec3(55.551, 2207.707, 466.943), }, ROUTE_r_allies_spawn2 = { MinRadius = 32, TagName = "r_allies_spawn2", GoalType = "ROUTE", Radius = 120, Position = Vec3(1337.625, -1724.935, 504.125), }, DEFEND_d_window2 = { AimVectors = { [0] = Vec3(-0.979, 0.184, -0.090), }, GoalType = "Defend", Radius = 20, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(177.109, 2706.823, 736.125), }, BUILD_Water_Pump = { Position = Vec3(1835.500, 1204.000, 497.000), CreateOnLoad = 0, GoalType = "BUILD", TeamAvailability = 4, TagName = "Water Pump", }, SNIPE_s_axisspawn2_2 = { AimVectors = { [0] = Vec3(0.357, -0.933, -0.041), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 2, TeamAvailability = 2, MaxCampTime = 6, Position = Vec3(67.400, 5692.875, 508.125), }, REPAIRMG42_Axis_Command_Bunker_MG = { TagName = "Axis Command Bunker MG", CreateOnLoad = 0, GoalType = "REPAIRMG42", TeamAvailability = 6, Position = Vec3(1895.000, 5145.000, 496.000), }, DEFEND_d_flag = { AimVectors = { [0] = Vec3(0.870, -0.482, -0.107), }, GoalType = "Defend", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(273.862, 3186.071, 464.125), }, FLAG_radarbox2 = { TagName = "radarbox2", CreateOnLoad = 0, GoalType = "Flag", TeamAvailability = 4, Position = Vec3(1391.000, 1880.000, 101.125), }, PLANT_Command_Post = { TagName = "Command Post", CreateOnLoad = 0, GoalType = "PLANT", TeamAvailability = 6, ExplosiveType = 3, Position = Vec3(1988.001, 5119.502, 310.000), }, DEFEND_d_gold1 = { AimVectors = { [0] = Vec3(-0.876, -0.483, -0.012), }, GoalType = "Defend", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(1344.414, 2012.119, 72.125), }, DEFEND_d_window1 = { AimVectors = { [0] = Vec3(0.964, -0.254, -0.081), }, GoalType = "Defend", Radius = 15, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(1619.278, 2751.220, 736.173), }, AMMOCAB_north_ammocabinet = { TagName = "north_ammocabinet", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(313.000, 661.000, 505.000), }, SNIPE_s_axis2 = { AimVectors = { [0] = Vec3(-0.035, -0.999, 0.017), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(1031.515, 2871.808, 760.125), }, ARTILLERY_S_ar_place_3 = { TagName = "ar_place_3", GoalType = "ARTILLERY_S", Radius = 35, Position = Vec3(111.636, 3702.822, 225.125), }, ATTACK_a_gold2 = { AimVectors = { [0] = Vec3(0.878, -0.019, -0.479), }, GoalType = "Attack", Radius = 35, MinCampTime = 2, TeamAvailability = 4, MaxCampTime = 6, Position = Vec3(1355.875, 2123.093, 72.283), }, PLANT_Main_Entrance = { TagName = "Main Entrance", CreateOnLoad = 0, GoalType = "PLANT", TeamAvailability = 4, ExplosiveType = 1, Position = Vec3(12.000, 2879.500, 794.000), }, MOBILEMG42_mg_place_2 = { AimVectors = { [0] = Vec3(0.160, 0.985, -0.056), }, MinCampTime = 2, TagName = "mg_place_2", GoalType = "MOBILEMG42", Radius = 35, MaxCampTime = 6, Position = Vec3(1182.357, 2990.088, 72.125), }, DEFEND_d_autodoor = { AimVectors = { [0] = Vec3(0.059, 0.786, -0.615), }, GoalType = "Defend", Radius = 75, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(1000.339, 2613.263, 456.212), }, DEFEND_d_gold3 = { AimVectors = { [0] = Vec3(-0.870, 0.484, 0.092), }, GoalType = "Defend", Radius = 35, MinCampTime = 2, Stance = "crouch", MaxCampTime = 6, Position = Vec3(941.229, 1521.363, 72.125), }, PLANT_Bridge = { TagName = "Bridge", CreateOnLoad = 0, GoalType = "PLANT", TeamAvailability = 2, ExplosiveType = 3, Position = Vec3(281.251, -2576.126, 490.500), }, PLANT_Axis_Command_Bunker_MG = { TagName = "Axis Command Bunker MG", CreateOnLoad = 0, GoalType = "PLANT", TeamAvailability = 4, ExplosiveType = 3, Position = Vec3(1894.000, 5141.500, 472.000), }, Version = 1, ROUTE_r_eastramp = { MinRadius = 32, TagName = "r_eastramp", GoalType = "ROUTE", Radius = 20, Position = Vec3(-172.644, 2383.920, 456.125), }, HEALTHCAB_north_healthcabinet_1 = { TagName = "north_healthcabinet", CreateOnLoad = 0, GoalType = "HEALTHCAB", TeamAvailability = 6, Position = Vec3(2040.000, 2864.000, 777.000), }, BUILD_East_Ramp = { Position = Vec3(1592.500, 2584.000, 487.000), CreateOnLoad = 0, GoalType = "BUILD", TeamAvailability = 4, TagName = "East Ramp", }, DEFEND_d_entrance_main1 = { AimVectors = { [0] = Vec3(0.601, -0.779, -0.179), }, GoalType = "Defend", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(-511.030, 2913.812, 728.125), }, ROUTE_r_flagspawn = { MinRadius = 32, TagName = "r_flagspawn", GoalType = "ROUTE", Radius = 160, Position = Vec3(480.327, 3136.419, 464.125), }, BUILD_West_Ramp = { Position = Vec3(-277.500, 2539.000, 487.000), CreateOnLoad = 0, GoalType = "BUILD", TeamAvailability = 4, TagName = "West Ramp", }, AMMOCAB_north_ammocabinet_3 = { TagName = "north_ammocabinet", CreateOnLoad = 0, GoalType = "AMMOCAB", TeamAvailability = 6, Position = Vec3(358.500, 2785.000, 202.000), }, ATTACK_a_tug2_up = { AimVectors = { [0] = Vec3(-0.811, 0.046, -0.583), }, GoalType = "Attack", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(544.015, 2892.100, 424.276), }, CAPPOINT_Dropoff = { TagName = "Dropoff", GoalType = "CapPoint", TeamAvailability = 4, Radius = 35, Position = Vec3(730.933, -3301.191, 504.284), }, MOBILEMORTAR_mo_place_2 = { TagName = "mo_place_2", GoalType = "MOBILEMORTAR", MortarAim = { [0] = Vec3(0.049, -0.976, 0.211), }, Radius = 35, Position = Vec3(16.704, 6181.026, 484.125), }, ATTACK_a_submarine = { AimVectors = { [0] = Vec3(-0.031, -0.965, -0.262), }, GoalType = "Attack", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(845.746, 543.606, 456.125), }, PLANT_Bank_Door = { TagName = "Bank Door", CreateOnLoad = 0, GoalType = "PLANT", TeamAvailability = 4, ExplosiveType = 1, Position = Vec3(760.000, 1659.500, 129.000), }, ARTILLERY_S_ar_place_1 = { TagName = "ar_place_1", GoalType = "ARTILLERY_S", Radius = 15, Position = Vec3(954.622, 2201.538, 456.125), }, ROUTE_r_sidedoor = { MinRadius = 32, TagName = "r_sidedoor", GoalType = "ROUTE", Radius = 10, Position = Vec3(1714.125, 2896.075, 464.139), }, ATTACK_862 = { AimVectors = { [0] = Vec3(0.729, 0.651, -0.211), }, GoalType = "Attack", Radius = 35, MinCampTime = 2, MaxCampTime = 6, Position = Vec3(-132.962, 2802.529, 728.125), }, ROUTE_r_spawn_exit = { MinRadius = 32, TagName = "r_spawn_exit", GoalType = "ROUTE", Radius = 35, Position = Vec3(843.507, 3200.945, 464.125), }, SNIPE_s_axisspawn2_1 = { AimVectors = { [0] = Vec3(-0.185, -0.978, -0.094), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 10, MinCampTime = 2, TeamAvailability = 2, MaxCampTime = 6, Position = Vec3(1205.125, 5619.997, 508.260), }, ROUTE_r_allies_spawn = { MinRadius = 32, TagName = "r_allies_spawn", GoalType = "ROUTE", Radius = 150, Position = Vec3(170.298, -548.033, 503.125), }, ATTACK_a_gold1 = { AimVectors = { [0] = Vec3(0.938, -0.003, -0.346), }, GoalType = "Attack", Radius = 35, MinCampTime = 2, TeamAvailability = 4, MaxCampTime = 6, Position = Vec3(1356.874, 1883.476, 72.283), }, };