global _MG = { AIRSTRIKE_axis2 = { AimVectors = { [0] = Vec3(0.679, -0.732, -0.050), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-877.532, -1998.620, 135.125), }, AIRSTRIKE_axis3 = { AimVectors = { [0] = Vec3(0.858, 0.506, 0.090), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-900.875, -1773.643, 135.125), }, AMMOCAB_ammo1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(-1198.885, -101.875, 279.125), }, AMMOCAB_health_ammo_cp = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1200.000, -120.000, 316.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_axis = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-557.514, -2258.375, 135.125), Radius = 300, }, ATTACK_acontrols1 = { AimVectors = { [0] = Vec3(-0.960, 0.278, 0.035), [1] = Vec3(-0.997, -0.062, 0.038), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1702.125, -1869.873, 136.125), Radius = 35, Stance = "crouch", }, ATTACK_acontrols2 = { AimVectors = { [0] = Vec3(-0.946, 0.141, 0.291), [1] = Vec3(-0.850, -0.500, 0.164), [2] = Vec3(-0.179, -0.976, 0.123), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(-1946.126, -1565.925, 152.125), Radius = 35, }, ATTACK_acontrols3 = { AimVectors = { [0] = Vec3(0.928, 0.184, -0.324), [1] = Vec3(-0.208, -0.971, -0.117), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(-2501.229, -1810.500, 320.125), Radius = 35, }, ATTACK_acontrols4 = { AimVectors = { [0] = Vec3(0.645, 0.715, -0.269), [1] = Vec3(0.833, -0.388, -0.394), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(-2471.750, -2078.229, 320.125), Radius = 25, Stance = "crouch", }, ATTACK_acontrols5 = { AimVectors = { [0] = Vec3(-0.244, -0.965, -0.092), [1] = Vec3(0.779, 0.598, -0.191), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(-2524.533, -1937.516, 312.125), Radius = 35, Stance = "crouch", }, ATTACK_adocs1 = { AimVectors = { [0] = Vec3(-0.836, -0.515, -0.189), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(-3551.705, 1267.053, 400.126), Radius = 35, }, ATTACK_adocs2 = { AimVectors = { [0] = Vec3(0.662, -0.740, -0.119), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(-3922.092, 1304.906, 400.125), Radius = 35, }, ATTACK_adocs3 = { AimVectors = { [0] = Vec3(-0.573, -0.819, -0.037), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(-3445.874, 1293.538, 400.319), Radius = 25, }, ATTACK_adocs4 = { AimVectors = { [0] = Vec3(0.821, 0.567, -0.063), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(-3946.504, 993.954, 400.208), Radius = 15, }, ATTACK_atruck1 = { AimVectors = { [0] = Vec3(0.643, -0.759, 0.100), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(-1037.875, -1497.890, 129.003), Radius = 35, }, ATTACK_atruck2 = { AimVectors = { [0] = Vec3(0.666, -0.745, -0.048), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(-1169.875, -1658.126, 136.125), Radius = 35, }, ATTACK_atruck3 = { AimVectors = { [0] = Vec3(0.123, -0.991, 0.055), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(-801.887, -1439.524, 136.125), Radius = 35, }, ATTACK_atruck4 = { AimVectors = { [0] = Vec3(-0.536, -0.840, 0.082), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(39.563, -1357.329, 96.190), Radius = 35, }, ATTACK_atruck5 = { AimVectors = { [0] = Vec3(-0.868, -0.496, 0.038), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(370.984, -1691.065, 96.719), Radius = 35, }, ATTACK_atruck6 = { AimVectors = { [0] = Vec3(-0.353, -0.935, 0.025), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(-254.488, -1464.903, 128.493), Radius = 35, }, ATTACK_gate1 = { AimVectors = { [0] = Vec3(-0.804, 0.595, 0.012), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(2895.826, 528.577, 183.408), Radius = 35, }, ATTACK_gate2 = { AimVectors = { [0] = Vec3(-0.813, 0.562, 0.149), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(2651.346, 946.268, 147.684), Radius = 35, }, ATTACK_gate3 = { AimVectors = { [0] = Vec3(-0.693, -0.708, 0.136), }, GoalType = "Attack", MaxCampTime = 60, MinCampTime = 25, Position = Vec3(2530.815, 1421.700, 150.471), Radius = 35, }, BUILD_Allied_Assault_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1667.000, 2303.000, 145.000), TagName = "Allied Assault Ramp", TeamAvailability = 4, }, BUILD_Escape_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-604.000, -2408.000, 196.000), TagName = "Escape Truck", TeamAvailability = 4, }, BUILD_Neutral_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1320.000, -96.000, 332.000), TagName = "Neutral Command Post", TeamAvailability = 6, }, CALLARTILLERY_axis1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-953.694, -2037.942, 135.125), }, CAPPOINT_truck = { GoalType = "CapPoint", Position = Vec3(-591.936, -2258.374, 136.125), Radius = 35, }, CHECKPOINT_spawnflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(1000.000, 1096.000, 343.000), }, DEFEND_dcontrols1 = { AimVectors = { [0] = Vec3(0.108, 0.994, 0.019), [1] = Vec3(-0.916, 0.270, 0.297), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-2129.623, -2229.359, 152.125), Radius = 35, Stance = "crouch", }, DEFEND_dcontrols2 = { AimVectors = { [0] = Vec3(0.899, 0.436, -0.048), [1] = Vec3(0.666, 0.746, -0.023), [2] = Vec3(0.394, 0.919, 0.004), [3] = Vec3(0.919, -0.393, 0.008), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-2401.284, -2098.474, 152.125), Radius = 35, }, DEFEND_dcontrols3 = { AimVectors = { [0] = Vec3(0.999, 0.026, 0.042), [1] = Vec3(-0.001, -0.999, 0.036), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-2326.888, -1690.127, 152.125), Radius = 35, }, DEFEND_dcontrols4 = { AimVectors = { [0] = Vec3(-0.048, 0.999, 0.019), [1] = Vec3(-0.873, -0.453, 0.181), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-2059.873, -1951.192, 152.126), Radius = 35, }, DEFEND_dcontrols5 = { AimVectors = { [0] = Vec3(-0.808, 0.509, -0.297), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-1877.874, -2105.752, 328.183), Radius = 35, }, DEFEND_ddocs1 = { AimVectors = { [0] = Vec3(0.111, -0.977, -0.180), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-3377.874, 1341.875, 400.125), Radius = 35, }, DEFEND_ddocs2 = { AimVectors = { [0] = Vec3(0.302, -0.952, -0.042), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-3750.448, 1328.500, 400.205), Radius = 35, }, DEFEND_ddocs3 = { AimVectors = { [0] = Vec3(-0.824, 0.562, -0.069), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-3882.640, 956.197, 400.208), Radius = 35, }, DEFEND_ddocs4 = { AimVectors = { [0] = Vec3(0.386, 0.922, -0.029), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-3365.840, 977.400, 400.300), Radius = 35, }, DEFEND_dgate1 = { AimVectors = { [0] = Vec3(0.888, -0.399, -0.228), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2123.871, 1065.932, 264.125), Radius = 35, }, DEFEND_dgate2 = { AimVectors = { [0] = Vec3(0.785, -0.563, -0.260), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2130.804, 1446.330, 264.125), Radius = 35, }, DEFEND_dgate3 = { AimVectors = { [0] = Vec3(0.866, 0.476, -0.153), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2245.875, 131.098, 264.125), Radius = 35, }, DEFEND_dgate4 = { AimVectors = { [0] = Vec3(0.968, 0.114, -0.223), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(2133.874, 709.460, 280.125), Radius = 35, }, DEFEND_dramp1 = { AimVectors = { [0] = Vec3(0.927, -0.276, -0.253), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1174.179, 2646.168, 264.125), Radius = 35, }, DEFEND_dramp2 = { AimVectors = { [0] = Vec3(0.905, 0.066, -0.420), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(1229.559, 2285.931, 280.125), Radius = 35, }, DEFEND_dtruck1 = { AimVectors = { [0] = Vec3(-0.706, 0.706, -0.054), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-343.614, -2207.561, 136.125), Radius = 35, }, DEFEND_dtruck2 = { AimVectors = { [0] = Vec3(0.794, 0.608, -0.000), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-752.611, -2203.458, 136.125), Radius = 35, }, DEFEND_dtruck3 = { AimVectors = { [0] = Vec3(0.688, 0.714, 0.132), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-979.874, -2224.610, 136.125), Radius = 15, }, DEFEND_dtruck4 = { AimVectors = { [0] = Vec3(0.271, 0.959, -0.077), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-689.875, -2299.284, 148.125), Radius = 35, }, DEFEND_dtruck5 = { AimVectors = { [0] = Vec3(0.566, 0.821, -0.073), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-107.050, -2055.062, 136.125), Radius = 35, }, DEFEND_dtruck6 = { AimVectors = { [0] = Vec3(0.016, -0.999, 0.042), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-456.004, -1386.125, 136.125), Radius = 35, }, DEFEND_dtruck7 = { AimVectors = { [0] = Vec3(0.785, -0.590, -0.189), [1] = Vec3(0.950, 0.229, -0.212), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 30, MinRadius = 32, Position = Vec3(-1250.578, -1741.343, 347.125), }, FLAG_northdocs = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-3692.000, 964.000, 417.125), TeamAvailability = 4, }, GRENADE_ally2 = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-4160.210, 1227.421, 327.125), PrimeGrenade = 3, TargetGoal = "DEFEND_ddocs3", TraceInfo = { endPos = Vec3(-3523.622, 437.168, 254.898), eyePos = Vec3(-4160.210, 1227.421, 392.125), }, }, GRENADE_ally3 = { Facing = Vec3(-0.808, 0.553, 0.202), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-3170.694, 1198.764, 315.125), PrimeGrenade = 1, TargetGoal = "DEFEND_ddocs1", TraceInfo = { }, }, HEALTHCAB_health1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(-1127.846, -101.872, 279.125), }, HEALTHCAB_health_ammo_cp = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1140.000, -120.000, 316.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_ally99 = { AimVectors = { [0] = Vec3(0.150, -0.989, -0.004), }, GoalType = "MOBILEMG42", MaxCampTime = 999, MinCampTime = 100, MinRadius = 32, Position = Vec3(-2613.666, -1503.614, 313.125), }, MOBILEMG42_ax1 = { AimVectors = { [0] = Vec3(-0.159, 0.987, 0.036), [1] = Vec3(-0.445, 0.880, 0.166), }, GoalType = "MOBILEMG42", MaxCampTime = 91, MinCampTime = 74, MinRadius = 32, Position = Vec3(1747.309, 401.778, 304.125), }, MOBILEMORTAR_mor1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.078, 0.903, 0.422), [1] = Vec3(-0.049, 0.908, 0.416), [2] = Vec3(-0.099, 0.907, 0.409), [3] = Vec3(-0.101, 0.920, 0.378), [4] = Vec3(-0.025, 0.926, 0.378), [5] = Vec3(-0.055, 0.906, 0.420), [6] = Vec3(-0.066, 0.905, 0.420), [7] = Vec3(0.027, 0.923, 0.385), }, Position = Vec3(1680.180, 526.860, 89.125), }, PLANT_Allied_Assault_Ramp = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1685.499, 2143.500, 150.004), TagName = "Allied Assault Ramp", TeamAvailability = 2, }, PLANT_City_Gate = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2132.000, 1072.000, 163.000), TagName = "City Gate", TeamAvailability = 4, }, PLANT_Door_Controls = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2416.000, -1824.000, 190.000), RandomUsePoint = 1, TagName = "Door Controls", TeamAvailability = 4, }, PLANT_Escape_Truck = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-604.000, -2408.000, 1142.000), TagName = "Escape Truck", TeamAvailability = 2, }, PLANT_Neutral_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1321.000, -125.497, 332.000), TagName = "Neutral Command Post", TeamAvailability = 6, }, ROUTE_290 = { GoalType = "ROUTE", Position = Vec3(-1846.728, 588.077, 16.913), Radius = 65, }, ROUTE_296 = { GoalType = "ROUTE", Position = Vec3(-3330.822, -797.507, 251.142), Radius = 65, }, ROUTE_300 = { GoalType = "ROUTE", Position = Vec3(-2684.856, -935.733, 240.125), Radius = 35, }, ROUTE_303 = { GoalType = "ROUTE", Position = Vec3(-2571.555, -381.240, 240.125), Radius = 35, }, ROUTE_324 = { GoalType = "ROUTE", Position = Vec3(-2960.948, -166.709, 222.748), Radius = 35, }, ROUTE_407 = { GoalType = "ROUTE", Position = Vec3(1022.219, 1121.297, 90.125), Radius = 205, }, ROUTE_417 = { GoalType = "ROUTE", Position = Vec3(133.998, -263.465, 264.125), Radius = 215, }, ROUTE_ax1 = { GoalType = "ROUTE", Position = Vec3(1029.444, -1553.075, 272.125), Radius = 185, }, ROUTE_ax2 = { GoalType = "ROUTE", Position = Vec3(1043.261, -1070.333, 272.125), Radius = 35, }, ROUTE_axl1 = { GoalType = "ROUTE", Position = Vec3(853.602, -544.594, 88.125), Radius = 35, }, ROUTE_axl2 = { GoalType = "ROUTE", Position = Vec3(790.723, 257.672, 88.125), Radius = 65, }, ROUTE_axl3 = { GoalType = "ROUTE", Position = Vec3(1354.600, 618.764, 88.125), Radius = 75, }, ROUTE_axl4 = { GoalType = "ROUTE", Position = Vec3(1816.476, 805.260, 88.125), Radius = 35, }, ROUTE_axl5 = { GoalType = "ROUTE", Position = Vec3(1861.406, 411.858, 280.125), Radius = 35, }, ROUTE_axl7 = { GoalType = "ROUTE", Position = Vec3(1821.202, 1287.099, 88.125), Radius = 35, }, ROUTE_axr1 = { GoalType = "ROUTE", Position = Vec3(1164.095, -275.767, 264.125), Radius = 35, }, ROUTE_axr2 = { GoalType = "ROUTE", Position = Vec3(1617.378, 195.893, 264.125), Radius = 35, }, ROUTE_df1 = { GoalType = "ROUTE", Position = Vec3(-4917.416, -1927.214, 391.125), Radius = 200, }, ROUTE_df2 = { GoalType = "ROUTE", Position = Vec3(-4925.193, -2006.410, 575.125), Radius = 200, }, ROUTE_df3 = { GoalType = "ROUTE", Position = Vec3(-4444.091, -2131.852, 302.614), Radius = 75, }, ROUTE_df4 = { GoalType = "ROUTE", Position = Vec3(-3671.905, -2181.263, 291.589), Radius = 75, }, ROUTE_df5 = { GoalType = "ROUTE", Position = Vec3(-3227.030, -2229.715, 267.126), Radius = 75, }, ROUTE_df6 = { GoalType = "ROUTE", Position = Vec3(-2837.415, -1994.814, 203.278), Radius = 32, }, ROUTE_df7 = { GoalType = "ROUTE", Position = Vec3(-2354.809, -2417.250, 151.125), Radius = 75, }, ROUTE_df8 = { GoalType = "ROUTE", Position = Vec3(-2591.366, -2319.852, 327.125), Radius = 75, }, ROUTE_docs1 = { GoalType = "ROUTE", Position = Vec3(228.067, 994.621, 88.125), Radius = 35, }, ROUTE_docs10 = { GoalType = "ROUTE", Position = Vec3(-3652.908, 712.434, 256.125), Radius = 35, }, ROUTE_docs11 = { GoalType = "ROUTE", Position = Vec3(-4125.042, 1146.318, 320.125), Radius = 35, }, ROUTE_docs12 = { GoalType = "ROUTE", Position = Vec3(-3182.099, 900.467, 256.125), Radius = 35, }, ROUTE_docs2 = { GoalType = "ROUTE", Position = Vec3(-2921.795, 97.267, 209.326), Radius = 35, }, ROUTE_docs3 = { GoalType = "ROUTE", Position = Vec3(-3182.537, -796.782, 241.847), Radius = 35, }, ROUTE_docs4 = { GoalType = "ROUTE", Position = Vec3(-2401.920, 115.917, 188.193), Radius = 35, }, ROUTE_docs5 = { GoalType = "ROUTE", Position = Vec3(-2626.683, 178.380, 193.322), Radius = 35, }, ROUTE_docs8 = { GoalType = "ROUTE", Position = Vec3(-2808.365, 312.295, 188.125), Radius = 35, }, ROUTE_docs9 = { GoalType = "ROUTE", Position = Vec3(-3604.027, 288.583, 233.449), Radius = 35, }, ROUTE_documents = { GoalType = "ROUTE", Position = Vec3(-3683.731, 948.733, 436.125), Radius = 450, }, ROUTE_dst1 = { GoalType = "ROUTE", Position = Vec3(791.398, -1257.500, 80.125), Radius = 65, }, ROUTE_run1 = { GoalType = "ROUTE", Position = Vec3(-409.566, -304.019, 280.125), Radius = 35, }, ROUTE_run2 = { GoalType = "ROUTE", Position = Vec3(414.172, 410.156, 120.125), Radius = 35, }, ROUTE_run3 = { GoalType = "ROUTE", Position = Vec3(149.840, -891.445, 88.125), Radius = 35, }, ROUTE_run4 = { GoalType = "ROUTE", Position = Vec3(-381.231, -2036.052, 136.125), Radius = 35, }, ROUTE_run77 = { GoalType = "ROUTE", Position = Vec3(-952.049, -1059.509, 121.738), Radius = 55, }, ROUTE_run78 = { GoalType = "ROUTE", Position = Vec3(-311.820, -1051.991, 95.125), Radius = 55, }, ROUTE_run79 = { GoalType = "ROUTE", Position = Vec3(99.921, -1070.917, 88.331), Radius = 55, }, ROUTE_run8 = { GoalType = "ROUTE", Position = Vec3(-1860.742, -387.214, 160.457), Radius = 35, }, SMOKEBOMB_a1 = { AimVectors = { [0] = Vec3(-0.711, -0.689, -0.143), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1766.704, 2410.571, 88.500), }, SMOKEBOMB_a2 = { AimVectors = { [0] = Vec3(-0.851, -0.510, 0.124), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-3177.016, 1295.382, 339.125), }, Version = 1, };