global _MG = { ATTACK_entrance1 = { AimVectors = { [0] = Vec3(0.396, 0.918, 0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-146.910, 2054.723, -926.875), Radius = 32, }, ATTACK_entrance2 = { AimVectors = { [0] = Vec3(-0.713, 0.701, 0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-351.420, 1776.412, -926.875), Radius = 32, }, ATTACK_entrance3 = { AimVectors = { [0] = Vec3(0.211, 0.975, 0.062), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-264.020, 1937.613, -926.730), Radius = 32, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-370.000, 894.000, -862.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Generator = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-71.000, 113.000, -870.000), TeamAvailability = 4, }, CAPPOINT_229 = { GoalType = "CapPoint", Position = Vec3(1214.960, -2532.873, -584.125), Radius = 20, }, CHECKPOINT_oldcityflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(192.000, 1348.000, -864.000), }, DEFEND_entrance1 = { AimVectors = { [0] = Vec3(-0.597, 0.801, -0.027), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-512.007, 1625.640, -926.875), Radius = 32, }, DEFEND_entrance2 = { AimVectors = { [0] = Vec3(0.950, -0.310, 0.016), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1076.735, 1422.368, -926.875), Radius = 32, }, DEFEND_entrance3 = { AimVectors = { [0] = Vec3(0.970, -0.243, -0.003), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1575.014, 896.647, -926.875), Radius = 32, }, DEFEND_entrance4 = { AimVectors = { [0] = Vec3(-0.907, -0.420, 0.021), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1561.080, 644.125, -926.730), Radius = 32, }, DEFEND_entrance5 = { AimVectors = { [0] = Vec3(0.824, 0.557, 0.102), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2603.653, 210.125, -973.330), Radius = 32, }, DEFEND_entrance6 = { AimVectors = { [0] = Vec3(-0.889, 0.457, -0.028), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2272.511, -294.614, -948.566), Radius = 32, }, DEFEND_exit1 = { AimVectors = { [0] = Vec3(0.037, 0.999, 0.022), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(1148.815, -2442.226, -926.875), Radius = 32, Stance = "prone", }, DEFEND_exit2 = { AimVectors = { [0] = Vec3(-0.110, 0.991, 0.079), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1286.870, -2436.166, -926.875), Radius = 32, Stance = "prone", }, DEFEND_gold1 = { AimVectors = { [0] = Vec3(-0.495, 0.868, 0.043), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(152.004, -1364.992, -671.875), Radius = 32, }, DEFEND_gold2 = { AimVectors = { [0] = Vec3(0.341, 0.940, 0.012), [1] = Vec3(0.958, 0.286, 0.003), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-281.299, -1225.572, -671.875), Radius = 32, Stance = "crouch", }, DEFEND_gold3 = { AimVectors = { [0] = Vec3(0.800, 0.584, 0.135), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-297.172, -1583.233, -670.875), Radius = 32, Stance = "prone", }, DEFEND_gold4 = { AimVectors = { [0] = Vec3(-0.225, 0.955, 0.193), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(49.652, -1562.979, -670.875), Radius = 32, Stance = "prone", }, DEFEND_gold5 = { AimVectors = { [0] = Vec3(-0.758, 0.623, 0.192), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(1101.828, -1167.119, -906.212), Radius = 32, }, DEFEND_gold6 = { AimVectors = { [0] = Vec3(0.984, -0.177, -0.002), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-646.600, 400.317, -926.875), Radius = 32, }, DEFEND_gold7 = { AimVectors = { [0] = Vec3(-0.704, 0.622, -0.344), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(259.616, 654.082, -774.875), Radius = 32, }, DEFEND_gold8 = { AimVectors = { [0] = Vec3(-0.258, -0.959, 0.119), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(932.962, 523.329, -958.425), Radius = 32, }, DEFEND_switch1 = { AimVectors = { [0] = Vec3(-0.991, -0.076, 0.107), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-558.497, 1275.921, -1014.714), Radius = 32, }, DEFEND_switch2 = { AimVectors = { [0] = Vec3(-0.571, -0.820, 0.036), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-970.098, 966.375, -1014.714), Radius = 32, }, DEFEND_switch3 = { AimVectors = { [0] = Vec3(0.114, 0.945, 0.306), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1198.257, 711.889, -1014.714), Radius = 32, }, FLAG_gold_crate = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-64.000, -1344.000, -634.875), TeamAvailability = 4, }, MOBILEMG42_entrance1 = { AimVectors = { [0] = Vec3(-0.720, -0.693, 0.016), }, GoalType = "MOBILEMG42", MaxCampTime = 80, MinCampTime = 30, MinRadius = 32, Position = Vec3(-156.778, 2094.874, -926.875), }, MOBILEMG42_entrance2 = { AimVectors = { [0] = Vec3(-0.652, -0.758, 0.018), }, GoalType = "MOBILEMG42", MaxCampTime = 80, MinCampTime = 30, MinRadius = 32, Position = Vec3(-486.218, 1896.289, -926.875), }, MOBILEMG42_gold1 = { AimVectors = { [0] = Vec3(-0.262, -0.956, 0.132), }, GoalType = "MOBILEMG42", MaxCampTime = 80, MinCampTime = 30, MinRadius = 32, Position = Vec3(848.017, 417.340, -938.901), }, MOBILEMG42_gold2 = { AimVectors = { [0] = Vec3(-0.794, 0.535, 0.289), }, GoalType = "MOBILEMG42", MaxCampTime = 80, MinCampTime = 30, MinRadius = 32, Position = Vec3(1012.602, -1047.000, -884.730), }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-448.000, 896.000, -837.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Generator = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-262.500, 138.500, -902.500), TeamAvailability = 2, }, PLANT_Main_Entrance = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-379.999, 1660.000, -864.000), TagName = "Main Entrance", TeamAvailability = 4, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(-1859.952, -2512.878, -926.875), Radius = 400, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(1473.246, 2531.040, -926.638), Radius = 350, }, ROUTE_axis_spawn2 = { GoalType = "ROUTE", Position = Vec3(2343.418, -1225.533, -670.875), Radius = 350, }, ROUTE_center = { GoalType = "ROUTE", Position = Vec3(708.674, -311.555, -864.427), Radius = 125, }, ROUTE_flag_spawn = { GoalType = "ROUTE", Position = Vec3(165.875, 1345.783, -926.700), Radius = 350, }, ROUTE_north_west = { GoalType = "ROUTE", Position = Vec3(-1218.724, 1669.892, -835.080), Radius = 125, }, ROUTE_side_door = { GoalType = "ROUTE", Position = Vec3(-2503.041, -508.333, -970.257), Radius = 125, }, ROUTE_wall1 = { GoalType = "ROUTE", Position = Vec3(-745.273, -485.700, -670.875), Radius = 70, }, ROUTE_wall2 = { GoalType = "ROUTE", Position = Vec3(-912.004, -659.892, -671.875), Radius = 60, }, ROUTE_west1 = { GoalType = "ROUTE", Position = Vec3(-2018.615, -58.881, -926.875), Radius = 70, }, ROUTE_west2 = { GoalType = "ROUTE", Position = Vec3(-1824.148, -143.646, -926.875), Radius = 70, }, SWITCH_main = { AimPosition = Vec3(-927.559, 1054.264, -946.395), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-891.295, 1018.756, -1014.875), Radius = 32, }, SWITCH_side = { AimPosition = Vec3(-2111.875, -796.248, -920.656), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-2027.622, -791.088, -925.875), Radius = 32, }, TRIPMINE_entrance1 = { AimPosition = Vec3(-1255.660, 807.837, -902.559), GoalType = "TRIPMINE", Position = Vec3(-1229.810, 838.666, -975.875), Radius = 32, Stance = "stand", }, TRIPMINE_entrance2 = { AimPosition = Vec3(-1022.261, 961.562, -981.109), GoalType = "TRIPMINE", Position = Vec3(-998.504, 935.983, -1015.875), Radius = 32, Stance = "crouch", }, TRIPMINE_entrance3 = { AimPosition = Vec3(-1880.230, 664.407, -812.048), GoalType = "TRIPMINE", Position = Vec3(-1845.285, 695.236, -879.875), Radius = 32, Stance = "stand", }, TRIPMINE_entrance4 = { AimPosition = Vec3(-844.631, 1676.808, -821.146), GoalType = "TRIPMINE", Position = Vec3(-821.303, 1696.091, -887.875), Radius = 32, Stance = "stand", }, TRIPMINE_gold1 = { AimPosition = Vec3(352.102, -800.074, -657.638), GoalType = "TRIPMINE", Position = Vec3(381.018, -829.123, -700.207), Radius = 32, Stance = "crouch", }, TRIPMINE_gold2 = { AimPosition = Vec3(-357.961, -922.216, -641.189), GoalType = "TRIPMINE", Position = Vec3(-385.012, -944.907, -671.875), Radius = 32, Stance = "crouch", }, Version = 1, };