global _MG = { AIRSTRIKE_axis_phase2_1 = { AimVectors = { [0] = Vec3(0.035, -0.672, 0.740), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1432.059, 600.661, 831.125), TeamAvailability = 0, }, AIRSTRIKE_axis_start1 = { AimVectors = { [0] = Vec3(-0.474, -0.557, 0.682), [1] = Vec3(-0.301, -0.692, 0.657), [2] = Vec3(-0.614, -0.757, 0.223), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1741.196, -2154.393, 634.926), TeamAvailability = 2, }, AIRSTRIKE_axis_start2 = { AimVectors = { [0] = Vec3(-0.418, -0.658, 0.626), [1] = Vec3(-0.248, -0.740, 0.626), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1511.131, -2030.588, 600.010), Radius = 50, TeamAvailability = 2, }, AIRSTRIKE_axis_start3 = { AimVectors = { [0] = Vec3(-0.714, -0.203, 0.670), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1265.345, -2298.651, 563.601), Radius = 50, TeamAvailability = 2, }, AIRSTRIKE_bridge = { AimVectors = { [0] = Vec3(0.139, 0.663, 0.735), [1] = Vec3(0.125, 0.531, 0.838), [2] = Vec3(0.087, 0.288, 0.954), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1438.125, -13.436, 547.125), TeamAvailability = 4, }, AIRSTRIKE_bridge2 = { AimVectors = { [0] = Vec3(-0.006, 0.506, 0.862), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1556.656, -6.576, 547.125), TeamAvailability = 4, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-134.000, -1013.000, 840.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2513.000, 2667.000, 944.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, ARTILLERY_S_139 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1143.319, -1087.510, 584.747), }, ARTILLERY_S_140 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1417.946, -1003.379, 632.125), }, ARTILLERY_S_141 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1470.366, -769.787, 572.125), }, ATTACK_allies_phase1_10 = { AimVectors = { [0] = Vec3(0.141, 0.990, 0.020), [1] = Vec3(-0.997, -0.038, 0.066), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(591.985, -2349.517, 558.125), Radius = 75, }, ATTACK_allies_phase1_11 = { AimVectors = { [0] = Vec3(0.546, 0.837, -0.026), [1] = Vec3(0.737, 0.663, 0.130), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(783.295, -1440.338, 558.125), Radius = 50, }, ATTACK_allies_phase1_5 = { AimVectors = { [0] = Vec3(0.921, 0.370, -0.124), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1790.858, -2583.706, 697.424), Radius = 35, }, ATTACK_allies_phase1_6 = { AimVectors = { [0] = Vec3(0.926, 0.299, -0.232), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1704.837, -2538.469, 745.775), Radius = 35, }, ATTACK_allies_phase1_7 = { AimVectors = { [0] = Vec3(0.576, 0.812, 0.095), [1] = Vec3(0.283, -0.958, 0.049), [2] = Vec3(0.745, 0.662, 0.078), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(627.550, -799.010, 558.125), Radius = 50, }, ATTACK_allies_phase1_8 = { AimVectors = { [0] = Vec3(-0.077, 0.997, -0.026), [1] = Vec3(-0.820, 0.262, 0.509), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(829.313, -3136.221, 558.241), Radius = 50, }, ATTACK_allies_phase1_9 = { AimVectors = { [0] = Vec3(0.964, -0.231, 0.130), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-128.788, -2583.351, 824.125), Radius = 35, }, ATTACK_allies_phase2_1 = { AimVectors = { [0] = Vec3(0.924, -0.278, -0.263), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2261.876, 3085.136, 720.125), Radius = 35, }, ATTACK_allies_phase2_10 = { AimVectors = { [0] = Vec3(0.162, 0.981, -0.110), [1] = Vec3(0.048, 0.967, 0.249), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1454.247, 260.024, 548.125), Radius = 25, }, ATTACK_allies_phase2_11 = { AimVectors = { [0] = Vec3(0.040, 0.997, -0.064), [1] = Vec3(0.027, 0.987, 0.158), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1531.277, 470.221, 548.125), Radius = 50, TagName = "allies phase2_11", }, ATTACK_allies_phase2_2 = { AimVectors = { [0] = Vec3(-0.995, -0.100, 0.006), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1600.728, 2894.113, 562.125), Radius = 50, }, ATTACK_allies_phase2_3 = { AimVectors = { [0] = Vec3(0.757, -0.640, -0.132), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1948.526, 2926.773, 560.125), Radius = 50, }, ATTACK_allies_phase2_4 = { AimVectors = { [0] = Vec3(-0.450, 0.888, -0.092), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1731.286, 2586.729, 560.125), Radius = 50, }, ATTACK_allies_phase2_5 = { AimVectors = { [0] = Vec3(-0.987, 0.024, 0.161), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(902.618, 2366.985, 567.348), Radius = 50, }, ATTACK_allies_phase2_6 = { AimVectors = { [0] = Vec3(-0.960, -0.178, -0.218), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1738.512, 2633.603, 984.125), Radius = 25, }, ATTACK_allies_phase2_9 = { AimVectors = { [0] = Vec3(0.964, -0.011, -0.266), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-66.997, 2381.102, 1024.037), Radius = 50, }, BUILD_Boat_Stairs = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(836.000, -4095.000, 224.000), TagName = "Boat Stairs", TeamAvailability = 4, }, BUILD_Bridge_Door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1514.000, 451.000, 424.000), TagName = "Bridge Door", TeamAvailability = 2, }, BUILD_Bridge_Roadblock = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1616.000, 855.000, 622.000), TagName = "Bridge Roadblock", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2645.000, 2888.000, 1196.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Defuser = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1708.000, 2492.000, 240.000), TeamAvailability = 2, }, BUILD_Gun_Bomb = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1877.000, 2465.000, 240.000), TagName = "Gun Bomb", TeamAvailability = 4, }, CALLARTILLERY_axis_phase2_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1374.380, 590.479, 831.125), TeamAvailability = 2, }, CALLARTILLERY_axis_phase2_2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1684.735, 591.258, 831.125), TeamAvailability = 2, }, CHECKPOINT_roadbunker = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-1.000, -2608.000, 888.000), }, DEFEND_axis_phase1_10 = { AimVectors = { [0] = Vec3(-0.998, 0.027, 0.052), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-888.179, -2359.090, 605.082), Radius = 50, }, DEFEND_axis_phase1_11 = { AimVectors = { [0] = Vec3(0.570, -0.818, -0.075), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-989.932, -1681.906, 603.979), Radius = 35, }, DEFEND_axis_phase1_12 = { AimVectors = { [0] = Vec3(0.325, -0.902, -0.284), [1] = Vec3(0.206, 0.934, -0.293), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(557.443, -2570.193, 824.125), Radius = 30, }, DEFEND_axis_phase1_13 = { AimVectors = { [0] = Vec3(0.089, -0.996, -0.023), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(800.900, -2859.878, 559.667), Radius = 50, }, DEFEND_axis_phase1_15 = { AimVectors = { [0] = Vec3(0.789, -0.588, -0.178), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(560.849, -3202.528, 611.765), Radius = 35, }, DEFEND_axis_phase1_16 = { AimVectors = { [0] = Vec3(-0.995, -0.074, -0.063), [1] = Vec3(0.803, 0.566, -0.187), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(127.079, -2496.189, 824.125), Radius = 50, }, DEFEND_axis_phase1_17 = { AimVectors = { [0] = Vec3(-0.053, 0.954, -0.296), [1] = Vec3(-0.572, 0.790, -0.221), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-327.432, -2592.238, 744.125), Radius = 35, }, DEFEND_axis_phase1_18 = { AimVectors = { [0] = Vec3(-0.241, -0.946, -0.217), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1034.117, -1757.663, 728.125), Radius = 30, TeamAvailability = 2, }, DEFEND_axis_phase1_19 = { AimVectors = { [0] = Vec3(-0.301, -0.950, -0.080), [1] = Vec3(-0.961, -0.277, -0.014), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1708.471, -1929.062, 641.971), Radius = 75, }, DEFEND_axis_phase1_20 = { AimVectors = { [0] = Vec3(-0.939, -0.344, -0.017), [1] = Vec3(-0.684, -0.729, -0.020), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-353.360, -2100.959, 558.125), Radius = 35, }, DEFEND_axis_phase1_21 = { AimVectors = { [0] = Vec3(-0.966, 0.217, -0.144), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-322.563, -2379.222, 648.125), Radius = 35, }, DEFEND_axis_phase1_22 = { AimVectors = { [0] = Vec3(-0.976, 0.169, -0.138), [1] = Vec3(-0.325, 0.909, -0.260), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(32.770, -2517.749, 824.125), Radius = 50, }, DEFEND_axis_phase1_23 = { AimVectors = { [0] = Vec3(-0.830, 0.539, -0.144), [1] = Vec3(-0.930, 0.333, -0.153), [2] = Vec3(0.032, 0.993, -0.112), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-30.489, -2694.066, 824.125), Radius = 25, }, DEFEND_axis_phase1_24 = { AimVectors = { [0] = Vec3(-0.992, -0.117, -0.052), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-616.325, -2278.511, 573.427), Radius = 50, }, DEFEND_axis_phase1_25 = { AimVectors = { [0] = Vec3(-0.937, -0.104, -0.334), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1518.432, -2977.606, 764.027), Radius = 50, TeamAvailability = 2, }, DEFEND_axis_phase1_26 = { AimVectors = { [0] = Vec3(-0.814, -0.580, -0.023), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1391.447, -1697.292, 681.086), Radius = 50, }, DEFEND_axis_phase1_27 = { AimVectors = { [0] = Vec3(-0.740, -0.581, -0.340), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1902.318, -2381.691, 688.033), Radius = 50, }, DEFEND_axis_phase1_28 = { AimVectors = { [0] = Vec3(-0.996, -0.093, -0.006), [1] = Vec3(-0.888, 0.458, -0.026), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-471.115, -2286.325, 568.469), Radius = 50, }, DEFEND_axis_phase1_29 = { AimVectors = { [0] = Vec3(-0.963, -0.269, 0.029), [1] = Vec3(-0.222, -0.935, 0.277), [2] = Vec3(-0.644, 0.762, 0.061), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-113.944, -2073.948, 558.125), Radius = 50, }, DEFEND_axis_phase1_3 = { AimVectors = { [0] = Vec3(-0.362, -0.832, -0.421), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1273.465, -1082.669, 1243.682), Radius = 45, }, DEFEND_axis_phase1_30 = { AimVectors = { [0] = Vec3(0.436, -0.836, -0.333), [1] = Vec3(0.607, -0.521, -0.601), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(532.854, -2806.932, 824.125), Radius = 25, }, DEFEND_axis_phase1_4 = { AimVectors = { [0] = Vec3(-0.689, -0.671, -0.273), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(168.604, -1372.576, 800.125), Radius = 30, }, DEFEND_axis_phase1_7 = { AimVectors = { [0] = Vec3(-0.983, -0.162, -0.086), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-3.764, -1792.192, 772.125), Radius = 35, }, DEFEND_axis_phase1_8 = { AimVectors = { [0] = Vec3(-0.778, -0.545, -0.312), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1047.439, -1685.219, 944.125), Radius = 35, }, DEFEND_axis_phase1_9 = { AimVectors = { [0] = Vec3(0.058, 0.976, -0.212), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1120.313, -2489.401, 623.349), Radius = 20, }, DEFEND_axis_phase2_1 = { AimVectors = { [0] = Vec3(0.722, -0.690, 0.047), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1000.804, 1024.411, 192.125), Radius = 20, }, DEFEND_axis_phase2_10 = { AimVectors = { [0] = Vec3(-0.467, -0.884, -0.014), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2088.663, 608.935, 648.125), Radius = 20, }, DEFEND_axis_phase2_11 = { AimVectors = { [0] = Vec3(0.892, -0.429, -0.144), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(362.138, 2727.947, 760.125), Radius = 50, }, DEFEND_axis_phase2_12 = { AimVectors = { [0] = Vec3(0.980, -0.060, 0.190), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(952.010, 2957.163, 760.125), Radius = 50, }, DEFEND_axis_phase2_13 = { AimVectors = { [0] = Vec3(0.972, 0.165, -0.170), [1] = Vec3(0.100, -0.979, 0.175), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1163.299, 2085.335, 760.125), Radius = 15, }, DEFEND_axis_phase2_14 = { AimVectors = { [0] = Vec3(0.858, -0.471, -0.204), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1018.380, 2715.367, 760.125), Radius = 15, TeamAvailability = 2, }, DEFEND_axis_phase2_14_1 = { AimVectors = { [0] = Vec3(0.840, 0.147, -0.522), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2240.235, 2772.057, 904.125), Radius = 35, TagName = "axis_phase2_14", }, DEFEND_axis_phase2_15 = { AimVectors = { [0] = Vec3(-0.012, -0.995, -0.104), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1796.394, 3395.024, 560.125), Radius = 50, }, DEFEND_axis_phase2_15_1 = { AimVectors = { [0] = Vec3(0.987, -0.099, -0.124), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-530.327, 2383.543, 562.125), Radius = 50, TagName = "axis_phase2_15", }, DEFEND_axis_phase2_16 = { AimVectors = { [0] = Vec3(-0.116, 0.990, -0.087), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1734.646, 2446.750, 560.125), Radius = 50, }, DEFEND_axis_phase2_16_1 = { AimVectors = { [0] = Vec3(0.886, -0.463, 0.038), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1712.074, 3008.973, 560.125), Radius = 50, TagName = "axis_phase2_16", }, DEFEND_axis_phase2_20 = { AimVectors = { [0] = Vec3(0.685, -0.717, -0.130), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(716.879, 2830.851, 648.125), Radius = 50, }, DEFEND_axis_phase2_3 = { AimVectors = { [0] = Vec3(0.479, -0.866, -0.144), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(29.442, 1492.951, 1024.125), Radius = 30, TeamAvailability = 2, }, DEFEND_axis_phase2_4 = { AimVectors = { [0] = Vec3(-0.159, -0.977, -0.144), [1] = Vec3(-0.660, -0.750, -0.043), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1679.460, 547.205, 832.125), Radius = 50, Stance = "crouch", TeamAvailability = 2, }, DEFEND_axis_phase2_5 = { AimVectors = { [0] = Vec3(0.012, -0.990, -0.138), [1] = Vec3(-0.057, -0.991, -0.124), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1414.203, 656.495, 832.125), Radius = 50, }, DEFEND_axis_phase2_6 = { AimVectors = { [0] = Vec3(-0.291, -0.950, -0.109), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1646.373, 666.773, 832.125), Radius = 30, }, DEFEND_axis_phase2_7 = { AimVectors = { [0] = Vec3(0.031, -0.985, -0.170), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1501.874, 1778.126, 796.125), Radius = 35, }, DEFEND_axis_phase2_8 = { AimVectors = { [0] = Vec3(-0.096, -0.995, -0.035), [1] = Vec3(-0.242, -0.958, 0.153), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1539.283, 769.914, 552.369), Radius = 50, }, DEFEND_axis_phase2_9 = { AimVectors = { [0] = Vec3(-0.261, -0.965, -0.000), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1457.689, 412.650, 548.125), Radius = 35, }, DEFEND_axis_phase2_9_1 = { AimVectors = { [0] = Vec3(-0.405, -0.914, -0.020), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1971.627, 589.201, 648.125), Radius = 20, TagName = "axis_phase2_9", }, EXPLODE_Bridge_Roadblock = { CreateOnLoad = 0, GoalType = "EXPLODE", Position = Vec3(1537.000, 541.001, 648.000), TagName = "Bridge Roadblock", TeamAvailability = 4, }, GRENADE_bridge = { Facing = Vec3(0.154, 0.986, -0.058), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1438.126, 214.721, 547.125), PrimeGrenade = 1, TargetGoal = "EXPLODE_Bridge_Roadblock", TeamAvailability = 4, TraceInfo = { }, }, GRENADE_bridge2 = { Facing = Vec3(-0.027, -0.974, 0.223), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1541.151, 1033.329, 562.903), PrimeGrenade = 1, TargetGoal = "EXPLODE_Bridge_Roadblock", TeamAvailability = 4, TraceInfo = { }, }, GRENADE_fortress_mg = { Facing = Vec3(-0.650, 0.760, -0.029), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1176.945, 1942.334, 761.125), PrimeGrenade = 2, TargetGoal = "MOUNTMG42_mg42_pillar", TeamAvailability = 0, TraceInfo = { }, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-270.000, -1013.000, 832.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2649.000, 2667.000, 936.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, MOBILEMG42_axis_phase1_13 = { AimVectors = { [0] = Vec3(0.089, -0.996, -0.023), }, GoalType = "MOBILEMG42", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(800.900, -2859.878, 559.667), Radius = 50, }, MOBILEMG42_axis_phase1_2 = { AimVectors = { [0] = Vec3(-0.169, -0.871, -0.461), }, GoalType = "MOBILEMG42", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1448.084, -1094.286, 1296.028), Radius = 35, }, MOBILEMG42_axis_phase1_33 = { AimVectors = { [0] = Vec3(-0.006, -0.993, 0.115), }, GoalType = "MOBILEMG42", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-209.767, -1665.347, 558.125), Radius = 75, }, MOBILEMG42_axis_phase1_8 = { AimVectors = { [0] = Vec3(-0.778, -0.545, -0.312), }, GoalType = "MOBILEMG42", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1047.439, -1685.219, 944.125), Radius = 35, }, MOBILEMG42_axis_phase2_13 = { AimVectors = { [0] = Vec3(0.723, 0.560, -0.404), }, GoalType = "MOBILEMG42", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2138.126, 2612.917, 904.125), Radius = 35, }, MOBILEMG42_axis_phase2_4 = { AimVectors = { [0] = Vec3(-0.159, -0.977, -0.144), }, GoalType = "MOBILEMG42", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1679.460, 547.205, 832.125), Radius = 50, TeamAvailability = 2, }, MOBILEMORTAR_allies_phase2_13 = { GoalType = "MOBILEMORTAR", MortarAim = { [0] = Vec3(0.004, 0.938, 0.347), [1] = Vec3(0.021, 0.954, 0.298), [2] = Vec3(-0.018, 0.967, 0.254), [3] = Vec3(-0.157, 0.954, 0.254), [4] = Vec3(-0.001, 0.921, 0.390), [5] = Vec3(0.036, 0.920, 0.390), [6] = Vec3(0.036, 0.920, 0.390), [7] = Vec3(0.036, 0.924, 0.380), [8] = Vec3(0.043, 0.943, 0.331), }, Position = Vec3(1519.201, -1090.802, 550.213), Radius = 35, TeamAvailability = 0, }, MOBILEMORTAR_axis_phase2 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.574, -0.792, 0.210), [1] = Vec3(-0.506, -0.844, 0.176), [2] = Vec3(-0.445, -0.876, 0.187), [3] = Vec3(-0.617, -0.765, 0.182), [4] = Vec3(-0.450, -0.859, 0.244), [5] = Vec3(-0.448, -0.855, 0.261), [6] = Vec3(-0.460, -0.854, 0.244), [7] = Vec3(-0.507, -0.745, 0.434), [8] = Vec3(-0.442, -0.810, 0.386), [9] = Vec3(-0.421, -0.840, 0.343), }, Position = Vec3(2246.269, 850.438, 563.125), TeamAvailability = 0, }, MOBILEMORTAR_axis_phase2_1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.054, -0.984, 0.169), [1] = Vec3(-0.054, -0.998, 0.042), [10] = Vec3(0.261, -0.944, 0.203), [2] = Vec3(-0.014, -0.999, 0.042), [3] = Vec3(0.067, -0.994, 0.088), [4] = Vec3(0.027, -0.996, 0.088), [5] = Vec3(0.155, -0.963, 0.220), [6] = Vec3(0.183, -0.957, 0.225), [7] = Vec3(0.200, -0.955, 0.220), [8] = Vec3(0.238, -0.946, 0.220), [9] = Vec3(0.249, -0.943, 0.220), }, Position = Vec3(535.674, 2737.308, 559.435), TagName = "axis_phase2", TeamAvailability = 0, }, MOBILEMORTAR_axis_phase2_18 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.532, -0.822, 0.204), [1] = Vec3(0.598, -0.767, 0.232), [2] = Vec3(0.745, -0.619, 0.249), [3] = Vec3(0.746, -0.619, 0.243), [4] = Vec3(0.747, -0.620, 0.238), [5] = Vec3(0.747, -0.620, 0.238), }, Position = Vec3(-1312.538, 986.646, 191.125), TeamAvailability = 0, }, MOBILEMORTAR_axis_phase2_2 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.075, -0.940, 0.332), [1] = Vec3(0.092, -0.946, 0.310), [2] = Vec3(0.054, -0.947, 0.315), [3] = Vec3(0.054, -0.951, 0.304), [4] = Vec3(0.016, -0.954, 0.299), [5] = Vec3(0.027, -0.954, 0.299), [6] = Vec3(0.082, -0.949, 0.304), [7] = Vec3(0.093, -0.955, 0.282), [8] = Vec3(0.005, -0.956, 0.293), }, Position = Vec3(1432.505, 1972.258, 767.125), TagName = "axis_phase2", TeamAvailability = 0, }, MOUNTMG42_171 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(1423.000, -1055.000, 676.000), TeamAvailability = 6, }, MOUNTMG42_mg42_fortress = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(1543.000, 558.000, 901.000), TeamAvailability = 6, }, MOUNTMG42_mg42_pillar = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(828.000, 2368.000, 664.000), TeamAvailability = 6, }, MOUNTMG42_mg42_town = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(559.000, -3040.000, 813.000), TeamAvailability = 6, }, MOVER_elevator = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1856.000, 2688.000, 1046.000), TeamAvailability = 6, }, PLANTMINE_107 = { GoalType = "PLANTMINE", Position = Vec3(291.087, -1307.708, 558.125), Radius = 35, }, PLANTMINE_phase2_1 = { GoalType = "PLANTMINE", Position = Vec3(1288.549, -1248.642, 587.276), Radius = 35, }, PLANTMINE_phase2_2 = { GoalType = "PLANTMINE", Position = Vec3(719.659, -972.947, 558.125), Radius = 50, }, PLANTMINE_phase2_3 = { GoalType = "PLANTMINE", Position = Vec3(1480.384, 707.014, 544.571), Radius = 25, }, PLANTMINE_phase2_4 = { GoalType = "PLANTMINE", Position = Vec3(1585.772, 686.283, 551.741), Radius = 25, }, PLANTMINE_phase2_5 = { GoalType = "PLANTMINE", Position = Vec3(1201.733, 2299.075, 560.788), Radius = 25, }, PLANTMINE_phase2_6 = { GoalType = "PLANTMINE", Position = Vec3(1218.178, 2433.488, 560.862), Radius = 25, }, PLANTMINE_start1 = { GoalType = "PLANTMINE", Position = Vec3(-1589.740, -2265.540, 621.834), Radius = 50, }, PLANTMINE_start2 = { GoalType = "PLANTMINE", Position = Vec3(-1288.941, -2345.625, 582.728), Radius = 50, }, PLANT_Boat_Stairs = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.798, -0.529, -0.290), }, position = Vec3(1239.517, -3506.851, 566.537), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(832.000, -3846.001, 346.000), TagName = "Boat Stairs", TeamAvailability = 2, }, PLANT_Bridge_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.024, 1.000, 0.012), }, position = Vec3(1563.738, -358.603, 384.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.086, 0.996, -0.012), }, position = Vec3(1490.125, -694.071, 384.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1536.000, 300.000, 416.000), TagName = "Bridge Door", TeamAvailability = 4, }, PLANT_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.897, 0.432, -0.092), }, position = Vec3(2535.517, 2641.860, 1075.009), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2644.000, 2913.500, 1196.000), TagName = "Command Post", TeamAvailability = 6, }, REPAIRMG42_171 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1423.000, -1055.000, 676.000), TeamAvailability = 6, }, REPAIRMG42_mg42_fortress = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1543.000, 558.000, 901.000), TeamAvailability = 6, }, REPAIRMG42_mg42_pillar = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(828.000, 2368.000, 664.000), TeamAvailability = 6, }, REPAIRMG42_mg42_town = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(559.000, -3040.000, 813.000), TeamAvailability = 6, }, ROUTE_airshaft = { GoalType = "ROUTE", Position = Vec3(-1491.757, 2890.533, 251.125), Radius = 32, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(-3024.784, -3089.458, 203.075), Radius = 800, TeamAvailability = 4, }, ROUTE_allied_spawn2 = { GoalType = "ROUTE", Position = Vec3(-1131.068, -4649.532, 347.637), Radius = 300, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(651.692, 3249.379, 763.125), Radius = 350, TeamAvailability = 2, }, ROUTE_bridge_lower = { GoalType = "ROUTE", Position = Vec3(1534.402, 198.354, 359.125), }, ROUTE_bridge_upper = { GoalType = "ROUTE", Position = Vec3(1489.032, 448.705, 548.125), }, ROUTE_gate = { GoalType = "ROUTE", Position = Vec3(1459.181, 2328.378, 533.804), }, ROUTE_ladder = { GoalType = "ROUTE", Position = Vec3(-2186.740, 2800.328, 563.125), Radius = 32, }, ROUTE_leftrope = { GoalType = "ROUTE", Position = Vec3(-2205.169, -1831.768, 763.267), }, ROUTE_ramp = { GoalType = "ROUTE", Position = Vec3(832.962, -3549.727, 582.245), }, ROUTE_rightrope = { GoalType = "ROUTE", Position = Vec3(-1817.140, -2585.135, 710.329), }, ROUTE_roof = { GoalType = "ROUTE", Position = Vec3(1332.215, 1892.484, 767.125), }, ROUTE_tower = { GoalType = "ROUTE", Position = Vec3(1276.615, 1019.994, 959.125), }, ROUTE_town_left = { GoalType = "ROUTE", Position = Vec3(1626.516, 1766.992, 481.221), }, ROUTE_town_right = { GoalType = "ROUTE", Position = Vec3(2383.908, 1556.429, 551.492), }, ROUTE_town_right2 = { GoalType = "ROUTE", Position = Vec3(2891.139, 2163.345, 613.484), }, ROUTE_town_spawn = { GoalType = "ROUTE", Position = Vec3(161.198, -2530.278, 667.294), Radius = 350, }, SNIPE_allies_phase2_1 = { AimVectors = { [0] = Vec3(-0.935, -0.037, -0.353), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1735.696, 2417.955, 984.125), Radius = 25, Stance = "prone", }, SNIPE_axis_phase1_1 = { AimVectors = { [0] = Vec3(-0.422, -0.806, -0.415), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1559.043, -1147.825, 1330.587), Radius = 25, Stance = "prone", }, SNIPE_axis_phase1_2 = { AimVectors = { [0] = Vec3(-0.169, -0.871, -0.461), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1448.084, -1094.286, 1296.028), Radius = 35, Stance = "crouch", }, SNIPE_axis_phase1_5 = { AimVectors = { [0] = Vec3(-0.655, -0.730, -0.195), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-104.622, -1397.029, 800.125), Radius = 35, }, SNIPE_axis_phase1_6 = { AimVectors = { [0] = Vec3(-0.777, -0.596, -0.204), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-15.106, -1969.396, 772.125), Radius = 30, Stance = "crouch", }, SNIPE_axis_phase2_13 = { AimVectors = { [0] = Vec3(0.723, 0.560, -0.404), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2138.126, 2612.917, 904.125), Radius = 35, }, SNIPE_axis_phase2_14 = { AimVectors = { [0] = Vec3(-0.964, 0.051, -0.263), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2454.125, 1704.714, 704.125), Radius = 50, }, SNIPE_axis_phase2_15 = { AimVectors = { [0] = Vec3(-0.520, -0.830, -0.201), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(2298.761, 1037.066, 832.125), Radius = 50, Stance = "crouch", }, SNIPE_axis_phase2_2 = { AimVectors = { [0] = Vec3(0.690, -0.707, 0.156), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1089.193, 897.604, 192.125), Radius = 35, Stance = "crouch", }, SNIPE_axis_phase2_3 = { AimVectors = { [0] = Vec3(0.479, -0.866, -0.144), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(29.442, 1492.951, 1024.125), Radius = 30, TeamAvailability = 2, }, SNIPE_axis_phase2_4 = { AimVectors = { [0] = Vec3(-0.159, -0.977, -0.144), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1679.460, 547.205, 832.125), Radius = 50, Stance = "crouch", TeamAvailability = 2, }, SWITCH_elevator1 = { AimPosition = Vec3(-1769.249, 2760.125, 585.111), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1765.215, 2814.805, 567.125), Radius = 32, Stance = "crouch", TeamAvailability = 0, }, SWITCH_elevator2 = { AimPosition = Vec3(-1769.300, 2760.125, 620.691), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1780.072, 2819.140, 567.125), Radius = 32, TeamAvailability = 0, }, Version = 1, };