global _MG = { AIRSTRIKE_Allied_Start_GraveyardGate_3 = { AimVectors = { [0] = Vec3(0.318, -0.063, 0.946), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(694.208, -48.055, -6.875), Radius = 32, }, AIRSTRIKE_Allied_Start_SwampBridge_3 = { AimVectors = { [0] = Vec3(0.623, 0.129, 0.772), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1014.228, 1352.825, -6.874), Radius = 32, }, AIRSTRIKE_Axis_Start_GraveyardGate_9 = { AimVectors = { [0] = Vec3(-0.323, 0.057, 0.945), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1292.983, -53.777, -6.875), Radius = 32, }, AIRSTRIKE_Axis_Start_SwampBridge_1 = { AimVectors = { [0] = Vec3(-0.684, 0.319, 0.656), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1887.178, 1318.748, 64.997), Radius = 32, }, AMMOCAB_1227 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4860.000, -1713.000, -222.000), TagName = "", TeamAvailability = 6, }, AMMOCAB_4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4860.000, -1713.000, -222.000), TagName = "", TeamAvailability = 6, }, AMMOCAB_937 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4860.000, -1713.000, -222.000), TagName = "", TeamAvailability = 6, }, AMMOCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4073.000, -765.000, -152.000), TeamAvailability = 6, }, ARTILLERY_S_Allied_Start_GraveyardGate_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(349.342, -900.338, -7.875), }, ARTILLERY_S_Allied_Start_SwampBridge_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2022.886, 1859.091, 35.808), }, ARTILLERY_S_Axis_House_23 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(4833.050, -1410.539, 7.224), }, ARTILLERY_S_Axis_House_25 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(6112.499, -1618.809, -6.875), }, ARTILLERY_S_Axis_Start_GraveyardGate_8 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-684.706, -165.466, 107.155), }, ARTILLERY_S_Axis_Start_SwampBridge_3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1051.545, 2073.175, -6.875), }, ATTACK_Allied_House_1 = { AimVectors = { [0] = Vec3(-0.626, 0.619, -0.474), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5018.126, -3177.104, 297.125), Radius = 32, }, ATTACK_Allied_House_10 = { AimVectors = { [0] = Vec3(0.806, 0.235, -0.543), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4577.874, -3044.615, 297.125), Radius = 32, }, ATTACK_Allied_House_2 = { AimVectors = { [0] = Vec3(-0.427, -0.713, -0.556), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4947.053, -2853.873, 297.125), Radius = 32, }, ATTACK_Allied_House_3 = { AimVectors = { [0] = Vec3(0.595, 0.635, -0.492), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4577.873, -3240.000, 297.125), Radius = 32, }, ATTACK_Allied_House_4 = { AimVectors = { [0] = Vec3(0.166, 0.876, -0.453), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4659.396, -3338.126, 297.125), Radius = 32, }, ATTACK_Allied_House_5 = { AimVectors = { [0] = Vec3(-0.237, 0.873, -0.426), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4928.744, -3338.125, 297.125), Radius = 32, }, ATTACK_Allied_House_6 = { AimVectors = { [0] = Vec3(0.099, -0.995, -0.018), [1] = Vec3(0.936, -0.353, 0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4458.042, -2750.421, 89.125), Radius = 32, }, ATTACK_Allied_House_7 = { AimVectors = { [0] = Vec3(0.454, -0.891, -0.003), [1] = Vec3(-0.883, -0.469, -0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4970.030, -2751.731, 89.125), Radius = 32, }, ATTACK_Allied_House_8 = { AimVectors = { [0] = Vec3(-0.095, -0.995, 0.000), [1] = Vec3(-0.945, -0.326, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5156.458, -2765.030, 89.125), Radius = 32, }, ATTACK_Allied_House_9 = { AimVectors = { [0] = Vec3(-0.530, -0.848, 0.007), [1] = Vec3(0.880, -0.475, 0.009), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4655.634, -2752.588, 89.125), Radius = 32, }, ATTACK_Allied_Start_GraveyardGate_10 = { AimVectors = { [0] = Vec3(0.283, -0.958, 0.046), [1] = Vec3(0.814, -0.562, 0.150), [2] = Vec3(0.757, -0.653, -0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(395.763, 35.522, -1.017), Radius = 32, }, ATTACK_Allied_Start_GraveyardGate_5 = { AimVectors = { [0] = Vec3(0.959, -0.283, -0.015), [1] = Vec3(0.071, -0.994, 0.087), [2] = Vec3(0.874, -0.442, 0.200), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(518.938, -189.632, -6.844), Radius = 32, }, ATTACK_Allied_Start_GraveyardGate_6 = { AimVectors = { [0] = Vec3(0.361, -0.895, 0.261), [1] = Vec3(0.972, -0.020, 0.235), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(576.757, -622.053, -6.844), Radius = 32, }, ATTACK_Allied_Start_GraveyardGate_7 = { AimVectors = { [0] = Vec3(0.961, 0.264, 0.085), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-169.893, -1176.799, -6.875), Radius = 32, }, ATTACK_Allied_Start_GraveyardGate_8 = { AimVectors = { [0] = Vec3(0.665, -0.746, -0.023), [1] = Vec3(-0.227, -0.971, 0.076), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(731.284, -186.519, -6.875), Radius = 32, }, ATTACK_Allied_Start_GraveyardGate_9 = { AimVectors = { [0] = Vec3(0.984, 0.178, -0.020), [1] = Vec3(-0.257, -0.960, 0.112), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(718.182, -386.399, -6.875), Radius = 32, }, ATTACK_Allied_Start_SwampBridge_10 = { AimVectors = { [0] = Vec3(0.934, -0.357, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(998.487, 1951.699, -6.874), Radius = 32, }, ATTACK_Allied_Start_SwampBridge_11 = { AimVectors = { [0] = Vec3(0.833, -0.553, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1000.097, 2172.220, -6.874), Radius = 32, }, ATTACK_Allied_Start_SwampBridge_5 = { AimVectors = { [0] = Vec3(0.882, 0.468, -0.056), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(533.119, 1242.315, 62.726), Radius = 32, }, ATTACK_Allied_Start_SwampBridge_6 = { AimVectors = { [0] = Vec3(0.731, -0.683, 0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1040.606, 2515.799, -6.874), Radius = 32, }, ATTACK_Allied_Start_SwampBridge_7 = { AimVectors = { [0] = Vec3(0.977, -0.214, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(886.998, 1834.997, -6.872), Radius = 32, }, ATTACK_Allied_Start_SwampBridge_8 = { AimVectors = { [0] = Vec3(0.984, 0.175, 0.026), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1192.307, 1613.042, -6.873), Radius = 32, }, ATTACK_Allied_Start_SwampBridge_9 = { AimVectors = { [0] = Vec3(0.789, -0.614, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1012.105, 2360.473, -6.872), Radius = 32, }, ATTACK_Axis_CappointPlace_1 = { AimVectors = { [0] = Vec3(0.050, -0.999, 0.010), [1] = Vec3(0.907, -0.421, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2746.454, 3391.205, -6.875), Radius = 32, }, ATTACK_Axis_CappointPlace_10 = { AimVectors = { [0] = Vec3(0.353, -0.930, 0.103), [1] = Vec3(0.094, 0.996, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2496.546, 718.082, -6.875), Radius = 32, }, ATTACK_Axis_CappointPlace_2 = { AimVectors = { [0] = Vec3(-0.092, -0.996, -0.006), [1] = Vec3(0.522, -0.853, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2366.927, 3464.035, -6.875), Radius = 32, }, ATTACK_Axis_CappointPlace_3 = { AimVectors = { [0] = Vec3(-0.037, -0.999, -0.002), [1] = Vec3(0.801, -0.598, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2355.577, 3274.602, -6.875), Radius = 32, }, ATTACK_Axis_CappointPlace_4 = { AimVectors = { [0] = Vec3(0.059, -0.998, -0.005), [1] = Vec3(0.988, -0.154, -0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2474.801, 2992.292, -6.875), Radius = 32, }, ATTACK_Axis_CappointPlace_5 = { AimVectors = { [0] = Vec3(0.883, -0.468, -0.017), [1] = Vec3(-0.835, -0.551, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1512.004, 3020.201, -6.875), Radius = 32, }, ATTACK_Axis_CappointPlace_6 = { AimVectors = { [0] = Vec3(0.999, -0.034, -0.001), [1] = Vec3(-0.915, -0.404, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1821.331, 2745.546, -6.875), Radius = 32, }, ATTACK_Axis_CappointPlace_7 = { AimVectors = { [0] = Vec3(0.904, -0.427, 0.002), [1] = Vec3(-1.000, 0.004, 0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1113.727, 2740.694, -6.875), Radius = 32, }, ATTACK_Axis_CappointPlace_8 = { AimVectors = { [0] = Vec3(0.147, -0.989, 0.009), [1] = Vec3(0.917, 0.399, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2765.712, 2394.672, -6.683), Radius = 32, }, ATTACK_Axis_CappointPlace_9 = { AimVectors = { [0] = Vec3(0.352, -0.931, 0.095), [1] = Vec3(0.115, 0.993, -0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2531.412, 903.081, -6.875), Radius = 32, }, ATTACK_CryptWall_1 = { AimVectors = { [0] = Vec3(-0.752, -0.646, 0.129), [1] = Vec3(-0.984, -0.003, 0.176), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4026.732, -429.399, -254.875), Radius = 32, }, ATTACK_CryptWall_2 = { AimVectors = { [0] = Vec3(-0.810, -0.585, -0.040), [1] = Vec3(-0.644, 0.765, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3857.408, -744.907, -182.875), Radius = 32, }, ATTACK_CryptWall_3 = { AimVectors = { [0] = Vec3(-0.557, -0.831, 0.009), [1] = Vec3(-0.713, 0.701, -0.006), [2] = Vec3(0.011, -1.000, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3664.917, -552.404, -182.875), Radius = 32, }, ATTACK_Flag_1 = { AimVectors = { [0] = Vec3(0.992, -0.122, 0.036), [1] = Vec3(0.816, 0.573, 0.078), [2] = Vec3(0.099, -0.994, 0.049), [3] = Vec3(-0.322, -0.587, 0.742), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1858.014, -583.516, -206.875), Radius = 32, }, ATTACK_Flag_2 = { AimVectors = { [0] = Vec3(0.975, 0.220, -0.005), [1] = Vec3(0.581, 0.813, -0.031), [2] = Vec3(0.220, 0.913, 0.343), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1778.253, -816.543, -182.875), Radius = 32, }, ATTACK_Flag_3 = { AimVectors = { [0] = Vec3(-0.600, 0.799, 0.049), [1] = Vec3(0.935, 0.344, 0.084), [2] = Vec3(-0.938, -0.345, 0.032), [3] = Vec3(-0.963, 0.195, 0.187), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2274.542, -745.785, -206.708), Radius = 32, }, ATTACK_Flag_4 = { AimVectors = { [0] = Vec3(0.596, -0.803, -0.019), [1] = Vec3(-0.999, 0.034, -0.010), [2] = Vec3(-0.748, -0.663, -0.011), [3] = Vec3(-0.946, -0.303, 0.117), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2356.989, -492.880, -182.875), Radius = 32, }, ATTACK_Flag_5 = { AimVectors = { [0] = Vec3(-0.087, 0.995, 0.042), [1] = Vec3(0.983, 0.179, 0.042), [2] = Vec3(-0.923, 0.280, 0.264), [3] = Vec3(-0.735, -0.672, 0.087), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2099.336, -745.658, -206.875), Radius = 32, }, ATTACK_Flag_6 = { AimVectors = { [0] = Vec3(0.034, -0.999, 0.036), [1] = Vec3(0.298, 0.953, 0.054), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1926.247, -743.919, -206.875), Radius = 32, }, ATTACK_Flag_7 = { AimVectors = { [0] = Vec3(0.999, -0.049, -0.015), [1] = Vec3(0.432, -0.902, -0.018), [2] = Vec3(0.930, 0.367, -0.030), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1733.129, -576.170, -182.875), Radius = 32, }, ATTACK_Flag_8 = { AimVectors = { [0] = Vec3(0.994, 0.112, 0.003), [1] = Vec3(0.732, 0.681, -0.015), [2] = Vec3(0.784, -0.620, -0.033), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1729.663, -747.096, -182.875), Radius = 32, }, BUILD_Assault_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3547.000, -233.000, -145.000), TagName = "Assault Ramp", TeamAvailability = 4, }, BUILD_Axis_MG42_Construction = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(467.000, -1081.000, 151.000), Stance = "prone", TagName = "Axis MG42 Construction", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(5284.000, 176.000, -132.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Graveyard_Gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(866.000, -700.000, 52.000), TagName = "Graveyard Gate", TeamAvailability = 2, }, BUILD_Swamp_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(979.000, 1511.000, 83.000), Stance = "prone", TagName = "Swamp Bridge", TeamAvailability = 4, }, CALLARTILLERY_Allied_Start_GraveyardGate_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-1346.180, -726.639, 90.475), }, CALLARTILLERY_Allied_Start_SwampBridge_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-299.738, 1178.913, 153.125), }, CALLARTILLERY_Axis_House_22 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(4826.567, -2598.544, 297.176), }, CALLARTILLERY_Axis_House_24 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(5051.069, -2658.125, 297.125), }, CALLARTILLERY_Axis_Start_GraveyardGate_7 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1500.533, -673.349, 205.125), }, CALLARTILLERY_Axis_Start_SwampBridge_2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2612.943, 1205.151, -6.874), }, CAMP_start = { AimVectors = { [0] = Vec3(-0.306, -0.810, -0.500), }, GoalType = "CAMP", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2869.021, 1006.914, -182.874), Radius = 32, }, CAPPOINT_Tree = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-2648.275, 3076.708, -6.875), }, CHECKPOINT_forwardspawn1_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(2052.000, -676.000, -160.000), }, DEFEND_Allied_CappointPlace_1 = { AimVectors = { [0] = Vec3(0.966, -0.258, -0.022), [1] = Vec3(-0.524, -0.852, -0.016), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2020.274, 3020.652, -6.875), Radius = 32, }, DEFEND_Allied_CappointPlace_10 = { AimVectors = { [0] = Vec3(0.366, -0.928, 0.070), [1] = Vec3(0.280, 0.960, -0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2682.902, 1354.470, -6.875), Radius = 32, }, DEFEND_Allied_CappointPlace_2 = { AimVectors = { [0] = Vec3(0.971, -0.240, -0.017), [1] = Vec3(-0.739, -0.673, -0.016), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1812.840, 2883.799, -6.875), Radius = 32, }, DEFEND_Allied_CappointPlace_3 = { AimVectors = { [0] = Vec3(1.000, -0.008, -0.001), [1] = Vec3(-0.982, -0.191, -0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1638.642, 2741.640, -6.875), Radius = 32, }, DEFEND_Allied_CappointPlace_4 = { AimVectors = { [0] = Vec3(0.930, -0.366, -0.003), [1] = Vec3(-0.951, -0.310, -0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1501.746, 2906.634, -6.875), Radius = 32, }, DEFEND_Allied_CappointPlace_5 = { AimVectors = { [0] = Vec3(0.912, -0.410, -0.005), [1] = Vec3(-0.773, -0.634, -0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1631.523, 3016.188, -6.875), Radius = 32, }, DEFEND_Allied_CappointPlace_6 = { AimVectors = { [0] = Vec3(0.065, -0.997, 0.028), [1] = Vec3(0.134, 0.991, -0.015), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2432.246, 1570.466, -6.875), Radius = 32, }, DEFEND_Allied_CappointPlace_7 = { AimVectors = { [0] = Vec3(0.465, 0.885, -0.008), [1] = Vec3(0.332, -0.941, 0.063), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2715.759, 1585.480, -6.875), Radius = 32, }, DEFEND_Allied_CappointPlace_8 = { AimVectors = { [0] = Vec3(0.530, 0.848, -0.008), [1] = Vec3(0.200, -0.979, 0.032), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2665.008, 1852.063, -6.875), Radius = 32, }, DEFEND_Allied_CappointPlace_9 = { AimVectors = { [0] = Vec3(0.055, 0.998, 0.003), [1] = Vec3(-0.022, -0.999, 0.035), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2363.551, 1698.641, -6.875), Radius = 32, }, DEFEND_Axis_Altar = { AimVectors = { [0] = Vec3(-0.870, -0.486, 0.083), [1] = Vec3(0.664, -0.740, 0.107), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1646.125, -506.125, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Flag_1 = { AimVectors = { [0] = Vec3(0.666, 0.746, 0.019), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1682.125, -861.875, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Flag_2 = { AimVectors = { [0] = Vec3(-0.719, 0.694, 0.037), [1] = Vec3(-0.986, 0.140, 0.091), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2413.875, -797.875, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Flag_3 = { AimVectors = { [0] = Vec3(0.263, 0.965, 0.011), [1] = Vec3(-0.137, 0.970, 0.200), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1887.897, -950.958, -182.874), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Flag_4 = { AimVectors = { [0] = Vec3(-0.149, 0.989, 0.028), [1] = Vec3(-0.834, 0.513, 0.204), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(2138.534, -853.875, -182.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_ForcedDefence_1 = { AimVectors = { [0] = Vec3(0.186, 0.942, -0.279), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(4659.175, -3338.125, 297.125), Radius = 32, }, DEFEND_Axis_ForcedDefence_2 = { AimVectors = { [0] = Vec3(-0.167, 0.952, -0.257), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(4928.361, -3338.125, 297.125), Radius = 32, }, DEFEND_Axis_ForcedDefence_3 = { AimVectors = { [0] = Vec3(0.364, -0.794, -0.488), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(4674.758, -2853.875, 297.125), Radius = 32, }, DEFEND_Axis_ForcedDefence_4 = { AimVectors = { [0] = Vec3(-0.413, -0.766, -0.492), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(4947.106, -2853.875, 297.125), Radius = 32, }, DEFEND_Axis_ForcedDefence_5 = { AimVectors = { [0] = Vec3(-0.225, 0.938, -0.263), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(4972.899, -3338.125, 297.125), Radius = 32, }, DEFEND_Axis_Gold_1 = { AimVectors = { [0] = Vec3(0.535, 0.842, -0.062), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(4387.110, -3869.874, 329.337), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gold_2 = { AimVectors = { [0] = Vec3(-0.173, 0.982, 0.082), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(4625.874, -3869.875, 297.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gold_3 = { AimVectors = { [0] = Vec3(0.196, 0.980, 0.043), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(4518.125, -3869.875, 297.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gold_4 = { AimVectors = { [0] = Vec3(-0.997, 0.014, -0.074), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(4773.875, -3613.593, 333.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gold_5 = { AimVectors = { [0] = Vec3(-0.606, 0.794, 0.043), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(4773.874, -3843.875, 297.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Gold_6 = { AimVectors = { [0] = Vec3(0.823, 0.555, 0.119), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(4387.125, -3706.926, 297.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_House_11 = { AimVectors = { [0] = Vec3(-0.209, 0.978, -0.015), [1] = Vec3(0.432, 0.898, -0.087), [2] = Vec3(-0.522, -0.849, 0.078), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 60, MinRadius = 32, Position = Vec3(5087.727, -2658.126, 89.290), Radius = 32, }, DEFEND_Axis_House_12 = { AimVectors = { [0] = Vec3(0.068, 0.997, -0.030), [1] = Vec3(0.639, 0.769, -0.015), [2] = Vec3(0.583, -0.813, -0.003), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 60, MinRadius = 32, Position = Vec3(4504.752, -2658.125, 89.125), Radius = 32, }, DEFEND_Axis_House_13 = { AimVectors = { [0] = Vec3(-0.210, 0.973, -0.093), [1] = Vec3(0.461, 0.863, -0.205), [2] = Vec3(-0.437, -0.897, -0.069), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 60, MinRadius = 32, Position = Vec3(5085.208, -2658.125, 297.125), Radius = 32, }, DEFEND_Axis_House_14 = { AimVectors = { [0] = Vec3(0.085, 0.985, -0.152), [1] = Vec3(-0.332, -0.943, -0.003), [2] = Vec3(0.415, -0.910, -0.027), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 60, MinRadius = 32, Position = Vec3(4511.435, -2658.125, 297.292), Radius = 32, }, DEFEND_Axis_House_15 = { AimVectors = { [0] = Vec3(0.825, 0.549, -0.132), [1] = Vec3(-0.061, 0.992, -0.111), [2] = Vec3(-0.388, -0.921, 0.036), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 60, MinRadius = 32, Position = Vec3(4769.450, -2594.127, 297.292), Radius = 32, Stance = "crouch", }, DEFEND_Axis_House_17 = { AimVectors = { [0] = Vec3(0.321, 0.947, -0.004), [1] = Vec3(0.918, 0.394, 0.053), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 60, MinRadius = 32, Position = Vec3(4626.125, -3110.125, 89.125), Radius = 32, }, DEFEND_Axis_House_18 = { AimVectors = { [0] = Vec3(0.782, 0.139, -0.608), [1] = Vec3(-0.841, -0.541, -0.007), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 60, MinRadius = 32, Position = Vec3(4577.874, -2956.683, 297.125), Radius = 32, }, DEFEND_Axis_House_19 = { AimVectors = { [0] = Vec3(-0.778, 0.303, -0.549), [1] = Vec3(-0.987, -0.161, -0.004), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 60, MinRadius = 32, Position = Vec3(5018.130, -3000.887, 297.125), Radius = 32, }, DEFEND_Axis_House_20 = { AimVectors = { [0] = Vec3(-0.989, -0.148, -0.001), [1] = Vec3(-0.791, -0.592, -0.153), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 60, MinRadius = 32, Position = Vec3(5213.875, -2966.125, 297.125), Radius = 32, }, DEFEND_Axis_House_21 = { AimVectors = { [0] = Vec3(0.766, -0.640, -0.055), [1] = Vec3(-0.062, -0.987, 0.151), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 60, MinRadius = 32, Position = Vec3(4386.127, -2930.125, 297.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_GraveyardGate_1 = { AimVectors = { [0] = Vec3(-1.000, -0.010, 0.015), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 15, Position = Vec3(1511.348, -243.783, -7.875), Radius = 15, Stance = "crouch", }, DEFEND_Axis_Start_GraveyardGate_2 = { AimVectors = { [0] = Vec3(-0.803, -0.595, 0.014), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(997.778, -224.577, -7.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_GraveyardGate_3 = { AimVectors = { [0] = Vec3(-0.660, 0.751, 0.005), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1116.697, -636.062, -7.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_GraveyardGate_4 = { AimVectors = { [0] = Vec3(-0.903, 0.430, 0.021), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(936.163, -858.125, 61.125), Radius = 32, }, DEFEND_Axis_Start_GraveyardGate_5 = { AimVectors = { [0] = Vec3(-0.963, 0.260, 0.071), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1341.344, -469.313, -7.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_GraveyardGate_6 = { AimVectors = { [0] = Vec3(-0.910, 0.388, -0.145), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1489.492, -713.058, 204.125), Radius = 32, }, DEFEND_Axis_Start_SwampBridge_10 = { AimVectors = { [0] = Vec3(-0.841, 0.540, 0.006), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2230.048, 1313.953, -6.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_SwampBridge_11 = { AimVectors = { [0] = Vec3(-0.928, 0.373, -0.012), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2521.940, 1366.960, -6.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_SwampBridge_5 = { AimVectors = { [0] = Vec3(-0.987, 0.155, -0.054), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2175.466, 1766.672, 54.743), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_SwampBridge_6 = { AimVectors = { [0] = Vec3(-0.983, -0.185, 0.021), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2182.621, 1954.067, 7.880), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_SwampBridge_7 = { AimVectors = { [0] = Vec3(-0.930, -0.366, 0.021), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2350.672, 2314.298, -6.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_SwampBridge_8 = { AimVectors = { [0] = Vec3(-0.892, -0.451, 0.027), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2008.270, 2307.944, -6.875), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_SwampBridge_9 = { AimVectors = { [0] = Vec3(-0.957, 0.288, 0.009), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2184.724, 1563.148, -6.864), Radius = 32, Stance = "crouch", }, FLAG_he_Gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(4706.000, -3612.000, 329.546), TagName = "he Gold", TeamAvailability = 4, }, HEALTHCAB_1241 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4864.000, -1885.000, -218.000), TagName = "", TeamAvailability = 6, }, HEALTHCAB_4 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4864.000, -1885.000, -218.000), TagName = "", TeamAvailability = 6, }, HEALTHCAB_934 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4864.000, -1885.000, -218.000), TagName = "", TeamAvailability = 6, }, HEALTHCAB_t1083 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4073.000, -835.000, -152.000), TeamAvailability = 6, }, MOBILEMG42_Allied_Start_GraveyardGate_4 = { AimVectors = { [0] = Vec3(0.886, -0.463, -0.027), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-897.800, -172.382, 144.236), }, MOBILEMG42_Allied_Start_SwampBridge_4 = { AimVectors = { [0] = Vec3(0.954, 0.295, -0.048), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(-368.472, 1315.635, 139.193), }, MOBILEMG42_Axis_House_16 = { AimVectors = { [0] = Vec3(0.939, 0.339, 0.056), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(4148.698, -2323.767, -6.875), }, MOBILEMG42_Axis_Start_SwampBridge_4 = { AimVectors = { [0] = Vec3(-0.989, -0.146, 0.003), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 120, MinRadius = 32, Position = Vec3(2576.527, 2128.917, -6.875), }, MOUNTMG42_Axis_MG42_Construction = { AimVectors = { [0] = Vec3(-0.914, 0.403, 0.031), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(420.000, -864.000, 84.000), TagName = "Axis MG42 Construction", TeamAvailability = 6, }, PLANTMINE_Axis_House_1 = { GoalType = "PLANTMINE", Position = Vec3(6042.429, -1894.695, -6.875), Radius = 32, }, PLANTMINE_Axis_House_10 = { GoalType = "PLANTMINE", Position = Vec3(5036.367, -2170.591, -6.875), Radius = 32, }, PLANTMINE_Axis_House_2 = { GoalType = "PLANTMINE", Position = Vec3(5804.260, -2040.630, -6.872), Radius = 32, }, PLANTMINE_Axis_House_3 = { GoalType = "PLANTMINE", Position = Vec3(5741.476, -1925.570, -6.872), Radius = 32, }, PLANTMINE_Axis_House_4 = { GoalType = "PLANTMINE", Position = Vec3(5736.350, -2166.884, -6.875), Radius = 32, }, PLANTMINE_Axis_House_5 = { GoalType = "PLANTMINE", Position = Vec3(5584.418, -2047.513, -6.875), Radius = 32, }, PLANTMINE_Axis_House_6 = { GoalType = "PLANTMINE", Position = Vec3(4922.757, -1938.309, -6.838), Radius = 32, }, PLANTMINE_Axis_House_7 = { GoalType = "PLANTMINE", Position = Vec3(4776.409, -1972.072, -6.838), Radius = 32, }, PLANTMINE_Axis_House_8 = { GoalType = "PLANTMINE", Position = Vec3(4883.753, -2060.630, -6.838), Radius = 32, }, PLANTMINE_Axis_House_9 = { GoalType = "PLANTMINE", Position = Vec3(4746.189, -2193.318, -6.838), Radius = 32, }, PLANTMINE_Axis_Start_GraveyardGate_10 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(954.169, -383.835, -6.875), Radius = 20, }, PLANTMINE_Axis_Start_GraveyardGate_11 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(1034.300, -277.875, -6.875), Radius = 20, }, PLANTMINE_Axis_Start_GraveyardGate_12 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(1098.731, -402.325, -6.875), Radius = 20, }, PLANTMINE_Axis_Start_GraveyardGate_13 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(1040.216, -526.253, -6.875), Radius = 20, }, PLANTMINE_Axis_Start_GraveyardGate_14 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(1262.793, -610.319, -6.875), Radius = 20, }, PLANTMINE_Axis_Start_GraveyardGate_15 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(1185.221, -501.389, -6.875), Radius = 20, }, PLANTMINE_Axis_Start_GraveyardGate_16 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(1344.260, -361.015, -6.875), Radius = 20, }, PLANTMINE_Axis_Start_GraveyardGate_17 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(1351.216, -205.871, -6.875), Radius = 20, }, PLANTMINE_Axis_Start_GraveyardGate_18 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(2162.246, -216.858, -6.875), Radius = 20, }, PLANTMINE_Axis_Start_GraveyardGate_19 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(2217.173, 90.051, -6.875), Radius = 20, }, PLANT_Altar = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.696, -0.317, -0.644), [1] = Vec3(-0.727, -0.306, -0.614), }, position = Vec3(1589.187, -546.935, 224.136), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1816.000, -646.000, -16.000), TeamAvailability = 4, }, PLANT_Assault_Ramp = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4048.000, -28.000, -95.999), TagName = "Assault Ramp", TeamAvailability = 2, }, PLANT_Axis_MG42_Construction = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(420.000, -864.000, 95.000), TagName = "Axis MG42 Construction", TeamAvailability = 4, }, PLANT_Bedroom_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.796, 0.602, -0.063), [1] = Vec3(-0.010, 0.999, 0.041), }, position = Vec3(4386.125, -3549.875, 320.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.978, -0.210, 0.014), }, position = Vec3(5335.098, -3199.496, 320.357), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4577.001, -3570.000, 348.000), TagName = "Bedroom Door", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(5287.000, 146.501, -132.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Crypt_Wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.885, 0.448, 0.123), [1] = Vec3(-0.947, -0.097, 0.305), }, position = Vec3(4175.875, -685.875, -231.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4268.000, -544.000, -164.000), TagName = "Crypt Wall", TeamAvailability = 4, }, PLANT_Graveyard_Gate = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(858.001, -336.000, 75.001), TagName = "Graveyard Gate", TeamAvailability = 4, }, PLANT_Swamp_Bridge = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.086, 0.994, -0.060), [1] = Vec3(0.406, -0.914, -0.011), }, position = Vec3(1929.308, 1219.350, 42.615), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1536.000, 2096.000, -42.000), TagName = "Swamp Bridge", TeamAvailability = 2, }, REPAIRMG42_Axis_MG42_Construction = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(420.000, -864.000, 84.000), Stance = "stand", TagName = "Axis MG42 Construction", TeamAvailability = 6, }, ROUTE_Axis_Spawn_at_Tree = { GoalType = "ROUTE", Position = Vec3(5404.000, -3644.000, -6.875), Radius = 500, }, ROUTE_PlantCP_1 = { GoalType = "ROUTE", Position = Vec3(5910.113, -2777.675, -6.872), Radius = 125, }, ROUTE_PlantCP_2 = { GoalType = "ROUTE", Position = Vec3(5904.416, -2038.894, -6.874), Radius = 125, }, ROUTE_PlantCP_3 = { GoalType = "ROUTE", Position = Vec3(6728.253, -1472.860, -254.875), Radius = 125, }, ROUTE_PlantCP_4 = { GoalType = "ROUTE", Position = Vec3(6082.897, -1144.912, -254.875), Radius = 125, }, ROUTE_PlantCP_5 = { GoalType = "ROUTE", Position = Vec3(5413.844, 221.130, -182.875), Radius = 125, }, Version = 1, };