global _MG = { AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_north_ammocabinet", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(5714.000, 1442.000, 456.000), Radius = 0, Range = 1250, SerialNum = 147, TagName = "north_ammocabinet", TeamAvailability = 6, Version = 1, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_Command_Post", Offsets = { }, Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(4492.000, 740.000, 468.000), Radius = 0, SerialNum = 155, Stance = "crouch", TagName = "Command Post", TeamAvailability = 6, Version = 1, }, BUILD_axis_basement_MG_Gun = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_axis_basement_MG_Gun", Offsets = { }, Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1826.000, -516.000, 822.000), Radius = 0, SerialNum = 173, Stance = "crouch", TagName = "axis basement MG Gun", TeamAvailability = 2, Version = 1, }, BUILD_main_bunker_MG42_gun = { CreateOnLoad = 0, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 0, Mobile = 0, Name = "BUILD_main_bunker_MG42_gun", Offsets = { }, Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1142.000, 1360.000, 654.000), Radius = 0, SerialNum = 169, Stance = "crouch", TagName = "main bunker MG42 gun", TeamAvailability = 2, Version = 1, }, CAPPOINT_1090 = { CreateOnLoad = 1, GoalType = "CapPoint", GroupName = "", MinRadius = 0, Name = "CAPPOINT_1090", Orientation = Vec3(-1.563, -0.533, -0.000), Position = Vec3(-2195.700, -716.555, 311.113), Radius = 35, SerialNum = 113, TagName = "1090", TeamAvailability = 30, Version = 1, }, CHECKPOINT_beach_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", GroupName = "", MinRadius = 0, Name = "CHECKPOINT_beach_flag", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1600.000, -1472.000, 668.000), Radius = 0, SerialNum = 151, TagName = "beach_flag", TeamAvailability = 30, Version = 1, }, DEFEND_1099 = { AimVectors = { [0] = Vec3(-0.130, 0.989, -0.077), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 6, MinCampTime = 2, MinRadius = 30, Name = "DEFEND_1099", Orientation = Vec3(0.130, -0.077, -0.000), Position = Vec3(4874.317, 672.455, 416.125), Radius = 35, SerialNum = 97, Stance = "stand", TagName = "1099", TeamAvailability = 2, Version = 1, Weapons = { }, }, DEFEND_1100 = { AimVectors = { [0] = Vec3(0.397, -0.918, -0.018), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 6, MinCampTime = 2, MinRadius = 30, Name = "DEFEND_1100", Orientation = Vec3(-2.734, -0.018, -0.000), Position = Vec3(4224.330, 864.406, 416.125), Radius = 35, SerialNum = 117, Stance = "stand", TagName = "1100", TeamAvailability = 2, Version = 1, Weapons = { }, }, DEFEND_1101 = { AimVectors = { [0] = Vec3(-0.824, -0.560, 0.090), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 6, MinCampTime = 2, MinRadius = 30, Name = "DEFEND_1101", Orientation = Vec3(2.168, 0.090, -0.000), Position = Vec3(5235.944, 1775.135, 192.125), Radius = 35, SerialNum = 99, Stance = "stand", TagName = "1101", TeamAvailability = 2, Version = 1, Weapons = { }, }, DEFEND_docs = { AimVectors = { [0] = Vec3(0.916, -0.394, -0.082), [1] = Vec3(-0.016, -0.997, -0.081), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_docs", Orientation = Vec3(-3.102, 0.092, -0.000), Position = Vec3(4731.470, 2203.103, 129.125), Radius = 0, SerialNum = 121, Stance = "crouch", TagName = "docs", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_docs_1 = { AimVectors = { [0] = Vec3(-0.615, 0.623, -0.484), [1] = Vec3(-0.981, 0.190, -0.029), [2] = Vec3(-0.439, 0.898, 0.002), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_docs_1", Orientation = Vec3(0.779, -0.505, -0.000), Position = Vec3(5095.913, 1890.836, 129.125), Radius = 0, SerialNum = 95, Stance = "stand", TagName = "docs", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_main_01 = { AimVectors = { [0] = Vec3(-0.855, 0.500, -0.138), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_main_01", Orientation = Vec3(1.042, -0.138, 0.000), Position = Vec3(2383.465, -941.899, 582.125), Radius = 0, SerialNum = 201, Stance = "stand", TagName = "main_01", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_main_02 = { AimVectors = { [0] = Vec3(-0.849, -0.503, -0.162), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_main_02", Orientation = Vec3(2.106, -0.163, -0.000), Position = Vec3(2548.307, -340.553, 581.754), Radius = 0, SerialNum = 203, Stance = "stand", TagName = "main_02", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_main_1 = { AimVectors = { [0] = Vec3(0.058, -0.985, -0.164), [1] = Vec3(-0.299, -0.951, -0.075), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_main_1", Orientation = Vec3(-3.083, -0.165, -0.000), Position = Vec3(2041.796, -311.175, 582.125), Radius = 0, SerialNum = 91, Stance = "stand", TagName = "main_1", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_main_3 = { AimVectors = { [0] = Vec3(0.061, 0.936, -0.348), [1] = Vec3(0.571, 0.819, -0.057), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_main_3", Orientation = Vec3(-0.066, -0.355, -0.000), Position = Vec3(2033.075, -1750.216, 631.125), Radius = 0, SerialNum = 205, Stance = "stand", TagName = "main_3", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_main_4 = { AimVectors = { [0] = Vec3(-0.875, 0.484, -0.019), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_main_4", Orientation = Vec3(1.065, -0.019, 0.000), Position = Vec3(2370.525, 521.757, 582.125), Radius = 0, SerialNum = 207, Stance = "stand", TagName = "main_4", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_main_5 = { AimVectors = { [0] = Vec3(-0.711, 0.664, -0.230), [1] = Vec3(-0.523, -0.841, -0.138), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_main_5", Orientation = Vec3(0.819, -0.232, 0.000), Position = Vec3(2490.927, 194.588, 708.360), Radius = 0, SerialNum = 209, Stance = "stand", TagName = "main_5", TeamAvailability = 30, Version = 1, Weapons = { }, }, DEFEND_main_6 = { AimVectors = { [0] = Vec3(-0.216, -0.896, -0.389), [1] = Vec3(-0.034, -0.960, -0.279), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_main_6", Orientation = Vec3(2.904, -0.399, -0.000), Position = Vec3(1560.348, 1374.538, 729.125), Radius = 0, SerialNum = 213, Stance = "crouch", TagName = "main_6", TeamAvailability = 30, Version = 1, Weapons = { }, }, EXPLODE_main_bunker_MG42_gun = { CreateOnLoad = 1, GoalType = "EXPLODE", GroupName = "", MinRadius = 0, Name = "EXPLODE_main_bunker_MG42_gun", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1030.000, 1440.000, 624.000), Radius = 0, SerialNum = 89, TagName = "main bunker MG42 gun", TeamAvailability = 4, Version = 1, }, EXPLODE_main_bunker_MG42_gun_1 = { CreateOnLoad = 1, GoalType = "EXPLODE", GroupName = "", MinRadius = 0, Name = "EXPLODE_main_bunker_MG42_gun_1", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1030.000, 1440.000, 624.000), Radius = 0, SerialNum = 87, TagName = "main bunker MG42 gun", TeamAvailability = 4, Version = 1, }, EXPLODE_main_bunker_MG42_gun_2 = { CreateOnLoad = 1, GoalType = "EXPLODE", GroupName = "", MinRadius = 0, Name = "EXPLODE_main_bunker_MG42_gun_2", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(1030.000, 1440.000, 624.000), Radius = 0, SerialNum = 171, TagName = "main bunker MG42 gun", TeamAvailability = 4, Version = 1, }, FLAG_gold = { CreateOnLoad = 0, GoalType = "Flag", GroupName = "", MinRadius = 0, Name = "FLAG_gold", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(4936.000, 2104.000, 165.125), Radius = 0, SerialNum = 153, TagName = "gold", TeamAvailability = 4, Version = 1, }, HEALTHCAB_t629 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_t629", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(5662.000, 1442.000, 456.000), Radius = 0, Range = 1250, SerialNum = 165, TagName = "t629", TeamAvailability = 6, Version = 1, }, MOBILEMG42_1052 = { AimVectors = { [0] = Vec3(0.000, 0.000, 0.000), }, CreateOnLoad = 1, GoalType = "MOBILEMG42", GroupName = "", MaxCampTime = 6, MinCampTime = 2, MinRadius = 0, Name = "MOBILEMG42_1052", Orientation = Vec3(-0.000, 0.000, -0.000), Position = Vec3(1672.828, 355.875, 616.125), Radius = 30, SerialNum = 119, TagName = "1052", TeamAvailability = 30, Version = 1, }, MOBILEMG42_1054 = { AimVectors = { [0] = Vec3(0.000, 0.000, 0.000), }, CreateOnLoad = 1, GoalType = "MOBILEMG42", GroupName = "", MaxCampTime = 6, MinCampTime = 2, MinRadius = 0, Name = "MOBILEMG42_1054", Orientation = Vec3(-0.000, 0.000, -0.000), Position = Vec3(1568.938, 709.132, 577.228), Radius = 30, SerialNum = 37, TagName = "1054", TeamAvailability = 30, Version = 1, }, MOUNTMG42_axis_basement_MG_Gun = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 30, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_axis_basement_MG_Gun", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1776.000, -704.000, 836.000), Radius = 0, SerialNum = 185, TagName = "axis basement MG Gun", TeamAvailability = 6, Version = 1, }, MOUNTMG42_mg1gun = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 30, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_mg1gun", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1037.000, 1440.000, 668.000), Radius = 0, SerialNum = 181, TagName = "mg1gun", TeamAvailability = 6, Version = 1, }, MOUNTMG42_t378 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 30, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_t378", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-3521.000, 1109.000, 452.000), Radius = 0, SerialNum = 177, TagName = "t378", TeamAvailability = 6, Version = 1, }, MOUNTMG42_t378_1 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 30, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_t378_1", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-3686.000, -1401.000, 452.000), Radius = 0, SerialNum = 197, TagName = "t378", TeamAvailability = 6, Version = 1, }, MOUNTMG42_t400 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 30, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_t400", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(2514.000, 2048.000, 1120.000), Radius = 0, SerialNum = 189, TagName = "t400", TeamAvailability = 6, Version = 1, }, MOUNTMG42_t401 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 30, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_t401", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(3154.000, 1016.000, 936.000), Radius = 0, SerialNum = 193, TagName = "t401", TeamAvailability = 6, Version = 1, }, MOVER_neutral_compost_clip = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_neutral_compost_clip", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(4518.000, 743.000, 468.000), Radius = 0, SerialNum = 159, TagName = "neutral_compost_clip", TeamAvailability = 6, Version = 1, }, MOVER_neutral_compost_closed_clip = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_neutral_compost_closed_clip", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(4518.500, 741.500, 468.000), Radius = 0, SerialNum = 161, TagName = "neutral_compost_closed_clip", TeamAvailability = 6, Version = 1, }, MOVER_north_ammocabinet_clip = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_north_ammocabinet_clip", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(5716.000, 1450.000, 444.999), Radius = 0, SerialNum = 149, TagName = "north_ammocabinet_clip", TeamAvailability = 6, Version = 1, }, MOVER_north_ammocabinet_clip2 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_north_ammocabinet_clip2", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(5660.000, 1450.000, 444.999), Radius = 0, SerialNum = 167, TagName = "north_ammocabinet_clip2", TeamAvailability = 6, Version = 1, }, MOVER_tankbay_commandpost_wires = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_tankbay_commandpost_wires", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(4540.500, 771.500, 482.999), Radius = 0, SerialNum = 163, TagName = "tankbay_commandpost_wires", TeamAvailability = 6, Version = 1, }, PLANT_Command_Post = { CoverSpots = { }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Command_Post", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(4521.500, 743.000, 468.000), Radius = 0, SerialNum = 157, TagName = "Command Post", TeamAvailability = 6, Version = 1, }, PLANT_Sea_Wall_Breach = { CoverSpots = { }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Sea_Wall_Breach", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1439.996, 1440.000, 817.999), Radius = 0, SerialNum = 141, TagName = "Sea Wall Breach", TeamAvailability = 4, Version = 1, }, PLANT_Sea_Wall_Gate = { CoverSpots = { }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Sea_Wall_Gate", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1824.000, -704.000, 661.000), Radius = 0, SerialNum = 143, TagName = "Sea Wall Gate", TeamAvailability = 4, Version = 1, }, PLANT_South_Front_Bunker_Door = { CoverSpots = { }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_South_Front_Bunker_Door", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1544.000, -1608.000, 688.000), Radius = 0, SerialNum = 145, TagName = "South Front Bunker Door", TeamAvailability = 4, Version = 1, }, PLANT_axis_basement_MG_Gun = { CoverSpots = { }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_axis_basement_MG_Gun", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1774.000, -704.000, 768.000), Radius = 0, SerialNum = 175, TagName = "axis basement MG Gun", TeamAvailability = 4, Version = 1, }, REPAIRMG42_axis_basement_MG_Gun = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_axis_basement_MG_Gun", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1776.000, -704.000, 836.000), Radius = 0, SerialNum = 187, TagName = "axis basement MG Gun", TeamAvailability = 6, Version = 1, }, REPAIRMG42_mg1gun = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_mg1gun", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1037.000, 1440.000, 668.000), Radius = 0, SerialNum = 183, TagName = "mg1gun", TeamAvailability = 6, Version = 1, }, REPAIRMG42_t378 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_t378", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-3521.000, 1109.000, 452.000), Radius = 0, SerialNum = 179, TagName = "t378", TeamAvailability = 6, Version = 1, }, REPAIRMG42_t378_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_t378_1", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-3686.000, -1401.000, 452.000), Radius = 0, SerialNum = 199, TagName = "t378", TeamAvailability = 6, Version = 1, }, REPAIRMG42_t400 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_t400", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(2514.000, 2048.000, 1120.000), Radius = 0, SerialNum = 191, TagName = "t400", TeamAvailability = 6, Version = 1, }, REPAIRMG42_t401 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_t401", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(3154.000, 1016.000, 936.000), Radius = 0, SerialNum = 195, TagName = "t401", TeamAvailability = 6, Version = 1, }, SNIPE_1029 = { AimVectors = { [0] = Vec3(-0.534, -0.837, -0.119), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 30, Name = "SNIPE_1029", Orientation = Vec3(2.574, -0.119, -0.000), Position = Vec3(2487.395, -116.467, 695.658), Radius = 30, SerialNum = 67, Stance = "stand", TagName = "1029", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_1030 = { AimVectors = { [0] = Vec3(0.255, 0.965, 0.054), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 30, Name = "SNIPE_1030", Orientation = Vec3(-0.258, 0.054, -0.000), Position = Vec3(2044.448, -1689.188, 630.125), Radius = 30, SerialNum = 65, Stance = "stand", TagName = "1030", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_1031 = { AimVectors = { [0] = Vec3(0.227, 0.972, 0.060), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 30, Name = "SNIPE_1031", Orientation = Vec3(-0.230, 0.060, -0.000), Position = Vec3(2218.407, -1646.910, 581.125), Radius = 30, SerialNum = 63, Stance = "stand", TagName = "1031", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_1032 = { AimVectors = { [0] = Vec3(0.449, 0.893, -0.029), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 30, Name = "SNIPE_1032", Orientation = Vec3(-0.466, -0.029, -0.000), Position = Vec3(1858.846, -1211.011, 587.506), Radius = 30, SerialNum = 59, Stance = "stand", TagName = "1032", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_1036 = { AimVectors = { [0] = Vec3(-0.748, -0.639, -0.179), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 30, Name = "SNIPE_1036", Orientation = Vec3(2.277, -0.180, -0.000), Position = Vec3(3022.126, 1167.470, 832.125), Radius = 30, SerialNum = 57, Stance = "stand", TagName = "1036", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_1037 = { AimVectors = { [0] = Vec3(-0.981, -0.016, -0.195), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 30, Name = "SNIPE_1037", Orientation = Vec3(1.587, -0.196, -0.000), Position = Vec3(2925.875, 567.344, 718.186), Radius = 30, SerialNum = 55, Stance = "stand", TagName = "1037", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_1045 = { AimVectors = { [0] = Vec3(0.029, 0.997, 0.075), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 30, Name = "SNIPE_1045", Orientation = Vec3(-0.029, 0.075, -0.000), Position = Vec3(2451.514, -1252.429, 581.156), Radius = 30, SerialNum = 53, Stance = "stand", TagName = "1045", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_1053 = { AimVectors = { [0] = Vec3(0.993, -0.054, 0.102), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 30, Name = "SNIPE_1053", Orientation = Vec3(-1.625, 0.102, -0.000), Position = Vec3(1643.114, 214.279, 616.125), Radius = 30, SerialNum = 51, Stance = "stand", TagName = "1053", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_910 = { AimVectors = { [0] = Vec3(-0.058, -0.983, -0.176), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 30, Name = "SNIPE_910", Orientation = Vec3(3.082, -0.177, -0.000), Position = Vec3(2165.403, 1122.851, 808.125), Radius = 30, SerialNum = 49, Stance = "stand", TagName = "910", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_943 = { AimVectors = { [0] = Vec3(-0.951, -0.229, -0.210), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 30, Name = "SNIPE_943", Orientation = Vec3(1.807, -0.211, -0.000), Position = Vec3(3370.125, -315.655, 840.125), Radius = 30, SerialNum = 47, Stance = "stand", TagName = "943", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_964 = { AimVectors = { [0] = Vec3(-0.987, 0.014, -0.159), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 30, Name = "SNIPE_964", Orientation = Vec3(1.557, -0.160, -0.000), Position = Vec3(2873.723, -714.888, 722.274), Radius = 30, SerialNum = 43, Stance = "stand", TagName = "964", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_965 = { AimVectors = { [0] = Vec3(-0.913, 0.369, -0.176), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 30, Name = "SNIPE_965", Orientation = Vec3(1.187, -0.177, -0.000), Position = Vec3(3026.126, 364.586, 832.125), Radius = 30, SerialNum = 41, Stance = "stand", TagName = "965", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, SNIPE_966 = { AimVectors = { [0] = Vec3(-0.347, -0.931, -0.111), }, CreateOnLoad = 1, GoalType = "Snipe", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 30, Name = "SNIPE_966", Orientation = Vec3(2.785, -0.112, -0.000), Position = Vec3(2895.795, 1579.968, 832.125), Radius = 30, SerialNum = 39, Stance = "stand", TagName = "966", TeamAvailability = 30, Version = 1, Weapons = { [22] = 1, [29] = 1, [33] = 1, }, }, Version = 1, };