global _MG = { AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4917.000, 6253.000, 247.000), Range = 1250, TeamAvailability = 6, }, BUILD_Allied_Construction = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4752.000, 5495.000, 264.000), TagName = "Allied Construction", TeamAvailability = 4, }, BUILD_Arhive_Barricade = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6528.000, 6824.000, 256.000), TagName = "Arhive Barricade", TeamAvailability = 4, }, BUILD_Axis_Checkpoint = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3998.000, 7790.000, 257.000), TagName = "Axis Checkpoint", TeamAvailability = 2, }, BUILD_Axis_Harbor_Barricade = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(5259.000, 2304.000, 205.500), Stance = "prone", TagName = "Axis Harbor Barricade", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4050.000, 5299.000, 236.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Window_Grate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4597.000, 6315.500, 227.500), TagName = "Window Grate", TeamAvailability = 2, }, CHECKPOINT_flag3 = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(8734.000, 2787.000, 391.000), }, CHECKPOINT_flag4 = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(7132.000, 7913.000, 467.000), }, CHECKPOINT_flag5 = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(3024.000, 6269.000, 399.000), }, DEFEND_l1 = { AimVectors = { [0] = Vec3(0.900, -0.435, 0.019), [1] = Vec3(0.435, -0.900, 0.018), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2503.427, 7346.573, 185.125), Radius = 32, }, DEFEND_l2 = { AimVectors = { [0] = Vec3(-0.994, -0.106, 0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4400.578, 7297.285, 185.125), Radius = 32, }, DEFEND_l3 = { AimVectors = { [0] = Vec3(0.073, -0.996, -0.042), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4553.479, 8233.998, 220.247), Radius = 32, }, DEFEND_l4 = { AimVectors = { [0] = Vec3(0.967, -0.254, 0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2988.293, 4143.354, 185.125), Radius = 32, }, DEFEND_l5 = { AimVectors = { [0] = Vec3(-0.445, 0.895, 0.009), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2321.437, 7595.732, 179.125), Radius = 32, }, DEFEND_l6 = { AimVectors = { [0] = Vec3(0.707, 0.707, 0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2261.125, 5857.245, 189.708), Radius = 32, }, DEFEND_x1 = { AimVectors = { [0] = Vec3(-0.882, 0.469, 0.051), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2139.176, 4202.229, 170.125), Radius = 32, }, DEFEND_x2 = { AimVectors = { [0] = Vec3(-0.994, 0.106, 0.034), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3510.706, 4919.125, 185.125), Radius = 32, }, DEFEND_x3 = { AimVectors = { [0] = Vec3(-0.980, 0.198, 0.025), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4166.007, 5586.125, 185.125), Radius = 32, }, DEFEND_x4 = { AimVectors = { [0] = Vec3(0.944, -0.330, 0.027), [1] = Vec3(-0.253, 0.967, 0.013), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3004.234, 3175.248, 185.125), Radius = 32, }, DEFEND_x5 = { AimVectors = { [0] = Vec3(0.828, -0.560, -0.027), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4399.186, 3702.197, 212.125), Radius = 32, }, DEFEND_x6 = { AimVectors = { [0] = Vec3(0.991, 0.127, -0.030), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2300.104, 5701.318, 230.042), Radius = 32, Stance = "crouch", }, DYNAMITE_window = { GoalType = "DYNAMITE", MinRadius = 32, Position = Vec3(4969.318, 6267.091, 205.125), Radius = 32, TeamAvailability = 4, }, GRENADE_sewer = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(6671.235, 6333.111, -22.484), PrimeGrenade = 1, TraceEntity = 290, TraceInfo = { class = "UnknownClass for id null", endPos = Vec3(6712.349, 5312.649, 90.965), eyePos = Vec3(6671.235, 6333.111, 16.516), id = 290, }, }, GRENADE_window_box = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(5162.498, 6102.078, 298.140), PrimeGrenade = 1, TraceEntity = 193, TraceInfo = { class = "BREAKABLE", endPos = Vec3(4179.604, 6202.121, 67.907), eyePos = Vec3(5162.498, 6102.078, 337.140), id = 193, }, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5028.000, 6251.000, 247.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_archive = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(6438.000, 7331.000, 259.000), TeamAvailability = 6, }, MOUNTMG42_center = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(4360.000, 6723.000, 282.000), TeamAvailability = 6, }, MOUNTMG42_mg42_bank = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 20, Position = Vec3(6135.000, 4893.000, 282.000), TeamAvailability = 6, }, PLANT_Allied_Construction = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.980, 0.166, 0.109), [1] = Vec3(-0.746, 0.664, 0.052), }, position = Vec3(5046.952, 4735.248, 208.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.422, -0.905, 0.062), }, position = Vec3(5148.438, 6135.714, 192.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4658.500, 5843.500, 357.500), TagName = "Allied Construction", TeamAvailability = 2, }, PLANT_Arhive_Barricade = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(6436.000, 7154.000, 236.500), TagName = "Arhive Barricade", TeamAvailability = 2, }, PLANT_Axis_Checkpoint = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4233.000, 7478.500, 323.000), TagName = "Axis Checkpoint", TeamAvailability = 4, }, PLANT_Axis_Harbor_Barricade = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4722.000, 2374.500, 316.500), TagName = "Axis Harbor Barricade", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4049.000, 5342.500, 236.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Gates = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.352, 0.936, 0.014), [1] = Vec3(0.810, 0.586, 0.025), }, position = Vec3(4037.595, 7637.351, 203.796), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4481.500, 7920.000, 371.000), TeamAvailability = 4, }, PLANT_Sewer_Entreance = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(6666.500, 6231.500, 9.000), TagName = "Sewer Entreance", TeamAvailability = 2, }, PLANT_Window_Grate = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4973.500, 6235.000, 492.000), TagName = "Window Grate", TeamAvailability = 4, }, REPAIRMG42_archive = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(6438.000, 7331.000, 259.000), TeamAvailability = 6, }, REPAIRMG42_center = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4360.000, 6723.000, 282.000), TeamAvailability = 6, }, REPAIRMG42_mg42_bank = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(6135.000, 4893.000, 282.000), TeamAvailability = 6, }, ROUTE_allied1 = { GoalType = "ROUTE", Position = Vec3(385.513, 4798.613, 185.125), Radius = 125, }, ROUTE_allied2 = { GoalType = "ROUTE", Position = Vec3(1052.144, 4068.983, 184.125), Radius = 125, }, ROUTE_allied3 = { GoalType = "ROUTE", Position = Vec3(1415.726, 2691.130, 281.125), Radius = 125, }, ROUTE_allied4 = { GoalType = "ROUTE", Position = Vec3(1429.207, 2218.317, 281.125), Radius = 125, }, ROUTE_allied5 = { GoalType = "ROUTE", Position = Vec3(2372.692, 3757.990, 185.125), Radius = 125, }, ROUTE_allied6 = { GoalType = "ROUTE", Position = Vec3(2565.851, 2992.278, 185.125), Radius = 125, }, ROUTE_allied7 = { GoalType = "ROUTE", Position = Vec3(3194.321, 2544.794, 185.125), Radius = 125, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(272.715, 2480.474, 360.125), Radius = 500, }, ROUTE_archives = { GoalType = "ROUTE", Position = Vec3(8330.358, 7608.827, 179.125), Radius = 180, }, ROUTE_axis1 = { GoalType = "ROUTE", Position = Vec3(1869.641, 6030.332, 213.125), Radius = 125, }, ROUTE_axis2 = { GoalType = "ROUTE", Position = Vec3(1880.107, 7046.413, 213.125), Radius = 125, }, ROUTE_axis3 = { GoalType = "ROUTE", Position = Vec3(2727.435, 7780.954, 179.125), Radius = 125, }, ROUTE_axis4 = { GoalType = "ROUTE", Position = Vec3(3917.347, 7927.841, 179.270), Radius = 125, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(683.579, 6674.449, 178.125), Radius = 700, }, ROUTE_boat = { GoalType = "ROUTE", Position = Vec3(6398.433, 3923.002, 241.125), Radius = 300, }, ROUTE_center1 = { GoalType = "ROUTE", Position = Vec3(3148.532, 5644.051, 185.228), Radius = 125, }, ROUTE_center2 = { GoalType = "ROUTE", Position = Vec3(3432.586, 5668.681, 185.228), Radius = 125, }, ROUTE_center3 = { GoalType = "ROUTE", Position = Vec3(3870.787, 5424.743, 185.125), Radius = 125, }, ROUTE_center4 = { GoalType = "ROUTE", Position = Vec3(4565.063, 5709.882, 185.125), Radius = 100, }, ROUTE_center5 = { GoalType = "ROUTE", Position = Vec3(4536.118, 6003.680, 185.125), Radius = 90, }, ROUTE_center6 = { GoalType = "ROUTE", Position = Vec3(4226.429, 7310.524, 185.125), Radius = 125, }, ROUTE_gates = { GoalType = "ROUTE", Position = Vec3(4414.159, 7867.264, 179.125), Radius = 125, }, ROUTE_harbor1 = { GoalType = "ROUTE", Position = Vec3(4820.270, 2446.404, 185.125), Radius = 125, }, ROUTE_harbor2 = { GoalType = "ROUTE", Position = Vec3(4444.271, 2966.467, 191.125), Radius = 125, }, ROUTE_harbor3 = { GoalType = "ROUTE", Position = Vec3(3853.948, 3012.368, 185.365), Radius = 125, }, ROUTE_harbor4 = { GoalType = "ROUTE", Position = Vec3(4253.051, 4358.156, 185.309), Radius = 125, }, ROUTE_harbor5 = { GoalType = "ROUTE", Position = Vec3(5009.771, 3396.636, 185.125), Radius = 125, }, ROUTE_sewer = { GoalType = "ROUTE", Position = Vec3(6664.755, 6529.283, 179.125), Radius = 125, }, ROUTE_window = { GoalType = "ROUTE", Position = Vec3(4969.214, 6312.631, 205.125), Radius = 125, }, ROUTE_window2 = { GoalType = "ROUTE", Position = Vec3(4790.613, 6033.729, 185.125), Radius = 90, }, Version = 1, };