global _MG = { ATTACK_1 = { AimVectors = { [0] = Vec3(-0.915, -0.368, -0.166), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(734.163, 595.087, 205.125), Radius = 32, }, ATTACK_2 = { AimVectors = { [0] = Vec3(-0.991, -0.008, -0.136), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(907.486, 343.351, 193.125), Radius = 32, }, ATTACK_3 = { AimVectors = { [0] = Vec3(-0.934, 0.322, -0.155), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(771.193, 94.126, 94.235), Radius = 32, }, ATTACK_4 = { AimVectors = { [0] = Vec3(-0.984, -0.162, -0.077), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(811.110, 309.779, 67.125), Radius = 32, }, ATTACK_5 = { AimVectors = { [0] = Vec3(-0.841, -0.532, 0.094), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(594.455, 519.399, 7.125), Radius = 32, }, ATTACK_6 = { AimVectors = { [0] = Vec3(-0.838, 0.468, -0.282), [1] = Vec3(-0.341, 0.782, -0.522), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(553.731, 270.843, 140.275), Radius = 32, }, BUILD_Constructible = { CreateOnLoad = 0, GoalType = "BUILD", IgnoreEntity = 1, Position = Vec3(444.000, 645.500, 48.500), TeamAvailability = 4, }, CAPPOINT_71 = { GoalType = "CapPoint", Position = Vec3(528.326, 295.471, -271.875), Radius = 50, }, DEFEND_top1 = { AimVectors = { [0] = Vec3(-0.654, 0.467, -0.595), [1] = Vec3(0.661, 0.524, -0.536), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 10, Position = Vec3(338.125, 575.873, 271.125), Radius = 32, }, DEFEND_top2 = { AimVectors = { [0] = Vec3(-0.930, 0.255, -0.264), [1] = Vec3(-0.711, 0.631, -0.311), [2] = Vec3(0.135, 0.632, -0.763), [3] = Vec3(0.959, -0.284, -0.006), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 10, Position = Vec3(556.750, 635.875, 205.158), Radius = 32, }, DEFEND_top3 = { AimVectors = { [0] = Vec3(-0.963, 0.192, -0.187), [1] = Vec3(0.104, 0.709, -0.697), [2] = Vec3(-0.476, -0.864, -0.164), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 10, Position = Vec3(653.884, 635.875, 205.158), Radius = 32, }, DEFEND_top4 = { AimVectors = { [0] = Vec3(-0.246, 0.930, -0.273), [1] = Vec3(-0.880, -0.413, -0.234), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 10, Position = Vec3(649.117, 496.334, 205.158), Radius = 32, }, DEFEND_top5 = { AimVectors = { [0] = Vec3(-0.933, 0.275, -0.230), [1] = Vec3(-0.406, 0.870, -0.278), [2] = Vec3(0.062, -0.944, -0.324), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 10, Position = Vec3(545.045, 503.347, 205.158), Radius = 32, }, DEFEND_x1 = { AimVectors = { [0] = Vec3(-0.594, 0.675, -0.438), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 10, Position = Vec3(989.298, 660.037, 3.298), Radius = 32, }, DEFEND_x2 = { AimVectors = { [0] = Vec3(0.027, 0.994, -0.107), [1] = Vec3(-0.864, 0.498, -0.071), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 10, Position = Vec3(771.958, 413.640, 66.125), Radius = 32, }, DEFEND_x3 = { AimVectors = { [0] = Vec3(0.823, -0.561, -0.090), [1] = Vec3(-0.466, -0.885, -0.004), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 10, Position = Vec3(480.110, 885.806, 11.348), Radius = 32, }, DEFEND_x4 = { AimVectors = { [0] = Vec3(0.888, -0.452, 0.080), [1] = Vec3(0.524, -0.816, 0.243), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 10, Position = Vec3(191.217, 751.641, 15.125), Radius = 32, }, DEFEND_x5 = { AimVectors = { [0] = Vec3(-0.670, -0.718, 0.191), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 10, Position = Vec3(431.672, 565.801, 3.125), Radius = 32, Stance = "crouch", }, DEFEND_x6 = { AimVectors = { [0] = Vec3(-0.867, -0.473, 0.153), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 10, Position = Vec3(634.714, 554.392, 7.125), Radius = 32, Stance = "crouch", }, DEFEND_x7 = { AimVectors = { [0] = Vec3(0.768, 0.606, -0.208), [1] = Vec3(-0.178, 0.978, -0.109), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 10, Position = Vec3(162.140, 288.069, 160.125), Radius = 32, Stance = "crouch", }, FLAG_axis_obj1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(352.000, 556.000, 265.125), TeamAvailability = 4, }, PLANTMINE_1 = { GoalType = "PLANTMINE", Position = Vec3(483.922, 735.572, 3.125), Radius = 32, }, PLANTMINE_2 = { GoalType = "PLANTMINE", Position = Vec3(737.516, 775.350, 3.125), Radius = 32, }, PLANTMINE_3 = { GoalType = "PLANTMINE", Position = Vec3(819.712, 882.091, 3.125), Radius = 32, }, PLANTMINE_4 = { GoalType = "PLANTMINE", Position = Vec3(826.032, 753.266, 3.178), Radius = 32, }, PLANTMINE_5 = { GoalType = "PLANTMINE", Position = Vec3(387.956, 264.325, 3.125), Radius = 32, }, PLANTMINE_6 = { GoalType = "PLANTMINE", Position = Vec3(389.295, 712.970, 3.125), Radius = 32, }, PLANT_Constructible = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(544.750, 566.000, 142.500), TeamAvailability = 2, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(522.280, 408.977, -270.875), Radius = 250, }, ROUTE_axis = { GoalType = "ROUTE", Position = Vec3(116.140, 202.386, 160.125), Radius = 100, }, ROUTE_flag = { GoalType = "ROUTE", Position = Vec3(363.428, 551.088, 271.243), Radius = 125, }, ROUTE_ladder_left = { GoalType = "ROUTE", Position = Vec3(131.093, 895.875, 11.125), Radius = 70, }, ROUTE_ladder_right = { GoalType = "ROUTE", Position = Vec3(986.225, 722.906, 3.301), Radius = 125, }, ROUTE_saloon = { GoalType = "ROUTE", Position = Vec3(231.863, 668.120, 2.125), Radius = 70, }, Version = 1, };