global _MG = { ARTILLERY_S_AxisArtyTarget1 = { GoalType = "ARTILLERY_S", Position = Vec3(1063.537, 11.888, 64.125), Radius = 35, }, ARTILLERY_S_AxisArtyTarget2 = { GoalType = "ARTILLERY_S", Position = Vec3(1213.372, -442.699, 87.363), Radius = 35, }, ATTACK_AlliedFenceAttack = { AimVectors = { [0] = Vec3(-0.905, -0.317, -0.284), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-938.084, -1304.682, 190.707), Radius = 60, }, ATTACK_AlliedRadarAttack1 = { AimVectors = { [0] = Vec3(-0.912, -0.408, 0.027), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-3697.322, -1566.698, 438.125), Radius = 15, }, ATTACK_AlliedRadarAttack2 = { AimVectors = { [0] = Vec3(0.699, -0.702, -0.138), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-4261.875, -1605.538, 48.125), Radius = 35, }, ATTACK_AlliedRadarAttack3 = { AimVectors = { [0] = Vec3(0.914, 0.402, 0.060), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-4255.761, -1318.223, 48.125), Radius = 20, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1336.000, 24.000, 224.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Fence = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1700.000, -1632.000, 140.000), TeamAvailability = 2, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(4.915, 145.378, -8.687), [1] = Vec3(81.713, 53.432, -9.454), [2] = Vec3(81.625, -63.181, -10.427), [3] = Vec3(-81.764, 63.923, -9.278), [4] = Vec3(-81.625, -73.935, -10.517), [5] = Vec3(4.404, -165.178, -11.278), }, Position = Vec3(1024.453, 1481.953, 180.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, CALLARTILLERY_BunkerBeachWindow1 = { GoalType = "CALLARTILLERY", Position = Vec3(-94.519, -406.896, 256.125), Radius = 35, }, CALLARTILLERY_BunkerBeachWindow2 = { GoalType = "CALLARTILLERY", Position = Vec3(-95.700, -254.212, 256.125), Radius = 35, }, CAPPOINT_SecretDocs = { GoalType = "CapPoint", Position = Vec3(-3804.875, -1546.789, 438.125), Radius = 15, }, CHECKPOINT_bunker_spawn_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-416.000, -416.000, 320.000), }, DEFEND_AlliedLeftWallDefend1 = { AimVectors = { [0] = Vec3(-0.092, 0.988, -0.121), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(194.288, -936.570, 128.321), Radius = 35, }, DEFEND_AlliedLeftWallDefend2 = { AimVectors = { [0] = Vec3(-0.853, -0.517, 0.069), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(1030.897, -286.133, 63.125), Stance = "crouch", }, DEFEND_AlliedLeftWallDefend3 = { AimVectors = { [0] = Vec3(-0.703, 0.609, 0.367), [1] = Vec3(-0.866, -0.479, 0.144), [2] = Vec3(-0.619, 0.761, 0.195), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(404.201, -627.277, 55.934), Stance = "crouch", }, DEFEND_AlliedLeftWallDefend4 = { AimVectors = { [0] = Vec3(-0.107, -0.994, 0.035), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(212.089, 150.162, 63.125), }, DEFEND_AlliedLeftWallDefend5 = { AimVectors = { [0] = Vec3(-0.996, 0.015, 0.092), [1] = Vec3(-0.994, -0.071, 0.081), [2] = Vec3(-0.931, -0.363, -0.017), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, MinRadius = 32, Position = Vec3(1497.860, -283.791, 127.125), Stance = "crouch", }, DEFEND_AlliedSafeDefend1 = { AimVectors = { [0] = Vec3(-0.993, 0.115, 0.019), [1] = Vec3(-0.929, 0.366, -0.046), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-154.988, 9.092, 256.125), Radius = 35, }, DEFEND_AlliedSafeDefend2 = { AimVectors = { [0] = Vec3(0.447, 0.893, -0.042), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-635.194, -372.053, 256.125), Radius = 35, }, DEFEND_AlliedTunnelDefend1 = { AimVectors = { [0] = Vec3(0.959, 0.252, -0.132), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-241.398, 823.210, 64.125), Radius = 35, }, DEFEND_AxisBunkerDefend1 = { AimVectors = { [0] = Vec3(-0.128, -0.991, -0.040), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-444.905, 196.251, 256.125), Radius = 35, }, DEFEND_AxisBunkerDefend2 = { AimVectors = { [0] = Vec3(0.440, 0.898, -0.015), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-348.790, -919.387, 256.125), Radius = 35, }, DEFEND_AxisLeftWallDefend1 = { AimVectors = { [0] = Vec3(0.392, 0.916, -0.086), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(70.259, -895.842, 128.337), Radius = 35, }, DEFEND_AxisLeftWallDefend2 = { AimVectors = { [0] = Vec3(0.563, -0.826, -0.027), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-411.984, -591.658, 64.369), Radius = 35, }, DEFEND_AxisRadarDefend1 = { AimVectors = { [0] = Vec3(0.999, 0.034, 0.002), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-4254.519, -1817.262, 48.125), Radius = 35, }, DEFEND_AxisRadarDefend2 = { AimVectors = { [0] = Vec3(0.938, -0.346, 0.017), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-4245.431, -1102.820, 48.125), Radius = 35, }, DEFEND_AxisRadarDefend3 = { AimVectors = { [0] = Vec3(-0.998, -0.060, 0.012), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-3695.486, -1638.220, 438.125), Radius = 15, }, DEFEND_AxisRadarMineFieldDefend1 = { AimVectors = { [0] = Vec3(0.095, 0.994, -0.056), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1891.271, -1259.804, 66.491), Radius = 35, }, DEFEND_AxisRadarTunnelDefend1 = { AimVectors = { [0] = Vec3(-0.039, 0.990, -0.136), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2186.867, -568.436, -185.539), Radius = 35, }, DEFEND_AxisRadarTunnelDefend2 = { AimVectors = { [0] = Vec3(0.954, -0.109, -0.279), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-2055.686, -755.365, -183.418), Radius = 35, }, DEFEND_AxisTunnelDefend1 = { AimVectors = { [0] = Vec3(0.099, 0.991, -0.092), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-182.411, 497.637, 64.235), Radius = 35, }, DEFEND_AxisTunnelDefend2 = { AimVectors = { [0] = Vec3(-0.483, 0.870, -0.104), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-12.610, -43.795, 64.127), Radius = 35, }, DEFEND_BunkerBeachWindow1 = { AimVectors = { [0] = Vec3(0.796, 0.589, -0.142), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-94.519, -406.896, 256.125), Radius = 35, }, DEFEND_BunkerBeachWindow2 = { AimVectors = { [0] = Vec3(0.998, 0.001, -0.064), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-95.700, -254.212, 256.125), Radius = 35, }, FLAG_SecretDocs = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-100.000, 152.000, 301.125), TeamAvailability = 4, }, GRENADE_rocks = { Facing = Vec3(-0.865, 0.145, 0.480), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-1911.392, 478.461, 158.125), PrimeGrenade = 1, TeamAvailability = 2, TraceEntity = 371, TraceInfo = { endPos = Vec3(-2919.245, 600.316, 357.141), eyePos = Vec3(-1911.392, 478.461, 223.125), id = 371, }, }, MOUNT_tank = { GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-6.041, 142.526, -8.711), [1] = Vec3(81.627, 58.705, -9.410), [2] = Vec3(81.629, -60.087, -10.401), [3] = Vec3(-81.634, 82.721, -9.179), [4] = Vec3(-81.625, -62.564, -10.355), [5] = Vec3(-0.807, -165.187, -11.278), }, Position = Vec3(1159.032, 1104.331, 63.125), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1024.500, 1475.000, 111.000), TeamAvailability = 4, }, PLANTMINE_AlliedBeachMine1 = { GoalType = "PLANTMINE", Position = Vec3(347.988, -24.897, 63.646), Radius = 50, }, PLANTMINE_AxisFenceMine1 = { GoalType = "PLANTMINE", Position = Vec3(-1560.762, -1317.398, 123.784), Radius = 35, }, PLANTMINE_AxisFenceMine2 = { GoalType = "PLANTMINE", Position = Vec3(-1345.891, -1457.420, 155.861), Radius = 35, }, PLANTMINE_AxisRadarMine1 = { GoalType = "PLANTMINE", Position = Vec3(-2767.918, -1787.515, 16.125), Radius = 35, }, PLANTMINE_AxisRadarMine2 = { GoalType = "PLANTMINE", Position = Vec3(-2874.736, -1319.182, 16.125), Radius = 35, }, PLANTMINE_AxisRadarMine3 = { GoalType = "PLANTMINE", Position = Vec3(-2979.177, -602.955, 19.423), Radius = 35, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1339.000, 45.500, 220.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Fence = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1636.000, -1472.000, 180.000), TeamAvailability = 4, }, PLANT_Left_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-132.000, -896.000, 180.000), TagName = "Left Wall", TeamAvailability = 4, }, PLANT_Safe_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-216.000, 188.000, 304.000), TagName = "Safe Door", TeamAvailability = 4, }, PLANT_Tunnel_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-168.000, 272.000, 126.000), TagName = "Tunnel Wall", TeamAvailability = 4, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(1039.962, 1484.881, 71.125), Radius = 450, }, ROUTE_bunker_spawn = { GoalType = "ROUTE", Position = Vec3(-408.598, -370.006, 255.125), Radius = 250, }, ROUTE_droparea = { GoalType = "ROUTE", Position = Vec3(-1130.965, -801.455, 193.111), Radius = 500, }, ROUTE_left_tunnel = { GoalType = "ROUTE", Position = Vec3(1672.582, 114.397, 72.066), Radius = 32, }, ROUTE_leftwall = { GoalType = "ROUTE", Position = Vec3(-255.999, -879.997, 63.125), Radius = 32, }, ROUTE_maindoor = { GoalType = "ROUTE", Position = Vec3(582.729, -327.112, 83.843), Radius = 550, }, ROUTE_objective = { GoalType = "ROUTE", Position = Vec3(-117.581, 195.827, 280.125), Radius = 150, }, ROUTE_right_tunnel = { GoalType = "ROUTE", Position = Vec3(365.810, 1005.484, 63.125), Radius = 32, }, ROUTE_rock = { GoalType = "ROUTE", Position = Vec3(-988.350, -1267.854, 189.862), Radius = 32, }, ROUTE_stairs1 = { GoalType = "ROUTE", Position = Vec3(-10.177, -597.406, 215.125), Radius = 32, }, ROUTE_stairs2 = { GoalType = "ROUTE", Position = Vec3(-737.672, -119.298, 183.125), Radius = 32, }, ROUTE_tunnel1 = { GoalType = "ROUTE", Position = Vec3(-2289.878, -734.108, -191.875), Radius = 32, }, ROUTE_tunnel2 = { GoalType = "ROUTE", Position = Vec3(-1472.672, -1459.554, -96.875), Radius = 32, }, ROUTE_tunnel3 = { GoalType = "ROUTE", Position = Vec3(-3961.351, -86.431, 191.125), Radius = 32, }, ROUTE_tunnel4 = { GoalType = "ROUTE", Position = Vec3(-3302.778, -300.659, 47.125), Radius = 32, }, SMOKEBOMB_bunker_1 = { AimVectors = { [0] = Vec3(-0.643, -0.262, 0.720), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(202.677, -147.460, 69.944), TeamAvailability = 4, }, SMOKEBOMB_bunker_2 = { AimVectors = { [0] = Vec3(-0.446, 0.603, 0.661), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(190.105, -576.228, 56.999), TeamAvailability = 4, }, SNIPE_AlliedBeachSnipe1 = { AimVectors = { [0] = Vec3(-0.995, 0.083, -0.050), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1705.992, -478.657, 152.125), Radius = 35, }, SNIPE_AlliedBunkerSnipe1 = { AimVectors = { [0] = Vec3(-0.976, -0.151, -0.159), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-749.875, -729.172, 280.125), Radius = 35, }, Version = 1, };