//========================================================================================== // // sedesrc1.gm // // Who When What //------------------------------------------------------------------------------------------ // palota 22 January 2012 Initial Script // //========================================================================================== // global Map = { Debug = 0, entranceDestroyed = false, SetFlag = function(b) { Util.SetPercentInProgress( 50, "FLAG_gold_crate" ); SetAvailableMapGoals( TEAM.ALLIES, b, "FLAG_gold_crate" ); SetAvailableMapGoals( TEAM.AXIS, b, { "DEFEND_gold.*", "MOBILEMG42_gold.*", }); if(b){ SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_exit.*" ); SetGoalPriority( "BUILD_Command_Post", 0.78, TEAM.AXIS ); } }, Switch_Allies = function( trigger ) { Util.SetMaxUsersInProgress( 6, "SWITCH_main" ); Util.LimitToTeam(TEAM.AXIS, "SWITCH_main"); Util.MapDebugPrint( "Switch_Allies" ); }, Switch_Axis = function( trigger ) { Util.SetMaxUsersInProgress( 2, "SWITCH_main" ); Util.LimitToTeam(TEAM.ALLIES, "SWITCH_main"); Util.MapDebugPrint( "Switch_Axis" ); }, Main_Entrance_Destroyed = function( trigger ) { Map.entranceDestroyed = true; Util.DisableGoal(".*_entrance.*"); Util.DisableGoal("CHECKPOINT_oldcityflag"); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_switch.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, { "BUILD_Generator", "BUILD_Command_Post", }); SetGoalPriority( "SWITCH_main", 0.4 ); Map.SetFlag(true); Util.MapDebugPrint( "Main_Entrance_Destroyed" ); }, Generator_Built = function( trigger ) { Util.EnableGoal("ROUTE_wall.*"); Util.MapDebugPrint( "Generator_Built" ); }, Generator_Destroyed = function( trigger ) { Util.DisableGoal("ROUTE_wall.*"); Util.MapDebugPrint( "Generator_Destroyed" ); }, oldcityflag_Axis_Captured = function( trigger ) { Util.SetMaxUsers( 1, "CHECKPOINT_oldcityflag" ); Map.SetFlag(false); Util.MapDebugPrint( "oldcityflag_Axis_Captured" ); }, oldcityflag_Allies_Captured = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT_oldcityflag" ); Util.SetMaxUsers( 7, "CHECKPOINT_oldcityflag" ); Map.SetFlag(true); Util.MapDebugPrint( "oldcityflag_Allies_Captured" ); }, gold_crate_Taken = function( trigger ) { SetGoalPriority( "DEFEND_exit.*", 0.95 ); Util.SetMaxUsers( 10, "DEFEND_exit.*" ); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_gold.*" ); Util.MapDebugPrint( "gold_crate_Taken" ); }, gold_crate_Returned = function( trigger ) { SetGoalPriority( "DEFEND_exit.*", 0.8 ); Util.SetMaxUsers( 1, "DEFEND_exit.*" ); SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_gold.*" ); Util.MapDebugPrint( "gold_crate_Returned" ); }, gold_crate_Secured = function( trigger ) { ETUtil.WinningChat( TEAM.ALLIES ); ETUtil.LosingChat( TEAM.AXIS ); Util.MapDebugPrint( "gold_crate_Secured" ); }, left_door_goto = function(trigger) { if(ToVector(trigger.Action).y<0){ Util.EnableGoal("ROUTE_side_door"); Util.LimitToTeam(TEAM.AXIS, "SWITCH_side"); Util.MapDebugPrint( "side door opened" ); }else{ Util.DisableGoal("ROUTE_side_door"); Util.LimitToTeam(TEAM.ALLIES, "SWITCH_side"); Util.MapDebugPrint( "side door closed" ); } }, }; global OnMapLoad = function() { OnTrigger( "^4Switch lowered!", Map.Switch_Allies ); OnTrigger( "^1Switch raised!", Map.Switch_Axis ); OnTrigger( "Allies have breached the Main Entrance", Map.Main_Entrance_Destroyed ); OnTrigger( "^1Allies have built the Generator!", Map.Generator_Built ); OnTrigger( "^1Axis have damaged the Generator!", Map.Generator_Destroyed ); OnTrigger( "Axis reclaim the Old City!", Map.oldcityflag_Axis_Captured ); OnTrigger( "Allies capture the Old City!", Map.oldcityflag_Allies_Captured ); OnTrigger( "goldrush_allies_gold1_taken", Map.gold_crate_Taken ); OnTrigger( "Flag returned gold_crate!", Map.gold_crate_Returned ); OnTrigger( "Allies captured goldbar_holder", Map.gold_crate_Secured ); OnTrigger("left_door_goto", Map.left_door_goto); Util.DisableGoal( ".*", true ); Util.EnableGoal("PLANT_Command_Post"); SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_entrance.*", "DEFEND_switch.*", "TRIPMINE_.*", "MOBILEMG42_entrance.*", "BUILD_Command_Post", "PLANT_Generator", }); SetAvailableMapGoals( TEAM.ALLIES, true, { "ATTACK_entrance.*", "SWITCH_side", "CAPPOINT_.*", "PLANT_Main_Entrance", "CHECKPOINT_oldcityflag", }); SetGoalPriority( "PLANT_Main_Entrance", 0.95 ); SetGoalPriority( "FLAG.*", 0.98, TEAM.AXIS, 0, true ); SetGoalPriority( "DEFEND_exit.*", 0.8 ); SetGoalPriority( "CHECKPOINT_oldcityflag", 0.79, TEAM.AXIS ); SetGoalPriority( "DEFEND_gold.*", 0.51 ); Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "CHECKPOINT_oldcityflag" ); Util.SetMaxUsers( 1, "BUILD_Command_Post" ); Util.SetMaxUsers( 1, "SWITCH_side" ); SetMapGoalProperties( "DEFEND_.*", {MinCampTime=10, MaxCampTime=40} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=30, MaxCampTime=80} ); Util.AddUsePoint("PLANT_Main_Entrance", { Vec3(-416.981, 1693.323, -903.875), Vec3(-345.776, 1609.907, -903.875)}); MapRoutes = { PLANT_Main_Entrance = { ROUTE_allied_spawn = { ROUTE_west1 = {}, ROUTE_west2 = {}, ROUTE_side_door = { Weight=2, ROUTE_north_west = {} }, } }, FLAG_gold_crate = { ROUTE_flag_spawn = { ROUTE_wall1 = {}, ROUTE_wall2 = {}, ROUTE_center = {}, } }, }; MapRoutes.SWITCH_main = MapRoutes.PLANT_Main_Entrance; MapRoutes["ATTACK_entrance.*"] = MapRoutes.PLANT_Main_Entrance; Util.Routes(MapRoutes); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); };