global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_south_ammocabinet", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1649.000, 414.000, 657.000), Radius = 0, Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, Version = 1, }, ARTILLERY_S_Villa_arty1 = { CreateOnLoad = 1, GoalType = "ARTILLERY_S", GroupName = "", MinRadius = 32, Name = "ARTILLERY_S_Villa_arty1", Orientation = Vec3(1.053, -0.741, -0.000), Position = Vec3(-247.056, 2064.115, 725.187), Radius = 0, TagName = "Villa_arty1", TeamAvailability = 30, Version = 1, }, ATTACK_Axis_Entr1 = { AimVectors = { [0] = Vec3(0.147, 0.969, 0.198), [1] = Vec3(0.292, 0.920, 0.260), [2] = Vec3(0.383, 0.868, 0.317), [3] = Vec3(0.456, 0.805, 0.380), [4] = Vec3(0.634, 0.557, 0.537), [5] = Vec3(0.695, 0.455, 0.557), [6] = Vec3(0.719, 0.351, 0.600), [7] = Vec3(0.758, 0.253, 0.602), [8] = Vec3(0.728, 0.119, 0.675), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Axis_Entr1", Orientation = Vec3(-1.309, -0.834, -0.000), Position = Vec3(-905.206, -288.946, 155.167), Radius = 32, Stance = "crouch", TagName = "Axis_Entr1", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_Entr2 = { AimVectors = { [0] = Vec3(0.703, 0.705, 0.095), [1] = Vec3(0.881, 0.453, 0.137), [2] = Vec3(0.938, 0.322, 0.130), [3] = Vec3(0.964, 0.222, 0.145), [4] = Vec3(0.866, 0.485, 0.120), [5] = Vec3(0.970, 0.204, 0.135), [6] = Vec3(0.980, 0.126, 0.151), [7] = Vec3(0.918, -0.354, 0.180), [8] = Vec3(0.894, -0.415, 0.167), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Axis_Entr2", Orientation = Vec3(-0.779, 0.103, -0.000), Position = Vec3(-2127.026, -726.758, 297.128), Radius = 32, Stance = "crouch", TagName = "Axis_Entr2", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_Entr3 = { AimVectors = { [0] = Vec3(0.306, 0.934, 0.185), [1] = Vec3(0.332, 0.918, 0.216), [2] = Vec3(0.590, 0.727, 0.352), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Axis_Entr3", Orientation = Vec3(-0.360, 0.205, -0.000), Position = Vec3(-1095.372, -715.591, 142.963), Radius = 32, Stance = "crouch", TagName = "Axis_Entr3", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_Entr4 = { AimVectors = { [0] = Vec3(0.781, 0.471, 0.410), [1] = Vec3(0.807, 0.418, 0.417), [2] = Vec3(0.849, 0.311, 0.427), [3] = Vec3(0.871, 0.229, 0.435), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Axis_Entr4", Orientation = Vec3(-0.336, -0.101, -0.000), Position = Vec3(-1341.630, -407.234, 76.985), Radius = 32, Stance = "stand", TagName = "Axis_Entr4", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Axis_Entr5 = { AimVectors = { [0] = Vec3(0.367, 0.837, 0.406), [1] = Vec3(0.332, 0.866, 0.374), [2] = Vec3(0.302, 0.889, 0.345), [3] = Vec3(0.266, 0.917, 0.297), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Axis_Entr5", Orientation = Vec3(-0.363, 0.379, -0.000), Position = Vec3(-827.145, -26.786, 133.038), Radius = 32, Stance = "crouch", TagName = "Axis_Entr5", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_InnerVilla1 = { AimVectors = { [0] = Vec3(0.373, -0.924, -0.081), [1] = Vec3(0.290, -0.953, -0.088), [2] = Vec3(0.212, -0.975, -0.067), [3] = Vec3(0.126, -0.990, -0.066), [4] = Vec3(-0.032, -0.997, -0.069), [5] = Vec3(0.060, -0.996, -0.067), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_InnerVilla1", Orientation = Vec3(-3.005, -0.085, -0.000), Position = Vec3(-533.695, -3392.626, 985.125), Radius = 32, Stance = "crouch", TagName = "InnerVilla1", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_InnerVilla2 = { AimVectors = { [0] = Vec3(-0.914, -0.400, -0.062), [1] = Vec3(-0.928, -0.368, -0.067), [2] = Vec3(-0.947, -0.314, -0.069), [3] = Vec3(-0.967, -0.248, -0.062), [4] = Vec3(-0.980, -0.191, -0.059), [5] = Vec3(-0.988, -0.144, -0.058), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_InnerVilla2", Orientation = Vec3(1.940, -0.043, -0.000), Position = Vec3(-2.125, -3682.126, 985.125), Radius = 32, Stance = "crouch", TagName = "InnerVilla2", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Villa1 = { AimVectors = { [0] = Vec3(0.755, 0.653, 0.053), [1] = Vec3(0.886, 0.381, 0.262), [2] = Vec3(0.958, 0.154, 0.242), [3] = Vec3(0.994, 0.077, 0.077), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Villa1", Orientation = Vec3(-0.925, -0.010, -0.000), Position = Vec3(-334.974, -1582.888, 550.984), Radius = 32, Stance = "crouch", TagName = "Villa1", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Villa2 = { AimVectors = { [0] = Vec3(0.996, 0.028, 0.086), [1] = Vec3(0.998, -0.039, 0.048), [2] = Vec3(0.990, -0.118, 0.077), [3] = Vec3(0.976, -0.202, 0.086), [4] = Vec3(0.936, -0.335, 0.113), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Villa2", Orientation = Vec3(-1.737, -0.593, -0.000), Position = Vec3(-143.414, -2334.334, 737.125), Radius = 32, Stance = "prone", TagName = "Villa2", TeamAvailability = 30, Version = 1, Weapons = { }, }, ATTACK_Villa3 = { AimVectors = { [0] = Vec3(0.928, 0.015, 0.373), [1] = Vec3(0.939, -0.189, 0.287), [10] = Vec3(-0.070, -0.997, -0.037), [11] = Vec3(-0.194, -0.980, -0.039), [12] = Vec3(-0.383, -0.923, -0.031), [13] = Vec3(-0.130, -0.975, -0.182), [14] = Vec3(-0.361, -0.887, -0.289), [15] = Vec3(-0.613, -0.716, -0.333), [16] = Vec3(-0.835, -0.316, -0.451), [17] = Vec3(-0.902, 0.118, -0.415), [18] = Vec3(-0.795, 0.514, -0.322), [2] = Vec3(0.878, -0.435, 0.200), [3] = Vec3(0.761, -0.631, 0.151), [4] = Vec3(0.665, -0.737, 0.118), [5] = Vec3(0.543, -0.833, 0.108), [6] = Vec3(0.427, -0.900, 0.088), [7] = Vec3(0.314, -0.947, 0.069), [8] = Vec3(0.204, -0.979, 0.011), [9] = Vec3(0.074, -0.996, -0.040), }, CreateOnLoad = 1, GoalType = "Attack", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "ATTACK_Villa3", Orientation = Vec3(-1.986, 0.168, -0.000), Position = Vec3(668.057, -1428.310, 762.914), Radius = 32, Stance = "crouch", TagName = "Villa3", TeamAvailability = 30, Version = 1, Weapons = { }, }, BUILD_villa_barricade = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_villa_barricade", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1892.000, -2612.000, 788.000), Radius = 0, Stance = "crouch", TagName = "villa barricade", TeamAvailability = 4, Version = 1, }, CALLARTILLERY_Villa_arty1 = { CreateOnLoad = 1, Facing = Vec3(-0.661, 0.749, 0.036), GoalType = "CALLARTILLERY", GroupName = "", MinRadius = 32, Name = "CALLARTILLERY_Villa_arty1", Orientation = Vec3(0.702, 0.046, -0.000), Position = Vec3(688.284, 889.304, 590.396), Radius = 0, TagName = "Villa_arty1", TeamAvailability = 30, Version = 1, }, DEFEND_Entrance_1 = { AimVectors = { [0] = Vec3(-0.731, -0.204, -0.651), [1] = Vec3(-0.926, -0.325, -0.190), [2] = Vec3(-0.846, -0.231, -0.481), [3] = Vec3(-0.707, 0.535, -0.462), [4] = Vec3(-0.862, -0.001, -0.506), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Entrance_1", Orientation = Vec3(1.843, -0.709, -0.000), Position = Vec3(-447.351, -151.805, 546.114), Radius = 32, Stance = "crouch", TagName = "Entrance_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Entrance_2 = { AimVectors = { [0] = Vec3(-0.892, 0.380, -0.244), [1] = Vec3(-0.680, 0.613, -0.401), [2] = Vec3(-0.567, 0.546, -0.617), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Entrance_2", Orientation = Vec3(1.154, -0.345, -0.000), Position = Vec3(-685.655, -1304.161, 625.775), Radius = 32, Stance = "crouch", TagName = "Entrance_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_InnerBarricade = { AimVectors = { [0] = Vec3(-0.992, 0.033, 0.122), [1] = Vec3(-0.992, -0.125, 0.035), [2] = Vec3(-0.954, -0.299, -0.002), [3] = Vec3(-0.912, -0.409, -0.019), [4] = Vec3(-0.869, -0.495, -0.001), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_InnerBarricade", Orientation = Vec3(1.987, -0.396, -0.000), Position = Vec3(2102.147, -2557.228, 753.125), Radius = 32, Stance = "crouch", TagName = "InnerBarricade", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_InnerVilla_1 = { AimVectors = { [0] = Vec3(0.461, 0.887, 0.015), [1] = Vec3(0.933, 0.359, 0.005), [2] = Vec3(0.978, 0.163, 0.129), [3] = Vec3(-0.286, 0.957, -0.045), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_InnerVilla_1", Orientation = Vec3(-0.422, -0.023, -0.000), Position = Vec3(-291.623, -3512.327, 753.134), Radius = 32, Stance = "crouch", TagName = "InnerVilla_1", TeamAvailability = 20, Version = 2, Weapons = { }, }, DEFEND_InnerVilla_2 = { AimVectors = { [0] = Vec3(0.960, 0.279, -0.016), [1] = Vec3(0.975, -0.221, 0.001), [2] = Vec3(0.843, -0.538, -0.030), [3] = Vec3(0.891, -0.433, 0.136), [4] = Vec3(0.563, -0.826, -0.025), [5] = Vec3(-0.163, -0.987, 0.001), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_InnerVilla_2", Orientation = Vec3(-2.488, -0.256, -0.000), Position = Vec3(-277.694, -2661.033, 753.134), Radius = 32, Stance = "crouch", TagName = "InnerVilla_2", TeamAvailability = 20, Version = 1, Weapons = { }, }, DEFEND_InnerVilla_3 = { AimVectors = { [0] = Vec3(-0.597, 0.779, -0.191), [1] = Vec3(-0.956, 0.244, -0.162), [2] = Vec3(-0.780, 0.591, -0.207), [3] = Vec3(-0.536, 0.798, -0.276), [4] = Vec3(-0.327, 0.931, -0.160), [5] = Vec3(-0.100, 0.995, -0.000), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_InnerVilla_3", Orientation = Vec3(0.720, -0.221, -0.000), Position = Vec3(1059.251, -3602.424, 977.341), Radius = 32, Stance = "stand", TagName = "InnerVilla_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_InnerVilla_4 = { AimVectors = { [0] = Vec3(0.299, 0.930, -0.215), [1] = Vec3(0.438, 0.880, -0.185), [2] = Vec3(0.108, 0.941, -0.320), [3] = Vec3(-0.912, -0.407, -0.055), [4] = Vec3(-0.741, -0.666, -0.081), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_InnerVilla_4", Orientation = Vec3(-0.123, -0.426, -0.000), Position = Vec3(-166.773, -3688.467, 985.125), Radius = 32, Stance = "stand", TagName = "InnerVilla_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Villa_1 = { AimVectors = { [0] = Vec3(-0.962, 0.239, -0.131), [1] = Vec3(-0.945, 0.312, -0.101), [10] = Vec3(-0.284, 0.959, 0.018), [11] = Vec3(-0.368, 0.925, 0.093), [2] = Vec3(-0.905, 0.421, -0.065), [3] = Vec3(-0.858, 0.513, -0.028), [4] = Vec3(-0.815, 0.580, -0.005), [5] = Vec3(-0.736, 0.665, 0.128), [6] = Vec3(-0.755, 0.648, -0.101), [7] = Vec3(-0.682, 0.716, -0.150), [8] = Vec3(-0.492, 0.863, -0.112), [9] = Vec3(-0.339, 0.937, -0.082), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Villa_1", Orientation = Vec3(1.178, -0.095, -0.000), Position = Vec3(98.547, 1203.255, 609.622), Radius = 32, Stance = "crouch", TagName = "Villa_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Villa_2 = { AimVectors = { [0] = Vec3(-0.193, 0.981, 0.030), [1] = Vec3(-0.173, 0.985, -0.008), [2] = Vec3(-0.246, 0.968, -0.038), [3] = Vec3(-0.472, 0.878, -0.078), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Villa_2", Orientation = Vec3(0.171, 0.030, -0.000), Position = Vec3(-0.075, -298.125, 577.125), Radius = 32, Stance = "stand", TagName = "Villa_2", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Villa_3 = { AimVectors = { [0] = Vec3(0.857, 0.511, -0.066), [1] = Vec3(0.992, -0.049, -0.116), [2] = Vec3(0.780, -0.617, -0.104), [3] = Vec3(0.485, -0.868, -0.104), [4] = Vec3(0.231, -0.973, -0.009), [5] = Vec3(0.060, -0.998, -0.016), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Villa_3", Orientation = Vec3(-1.290, -0.094, -0.000), Position = Vec3(-388.429, 258.668, 560.823), Radius = 32, Stance = "crouch", TagName = "Villa_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Villa_4 = { AimVectors = { [0] = Vec3(0.089, -0.778, -0.622), [1] = Vec3(0.069, -0.921, -0.383), [2] = Vec3(0.182, -0.948, -0.260), [3] = Vec3(0.214, -0.964, -0.155), [4] = Vec3(0.330, -0.943, -0.038), [5] = Vec3(0.444, -0.896, 0.008), [6] = Vec3(0.014, -1.000, -0.022), [7] = Vec3(0.158, -0.987, -0.017), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Villa_4", Orientation = Vec3(-3.022, -0.558, -0.000), Position = Vec3(142.365, -733.875, 761.125), Radius = 32, Stance = "stand", TagName = "Villa_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_Villa_5 = { AimVectors = { [0] = Vec3(0.421, -0.905, -0.057), [1] = Vec3(0.374, -0.925, -0.065), [2] = Vec3(0.320, -0.945, -0.074), [3] = Vec3(0.334, -0.932, -0.139), [4] = Vec3(0.326, -0.917, -0.231), [5] = Vec3(0.214, -0.922, -0.322), [6] = Vec3(0.155, -0.912, -0.380), [7] = Vec3(0.108, -0.908, -0.405), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_Villa_5", Orientation = Vec3(-2.794, -0.072, -0.000), Position = Vec3(-363.988, 362.125, 937.125), Radius = 32, Stance = "stand", TagName = "Villa_5", TeamAvailability = 30, Version = 1, Weapons = { }, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_south_healthcabinet", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1649.000, 550.000, 649.000), Radius = 0, Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, Version = 1, }, MOBILEMG42_MG1 = { AimVectors = { [0] = Vec3(-0.337, 0.941, 0.005), }, CreateOnLoad = 1, GoalType = "MOBILEMG42", GroupName = "", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Name = "MOBILEMG42_MG1", Orientation = Vec3(0.344, 0.005, 0.000), Position = Vec3(682.990, -3511.872, 752.125), Radius = 0, TagName = "MG1", TeamAvailability = 30, Version = 1, }, MOBILEMG42_MG2 = { AimVectors = { [0] = Vec3(-0.225, 0.974, -0.013), }, CreateOnLoad = 1, GoalType = "MOBILEMG42", GroupName = "", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Name = "MOBILEMG42_MG2", Orientation = Vec3(0.227, -0.013, 0.000), Position = Vec3(463.088, -3677.270, 769.125), Radius = 0, TagName = "MG2", TeamAvailability = 30, Version = 1, }, MOBILEMORTAR_Villa_1 = { CreateOnLoad = 1, GoalType = "MOBILEMORTAR", GroupName = "", MinRadius = 32, MortarAim = { [0] = Vec3(-0.790, 0.548, 0.275), [1] = Vec3(-0.708, 0.632, 0.316), [2] = Vec3(-0.832, 0.402, 0.383), }, Name = "MOBILEMORTAR_Villa_1", Orientation = Vec3(0.865, -0.080, -0.000), Position = Vec3(1488.540, -46.046, 619.953), Radius = 0, TagName = "Villa_1", TeamAvailability = 30, Version = 1, }, MOBILEMORTAR_axis_1 = { CreateOnLoad = 1, GoalType = "MOBILEMORTAR", GroupName = "", MinRadius = 32, MortarAim = { [0] = Vec3(-0.353, -0.926, 0.135), [1] = Vec3(-0.334, -0.932, 0.143), }, Name = "MOBILEMORTAR_axis_1", Orientation = Vec3(2.807, 0.080, -0.000), Position = Vec3(2055.866, 1037.643, 581.639), Radius = 0, TagName = "axis_1", TeamAvailability = 30, Version = 1, }, MOUNTMG42_319 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 90, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_319", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1568.000, 1840.000, 948.000), Radius = 0, TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_379 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 90, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_379", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-288.000, -1000.000, 636.000), Radius = 0, TagName = "", TeamAvailability = 6, Version = 1, }, PLANT_barricade_1 = { CreateOnLoad = 1, ExplosiveType = 3, GoalType = "PLANT", GroupName = "", MinRadius = 32, Name = "PLANT_barricade_1", Orientation = Vec3(-3.021, -1.275, -0.000), Position = Vec3(1885.581, -2458.356, 753.146), Radius = 0, TagName = "barricade_1", TeamAvailability = 30, TraceInfo = { }, Version = 1, }, PLANT_entrance_barricade = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.927, -0.371, -0.044), }, position = Vec3(-589.875, -3586.125, 1000.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.416, -0.908, -0.042), }, position = Vec3(-589.875, -3586.125, 1000.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_entrance_barricade", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-448.000, -3856.000, 1076.000), Radius = 0, TagName = "entrance barricade", TeamAvailability = 2, Version = 1, }, PLANT_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.295, 0.953, -0.070), }, position = Vec3(-1070.881, -52.330, 109.953), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.106, 0.993, -0.058), }, position = Vec3(-1070.881, -52.330, 109.953), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(-0.017, 0.998, -0.062), }, position = Vec3(-1070.881, -52.330, 109.953), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_gate", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-1200.000, 500.000, 172.000), Radius = 0, TagName = "gate", TeamAvailability = 2, Version = 1, }, PLANT_villa_barricade = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_villa_barricade", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1896.000, -2536.000, 828.000), Radius = 0, TagName = "villa_barricade", TeamAvailability = 2, Version = 1, }, PLANT_villa_door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.999, 0.023, 0.034), }, position = Vec3(-390.840, -2402.760, 760.125), stance = "prone", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_villa_door", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(200.000, -2488.000, 824.000), Radius = 0, TagName = "villa door", TeamAvailability = 2, Version = 1, }, REPAIRMG42_319 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_319", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1568.000, 1840.000, 948.000), Radius = 0, Stance = "crouch", TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_379 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_379", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-288.000, -1000.000, 636.000), Radius = 0, Stance = "crouch", TagName = "", TeamAvailability = 6, Version = 1, }, ROUTE_axis_spawn = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_axis_spawn", Orientation = Vec3(-0.033, -0.182, -0.000), Position = Vec3(-1660.677, -1941.622, 153.125), Radius = 200, TagName = "axis_spawn", TeamAvailability = 30, Version = 1, }, ROUTE_axis_spawn2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_axis_spawn2", Orientation = Vec3(0.040, -0.465, -0.000), Position = Vec3(-1221.413, 33.328, 81.125), Radius = 300, TagName = "axis_spawn2", TeamAvailability = 30, Version = 1, }, ROUTE_barricade_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_barricade_1", Orientation = Vec3(-2.441, -1.140, -0.000), Position = Vec3(427.651, 994.922, 592.532), Radius = 125, TagName = "barricade_1", TeamAvailability = 30, Version = 1, }, ROUTE_barricade_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_barricade_2", Orientation = Vec3(2.750, -0.676, -0.000), Position = Vec3(1229.363, -1238.389, 990.819), Radius = 125, TagName = "barricade_2", TeamAvailability = 30, Version = 1, }, ROUTE_barricade_3 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_barricade_3", Orientation = Vec3(-2.392, -0.346, -0.000), Position = Vec3(1635.046, -115.441, 622.040), Radius = 150, TagName = "barricade_3", TeamAvailability = 30, Version = 1, }, ROUTE_barricade_4 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_barricade_4", Orientation = Vec3(2.118, -0.380, -0.000), Position = Vec3(1881.145, -2396.973, 768.428), Radius = 150, TagName = "barricade_4", TeamAvailability = 30, Version = 1, }, ROUTE_villadoor_1 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_villadoor_1", Orientation = Vec3(-0.262, -1.265, -0.000), Position = Vec3(-207.940, 1014.662, 607.812), Radius = 125, TagName = "villadoor_1", TeamAvailability = 30, Version = 1, }, ROUTE_villadoor_2 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_villadoor_2", Orientation = Vec3(-2.096, -1.371, -0.000), Position = Vec3(296.613, -171.087, 565.543), Radius = 125, TagName = "villadoor_2", TeamAvailability = 30, Version = 1, }, ROUTE_villadoor_3 = { CreateOnLoad = 1, GoalType = "ROUTE", GroupName = "", MinRadius = 32, Name = "ROUTE_villadoor_3", Orientation = Vec3(-2.908, -0.870, -0.000), Position = Vec3(-194.853, -592.100, 560.493), Radius = 125, TagName = "villadoor_3", TeamAvailability = 30, Version = 1, }, SMOKEBOMB_Axis_smoke1 = { AimVectors = { [0] = Vec3(-0.150, -0.984, -0.092), }, CreateOnLoad = 1, GoalType = "SMOKEBOMB", GroupName = "", MinRadius = 32, Name = "SMOKEBOMB_Axis_smoke1", Orientation = Vec3(2.981, -0.083, -0.000), Position = Vec3(-133.111, 1810.308, 622.561), Radius = 32, Stance = "stand", TagName = "Axis_smoke1", TeamAvailability = 30, Version = 1, }, SMOKEBOMB_Axis_smoke2 = { AimVectors = { [0] = Vec3(0.218, -0.971, 0.096), }, CreateOnLoad = 1, GoalType = "SMOKEBOMB", GroupName = "", MinRadius = 32, Name = "SMOKEBOMB_Axis_smoke2", Orientation = Vec3(-2.886, 0.073, -0.000), Position = Vec3(-409.853, 1906.313, 710.968), Radius = 32, Stance = "stand", TagName = "Axis_smoke2", TeamAvailability = 30, Version = 1, }, SNIPE_Entrance_1 = { AimVectors = { [0] = Vec3(-0.387, -0.383, -0.838), [1] = Vec3(-0.380, -0.857, -0.348), [2] = Vec3(-0.867, -0.045, -0.497), [3] = Vec3(-0.917, 0.152, -0.368), [4] = Vec3(-0.893, 0.338, -0.297), [5] = Vec3(-0.852, 0.470, -0.232), [6] = Vec3(-0.762, 0.633, -0.141), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "SNIPE_Entrance_1", Orientation = Vec3(2.351, -0.994, -0.000), Position = Vec3(-436.093, 879.426, 594.215), Radius = 32, Stance = "crouch", TagName = "Entrance_1", TeamAvailability = 20, Version = 1, Weapons = { [111] = 1, [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_Villa_1 = { AimVectors = { [0] = Vec3(-0.576, 0.773, -0.265), [1] = Vec3(-0.486, 0.842, -0.235), [2] = Vec3(-0.397, 0.894, -0.209), [3] = Vec3(-0.310, 0.928, -0.208), [4] = Vec3(-0.209, 0.963, -0.171), [5] = Vec3(-0.174, 0.945, -0.275), [6] = Vec3(-0.036, 0.936, -0.349), [7] = Vec3(0.073, 0.938, -0.339), [8] = Vec3(0.156, 0.956, -0.249), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "SNIPE_Villa_1", Orientation = Vec3(1.395, -1.216, -0.000), Position = Vec3(-342.377, 517.382, 937.125), Radius = 32, Stance = "stand", TagName = "Villa_1", TeamAvailability = 20, Version = 1, Weapons = { [111] = 1, [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_Villa_2 = { AimVectors = { [0] = Vec3(-0.957, -0.219, -0.191), [1] = Vec3(-0.957, -0.149, -0.251), [2] = Vec3(0.425, 0.887, -0.181), [3] = Vec3(0.589, 0.718, -0.370), [4] = Vec3(0.798, 0.148, -0.584), [5] = Vec3(0.562, -0.629, -0.537), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "SNIPE_Villa_2", Orientation = Vec3(1.781, -0.295, -0.000), Position = Vec3(1584.927, -2147.188, 1009.125), Radius = 32, Stance = "crouch", TagName = "Villa_2", TeamAvailability = 20, Version = 1, Weapons = { [111] = 1, [22] = 1, [29] = 1, [33] = 1, }, }, Version = 1, };