global _MG = { AIRSTRIKE_Axis_MainEntrance_13 = { AimVectors = { [0] = Vec3(-0.688, 0.165, 0.757), }, GoalType = "AIRSTRIKE", MinRadius = 15, Position = Vec3(2573.402, -497.701, 129.125), Radius = 15, Roles = { [0] = "DEFENDER1", }, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2388.000, 909.000, 18.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_Axis_MainEntrance_02 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(328.110, -502.658, 28.962), Roles = { [0] = "DEFENDER1", }, }, ARTILLERY_S_Axis_MainEntrance_04 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1564.551, -1053.406, 205.485), Roles = { [0] = "DEFENDER1", }, }, ATTACK_Allies_MainEntrance_01 = { AimVectors = { [0] = Vec3(0.978, 0.046, 0.204), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1369.435, -1000.463, 138.942), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_MainEntrance_02 = { AimVectors = { [0] = Vec3(0.961, -0.067, 0.267), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1411.719, -671.343, 106.044), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_MainEntrance_03 = { AimVectors = { [0] = Vec3(0.955, 0.082, 0.286), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1524.677, -902.552, 137.304), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_MainEntrance_04 = { AimVectors = { [0] = Vec3(0.861, -0.453, 0.230), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1422.945, -536.144, 124.569), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_MainEntrance_05 = { AimVectors = { [0] = Vec3(0.639, -0.688, 0.345), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1815.885, -540.434, 141.559), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_MainEntrance_06 = { AimVectors = { [0] = Vec3(0.948, -0.082, 0.309), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1659.967, -971.570, 148.932), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_MainEntrance_07 = { AimVectors = { [0] = Vec3(0.955, -0.188, 0.230), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1197.224, -555.036, 97.125), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_MainEntrance_08 = { AimVectors = { [0] = Vec3(0.928, 0.329, 0.175), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1157.732, -1034.648, 134.196), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_SecurContr_01 = { AimVectors = { [0] = Vec3(-0.981, 0.160, -0.108), [1] = Vec3(0.010, 1.000, 0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3192.373, 1201.242, 20.264), Radius = 32, }, ATTACK_Allies_SecurContr_02 = { AimVectors = { [0] = Vec3(-0.007, 1.000, 0.010), [1] = Vec3(0.889, 0.451, 0.080), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2779.809, 1134.594, -22.865), Radius = 32, }, ATTACK_Allies_SecurContr_03 = { AimVectors = { [0] = Vec3(0.066, 0.998, 0.020), [1] = Vec3(0.624, 0.779, 0.052), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2783.495, 934.453, -22.865), Radius = 32, }, ATTACK_Allies_SecurContr_04 = { AimVectors = { [0] = Vec3(-0.568, 0.822, -0.037), [1] = Vec3(0.227, 0.973, 0.030), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3107.793, 922.356, 6.150), Radius = 32, }, ATTACK_Allies_SecurContr_05 = { AimVectors = { [0] = Vec3(-0.927, 0.355, -0.121), [1] = Vec3(-0.391, 0.919, -0.057), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3374.268, 1092.899, 66.413), Radius = 32, }, ATTACK_Allies_SecurContr_06 = { AimVectors = { [0] = Vec3(-0.724, 0.685, -0.076), [1] = Vec3(-0.265, 0.963, -0.041), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3418.683, 742.434, 50.016), Radius = 32, }, ATTACK_Allies_SecurContr_07 = { AimVectors = { [0] = Vec3(-0.857, 0.502, -0.117), [1] = Vec3(-0.426, 0.901, -0.086), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3438.369, 934.843, 69.201), Radius = 32, }, ATTACK_Allies_SecurContr_08 = { AimVectors = { [0] = Vec3(-0.792, 0.604, -0.086), [1] = Vec3(-0.545, 0.837, -0.059), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3595.060, 713.686, 73.568), Radius = 32, }, ATTACK_Allies_SecurContr_09 = { AimVectors = { [0] = Vec3(0.497, 0.860, -0.117), [1] = Vec3(0.642, 0.764, -0.063), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2696.295, 818.163, 13.125), Radius = 32, }, ATTACK_Allies_SecurContr_10 = { AimVectors = { [0] = Vec3(-0.175, 0.914, -0.365), [1] = Vec3(0.355, 0.919, -0.170), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2925.096, 805.993, 180.125), Radius = 32, }, ATTACK_Allies_SideEntrance_01 = { AimVectors = { [0] = Vec3(-0.713, 0.702, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(370.360, 124.894, -41.789), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_SideEntrance_02 = { AimVectors = { [0] = Vec3(-0.158, 0.987, -0.014), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(140.632, 28.148, -39.177), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_SideEntrance_03 = { AimVectors = { [0] = Vec3(-0.546, 0.837, -0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(335.031, 14.168, -33.932), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_SideEntrance_04 = { AimVectors = { [0] = Vec3(-0.198, 0.980, -0.029), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(198.693, -78.586, -29.474), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_SideEntrance_05 = { AimVectors = { [0] = Vec3(0.064, 0.997, -0.048), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(60.476, -167.229, -7.817), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_SafePlace_01 = { AimVectors = { [0] = Vec3(-0.502, 0.865, -0.002), [1] = Vec3(-0.915, 0.403, -0.001), [2] = Vec3(0.132, 0.991, 0.005), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1128.673, -2444.921, 257.125), Radius = 32, }, ATTACK_Axis_SafePlace_02 = { AimVectors = { [0] = Vec3(0.793, 0.609, 0.007), [1] = Vec3(-0.715, 0.698, 0.036), [2] = Vec3(0.012, 1.000, 0.004), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(974.094, -2441.929, 257.125), Radius = 32, }, ATTACK_Both_ACC_01 = { AimVectors = { [0] = Vec3(-0.021, -1.000, 0.002), [1] = Vec3(0.859, 0.463, -0.217), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-522.384, -938.802, 273.126), Radius = 32, }, ATTACK_Both_ACC_02 = { AimVectors = { [0] = Vec3(0.810, 0.566, -0.153), [1] = Vec3(0.251, -0.968, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-679.866, -1234.645, 273.126), Radius = 32, }, ATTACK_Both_ACC_03 = { AimVectors = { [0] = Vec3(0.512, -0.859, -0.004), [1] = Vec3(0.979, 0.199, -0.039), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-981.929, -1085.450, 273.125), Radius = 32, }, ATTACK_Both_ACC_04 = { AimVectors = { [0] = Vec3(0.732, 0.679, -0.064), [1] = Vec3(0.840, -0.543, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-893.334, -1694.661, 273.125), Radius = 32, }, ATTACK_Both_ACC_05 = { AimVectors = { [0] = Vec3(0.653, 0.756, -0.038), [1] = Vec3(0.992, -0.126, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-903.837, -1905.146, 273.125), Radius = 32, }, ATTACK_Both_ACC_06 = { AimVectors = { [0] = Vec3(-0.760, -0.646, 0.075), [1] = Vec3(0.332, 0.931, -0.149), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-249.514, -1676.722, 250.069), Radius = 32, }, ATTACK_Both_ACC_07 = { AimVectors = { [0] = Vec3(0.075, 0.986, -0.151), [1] = Vec3(-0.967, -0.252, 0.034), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-106.545, -1607.707, 244.798), Radius = 32, }, ATTACK_Both_ACC_08 = { AimVectors = { [0] = Vec3(0.976, 0.143, -0.166), [1] = Vec3(0.198, -0.980, -0.020), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-720.347, -896.631, 273.125), Radius = 32, }, ATTACK_Both_ACC_09 = { AimVectors = { [0] = Vec3(-0.322, -0.946, 0.036), [1] = Vec3(0.671, 0.710, -0.213), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-306.082, -1053.854, 241.302), Radius = 32, }, ATTACK_Both_ACC_10 = { AimVectors = { [0] = Vec3(0.972, -0.233, -0.015), [1] = Vec3(0.922, 0.385, -0.042), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1070.094, -1425.625, 273.125), Radius = 32, }, ATTACK_Both_ACC_11 = { AimVectors = { [0] = Vec3(-0.304, -0.953, 0.018), [1] = Vec3(0.599, 0.783, -0.166), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-472.360, -1565.965, 267.887), Radius = 32, }, ATTACK_Both_ACC_12 = { AimVectors = { [0] = Vec3(0.164, 0.976, -0.140), [1] = Vec3(-0.960, -0.271, 0.063), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(114.940, -1287.038, 205.080), Radius = 32, }, ATTACK_Both_ACC_13 = { AimVectors = { [0] = Vec3(-0.592, -0.797, 0.122), [1] = Vec3(0.460, 0.873, -0.164), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-120.667, -1286.282, 196.897), Radius = 32, }, BUILD_Allied_Command_Center = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1097.500, -1393.500, 287.000), TeamAvailability = 4, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-244.000, 964.000, -4.000), TagName = "Command Post", TeamAvailability = 6, }, CALLARTILLERY_Axis_MainEntrance_01 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2266.131, -759.190, 337.125), Roles = { [0] = "DEFENDER1", }, }, CALLARTILLERY_Axis_MainEntrance_03 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2098.130, -959.012, 337.125), Roles = { [0] = "DEFENDER1", }, }, CAPPOINT_Safe_place = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(966.143, -2175.864, 257.125), }, CAPPOINT_Security_Controls = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(2866.954, 842.126, 13.125), }, CAPPOINT_Transmitter = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-1031.398, -1587.202, 329.125), }, CHECKPOINT_roadbunker = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(1312.000, 1120.000, 84.000), }, DEFEND_Axis_CPWay_01 = { AimVectors = { [0] = Vec3(0.941, 0.338, 0.021), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(-91.362, 1520.272, -37.376), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_CPWay_02 = { AimVectors = { [0] = Vec3(-0.970, 0.226, 0.089), [1] = Vec3(-0.570, 0.819, 0.060), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(258.350, 1524.677, -47.778), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_CPWay_03 = { AimVectors = { [0] = Vec3(0.754, -0.651, 0.084), [1] = Vec3(0.997, 0.070, 0.033), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(13.189, 1881.068, -57.159), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_CPWay_04 = { AimVectors = { [0] = Vec3(-0.917, 0.399, 0.028), [1] = Vec3(0.995, 0.090, 0.040), [2] = Vec3(-0.713, 0.699, 0.053), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(635.852, 1815.236, -49.746), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_CPWay_05 = { AimVectors = { [0] = Vec3(-0.769, -0.639, -0.008), [1] = Vec3(0.878, -0.479, 0.009), [2] = Vec3(-0.248, -0.969, -0.009), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(620.078, 2078.984, -57.588), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_Documents_02 = { AimVectors = { [0] = Vec3(-0.861, 0.507, -0.029), [1] = Vec3(-0.100, 0.994, 0.051), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(4375.125, 648.875, 126.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Documents_03 = { AimVectors = { [0] = Vec3(-0.896, -0.438, -0.072), [1] = Vec3(-0.704, 0.710, -0.005), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(4629.875, 1122.125, 137.125), Radius = 32, }, DEFEND_Axis_Documents_04 = { AimVectors = { [0] = Vec3(-0.732, -0.680, -0.028), [1] = Vec3(-0.995, -0.104, -0.000), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(4757.875, 1493.875, 137.125), Radius = 32, }, DEFEND_Axis_Documents_05 = { AimVectors = { [0] = Vec3(0.021, 1.000, -0.002), [1] = Vec3(-0.331, -0.932, -0.147), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(4250.125, 1122.125, 137.125), Radius = 32, }, DEFEND_Axis_Documents_06 = { AimVectors = { [0] = Vec3(0.082, -0.994, -0.077), [1] = Vec3(0.979, -0.202, 0.006), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(4122.126, 1493.875, 137.125), Radius = 32, }, DEFEND_Axis_Documents_07 = { AimVectors = { [0] = Vec3(-0.994, -0.104, -0.028), [1] = Vec3(-0.645, 0.761, 0.066), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(4757.875, 966.125, 108.125), Radius = 32, }, DEFEND_Axis_Documents_08 = { AimVectors = { [0] = Vec3(-0.932, 0.361, -0.037), [1] = Vec3(-0.294, 0.956, 0.025), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(4636.743, 602.125, 143.146), Radius = 32, Stance = "facing", }, DEFEND_Axis_Documents_09 = { AimVectors = { [0] = Vec3(-0.987, 0.158, -0.010), [1] = Vec3(-0.798, -0.601, -0.040), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(4757.875, 1387.316, 137.125), Radius = 32, }, DEFEND_Axis_Documents_10 = { AimVectors = { [0] = Vec3(-0.745, 0.667, -0.035), [1] = Vec3(-0.011, 0.999, 0.051), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(4303.875, 646.125, 106.125), Radius = 32, }, DEFEND_Axis_Documents_11 = { AimVectors = { [0] = Vec3(-0.746, -0.655, -0.118), [1] = Vec3(-0.146, 0.989, -0.007), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(4363.125, 1075.851, 138.125), Radius = 32, }, DEFEND_Axis_KeyCard_02 = { AimVectors = { [0] = Vec3(-0.909, -0.348, -0.230), [1] = Vec3(-0.366, -0.815, -0.449), [2] = Vec3(-0.469, 0.878, 0.094), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(3013.875, -367.875, 337.125), Radius = 32, }, DEFEND_Axis_KeyCard_03 = { AimVectors = { [0] = Vec3(-0.804, 0.586, -0.099), [1] = Vec3(-0.191, 0.979, -0.068), [2] = Vec3(0.152, 0.965, 0.215), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2749.482, -944.487, 176.125), Radius = 32, }, DEFEND_Axis_KeyCard_04 = { AimVectors = { [0] = Vec3(-0.791, 0.610, -0.046), [1] = Vec3(-0.384, 0.923, -0.022), [2] = Vec3(-0.264, 0.933, 0.244), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2969.875, -1021.875, 177.125), Radius = 32, }, DEFEND_Axis_KeyCard_05 = { AimVectors = { [0] = Vec3(0.521, 0.799, -0.299), [1] = Vec3(0.868, 0.271, -0.416), [2] = Vec3(0.665, 0.747, -0.002), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2266.204, -808.483, 336.125), Radius = 32, }, DEFEND_Axis_KeyCard_06 = { AimVectors = { [0] = Vec3(-0.913, -0.397, -0.094), [1] = Vec3(-0.964, 0.036, -0.265), [2] = Vec3(-0.706, -0.677, -0.206), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2824.345, -418.419, 177.125), Radius = 32, }, DEFEND_Axis_KeyCard_07 = { AimVectors = { [0] = Vec3(-0.995, -0.086, -0.051), [1] = Vec3(-0.952, -0.301, -0.058), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(3013.875, -602.125, 177.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_KeyCard_08 = { AimVectors = { [0] = Vec3(0.342, 0.940, 0.005), [1] = Vec3(0.538, 0.843, -0.005), [2] = Vec3(0.600, 0.757, 0.260), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2266.126, -901.875, 129.125), Radius = 32, }, DEFEND_Axis_KeyCard_09 = { AimVectors = { [0] = Vec3(-0.960, 0.274, -0.063), [1] = Vec3(-0.570, 0.820, -0.048), [2] = Vec3(-0.383, 0.901, 0.204), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(3013.875, -893.875, 177.125), Radius = 32, }, DEFEND_Axis_KeyCard_10 = { AimVectors = { [0] = Vec3(0.865, -0.403, -0.299), [1] = Vec3(0.988, 0.153, 0.004), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2265.849, -348.605, 336.125), Radius = 32, }, DEFEND_Axis_KeyCard_11 = { AimVectors = { [0] = Vec3(-0.552, 0.664, -0.504), [1] = Vec3(0.093, 0.907, -0.410), [2] = Vec3(0.228, 0.973, 0.041), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2599.323, -944.125, 337.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_KeyCard_12 = { AimVectors = { [0] = Vec3(-0.998, 0.054, -0.019), [1] = Vec3(-0.967, 0.254, -0.022), [2] = Vec3(-0.170, 0.898, 0.406), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(3205.872, -712.592, 177.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_MainEntrance_05 = { AimVectors = { [0] = Vec3(-0.760, -0.639, -0.116), [1] = Vec3(-0.991, -0.057, -0.118), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2266.125, -666.634, 337.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_MainEntrance_06 = { AimVectors = { [0] = Vec3(-0.690, -0.718, -0.087), [1] = Vec3(-0.989, -0.110, -0.096), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2266.131, -590.290, 337.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_MainEntrance_07 = { AimVectors = { [0] = Vec3(-0.778, 0.378, -0.502), [1] = Vec3(-0.912, 0.374, -0.170), [2] = Vec3(-0.383, 0.793, -0.473), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2098.126, -1077.875, 337.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_MainEntrance_08 = { AimVectors = { [0] = Vec3(-0.880, 0.472, 0.053), [1] = Vec3(-0.488, 0.871, 0.051), [2] = Vec3(-0.098, 0.995, 0.019), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1942.585, -1052.045, 128.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_MainEntrance_09 = { AimVectors = { [0] = Vec3(0.323, -0.946, 0.033), [1] = Vec3(0.950, -0.310, -0.028), [2] = Vec3(-0.210, -0.953, 0.219), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1683.351, -504.890, 154.494), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_MainEntrance_10 = { AimVectors = { [0] = Vec3(-0.460, -0.887, -0.039), [1] = Vec3(-0.968, -0.238, -0.080), [2] = Vec3(-0.148, -0.799, -0.583), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2173.875, -394.126, 337.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_MainEntrance_11 = { AimVectors = { [0] = Vec3(-0.903, 0.428, 0.043), [1] = Vec3(-0.450, 0.893, -0.024), [2] = Vec3(-0.922, 0.386, -0.039), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2090.737, -1089.998, 129.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_MainEntrance_12 = { AimVectors = { [0] = Vec3(-0.996, -0.069, 0.053), [1] = Vec3(-0.943, 0.329, -0.041), [2] = Vec3(-0.301, 0.953, -0.024), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2189.875, -962.125, 129.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_MainWay_01 = { AimVectors = { [0] = Vec3(-0.736, -0.676, 0.036), [1] = Vec3(-0.973, -0.072, 0.219), [2] = Vec3(-0.569, 0.816, 0.104), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(2741.553, -218.623, 129.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_MainWay_02 = { AimVectors = { [0] = Vec3(0.096, -0.992, 0.076), [1] = Vec3(0.872, 0.421, 0.250), [2] = Vec3(0.386, -0.916, 0.108), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(2520.005, -185.364, 129.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_MainWay_03 = { AimVectors = { [0] = Vec3(-0.352, -0.935, 0.046), [1] = Vec3(-0.997, 0.067, 0.038), [2] = Vec3(-0.254, -0.966, 0.043), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(2741.875, 137.875, 129.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_MainWay_04 = { AimVectors = { [0] = Vec3(0.963, -0.268, 0.004), [1] = Vec3(0.218, 0.976, -0.018), [2] = Vec3(0.964, 0.263, 0.031), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(2514.125, -37.875, 129.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Axis_MainWay_05 = { AimVectors = { [0] = Vec3(-0.150, -0.988, 0.043), [1] = Vec3(-0.991, -0.125, 0.043), [2] = Vec3(-0.065, -0.997, 0.051), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(2625.875, 261.875, 129.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_MainWay_06 = { AimVectors = { [0] = Vec3(0.937, 0.347, 0.033), [1] = Vec3(-0.820, 0.570, 0.060), [2] = Vec3(0.104, 0.966, 0.238), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(2341.875, 42.125, 129.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_MainWay_07 = { AimVectors = { [0] = Vec3(0.995, 0.102, 0.020), [1] = Vec3(0.020, 0.994, -0.106), [2] = Vec3(0.946, 0.312, 0.091), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(1874.125, 42.125, 129.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_MainWay_08 = { AimVectors = { [0] = Vec3(0.824, -0.564, 0.041), [1] = Vec3(-0.979, -0.162, 0.124), [2] = Vec3(0.917, -0.387, 0.091), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, MinRadius = 32, Position = Vec3(2226.230, 261.875, 129.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_SecurContr_02 = { AimVectors = { [0] = Vec3(0.212, 0.977, 0.036), [1] = Vec3(0.600, 0.800, 0.021), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2696.521, 818.540, 13.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_SecurContr_03 = { AimVectors = { [0] = Vec3(0.498, 0.867, 0.026), [1] = Vec3(0.805, 0.591, 0.054), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2697.003, 1041.604, -22.875), Radius = 32, }, DEFEND_Axis_SecurContr_04 = { AimVectors = { [0] = Vec3(0.934, 0.234, 0.272), [1] = Vec3(0.929, -0.345, 0.136), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2698.125, 1277.875, -22.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_SecurContr_05 = { AimVectors = { [0] = Vec3(0.062, 0.932, -0.358), [1] = Vec3(0.491, 0.857, -0.156), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2788.157, 798.915, 180.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_SecurContr_06 = { AimVectors = { [0] = Vec3(-0.199, 0.934, -0.296), [1] = Vec3(0.296, 0.934, -0.201), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2924.601, 806.696, 180.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_SecurContr_07 = { AimVectors = { [0] = Vec3(-0.300, 0.954, -0.007), [1] = Vec3(0.264, 0.964, 0.030), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2949.924, 851.349, 13.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_SecurContr_08 = { AimVectors = { [0] = Vec3(-0.916, 0.390, -0.094), [1] = Vec3(-0.521, 0.850, -0.074), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(3411.540, 1041.551, 73.919), Radius = 32, Stance = "crouch", }, DEFEND_Axis_SecurContr_09 = { AimVectors = { [0] = Vec3(0.444, 0.806, -0.392), [1] = Vec3(0.808, 0.552, -0.204), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2658.856, 1031.018, 153.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_SecurContr_10 = { AimVectors = { [0] = Vec3(0.024, 1.000, -0.013), [1] = Vec3(0.446, 0.895, 0.009), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(2806.681, 842.125, 13.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_SideEntrance_01 = { AimVectors = { [0] = Vec3(-0.018, -0.988, 0.155), [1] = Vec3(0.462, -0.878, 0.127), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 20, Position = Vec3(201.529, 428.762, -63.875), Radius = 20, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_SideEntrance_02 = { AimVectors = { [0] = Vec3(0.589, -0.804, 0.075), [1] = Vec3(0.200, -0.974, 0.106), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 20, Position = Vec3(58.753, 426.125, -54.875), Radius = 20, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_SideEntrance_03 = { AimVectors = { [0] = Vec3(-0.027, -0.992, 0.125), [1] = Vec3(0.341, -0.933, 0.113), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(218.125, 587.221, -62.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_SideEntrance_10 = { AimVectors = { [0] = Vec3(-0.346, -0.933, 0.101), [1] = Vec3(-0.121, -0.988, 0.101), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(481.632, 597.875, -58.846), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_SideWayToFlag_01 = { AimVectors = { [0] = Vec3(-0.941, -0.325, 0.092), [1] = Vec3(-0.464, -0.886, 0.021), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1963.491, 1453.875, -30.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_SideWayToFlag_02 = { AimVectors = { [0] = Vec3(0.926, -0.027, -0.377), [1] = Vec3(0.864, -0.497, -0.088), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1431.874, 1453.875, 33.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_SideWayToFlag_03 = { AimVectors = { [0] = Vec3(0.640, 0.761, -0.108), [1] = Vec3(0.989, 0.140, -0.055), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1222.125, 1006.125, 33.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Axis_SideWayToFlag_04 = { AimVectors = { [0] = Vec3(-0.462, 0.886, -0.039), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 60, MinCampTime = 30, MinRadius = 32, Position = Vec3(1991.662, 747.697, 33.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, FLAG_documents = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(4448.000, 1168.000, 173.125), TeamAvailability = 4, }, FLAG_keycard = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2624.000, -88.000, 377.125), TeamAvailability = 4, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2253.000, 907.000, 17.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_Axis_CPWay_06 = { AimVectors = { [0] = Vec3(-0.998, -0.068, -0.013), }, GoalType = "MOBILEMG42", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(1129.633, 1952.606, -4.875), }, MOBILEMG42_Axis_Documents_01 = { AimVectors = { [0] = Vec3(0.012, 0.977, 0.213), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 20, Position = Vec3(4139.607, 632.736, 96.125), }, MOBILEMG42_Axis_KeyCard_01 = { AimVectors = { [0] = Vec3(0.835, -0.462, -0.299), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 15, Position = Vec3(2326.242, -428.887, 337.225), }, MOBILEMG42_Axis_KeyCard_13 = { AimVectors = { [0] = Vec3(0.931, 0.236, -0.277), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 15, Position = Vec3(2319.312, -837.048, 337.225), }, MOBILEMG42_Axis_MainWay_09 = { AimVectors = { [0] = Vec3(0.996, -0.072, 0.058), }, GoalType = "MOBILEMG42", MaxCampTime = 150, MinCampTime = 90, MinRadius = 32, Position = Vec3(1909.260, 151.759, 129.125), }, MOBILEMG42_Axis_SecurContr_01 = { AimVectors = { [0] = Vec3(-0.829, 0.557, -0.045), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 20, Position = Vec3(3797.801, 616.276, 89.125), }, PLANTMINE_Axis_SecurContr_11 = { GoalType = "PLANTMINE", Position = Vec3(2837.999, 1175.411, -22.875), Radius = 32, }, PLANTMINE_Axis_SecurContr_12 = { GoalType = "PLANTMINE", Position = Vec3(2869.117, 1092.431, -20.567), Radius = 32, }, PLANTMINE_Axis_SecurContr_13 = { GoalType = "PLANTMINE", Position = Vec3(2843.437, 998.827, -22.875), Radius = 32, }, PLANTMINE_Axis_SecurContr_14 = { GoalType = "PLANTMINE", Position = Vec3(2967.912, 1167.599, -12.031), Radius = 32, }, PLANTMINE_Axis_SecurContr_15 = { GoalType = "PLANTMINE", Position = Vec3(2963.121, 1046.955, -10.064), Radius = 32, }, PLANTMINE_Axis_SideEntrance_04 = { GoalType = "PLANTMINE", Position = Vec3(248.645, 303.850, -59.373), Radius = 32, }, PLANTMINE_Axis_SideEntrance_05 = { GoalType = "PLANTMINE", Position = Vec3(354.305, 258.939, -52.241), Radius = 32, }, PLANTMINE_Axis_SideEntrance_06 = { GoalType = "PLANTMINE", Position = Vec3(478.963, 354.556, -39.622), Radius = 32, }, PLANTMINE_Axis_SideEntrance_07 = { GoalType = "PLANTMINE", Position = Vec3(361.934, 447.798, -57.219), Radius = 32, }, PLANTMINE_Axis_SideEntrance_08 = { GoalType = "PLANTMINE", Position = Vec3(247.232, 115.577, -47.125), Radius = 32, }, PLANTMINE_Axis_SideEntrance_09 = { GoalType = "PLANTMINE", Position = Vec3(413.510, 536.142, -56.867), Radius = 32, }, PLANT_Allied_Command_Center = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.999, 0.036, -0.035), [1] = Vec3(0.430, -0.903, -0.013), [2] = Vec3(0.990, 0.140, -0.035), }, Timeout = 20, position = Vec3(-1263.232, -1449.448, 296.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.928, -0.371, -0.025), [1] = Vec3(0.278, -0.961, -0.006), [2] = Vec3(0.985, 0.171, -0.020), }, Timeout = 20, position = Vec3(-1272.933, -1294.476, 296.125), stance = "stand", }, }, CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(-1186.363, -1688.051, 296.126), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-934.000, -1388.000, 377.500), TeamAvailability = 2, }, PLANT_Command_Post = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(77.875, 837.226, -31.875), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-273.500, 961.000, -4.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Main_Entrance = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.145, -0.989, 0.035), [1] = Vec3(-0.995, 0.036, 0.098), [2] = Vec3(-0.381, -0.923, 0.053), }, position = Vec3(2173.875, -515.102, 153.602), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.118, -0.993, -0.007), [1] = Vec3(-0.359, -0.933, -0.002), [2] = Vec3(-0.942, -0.336, 0.027), }, position = Vec3(2151.101, -445.188, 177.960), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2228.000, -668.000, 204.000), TagName = "Main Entrance", TeamAvailability = 4, }, PLANT_Side_Entrance = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.990, -0.134, -0.038), [1] = Vec3(-0.332, -0.943, 0.013), [2] = Vec3(-0.813, -0.580, -0.050), }, position = Vec3(536.556, 573.341, 1.333), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.467, -0.874, 0.134), [1] = Vec3(0.554, 0.825, 0.106), }, position = Vec3(211.196, 397.438, -39.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(376.000, 628.000, 24.000), TagName = "Side Entrance", TeamAvailability = 4, }, ROUTE_ACC_Way = { GoalType = "ROUTE", Position = Vec3(-477.025, -1997.045, 273.125), Radius = 125, }, ROUTE_ACC_Way2 = { GoalType = "ROUTE", Position = Vec3(50.500, -863.010, 140.250), Radius = 125, }, ROUTE_AlliedBarracks_Spawn = { GoalType = "ROUTE", Position = Vec3(1409.782, -2341.387, 449.125), Radius = 300, }, ROUTE_AlliedBarracks_Way = { GoalType = "ROUTE", Position = Vec3(1045.766, -2302.609, 257.162), Radius = 125, }, ROUTE_CP_Spawn = { GoalType = "ROUTE", Position = Vec3(-205.916, 1313.748, -54.875), Radius = 200, }, ROUTE_FlagDocumentsPlace = { GoalType = "ROUTE", Position = Vec3(4447.258, 1165.997, 169.125), Radius = 125, }, ROUTE_ForwardBunker_Spawn1 = { GoalType = "ROUTE", Position = Vec3(1308.305, 1255.685, 33.125), Radius = 200, }, ROUTE_ForwardBunker_Spawn2 = { GoalType = "ROUTE", Position = Vec3(1525.154, 728.782, 33.125), Radius = 300, }, ROUTE_MainDoorToDocs_Way = { GoalType = "ROUTE", Position = Vec3(3988.684, 837.783, 89.578), Radius = 125, }, ROUTE_MainDoor_Way = { GoalType = "ROUTE", Position = Vec3(2555.094, -430.032, 129.125), Radius = 125, }, ROUTE_SideDoorToDocs_Way = { GoalType = "ROUTE", Position = Vec3(4188.051, 2566.103, 137.125), Radius = 125, }, ROUTE_SideDoor_Way = { GoalType = "ROUTE", Position = Vec3(356.214, 888.434, -54.875), Radius = 125, }, ROUTE_SideWayToDocs = { GoalType = "ROUTE", Position = Vec3(3353.528, 1979.765, 65.125), Radius = 125, }, Version = 1, };