//========================================================================================== // // pirates_b2.gm // // Who When What //------------------------------------------------------------------------------------------ // ^4Tardis 24 May 2011 Initial Script // //========================================================================================== // global Map = { Debug = 0, // please set to zero before distributing your script Main_Entrance_Dyno = 0, Side_Entrance_Dyno = 0, Axis_Command_Post_Dyno = 0, Allied_Command_Post_Dyno = 0, Talk = true, //set Talk to false if you don't want the bots to cheer after winning game: Allied_Command_Post_Built = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "PLANT_Command_Post" ); Util.MapDebugPrint( "Allied_Command_Post_Built" ); }, Allied_Command_Post_Planted = function( trigger ) { Map.Allied_Command_Post_Dyno += 1; Util.MapDebugPrint( "Allied_Command_Post_Planted" ); }, Allied_Command_Post_Defused = function( trigger ) { Map.Allied_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Allied_Command_Post_Defused" ); }, Allied_Command_Post_Destroyed = function( trigger ) { Util.MapDebugPrint( "Allied_Command_Post_Destroyed" ); }, Axis_Command_Post_Built = function( trigger ) { Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, Axis_Command_Post_Planted = function( trigger ) { Map.Axis_Command_Post_Dyno += 1; Util.MapDebugPrint( "Axis_Command_Post_Planted" ); }, Axis_Command_Post_Defused = function( trigger ) { Map.Axis_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Axis_Command_Post_Defused" ); }, Axis_Command_Post_Destroyed = function( trigger ) { Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, Main_Entrance_Planted = function( trigger ) { Map.Main_Entrance_Dyno += 1; Util.MapDebugPrint( "Main_Entrance_Planted" ); }, Side_Entrance_Planted = function( trigger ) { Map.Side_Entrance_Dyno += 1; Util.MapDebugPrint( "Side_Entrance_Planted" ); }, Main_Entrance_Defused = function( trigger ) { Map.Main_Entrance_Dyno -= 1; Util.MapDebugPrint( "Main_Entrance_Defused" ); }, Side_Entrance_Defused = function( trigger ) { Map.Side_Entrance_Dyno -= 1; Util.MapDebugPrint( "Side_Entrance_Defused" ); }, Main_Entrance_Destroyed = function( trigger ) { Map.Main_Entrance_Dyno = 0; SetAvailableMapGoals( TEAM.AXIS, false, { "CHECKPOINT.*", "DEFEND_main.*", "DEFEND_side.*", "MOUNTMG42.*", "REPAIRMG42.*", "PLANTMINE_.*", }); SetGoalPriority( "DEFUSE_Side_Entrance.*", 0.0, TEAM.AXIS, CLASS.ENGINEER, true); SetGoalPriority( "DEFUSE_Main_Entrance.*", 0.0, TEAM.AXIS, CLASS.ENGINEER, true); SetAvailableMapGoals( TEAM.ALLIES, false, { "GRENADE_main", "CHECKPOINT.*", }); SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_gold.*", "FLAG.*", }); SetAvailableMapGoals( TEAM.ALLIES, true, { "FLAG.*", "CAPPOINT_gold", "BUILD_Command_Post", }); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Command_Post" ); Util.MapDebugPrint( "Main_Entrance_Destroyed" ); }, Side_Entrance_Destroyed = function( trigger ) { Map.Side_Entrance_Dyno = 0; SetAvailableMapGoals( TEAM.AXIS, false, { "CHECKPOINT.*", "DEFEND_main.*", "DEFEND_side.*", "MOUNTMG42.*", "REPAIRMG42.*", "PLANTMINE_.*", }); SetGoalPriority( "DEFUSE_Main_Entrance.*", 0.0, TEAM.AXIS, CLASS.ENGINEER, true); SetGoalPriority( "DEFUSE_Side_Entrance.*", 0.0, TEAM.AXIS, CLASS.ENGINEER, true); SetAvailableMapGoals( TEAM.ALLIES, false, { "GRENADE_main", "CHECKPOINT.*", }); SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_gold.*", "FLAG.*", }); SetAvailableMapGoals( TEAM.ALLIES, true, { "FLAG.*", "CAPPOINT_gold", "BUILD_Command_Post", }); SetAvailableMapGoals( TEAM.AXIS, true, "BUILD_Command_Post" ); SetAvailableMapGoals( TEAM.ALLIES, true, "PLANT_Command_Post" ); Util.MapDebugPrint( "Side_Entrance_Destroyed" ); }, goldcrate1_Taken = function( trigger ) { //Switch Defend Spot SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_gold.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_drop.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); Util.MapDebugPrint( "goldcrate1_Taken" ); }, goldcrate2_Taken = function( trigger ) { //Switch Defend Spot SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_gold.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_drop.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_.*" ); Util.MapDebugPrint( "goldcrate2_Taken" ); }, goldcrate1_Returned = function( trigger ) { //Switch Defend Spot SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_gold.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_drop.*" ); Util.MapDebugPrint( "goldcrate1_Returned" ); }, goldcrate2_Returned = function( trigger ) { //Switch Defend Spot SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_gold.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_drop.*" ); Util.MapDebugPrint( "goldcrate2_Returned" ); }, goldcrate1_Secured = function( trigger ) { //Switch Defend Spot Perm SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_gold.*" ); SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_drop.*", "MOBILEMG42_drop", }); Util.MapDebugPrint( "goldcrate1_Secured" ); }, goldcrate2_Secured = function( trigger ) { //Switch Defend Spot Perm SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_gold.*" ); SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_drop.*", "MOBILEMG42_drop", }); Util.MapDebugPrint( "goldcrate2_Secured" ); }, flag_Axis_Captured = function( trigger ) { Util.MapDebugPrint( "flag_Axis_Captured" ); }, flag_Allies_Captured = function( trigger ) { Util.MapDebugPrint( "flag_Allies_Captured" ); }, AlliedWin = function( trigger ) { //Game Over if ( Map.Talk && MAP_TALK ) { ETUtil.WinningChat( TEAM.ALLIES ); ETUtil.LosingChat( TEAM.AXIS ); } Util.MapDebugPrint( "Allies have Won!" ); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "Planted at the Main Entrance.", Map.Main_Entrance_Planted ); OnTrigger( "Planted at the Side Entrance.", Map.Side_Entrance_Planted ); OnTrigger( "Defused at the Main Entrance.", Map.Main_Entrance_Defused ); OnTrigger( "Defused at the Side Entrance.", Map.Side_Entrance_Defused ); OnTrigger( "Allies have breached the Main Entrance and secured the Old City!", Map.Main_Entrance_Destroyed ); OnTrigger( "Allies have breached the Side Entrance and secured the Old City!", Map.Side_Entrance_Destroyed ); OnTrigger( "Allies have stolen The Gold Crate!", Map.goldcrate1_Taken ); OnTrigger( "Allies have stolen The Gold Crate!", Map.goldcrate2_Taken ); OnTrigger( "Axis have returned The Gold Crate!", Map.goldcrate1_Returned ); OnTrigger( "Axis have returned The Gold Crate!", Map.goldcrate2_Returned ); OnTrigger( "Allied team has secured the first Gold Crate!", Map.goldcrate1_Secured ); OnTrigger( "Allied team has secured the second Gold Crate!", Map.goldcrate2_Secured ); OnTrigger( "Axis reclaim the Old City!", Map.flag_Axis_Captured ); OnTrigger( "Allies capture the Old City!", Map.flag_Allies_Captured ); OnTrigger( "Allied team secured both Gold Crates!", Map.AlliedWin ); Util.DisableGoal( ".*", true ); // all but routes SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_main.*", "DEFEND_side.*", "PLANTMINE_.*", }); //SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42.*" ); //SetAvailableMapGoals( TEAM.AXIS, true, "REPAIRMG42.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, { "GRENADE_main", "PLANT_Main_Entrance", "PLANT_Side_Entrance", "CHECKPOINT.*", }); SetAvailableMapGoals( TEAM.ALLIES, false, "PLANTMINE_.*" ); // Max users per goal Util.SetMaxUsers( 2, "ATTACK_.*" ); Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); Util.SetMaxUsers( 2, "CHECKPOINT.*" ); Util.SetMaxUsers( 1, "PLANT_.*" ); Util.SetMaxUsers( 1, "BUILD_.*" ); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=60, MaxCampTime=120} ); Util.AddUseWp("PLANT_Main_Entrance", "main1"); Util.AddUseWp("PLANT_Main_Entrance", "main2"); Util.AddUseWp("PLANT_Main_Entrance", "main3"); Util.AddUseWp("PLANT_Side_Entrance", "side"); Util.AddUseWp("PLANT_Side_Entrance", "side1"); Util.AddUseWp("PLANT_Side_Entrance", "side2"); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 90.0; bot.MaxViewDistance = 2400; };