global _MG = { AMMOCAB_uje5_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1557.000, -1634.000, 38.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje6_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-587.000, -2630.000, 586.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje7_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2389.000, 118.000, 312.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje8_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1371.000, 2554.000, 38.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje5_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1557.000, -1498.000, 36.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje6_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-585.000, -2766.000, 587.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje7_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2389.000, -18.000, 310.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje8_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1367.000, 2418.000, 39.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(0.966, 0.184, -0.184), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3142.302, 2341.864, 435.073), Radius = 35, }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.780, -0.616, -0.111), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2297.489, 3515.641, 280.684), Radius = 35, Stance = "crouch", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.985, -0.091, -0.150), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3121.639, 2807.621, 421.848), Radius = 35, Stance = "crouch", }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(-0.091, -0.996, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-182.570, 3110.305, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.043, -0.999, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-549.884, 3118.487, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(-0.076, -0.996, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-307.355, 3388.115, 136.125), Radius = 35, Stance = "prone", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(-0.843, -0.538, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1018.022, 3127.680, 0.125), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(-1.000, 0.013, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1500.706, 2508.990, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(-0.022, -1.000, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1435.274, 1379.910, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(-0.976, -0.215, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-87.991, 749.803, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(-0.987, 0.076, -0.140), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2317.593, 2342.684, 584.125), Radius = 35, Stance = "prone", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(-0.038, -0.999, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-280.077, 3131.834, 136.125), Radius = 35, Stance = "prone", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(-0.953, -0.285, -0.102), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(156.861, 1151.879, 272.125), Radius = 35, Stance = "crouch", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(-0.997, 0.017, -0.080), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(419.326, 189.591, 272.125), Radius = 35, Stance = "crouch", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(-0.992, -0.084, -0.096), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(410.970, 616.564, 272.125), Radius = 35, }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(-0.254, -0.966, -0.051), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2066.106, 1254.796, 272.125), Radius = 35, Stance = "prone", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(-0.999, 0.009, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2429.238, 2359.614, 272.125), Radius = 35, Stance = "prone", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.771, -0.623, -0.132), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2621.666, 16.675, 536.820), Radius = 35, Stance = "prone", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(-0.923, 0.372, -0.101), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1718.950, 1584.236, 507.003), Radius = 35, Stance = "prone", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(-0.075, -0.989, -0.129), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1522.125, 1305.573, 519.304), Radius = 35, Stance = "prone", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-0.522, 0.830, -0.198), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(338.170, 183.243, 496.125), Radius = 35, Stance = "crouch", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(-0.281, -0.949, -0.141), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(211.970, 1088.706, 496.125), Radius = 35, Stance = "crouch", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.968, -0.249, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3062.467, 381.032, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(0.325, -0.946, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-825.585, 888.795, 0.281), Radius = 35, Stance = "crouch", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(-0.265, -0.700, -0.663), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(183.805, 1051.028, 2656.125), Radius = 35, Stance = "crouch", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.132, -0.832, -0.539), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(845.753, 1080.221, 2656.125), Radius = 35, }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(-0.250, -0.968, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(562.497, 1321.055, 2752.125), Radius = 35, Stance = "crouch", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(0.171, -0.985, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1230.946, 725.341, 40.125), Radius = 35, Stance = "crouch", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.971, 0.239, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3047.389, 119.365, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.994, 0.070, -0.080), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3045.897, -64.919, 464.125), Radius = 35, }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.994, -0.039, -0.101), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3036.650, 583.088, 464.125), Radius = 35, Stance = "prone", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.783, -0.610, -0.120), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-142.050, 3291.248, 416.125), Radius = 35, Stance = "prone", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(-0.749, -0.600, -0.280), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-629.792, 3368.260, 416.125), Radius = 35, Stance = "prone", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.789, -0.593, -0.162), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-150.699, 3502.230, 416.125), Radius = 35, Stance = "crouch", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(0.727, 0.675, -0.124), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2207.190, -682.139, 485.864), Radius = 35, Stance = "crouch", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(0.942, -0.336, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-859.655, -1663.475, 8.125), Radius = 35, }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.998, 0.066, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2342.047, -1959.427, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(0.068, 0.997, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1994.154, -3485.311, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.035, 0.999, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-438.422, -3219.090, 0.125), Radius = 35, Stance = "prone", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.983, 0.170, -0.062), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(239.522, -130.318, 272.125), Radius = 35, Stance = "prone", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.630, -0.769, -0.106), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(268.499, -695.309, 272.125), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(0.221, -0.968, -0.121), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(782.680, -696.565, 272.125), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(0.316, 0.941, -0.123), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(767.420, -44.089, 272.125), Radius = 35, Stance = "crouch", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.981, 0.102, -0.162), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(221.373, -95.199, 496.125), Radius = 35, Stance = "crouch", }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(0.824, -0.522, -0.220), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(854.694, -347.427, 496.125), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.863, 0.503, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2085.488, -422.105, 369.044), Radius = 35, Stance = "prone", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-0.379, 0.866, -0.327), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1424.348, -2093.427, 3264.125), Radius = 35, }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(0.617, 0.304, -0.726), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-919.480, -2067.975, 2880.125), Radius = 35, }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.575, 0.430, -0.696), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1874.299, -2465.463, 2016.126), Radius = 35, }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(0.721, 0.394, -0.570), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-857.802, -2161.971, 1824.125), Radius = 35, }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(0.152, 0.967, -0.203), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-896.236, -2142.617, 960.125), Radius = 35, }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.818, -0.179, -0.547), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(100.129, -3007.135, 960.125), Radius = 35, }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(0.804, -0.278, -0.527), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-753.955, -2853.249, 960.125), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(0.002, 0.992, -0.127), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-517.330, -2341.168, 544.125), Radius = 35, }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.102, 0.986, -0.131), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-262.230, -2334.586, 544.125), Radius = 35, }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.000, 0.969, -0.248), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-130.492, -2363.555, 960.125), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(0.584, -0.734, -0.347), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1966.085, -1546.331, 372.279), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(0.311, 0.868, -0.387), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(595.103, -1993.355, 768.125), Radius = 35, }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(0.562, -0.807, -0.181), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-935.810, -1509.874, 336.125), Radius = 35, }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(0.340, 0.923, -0.181), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-922.126, -1057.342, 336.125), Radius = 35, }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(0.916, -0.231, -0.328), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-922.126, -1509.875, 664.125), Radius = 35, }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(0.305, 0.907, -0.291), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-922.126, -1050.126, 664.125), Radius = 35, }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(0.916, -0.103, -0.387), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-922.125, -1509.875, 992.125), Radius = 35, }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(0.279, 0.907, -0.315), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-923.263, -1050.126, 992.125), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(0.907, -0.141, -0.396), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-922.125, -1509.874, 1320.125), Radius = 35, Stance = "crouch", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(0.211, 0.872, -0.441), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-922.126, -1050.125, 1320.125), Radius = 35, Stance = "crouch", }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.174, 0.748, -0.640), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1026.604, -597.416, 1688.125), Radius = 35, Stance = "crouch", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(0.986, -0.123, -0.113), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2160.050, -1642.541, 362.274), Radius = 35, Stance = "crouch", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.844, -0.059, -0.533), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1034.126, -1515.151, 1664.125), Radius = 35, Stance = "crouch", }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(-0.365, 0.740, -0.565), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1532.922, -898.183, 1696.125), Radius = 35, Stance = "crouch", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(0.294, 0.924, -0.245), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1118.050, -470.308, 664.125), Radius = 35, }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(0.924, -0.347, -0.159), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1058.125, -753.929, 336.127), Radius = 35, }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(-0.882, 0.469, 0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2573.748, -1875.279, -79.875), Radius = 35, }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(-0.928, 0.372, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2338.125, -2287.244, 116.125), Radius = 35, }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(-0.434, 0.901, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2425.091, -1850.859, 116.125), Radius = 35, Stance = "prone", }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(-0.921, 0.388, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2338.125, -2018.342, 116.125), Radius = 35, Stance = "prone", }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.407, 0.913, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2424.750, -1396.713, 109.228), Radius = 35, Stance = "crouch", }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(-0.979, 0.206, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2507.860, -1618.890, 122.602), Radius = 35, Stance = "crouch", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(0.739, -0.624, -0.254), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2232.760, -1362.337, 493.104), Radius = 35, }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(-0.585, 0.811, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2560.340, -331.257, 95.852), Radius = 35, Stance = "crouch", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(0.464, -0.854, -0.233), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2933.224, -1438.804, 454.870), Radius = 35, }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(0.913, 0.401, -0.078), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3087.508, -489.461, 396.407), Radius = 35, Stance = "crouch", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.352, 0.936, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-949.518, -233.347, 8.125), Radius = 35, }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(0.749, -0.662, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-877.880, -386.342, 8.125), Radius = 35, }, Version = 1, };