global _MG = { AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-539.000, -3307.000, 43.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_first_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-403.000, 3045.000, 43.000), Range = 1250, TagName = "first_ammocabinet", TeamAvailability = 6, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-428.000, -3309.000, 43.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_first_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-316.000, 3043.000, 43.000), Range = 1250, TagName = "first_healthcabinet", TeamAvailability = 6, }, SNIPE_108 = { AimVectors = { [0] = Vec3(-0.067, -0.998, 0.019), [1] = Vec3(-0.012, -1.000, 0.027), [2] = Vec3(0.060, -0.998, 0.033), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(116.502, 3740.797, 224.125), Radius = 35, TeamAvailability = 2, }, SNIPE_109 = { AimVectors = { [0] = Vec3(-0.164, -0.986, 0.010), [1] = Vec3(-0.099, -0.995, 0.007), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(291.587, 3745.807, 224.125), Radius = 35, TeamAvailability = 2, }, SNIPE_11 = { AimVectors = { [0] = Vec3(0.208, 0.978, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(447.474, -2317.967, 272.125), Radius = 35, TeamAvailability = 4, }, SNIPE_116 = { AimVectors = { [0] = Vec3(-0.102, -0.995, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(52.502, 3846.210, 384.125), Radius = 35, TeamAvailability = 2, }, SNIPE_122 = { AimVectors = { [0] = Vec3(-0.022, -1.000, -0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(184.737, 4037.474, 584.125), Radius = 35, TeamAvailability = 2, }, SNIPE_123 = { AimVectors = { [0] = Vec3(-0.020, -1.000, 0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(315.937, 4035.077, 584.125), Radius = 35, TeamAvailability = 2, }, SNIPE_124 = { AimVectors = { [0] = Vec3(0.011, -1.000, -0.013), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-122.201, 4120.442, 384.125), Radius = 35, TeamAvailability = 2, }, SNIPE_126 = { AimVectors = { [0] = Vec3(0.022, -1.000, -0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-427.210, 3720.235, 416.125), Radius = 35, TeamAvailability = 2, }, SNIPE_127 = { AimVectors = { [0] = Vec3(-0.016, -1.000, 0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-65.492, 3839.422, 352.125), Radius = 35, TeamAvailability = 2, }, SNIPE_13 = { AimVectors = { [0] = Vec3(-0.232, 0.972, 0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(752.775, -2508.205, 264.125), Radius = 35, TeamAvailability = 4, }, SNIPE_133 = { AimVectors = { [0] = Vec3(-0.022, -0.999, -0.044), [1] = Vec3(0.254, -0.967, -0.026), [2] = Vec3(0.156, -0.985, -0.080), [3] = Vec3(-0.084, -0.996, -0.025), [4] = Vec3(-0.024, -0.999, 0.026), [5] = Vec3(-0.363, -0.928, -0.085), [6] = Vec3(-0.304, -0.949, -0.086), [7] = Vec3(-0.277, -0.960, -0.033), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(403.316, 2640.844, 448.125), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_134 = { AimVectors = { [0] = Vec3(-0.077, -0.997, -0.014), [1] = Vec3(-0.386, -0.918, -0.087), [2] = Vec3(0.037, -0.997, -0.075), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(520.373, 2619.976, 448.125), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_135 = { AimVectors = { [0] = Vec3(-0.072, -0.997, -0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(495.709, 2993.875, 448.125), Radius = 35, TeamAvailability = 2, }, SNIPE_137 = { AimVectors = { [0] = Vec3(-0.206, -0.976, 0.075), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1377.253, 1979.440, 0.125), Radius = 35, TeamAvailability = 2, }, SNIPE_138 = { AimVectors = { [0] = Vec3(-0.062, -0.993, 0.098), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1758.683, 1964.276, 0.125), Radius = 35, TeamAvailability = 2, }, SNIPE_14 = { AimVectors = { [0] = Vec3(-0.206, 0.978, -0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1221.049, -2513.396, 264.125), Radius = 35, TeamAvailability = 4, }, SNIPE_145 = { AimVectors = { [0] = Vec3(0.011, 0.999, 0.044), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(135.838, -3461.227, 234.125), Radius = 35, TeamAvailability = 4, }, SNIPE_146 = { AimVectors = { [0] = Vec3(-0.146, 0.989, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(292.183, -3445.656, 232.365), Radius = 35, TeamAvailability = 4, }, SNIPE_149 = { AimVectors = { [0] = Vec3(-0.081, 0.997, -0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(258.807, -3745.326, 392.125), Radius = 35, Stance = "crouch", TeamAvailability = 4, }, SNIPE_150 = { AimVectors = { [0] = Vec3(-0.031, 0.999, -0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(220.318, -3565.425, 392.125), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_151 = { AimVectors = { [0] = Vec3(0.001, 0.998, -0.056), [1] = Vec3(0.028, 0.999, 0.021), [2] = Vec3(0.073, 0.997, -0.019), [3] = Vec3(0.222, 0.975, -0.019), [4] = Vec3(0.212, 0.977, 0.003), [5] = Vec3(-0.116, 0.993, -0.017), [6] = Vec3(-0.190, 0.981, -0.029), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(47.777, -3567.438, 392.125), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_152 = { AimVectors = { [0] = Vec3(-0.025, 0.999, -0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4.332, -3820.695, 392.125), Radius = 35, TeamAvailability = 4, }, SNIPE_153 = { AimVectors = { [0] = Vec3(0.084, 0.996, -0.025), [1] = Vec3(-0.150, 0.988, -0.022), [2] = Vec3(0.068, 0.997, 0.027), [3] = Vec3(0.107, 0.994, -0.012), [4] = Vec3(0.138, 0.989, -0.047), [5] = Vec3(0.250, 0.968, -0.009), [6] = Vec3(0.269, 0.961, -0.059), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-208.703, -3800.753, 392.125), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_156 = { AimVectors = { [0] = Vec3(0.007, 1.000, -0.031), [1] = Vec3(0.243, 0.965, -0.098), [2] = Vec3(-0.140, 0.989, -0.052), [3] = Vec3(-0.220, 0.974, -0.051), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(195.060, -3767.167, 592.125), Radius = 35, TeamAvailability = 4, }, SNIPE_157 = { AimVectors = { [0] = Vec3(0.055, 0.998, -0.040), [1] = Vec3(-0.034, 0.999, -0.006), [2] = Vec3(-0.168, 0.984, -0.054), [3] = Vec3(-0.081, 0.991, -0.103), [4] = Vec3(-0.205, 0.977, -0.055), [5] = Vec3(0.205, 0.977, -0.051), [6] = Vec3(0.240, 0.966, -0.097), [7] = Vec3(0.179, 0.979, -0.099), [8] = Vec3(0.077, 0.993, -0.090), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(360.789, -3760.687, 592.125), Radius = 35, TeamAvailability = 4, }, SNIPE_163 = { AimVectors = { [0] = Vec3(0.149, 0.989, 0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-452.284, -3410.125, 232.125), Radius = 35, TeamAvailability = 4, }, SNIPE_167 = { AimVectors = { [0] = Vec3(0.042, 0.998, 0.037), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1490.686, -2046.042, 0.125), Radius = 35, TeamAvailability = 4, }, SNIPE_168 = { AimVectors = { [0] = Vec3(0.118, 0.993, 0.029), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1667.479, -2048.653, 0.125), Radius = 35, TeamAvailability = 4, }, SNIPE_169 = { AimVectors = { [0] = Vec3(0.264, 0.961, 0.084), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1370.762, -1815.807, 0.125), Radius = 35, TeamAvailability = 4, }, SNIPE_170 = { AimVectors = { [0] = Vec3(0.448, 0.892, 0.063), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-975.503, -1787.446, 0.125), Radius = 35, TeamAvailability = 4, }, SNIPE_171 = { AimVectors = { [0] = Vec3(0.490, 0.869, 0.069), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-857.094, -2047.358, 0.125), Radius = 35, TeamAvailability = 4, }, SNIPE_18 = { AimVectors = { [0] = Vec3(-0.291, 0.957, -0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1497.929, -2310.125, 272.125), Radius = 35, TeamAvailability = 4, }, SNIPE_19 = { AimVectors = { [0] = Vec3(-0.208, 0.978, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1727.661, -2361.224, 272.125), Radius = 35, TeamAvailability = 4, }, SNIPE_22 = { AimVectors = { [0] = Vec3(-0.043, 0.998, 0.051), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(716.559, -2590.231, 40.125), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_23 = { AimVectors = { [0] = Vec3(-0.136, 0.991, -0.012), [1] = Vec3(-0.326, 0.943, 0.063), [2] = Vec3(-0.073, 0.992, 0.104), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(814.536, -1909.888, 0.138), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_30 = { AimVectors = { [0] = Vec3(-0.043, 0.997, 0.062), [1] = Vec3(-0.140, 0.986, 0.092), [2] = Vec3(-0.066, 0.998, 0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1173.224, -2414.809, 0.125), Radius = 35, Stance = "crouch", TeamAvailability = 4, }, SNIPE_31 = { AimVectors = { [0] = Vec3(-0.068, 0.995, 0.076), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1293.873, -2423.266, 0.125), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_38 = { AimVectors = { [0] = Vec3(-0.070, 0.998, -0.001), [1] = Vec3(0.184, 0.981, 0.055), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1237.074, -3311.443, 189.992), Radius = 35, Stance = "crouch", TeamAvailability = 4, }, SNIPE_40 = { AimVectors = { [0] = Vec3(0.030, 0.999, -0.018), [1] = Vec3(0.327, 0.945, 0.016), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1460.781, -3297.423, 203.787), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_45 = { AimVectors = { [0] = Vec3(0.045, 0.999, 0.018), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-991.040, -2766.624, 216.125), Radius = 35, TeamAvailability = 4, }, SNIPE_46 = { AimVectors = { [0] = Vec3(0.051, 0.998, 0.026), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-875.499, -2934.744, 140.125), Radius = 35, TeamAvailability = 4, }, SNIPE_48 = { AimVectors = { [0] = Vec3(-0.046, 0.999, -0.016), [1] = Vec3(0.258, 0.966, 0.002), [2] = Vec3(0.022, 0.999, 0.047), [3] = Vec3(-0.077, 0.995, -0.069), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(226.364, -2436.281, 264.125), Radius = 35, Stance = "crouch", TeamAvailability = 4, }, SNIPE_53 = { AimVectors = { [0] = Vec3(0.015, 1.000, -0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(553.927, -2342.824, 456.125), Radius = 35, Stance = "prone", TeamAvailability = 4, }, SNIPE_59 = { AimVectors = { [0] = Vec3(-0.025, -0.996, -0.081), [1] = Vec3(-0.027, -0.999, -0.035), [2] = Vec3(0.110, -0.994, 0.013), [3] = Vec3(0.198, -0.979, 0.054), [4] = Vec3(0.435, -0.900, 0.014), [5] = Vec3(0.459, -0.888, 0.015), [6] = Vec3(0.363, -0.931, -0.037), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1347.405, 3581.027, 236.326), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_6 = { AimVectors = { [0] = Vec3(0.100, 0.995, -0.031), [1] = Vec3(0.079, 0.996, 0.033), [2] = Vec3(0.162, 0.986, -0.047), [3] = Vec3(0.257, 0.966, -0.003), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-133.048, -2415.099, 264.125), Radius = 35, Stance = "crouch", TeamAvailability = 4, }, SNIPE_65 = { AimVectors = { [0] = Vec3(-0.000, -1.000, -0.021), [1] = Vec3(-0.040, -0.998, -0.046), [2] = Vec3(-0.069, -0.997, -0.043), [3] = Vec3(0.123, -0.992, 0.010), [4] = Vec3(0.072, -0.996, -0.045), [5] = Vec3(0.294, -0.955, 0.041), [6] = Vec3(0.202, -0.978, 0.055), [7] = Vec3(0.461, -0.887, 0.011), [8] = Vec3(0.488, -0.873, 0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1293.811, 3073.738, 208.125), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_67 = { AimVectors = { [0] = Vec3(0.848, 0.504, -0.164), [1] = Vec3(-0.075, -0.997, -0.026), [2] = Vec3(-0.030, -0.999, -0.026), [3] = Vec3(-0.163, -0.986, -0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-853.021, 3206.258, 132.125), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_72 = { AimVectors = { [0] = Vec3(-0.008, -0.999, 0.052), [1] = Vec3(0.335, -0.942, 0.019), [2] = Vec3(-0.251, -0.966, -0.055), [3] = Vec3(-0.094, -0.996, 0.001), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(140.428, 2732.969, 256.125), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_73 = { AimVectors = { [0] = Vec3(0.056, -0.998, -0.002), [1] = Vec3(0.361, -0.932, -0.021), [2] = Vec3(0.394, -0.919, 0.004), [3] = Vec3(0.095, -0.994, 0.044), [4] = Vec3(-0.131, -0.990, -0.057), [5] = Vec3(-0.139, -0.990, -0.011), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-423.353, 2739.925, 256.125), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_74 = { AimVectors = { [0] = Vec3(0.140, -0.990, -0.000), [1] = Vec3(0.144, -0.988, 0.050), [2] = Vec3(0.305, -0.951, -0.058), [3] = Vec3(0.002, -1.000, 0.000), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-686.942, 2685.415, 264.125), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_76 = { AimVectors = { [0] = Vec3(0.058, -0.998, 0.013), [1] = Vec3(-0.042, -0.997, 0.057), [2] = Vec3(0.249, -0.968, 0.002), [3] = Vec3(0.054, -0.997, -0.046), [4] = Vec3(-0.219, -0.976, 0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(435.336, 2612.481, 264.125), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_78 = { AimVectors = { [0] = Vec3(-0.122, -0.993, -0.002), [1] = Vec3(-0.086, -0.995, 0.041), [2] = Vec3(0.161, -0.987, 0.014), [3] = Vec3(-0.362, -0.931, -0.049), [4] = Vec3(-0.323, -0.946, -0.007), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(746.158, 2776.243, 256.125), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_79 = { AimVectors = { [0] = Vec3(-0.049, -0.999, 0.013), [1] = Vec3(0.044, -0.999, 0.005), [2] = Vec3(-0.032, -0.998, -0.046), [3] = Vec3(-0.040, -0.999, 0.001), [4] = Vec3(-0.129, -0.991, 0.035), [5] = Vec3(-0.262, -0.965, -0.002), [6] = Vec3(-0.343, -0.939, 0.002), [7] = Vec3(-0.433, -0.900, -0.052), [8] = Vec3(-0.374, -0.928, -0.011), [9] = Vec3(-0.475, -0.879, -0.049), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1183.098, 2786.168, 256.125), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_8 = { AimVectors = { [0] = Vec3(0.253, 0.967, -0.025), [1] = Vec3(0.428, 0.902, -0.053), [2] = Vec3(-0.155, 0.988, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-436.675, -2456.146, 264.125), Radius = 35, Stance = "crouch", TeamAvailability = 4, }, SNIPE_81 = { AimVectors = { [0] = Vec3(-0.190, -0.982, -0.013), [1] = Vec3(-0.190, -0.981, 0.037), [2] = Vec3(0.031, -1.000, 0.005), [3] = Vec3(-0.405, -0.914, -0.002), [4] = Vec3(-0.510, -0.859, -0.051), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1474.854, 2591.578, 264.125), Radius = 35, TeamAvailability = 2, }, SNIPE_82 = { AimVectors = { [0] = Vec3(-0.420, -0.908, -0.010), [1] = Vec3(-0.551, -0.833, -0.051), [2] = Vec3(-0.245, -0.969, 0.036), [3] = Vec3(-0.020, -1.000, 0.003), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1714.926, 2604.059, 264.125), Radius = 35, TeamAvailability = 2, }, SNIPE_9 = { AimVectors = { [0] = Vec3(0.403, 0.915, 0.015), [1] = Vec3(-0.113, 0.993, -0.015), [2] = Vec3(-0.010, 1.000, 0.001), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-703.316, -2374.640, 272.125), Radius = 35, Stance = "crouch", TeamAvailability = 4, }, SNIPE_91 = { AimVectors = { [0] = Vec3(-0.267, -0.963, 0.040), [1] = Vec3(-0.122, -0.988, 0.091), [2] = Vec3(-0.260, -0.964, 0.052), [3] = Vec3(-0.176, -0.983, 0.055), [4] = Vec3(-0.382, -0.924, 0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1048.986, 3129.706, 0.125), Radius = 35, Stance = "prone", TeamAvailability = 2, }, SNIPE_93 = { AimVectors = { [0] = Vec3(-0.038, -0.998, 0.040), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1073.432, 2072.556, 0.125), Radius = 35, TeamAvailability = 2, }, SNIPE_95 = { AimVectors = { [0] = Vec3(-0.040, -0.998, 0.046), [1] = Vec3(-0.248, -0.967, 0.048), [2] = Vec3(-0.040, -0.998, 0.049), [3] = Vec3(-0.076, -0.993, 0.086), [4] = Vec3(-0.037, -0.996, 0.082), [5] = Vec3(0.188, -0.981, 0.052), [6] = Vec3(0.149, -0.987, 0.054), [7] = Vec3(0.091, -0.996, -0.002), [8] = Vec3(0.007, -1.000, 0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(705.739, 2829.542, 32.125), Radius = 35, Stance = "crouch", TeamAvailability = 2, }, SNIPE_axistank_Snipe1 = { AimVectors = { [0] = Vec3(0.168, 0.986, 0.011), [1] = Vec3(0.079, 0.994, 0.069), [2] = Vec3(0.029, 0.998, 0.062), [3] = Vec3(-0.132, 0.989, 0.065), [4] = Vec3(-0.147, 0.984, 0.104), [5] = Vec3(-0.020, 1.000, 0.003), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1074.195, -1892.505, 1.125), Stance = "prone", TeamAvailability = 4, }, SNIPE_roof2_snipe = { AimVectors = { [0] = Vec3(0.099, 0.995, -0.022), [1] = Vec3(-0.108, 0.993, -0.040), [2] = Vec3(0.463, 0.883, -0.082), [3] = Vec3(0.380, 0.925, -0.025), [4] = Vec3(0.284, 0.958, -0.030), [5] = Vec3(0.202, 0.979, 0.003), [6] = Vec3(0.126, 0.992, 0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-588.824, -2478.687, 457.125), Stance = "prone", TeamAvailability = 4, }, SNIPE_roof2_snipe2 = { AimVectors = { [0] = Vec3(-0.100, 0.994, -0.037), [1] = Vec3(0.153, 0.988, 0.028), [2] = Vec3(0.419, 0.908, -0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-745.109, -2513.725, 457.125), Stance = "prone", TeamAvailability = 4, }, SNIPE_roof2_snipe3 = { AimVectors = { [0] = Vec3(-0.060, 0.998, -0.030), [1] = Vec3(-0.253, 0.968, -0.001), [2] = Vec3(-0.443, 0.897, -0.001), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1944.737, -2754.127, 433.125), Stance = "crouch", TeamAvailability = 4, }, SNIPE_roof2_snipe4 = { AimVectors = { [0] = Vec3(0.043, 0.993, -0.112), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1567.815, -2500.747, 457.125), Stance = "prone", TeamAvailability = 4, }, SNIPE_roof2_snipe5 = { AimVectors = { [0] = Vec3(-0.392, 0.920, -0.030), [1] = Vec3(-0.171, 0.985, 0.007), [2] = Vec3(0.052, 0.998, -0.026), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1404.137, -2684.614, 457.125), Stance = "prone", TeamAvailability = 4, }, SNIPE_roof_snipe = { AimVectors = { [0] = Vec3(-0.057, -0.998, -0.029), [1] = Vec3(0.163, -0.986, 0.027), [2] = Vec3(0.243, -0.970, -0.024), [3] = Vec3(0.395, -0.919, 0.002), [4] = Vec3(0.308, -0.949, -0.073), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-768.203, 2735.573, 449.294), Stance = "prone", TeamAvailability = 2, }, SNIPE_roof_snipe2 = { AimVectors = { [0] = Vec3(0.113, -0.993, 0.026), [1] = Vec3(0.022, -1.000, -0.004), [2] = Vec3(0.370, -0.929, 0.003), [3] = Vec3(0.415, -0.910, -0.022), [4] = Vec3(0.305, -0.952, -0.027), [5] = Vec3(0.281, -0.956, -0.087), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-609.811, 2825.954, 449.294), Stance = "prone", TeamAvailability = 2, }, SNIPE_roof_snipe2_1 = { AimVectors = { [0] = Vec3(-0.186, -0.982, 0.023), [1] = Vec3(-0.386, -0.922, -0.026), [2] = Vec3(-0.415, -0.909, -0.033), [3] = Vec3(-0.079, -0.994, -0.075), [4] = Vec3(-0.048, -0.999, -0.023), [5] = Vec3(0.016, -1.000, 0.003), [6] = Vec3(0.045, -0.999, -0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1454.999, 2757.194, 449.209), Stance = "prone", TagName = "roof_snipe2", TeamAvailability = 2, }, SNIPE_roof_snipe4 = { AimVectors = { [0] = Vec3(-0.078, -0.995, -0.069), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1393.570, 2961.618, 449.209), Stance = "prone", TeamAvailability = 2, }, SNIPE_roof_snipe5 = { AimVectors = { [0] = Vec3(-0.142, -0.990, 0.004), [1] = Vec3(-0.438, -0.899, -0.027), [2] = Vec3(-0.260, -0.965, 0.026), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1966.569, 3058.386, 421.125), Stance = "crouch", TeamAvailability = 2, }, SNIPE_snipe2 = { AimVectors = { [0] = Vec3(-0.196, -0.981, 0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-119.752, 2211.633, 1.125), Stance = "prone", TeamAvailability = 2, }, SNIPE_snipe_tank = { AimVectors = { [0] = Vec3(-0.049, -0.999, 0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(230.757, 2297.188, 0.125), Stance = "prone", TeamAvailability = 2, }, SNIPE_snipe_turm1 = { AimVectors = { [0] = Vec3(-0.278, -0.960, -0.010), [1] = Vec3(-0.100, -0.995, 0.031), [2] = Vec3(-0.000, -0.999, -0.040), [3] = Vec3(0.079, -0.997, -0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1029.463, 3650.675, 337.125), TeamAvailability = 2, }, SNIPE_snipe_turm2 = { AimVectors = { [0] = Vec3(0.342, -0.938, -0.054), [1] = Vec3(0.062, -0.998, 0.002), [2] = Vec3(0.665, -0.746, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2021.875, 2682.793, 337.125), TeamAvailability = 2, }, SNIPE_snipe_turm3 = { AimVectors = { [0] = Vec3(-0.047, 0.999, 0.004), [1] = Vec3(0.250, 0.968, -0.015), [2] = Vec3(0.619, 0.785, -0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1783.389, -1582.266, 337.125), TeamAvailability = 4, }, SNIPE_snipe_turm4 = { AimVectors = { [0] = Vec3(-0.266, 0.963, 0.038), [1] = Vec3(-0.053, 0.998, -0.015), [2] = Vec3(-0.574, 0.819, 0.006), [3] = Vec3(-0.389, 0.921, 0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1908.699, -1746.425, 337.125), TeamAvailability = 4, }, SNIPE_snipebunker1 = { AimVectors = { [0] = Vec3(0.446, -0.894, -0.044), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2151.618, 3793.857, 337.126), TeamAvailability = 2, }, SNIPE_snipebunker2 = { AimVectors = { [0] = Vec3(0.527, 0.850, 0.002), [1] = Vec3(0.403, 0.915, 0.013), [2] = Vec3(0.322, 0.946, 0.030), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2366.050, -3769.167, 337.125), Stance = "crouch", TeamAvailability = 4, }, Version = 1, };