global _MG = { AIRSTRIKE_bunker = { AimVectors = { [0] = Vec3(-0.050, -0.997, -0.067), [1] = Vec3(0.070, -0.981, 0.183), [2] = Vec3(-0.181, -0.972, 0.151), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(235.262, -796.673, 257.189), Radius = 32, }, AIRSTRIKE_bunker_1 = { AimVectors = { [0] = Vec3(-0.069, -0.989, 0.128), [1] = Vec3(0.493, -0.861, 0.126), [2] = Vec3(0.204, -0.974, 0.100), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1.747, -797.488, 257.125), Radius = 32, TagName = "bunker", }, ARTILLERY_D_door = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(-190.105, -2749.535, 242.256), }, ARTILLERY_D_gas = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(858.196, -2017.602, 263.101), }, ARTILLERY_D_truck = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(-848.247, -2473.496, 293.895), }, ARTILLERY_S_gas = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(810.012, -2036.409, 255.125), }, ARTILLERY_S_truck = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-810.951, -2475.838, 292.036), }, ATTACK_cool = { AimVectors = { [0] = Vec3(-0.660, -0.523, 0.540), [1] = Vec3(-0.989, -0.147, 0.025), [2] = Vec3(-0.945, -0.326, 0.008), [3] = Vec3(-0.849, -0.375, 0.373), [4] = Vec3(-0.414, -0.910, -0.004), [5] = Vec3(-0.806, -0.589, 0.056), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(742.241, 996.135, 1.125), Radius = 32, }, ATTACK_cool_1 = { AimVectors = { [0] = Vec3(-0.845, 0.533, 0.044), [1] = Vec3(-0.639, 0.472, 0.607), [2] = Vec3(-0.872, 0.301, 0.387), [3] = Vec3(-0.989, 0.146, 0.023), [4] = Vec3(-0.966, 0.258, 0.017), [5] = Vec3(-0.401, 0.883, 0.243), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(743.565, 109.834, 1.125), Radius = 32, TagName = "cool", }, ATTACK_cool_2 = { AimVectors = { [0] = Vec3(-0.041, -0.999, 0.010), [1] = Vec3(-0.050, 0.999, 0.008), [2] = Vec3(0.728, 0.685, -0.006), [3] = Vec3(0.702, 0.595, 0.392), [4] = Vec3(0.779, -0.090, 0.621), [5] = Vec3(0.582, 0.205, 0.787), [6] = Vec3(0.831, 0.556, 0.002), [7] = Vec3(0.965, -0.262, 0.004), [8] = Vec3(0.806, -0.592, -0.019), [9] = Vec3(0.953, -0.298, -0.050), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-570.093, 436.056, 1.303), Radius = 32, TagName = "cool", }, ATTACK_cool_3 = { AimVectors = { [0] = Vec3(0.920, 0.391, 0.002), [1] = Vec3(0.023, 1.000, -0.006), [2] = Vec3(0.851, 0.258, 0.457), [3] = Vec3(0.831, -0.122, 0.543), [4] = Vec3(0.999, -0.036, 0.017), [5] = Vec3(0.683, -0.731, -0.008), [6] = Vec3(0.695, -0.648, 0.311), [7] = Vec3(0.624, -0.321, 0.712), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-581.875, 726.299, 1.125), Radius = 32, TagName = "cool", }, ATTACK_cool_4 = { AimVectors = { [0] = Vec3(-0.313, 0.943, 0.117), [1] = Vec3(-0.594, 0.481, 0.645), [2] = Vec3(0.295, 0.585, 0.755), [3] = Vec3(-0.828, 0.561, 0.002), [4] = Vec3(0.689, 0.724, 0.012), [5] = Vec3(0.126, 0.992, 0.010), [6] = Vec3(0.017, 0.960, 0.280), [7] = Vec3(-1.000, -0.001, 0.006), [8] = Vec3(-0.075, 0.627, 0.775), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(176.472, 130.367, 1.242), Radius = 32, TagName = "cool", }, ATTACK_cool_5 = { AimVectors = { [0] = Vec3(-0.273, -0.815, 0.510), [1] = Vec3(0.098, -0.645, 0.758), [2] = Vec3(-0.998, -0.067, 0.017), [3] = Vec3(-0.285, -0.958, 0.042), [4] = Vec3(-0.837, -0.547, -0.012), [5] = Vec3(0.523, -0.852, 0.033), [6] = Vec3(-0.547, -0.834, 0.065), [7] = Vec3(-0.116, -0.993, 0.019), [8] = Vec3(-0.977, -0.213, -0.004), [9] = Vec3(0.817, -0.571, 0.079), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(269.875, 986.975, 1.125), Radius = 32, TagName = "cool", }, ATTACK_east = { AimVectors = { [0] = Vec3(-0.908, 0.417, -0.031), [1] = Vec3(-0.978, 0.210, -0.008), [2] = Vec3(-0.958, 0.286, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1837.386, 503.555, 17.125), Radius = 32, }, ATTACK_east_1 = { AimVectors = { [0] = Vec3(-0.817, -0.576, -0.027), [1] = Vec3(-0.871, -0.492, -0.004), [2] = Vec3(-0.930, -0.367, -0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1796.079, 829.531, 17.125), Radius = 32, TagName = "east", }, ATTACK_east_2 = { AimVectors = { [0] = Vec3(-0.901, 0.431, -0.048), [1] = Vec3(-0.851, 0.525, -0.017), [2] = Vec3(-0.781, 0.624, -0.033), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1799.935, 428.875, 21.139), Radius = 32, TagName = "east", }, ATTACK_west = { AimVectors = { [0] = Vec3(0.938, -0.333, -0.096), [1] = Vec3(0.868, -0.490, -0.081), [2] = Vec3(0.988, -0.139, -0.067), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1475.990, 538.085, 17.125), Radius = 32, }, ATTACK_west_1 = { AimVectors = { [0] = Vec3(0.965, 0.260, -0.044), [1] = Vec3(0.897, 0.441, -0.027), [2] = Vec3(0.935, 0.353, -0.033), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1511.015, 266.298, 17.125), Radius = 32, TagName = "west", }, ATTACK_west_2 = { AimVectors = { [0] = Vec3(0.847, 0.521, -0.107), [1] = Vec3(0.794, 0.605, -0.061), [2] = Vec3(0.737, 0.675, -0.050), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1437.875, 164.754, 26.198), Radius = 32, TagName = "west", }, BUILD_Coolant_Controls = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(40.500, 526.000, 96.000), TagName = "Coolant Controls", TeamAvailability = 2, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(84.659, -79.743, -34.375), [1] = Vec3(74.461, 70.272, -34.375), [2] = Vec3(-0.347, -161.625, -34.375), [3] = Vec3(-76.125, -74.109, -34.375), [4] = Vec3(-70.125, 87.646, -34.375), }, Position = Vec3(-1227.344, -2487.188, 406.625), TeamAvailability = 4, Vehicle = "MOVER_truck", }, CALLARTILLERY_flag = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(552.817, -1002.022, 512.125), }, CALLARTILLERY_flag_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-510.480, -1009.494, 512.125), TagName = "flag", }, CALLARTILLERY_flag_2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(3.055, -1110.313, 449.125), TagName = "flag", }, CAPPOINT_50 = { GoalType = "CapPoint", Position = Vec3(-1432.188, -2485.866, 363.125), Radius = 35, }, CHECKPOINT_forward_spawn = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(76.000, -560.000, 328.000), }, DEFEND_bunker = { AimVectors = { [0] = Vec3(-0.022, -0.999, -0.044), [1] = Vec3(0.329, -0.944, -0.002), [2] = Vec3(0.461, -0.886, -0.038), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-24.448, -272.875, 271.125), Radius = 32, }, DEFEND_bunker_1 = { AimVectors = { [0] = Vec3(0.086, -0.996, -0.015), [1] = Vec3(-0.186, -0.982, 0.019), [2] = Vec3(-0.407, -0.914, -0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(163.838, -270.875, 271.125), Radius = 32, TagName = "bunker", }, DEFEND_bunker_2 = { AimVectors = { [0] = Vec3(-0.976, 0.217, -0.008), [1] = Vec3(-0.815, 0.580, -0.004), [2] = Vec3(-0.727, 0.686, -0.015), [3] = Vec3(-0.514, 0.858, -0.025), [4] = Vec3(-0.991, -0.134, -0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(409.925, -971.777, 257.125), Radius = 32, TagName = "bunker", }, DEFEND_bunker_3 = { AimVectors = { [0] = Vec3(0.865, -0.501, -0.029), [1] = Vec3(0.950, -0.312, -0.031), [2] = Vec3(0.995, -0.089, -0.050), [3] = Vec3(0.997, 0.071, -0.031), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-255.909, -418.092, 257.125), Radius = 32, TagName = "bunker", }, DEFEND_bunker_4 = { AimVectors = { [0] = Vec3(-0.793, -0.609, -0.017), [1] = Vec3(-0.646, -0.763, -0.015), [2] = Vec3(-0.507, -0.862, 0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(286.655, -456.876, 257.125), Radius = 32, TagName = "bunker", }, DEFEND_bunker_5 = { AimVectors = { [0] = Vec3(-0.035, -0.999, -0.013), [1] = Vec3(-0.346, -0.938, -0.008), [2] = Vec3(-0.504, -0.863, -0.027), [3] = Vec3(-0.238, -0.964, -0.117), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(248.329, -296.435, 271.125), Radius = 32, TagName = "bunker", }, DEFEND_bunker_6 = { AimVectors = { [0] = Vec3(0.376, -0.927, -0.008), [1] = Vec3(0.111, -0.993, 0.033), [2] = Vec3(0.505, -0.863, -0.019), [3] = Vec3(0.645, -0.764, 0.008), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-84.770, -313.129, 257.125), Radius = 32, TagName = "bunker", }, DEFEND_bunker_7 = { AimVectors = { [0] = Vec3(-0.722, -0.692, -0.004), [1] = Vec3(-0.806, -0.592, -0.006), [2] = Vec3(-0.848, -0.530, -0.021), [3] = Vec3(-0.676, -0.736, -0.029), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(455.994, -322.452, 270.221), Radius = 32, TagName = "bunker", }, DEFEND_cool = { AimVectors = { [0] = Vec3(0.995, -0.102, -0.002), [1] = Vec3(0.880, -0.471, 0.060), [2] = Vec3(0.809, -0.436, 0.394), [3] = Vec3(0.439, -0.898, -0.004), [4] = Vec3(0.029, -0.999, -0.015), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-575.004, 958.044, 1.180), Radius = 32, }, DEFEND_cool_1 = { AimVectors = { [0] = Vec3(0.973, 0.088, 0.213), [1] = Vec3(0.978, 0.205, 0.025), [2] = Vec3(0.863, 0.316, 0.394), [3] = Vec3(0.106, 0.994, -0.029), [4] = Vec3(1.000, 0.028, -0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-568.046, 170.686, 1.125), Radius = 32, TagName = "cool", }, DEFEND_cool_2 = { AimVectors = { [0] = Vec3(0.592, 0.705, -0.391), [1] = Vec3(0.833, 0.249, -0.494), [2] = Vec3(0.989, 0.144, 0.037), [3] = Vec3(0.367, 0.919, 0.145), [4] = Vec3(-0.828, 0.550, 0.109), [5] = Vec3(-0.926, 0.153, -0.346), [6] = Vec3(-0.413, 0.658, -0.630), [7] = Vec3(-0.772, -0.465, -0.434), [8] = Vec3(-0.610, 0.705, -0.362), [9] = Vec3(-0.273, 0.857, -0.438), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(301.133, 208.058, 309.125), Radius = 32, TagName = "cool", }, DEFEND_cool_4 = { AimVectors = { [0] = Vec3(0.912, -0.048, -0.408), [1] = Vec3(-0.751, -0.075, -0.656), [2] = Vec3(0.475, -0.285, -0.832), [3] = Vec3(0.621, 0.024, -0.784), [4] = Vec3(-0.725, 0.618, -0.304), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-148.079, 403.332, 393.125), Radius = 32, TagName = "cool", }, DEFEND_cool_5 = { AimVectors = { [0] = Vec3(0.890, 0.208, -0.406), [1] = Vec3(0.352, 0.356, -0.866), [2] = Vec3(0.501, -0.264, -0.825), [3] = Vec3(-0.753, 0.249, -0.609), [4] = Vec3(-0.866, -0.436, -0.245), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-81.489, 635.194, 393.167), Radius = 32, TagName = "cool", }, DEFEND_cool_6 = { AimVectors = { [0] = Vec3(-0.902, 0.143, -0.408), [1] = Vec3(-0.446, 0.260, -0.857), [2] = Vec3(-0.485, -0.226, -0.845), [3] = Vec3(-0.721, -0.483, -0.497), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(319.451, 654.024, 393.339), Radius = 32, TagName = "cool", }, DEFEND_cool_7 = { AimVectors = { [0] = Vec3(-0.907, -0.079, -0.413), [1] = Vec3(-0.403, -0.437, -0.805), [2] = Vec3(0.594, -0.305, -0.744), [3] = Vec3(0.955, -0.265, -0.134), [4] = Vec3(0.856, 0.471, -0.213), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(327.221, 419.124, 393.125), Radius = 32, TagName = "cool", }, DEFEND_cool_8 = { AimVectors = { [0] = Vec3(0.974, 0.226, -0.002), [1] = Vec3(0.924, 0.181, 0.337), [2] = Vec3(0.567, 0.823, 0.004), [3] = Vec3(0.900, 0.436, -0.010), [4] = Vec3(-0.894, 0.447, 0.010), [5] = Vec3(0.195, 0.980, 0.040), [6] = Vec3(-0.933, 0.360, -0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-90.811, 128.816, 1.125), Radius = 32, TagName = "cool", }, DEFEND_cool_9 = { AimVectors = { [0] = Vec3(-0.962, -0.271, -0.019), [1] = Vec3(-0.615, -0.788, 0.012), [2] = Vec3(-0.064, -0.997, 0.042), [3] = Vec3(0.385, -0.923, 0.029), [4] = Vec3(0.792, -0.611, 0.013), [5] = Vec3(0.850, -0.456, 0.266), [6] = Vec3(0.981, -0.193, -0.017), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(18.987, 983.145, 1.125), Radius = 32, TagName = "cool", }, DEFEND_east = { AimVectors = { [0] = Vec3(0.981, -0.194, -0.012), [1] = Vec3(0.950, -0.313, 0.019), [2] = Vec3(0.867, 0.488, -0.100), [3] = Vec3(0.403, 0.914, -0.042), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1554.125, 487.092, 17.125), Radius = 32, }, DEFEND_east_1 = { AimVectors = { [0] = Vec3(0.341, -0.940, 0.029), [1] = Vec3(0.193, -0.980, 0.046), [2] = Vec3(0.255, -0.966, 0.044), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1554.125, 877.904, 17.125), Radius = 32, TagName = "east", }, DEFEND_east_2 = { AimVectors = { [0] = Vec3(-0.279, -0.958, 0.060), [1] = Vec3(-0.218, -0.973, 0.082), [2] = Vec3(-0.156, -0.984, 0.086), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1862.313, 768.951, 17.125), Radius = 32, TagName = "east", }, DEFEND_east_3 = { AimVectors = { [0] = Vec3(-0.923, -0.382, 0.046), [1] = Vec3(-0.855, -0.515, 0.067), [2] = Vec3(-0.890, -0.453, 0.046), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1475.841, -207.573, 118.125), Radius = 32, TagName = "east", }, DEFEND_east_4 = { AimVectors = { [0] = Vec3(-0.552, 0.833, 0.038), [1] = Vec3(-0.760, 0.645, 0.075), [2] = Vec3(-0.834, 0.545, 0.081), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1380.875, -590.875, 104.125), Radius = 32, TagName = "east", }, DEFEND_flag = { AimVectors = { [0] = Vec3(0.225, -0.974, -0.036), [1] = Vec3(0.502, -0.864, 0.042), [2] = Vec3(-0.039, -0.996, -0.075), [3] = Vec3(-0.404, -0.911, -0.082), [4] = Vec3(-0.629, -0.774, -0.077), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(630.577, -933.596, 464.125), Radius = 32, }, DEFEND_flag_1 = { AimVectors = { [0] = Vec3(-0.279, -0.931, -0.236), [1] = Vec3(-0.327, -0.938, -0.115), [2] = Vec3(-0.593, -0.798, -0.107), [3] = Vec3(-0.712, -0.694, -0.109), [4] = Vec3(-0.717, -0.662, -0.219), [5] = Vec3(-0.611, -0.761, -0.219), [6] = Vec3(-0.186, -0.890, -0.417), [7] = Vec3(-0.770, -0.567, -0.293), [8] = Vec3(-0.945, -0.289, -0.153), [9] = Vec3(-0.881, -0.466, -0.082), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(324.788, -1110.721, 449.125), Radius = 32, TagName = "flag", }, DEFEND_flag_2 = { AimVectors = { [0] = Vec3(0.796, -0.605, -0.025), [1] = Vec3(0.631, -0.774, -0.046), [2] = Vec3(0.848, -0.494, -0.191), [3] = Vec3(0.919, -0.333, -0.210), [4] = Vec3(0.541, -0.779, -0.317), [5] = Vec3(0.217, -0.870, -0.443), [6] = Vec3(0.341, -0.939, -0.048), [7] = Vec3(0.469, -0.882, 0.048), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-132.162, -1117.874, 449.125), Radius = 32, TagName = "flag", }, DEFEND_flag_3 = { AimVectors = { [0] = Vec3(0.824, -0.566, -0.036), [1] = Vec3(0.706, -0.707, -0.042), [2] = Vec3(0.504, -0.863, -0.027), [3] = Vec3(0.105, -0.985, -0.134), [4] = Vec3(0.803, -0.568, -0.179), [5] = Vec3(0.289, -0.927, -0.238), [6] = Vec3(-0.259, -0.957, -0.128), [7] = Vec3(0.084, -0.936, -0.342), [8] = Vec3(0.584, -0.762, -0.280), [9] = Vec3(-0.330, -0.924, -0.193), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-478.924, -973.874, 465.125), Radius = 32, TagName = "flag", }, DEFEND_flag_4 = { AimVectors = { [0] = Vec3(0.992, 0.014, -0.128), [1] = Vec3(0.982, 0.113, -0.151), [2] = Vec3(0.996, 0.057, -0.063), [3] = Vec3(0.982, 0.005, -0.191), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1322.747, -1291.344, 537.125), Radius = 32, TagName = "flag", }, DEFEND_flag_5 = { AimVectors = { [0] = Vec3(-0.538, -0.837, -0.098), [1] = Vec3(-0.668, -0.732, -0.130), [2] = Vec3(-0.609, -0.744, -0.277), [3] = Vec3(-0.905, -0.375, -0.202), [4] = Vec3(-0.765, -0.631, -0.128), [5] = Vec3(-0.466, -0.754, -0.463), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(73.719, -1117.875, 449.125), Radius = 32, TagName = "flag", }, DEFEND_flag_6 = { AimVectors = { [0] = Vec3(0.491, -0.870, -0.031), [1] = Vec3(0.740, -0.673, -0.002), [2] = Vec3(0.802, -0.581, -0.140), [3] = Vec3(0.899, -0.399, -0.181), [4] = Vec3(0.549, -0.822, -0.149), [5] = Vec3(0.560, -0.713, -0.422), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(122.694, -1117.874, 449.125), Radius = 32, TagName = "flag", }, DEFEND_west = { AimVectors = { [0] = Vec3(0.959, 0.264, 0.100), [1] = Vec3(0.941, 0.324, 0.098), [2] = Vec3(0.899, 0.427, 0.096), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1125.705, -518.476, 104.125), Radius = 32, }, DEFEND_west_1 = { AimVectors = { [0] = Vec3(0.931, -0.356, 0.082), [1] = Vec3(0.957, -0.268, 0.109), [2] = Vec3(0.965, -0.245, 0.090), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1279.750, -248.003, 104.125), Radius = 32, TagName = "west", }, DEFEND_west_2 = { AimVectors = { [0] = Vec3(-0.272, -0.959, 0.073), [1] = Vec3(-0.226, -0.971, 0.077), [2] = Vec3(-0.190, -0.979, 0.071), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1186.126, 560.542, 17.125), Radius = 32, TagName = "west", }, DEFEND_west_3 = { AimVectors = { [0] = Vec3(0.341, -0.937, 0.081), [1] = Vec3(0.310, -0.945, 0.107), [2] = Vec3(0.271, -0.956, 0.113), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1481.266, 374.134, 17.125), Radius = 32, }, FLAG_gas_can = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1315.000, -1580.000, 292.125), TeamAvailability = 4, }, MOBILEMG42_flag = { AimVectors = { [0] = Vec3(0.987, -0.130, -0.096), [1] = Vec3(0.967, -0.233, -0.105), [2] = Vec3(0.936, -0.352, -0.019), [3] = Vec3(0.992, 0.072, -0.103), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, Position = Vec3(-1210.835, -1272.019, 536.125), Radius = 15, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1294.500, -2487.000, 367.500), TeamAvailability = 4, }, PLANT_Coolant_Controls = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.159, 0.984, 0.080), [1] = Vec3(-0.453, 0.600, 0.659), [2] = Vec3(0.241, 0.676, 0.696), [3] = Vec3(0.123, 0.945, 0.302), [4] = Vec3(-0.177, 0.945, 0.277), }, position = Vec3(149.301, 110.125, 24.366), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.662, 0.734, 0.153), [1] = Vec3(-0.694, 0.403, 0.597), [2] = Vec3(-0.429, 0.862, 0.269), [3] = Vec3(0.486, 0.870, 0.079), [4] = Vec3(-0.986, 0.167, 0.017), [5] = Vec3(-0.433, 0.901, 0.031), [6] = Vec3(0.473, 0.806, 0.355), [7] = Vec3(-0.043, 0.530, 0.847), [8] = Vec3(-0.479, 0.517, 0.710), }, position = Vec3(348.339, 185.565, 24.125), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(0.582, -0.805, 0.117), [1] = Vec3(0.727, -0.502, 0.468), [2] = Vec3(0.117, -0.710, 0.695), [3] = Vec3(-0.895, -0.447, 0.004), [4] = Vec3(-0.500, -0.866, 0.023), [5] = Vec3(0.978, -0.210, -0.002), [6] = Vec3(0.941, -0.215, 0.260), }, position = Vec3(-225.795, 1000.333, 24.130), stance = "stand", }, [3] = { AimVectors = { [0] = Vec3(0.314, -0.694, 0.648), [1] = Vec3(-0.444, -0.675, 0.589), [2] = Vec3(-0.199, -0.975, 0.100), [3] = Vec3(-0.752, -0.655, 0.073), [4] = Vec3(-0.781, -0.552, 0.291), [5] = Vec3(-0.965, -0.262, 0.025), [6] = Vec3(0.698, -0.716, 0.015), [7] = Vec3(0.861, -0.319, 0.396), [8] = Vec3(-0.174, -0.730, 0.661), }, position = Vec3(178.548, 1013.875, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(32.000, 528.000, 88.000), TagName = "Coolant Controls", TeamAvailability = 4, }, PLANT_East_Security_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1432.000, 640.000, 80.001), TagName = "East Security Door", TeamAvailability = 4, }, PLANT_West_Security_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1064.000, 416.000, 80.001), TagName = "West Security Door", TeamAvailability = 4, }, ROUTE_can = { GoalType = "ROUTE", Position = Vec3(1201.082, -2168.340, 437.558), Radius = 125, }, ROUTE_can_1 = { GoalType = "ROUTE", Position = Vec3(1312.766, -2553.904, 469.037), Radius = 125, TagName = "can", }, ROUTE_can_2 = { GoalType = "ROUTE", Position = Vec3(888.618, -3136.450, 433.125), Radius = 125, TagName = "can", }, ROUTE_can_3 = { GoalType = "ROUTE", Position = Vec3(-461.774, -3209.181, 257.125), Radius = 125, TagName = "can", }, ROUTE_can_4 = { GoalType = "ROUTE", Position = Vec3(-205.170, -2902.458, 254.612), Radius = 125, TagName = "can", }, ROUTE_can_5 = { GoalType = "ROUTE", Position = Vec3(-714.907, -2673.409, 271.216), Radius = 125, TagName = "can", }, ROUTE_can_6 = { GoalType = "ROUTE", Position = Vec3(-1451.437, -2606.579, 310.125), Radius = 125, TagName = "can", }, ROUTE_cool = { GoalType = "ROUTE", Position = Vec3(155.477, 519.374, 57.125), Radius = 125, }, ROUTE_east = { GoalType = "ROUTE", Position = Vec3(340.205, -388.333, 257.125), Radius = 125, }, ROUTE_eastA = { GoalType = "ROUTE", Position = Vec3(898.481, 359.079, 1.125), Radius = 125, }, ROUTE_eastB = { GoalType = "ROUTE", Position = Vec3(918.523, 823.779, 1.125), Radius = 125, }, ROUTE_east_1 = { GoalType = "ROUTE", Position = Vec3(989.422, -403.434, 149.621), Radius = 125, TagName = "east", }, ROUTE_east_2 = { GoalType = "ROUTE", Position = Vec3(1518.386, -377.607, 104.125), Radius = 125, TagName = "east", }, ROUTE_east_3 = { GoalType = "ROUTE", Position = Vec3(1721.168, 259.342, 55.281), Radius = 125, TagName = "east", }, ROUTE_east_4 = { GoalType = "ROUTE", Position = Vec3(1650.742, 617.805, 17.125), Radius = 125, TagName = "east", }, ROUTE_flagsplit = { GoalType = "ROUTE", Position = Vec3(72.041, -411.875, 257.125), Radius = 125, }, ROUTE_gas = { GoalType = "ROUTE", Position = Vec3(926.501, -1337.062, 282.064), Radius = 125, }, ROUTE_gas_1 = { GoalType = "ROUTE", Position = Vec3(720.428, -1074.074, 324.391), Radius = 125, TagName = "gas", }, ROUTE_gas_2 = { GoalType = "ROUTE", Position = Vec3(-375.182, -1090.547, 279.857), Radius = 125, TagName = "gas", }, ROUTE_gas_3 = { GoalType = "ROUTE", Position = Vec3(-1023.116, -1074.848, 428.581), Radius = 125, TagName = "gas", }, ROUTE_gas_4 = { GoalType = "ROUTE", Position = Vec3(-1005.165, -1559.227, 343.545), Radius = 125, TagName = "gas", }, ROUTE_gas_5 = { GoalType = "ROUTE", Position = Vec3(-886.166, -2218.963, 274.913), Radius = 125, TagName = "gas", }, ROUTE_outA = { GoalType = "ROUTE", Position = Vec3(-368.342, 1599.165, 193.171), Radius = 125, }, ROUTE_outA_1 = { GoalType = "ROUTE", Position = Vec3(-174.727, 1621.271, 1.125), Radius = 125, TagName = "outA", }, ROUTE_outB = { GoalType = "ROUTE", Position = Vec3(-316.872, 1196.697, 1.125), Radius = 125, }, ROUTE_outB_1 = { GoalType = "ROUTE", Position = Vec3(-399.064, 1211.610, 193.125), Radius = 125, TagName = "outB", }, ROUTE_outC = { GoalType = "ROUTE", Position = Vec3(-110.945, 1175.101, 193.125), Radius = 125, }, ROUTE_outC_1 = { GoalType = "ROUTE", Position = Vec3(267.629, 1162.227, 257.125), Radius = 125, TagName = "outC", }, ROUTE_outC_2 = { GoalType = "ROUTE", Position = Vec3(298.526, 945.439, 257.125), Radius = 125, TagName = "outC", }, ROUTE_outeast = { GoalType = "ROUTE", Position = Vec3(135.477, 1401.750, 1.125), Radius = 125, }, ROUTE_outeast_1 = { GoalType = "ROUTE", Position = Vec3(909.160, 1376.517, 1.125), Radius = 125, TagName = "outeast", }, ROUTE_outeast_2 = { GoalType = "ROUTE", Position = Vec3(929.614, 979.939, 1.125), Radius = 125, TagName = "outeast", }, ROUTE_outwest = { GoalType = "ROUTE", Position = Vec3(-587.715, 1340.671, 1.125), Radius = 125, }, ROUTE_outwest_1 = { GoalType = "ROUTE", Position = Vec3(-800.692, 942.124, 1.125), Radius = 125, TagName = "outwest", }, ROUTE_west = { GoalType = "ROUTE", Position = Vec3(-556.899, -387.958, 197.537), Radius = 125, }, ROUTE_westA = { GoalType = "ROUTE", Position = Vec3(-854.546, 394.517, 1.190), Radius = 125, }, ROUTE_westB = { GoalType = "ROUTE", Position = Vec3(-714.370, 797.955, 1.190), Radius = 125, }, ROUTE_west_1 = { GoalType = "ROUTE", Position = Vec3(-1355.895, -268.159, 104.125), Radius = 125, TagName = "west", }, ROUTE_west_2 = { GoalType = "ROUTE", Position = Vec3(-1359.893, 307.602, 17.125), Radius = 125, TagName = "west", }, Version = 1, };