global _MG = { AMMOCAB_t2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-10581.000, -2352.500, 454.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2591.000, -2276.000, 453.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-10582.000, -2467.500, 454.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2590.000, -2141.000, 453.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t31 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1573.000, 1290.000, 492.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t32 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-11039.000, -5259.000, 457.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t5 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2590.000, -2141.000, 453.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t51 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1573.000, 1290.000, 492.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t58 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-11039.000, -5259.000, 457.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(0.999, 0.034, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8731.243, -3501.043, 618.125), Radius = 35, Stance = "prone", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.999, 0.013, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-10082.126, -2309.316, 885.125), Radius = 35, }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.998, -0.036, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-10093.194, -2416.671, 885.125), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.993, 0.106, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-9874.104, -2029.230, 781.125), Radius = 35, Stance = "prone", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.993, -0.119, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-9851.974, -2258.550, 779.815), Radius = 35, Stance = "crouch", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.990, -0.141, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-9873.008, -2486.894, 781.125), Radius = 35, Stance = "prone", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.998, 0.067, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-9866.126, -1787.159, 745.125), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.999, 0.027, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-9887.262, -2678.879, 745.125), Radius = 35, Stance = "crouch", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.985, -0.170, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-10729.703, -2692.794, 745.125), Radius = 35, }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.993, 0.118, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8752.477, -3760.271, 618.125), Radius = 35, Stance = "prone", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.988, 0.156, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8753.180, -3114.657, 618.125), Radius = 35, Stance = "prone", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.963, 0.248, -0.102), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8730.479, -3837.395, 1123.141), Radius = 35, }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.995, 0.074, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8714.207, -3953.574, 1138.125), Radius = 35, }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.992, -0.072, -0.099), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8703.802, -609.656, 1137.125), Radius = 35, }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.968, -0.238, -0.083), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8711.125, -676.426, 1137.125), Radius = 35, }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.997, -0.062, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8741.153, -1881.973, 618.217), Radius = 35, Stance = "prone", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.997, -0.078, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8752.566, -1246.065, 618.217), Radius = 35, Stance = "prone", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(0.999, -0.040, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8741.557, -856.468, 618.217), Radius = 35, Stance = "crouch", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.949, -0.314, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8040.104, 44.711, 387.910), Radius = 35, Stance = "prone", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.972, -0.231, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8232.345, -535.847, 708.125), Radius = 35, }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(0.970, -0.236, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8171.357, -1661.936, 711.125), Radius = 35, Stance = "crouch", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(0.999, 0.052, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8765.246, -3191.604, 394.125), Radius = 35, }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.969, -0.245, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8758.215, -1637.394, 618.125), Radius = 35, }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(0.990, -0.134, 0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8768.125, -1494.721, 395.125), Radius = 35, Stance = "crouch", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.989, 0.147, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8335.296, -3304.087, 631.125), Radius = 35, Stance = "crouch", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.989, 0.147, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8186.924, -3977.414, 384.969), Radius = 35, Stance = "prone", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.998, 0.051, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8228.165, -4251.120, 382.184), Radius = 35, Stance = "prone", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(0.979, 0.204, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8686.219, -4738.168, 368.315), Radius = 35, }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(0.895, 0.445, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8750.017, -5105.112, 684.125), Radius = 35, }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.880, 0.474, 0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8615.246, -5453.124, 371.645), Radius = 35, Stance = "crouch", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(0.802, 0.597, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8134.349, -5522.976, 394.366), Radius = 35, }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.801, 0.597, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8342.988, -6189.283, 703.125), Radius = 35, }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(1.000, 0.016, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-9336.907, -5292.535, 383.948), Radius = 35, Stance = "crouch", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.771, 0.637, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-7826.610, -5688.821, 463.392), Radius = 35, Stance = "crouch", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.924, 0.381, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-9125.580, -4726.856, 656.125), Radius = 35, }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(0.948, 0.318, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8412.784, -3820.129, 384.782), Radius = 35, Stance = "prone", }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(0.982, 0.187, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8499.180, -2634.911, 388.552), Radius = 35, Stance = "crouch", }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(1.000, -0.028, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8321.915, -1993.470, 385.210), Radius = 35, Stance = "crouch", }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(0.993, -0.113, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8150.121, -1083.786, 383.352), Radius = 35, Stance = "crouch", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(0.982, -0.187, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8156.250, -854.409, 380.494), Radius = 35, Stance = "prone", }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(0.985, -0.172, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8308.612, -297.455, 385.649), Radius = 35, }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(0.964, -0.265, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-10811.192, 1241.589, 592.125), Radius = 35, Stance = "prone", }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(0.977, -0.213, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-10522.997, 934.961, 394.234), Radius = 35, }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(0.932, -0.363, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-10023.155, 1135.811, 382.526), Radius = 35, }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.816, 0.578, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-7866.909, -6237.475, 453.020), Radius = 35, Stance = "crouch", }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(0.945, -0.327, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-10877.038, 1247.791, 408.125), Radius = 35, }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(0.992, -0.121, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-10369.320, 142.621, 584.442), Radius = 35, }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(0.986, -0.166, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-10261.381, 3.905, 520.370), Radius = 35, Stance = "prone", }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(0.999, -0.053, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-10415.035, -97.738, 652.173), Radius = 35, }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.998, -0.058, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8742.082, -2859.094, 618.125), Radius = 35, Stance = "prone", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.993, -0.116, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-9924.444, -2442.483, 607.125), Radius = 35, }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.999, 0.055, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-9926.025, -2000.752, 606.125), Radius = 35, }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.998, -0.008, -0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-10082.126, -2043.327, 885.125), Radius = 35, }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.999, -0.030, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4416.733, -1723.995, 618.316), Radius = 35, Stance = "prone", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.996, 0.087, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4401.519, -3465.683, 618.125), Radius = 35, Stance = "prone", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(-0.955, 0.297, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4395.741, -3724.673, 618.125), Radius = 35, Stance = "prone", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.929, 0.352, -0.118), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4432.199, -3892.826, 1121.125), Radius = 35, }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.987, 0.146, -0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4433.664, -4012.703, 1137.125), Radius = 35, Stance = "crouch", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.974, 0.228, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4885.715, -3790.288, 708.125), Radius = 35, }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.957, 0.286, 0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4693.771, -4665.657, 475.078), Radius = 35, Stance = "crouch", }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(-0.896, 0.443, 0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4847.662, -4462.251, 417.525), Radius = 35, Stance = "prone", }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.953, 0.303, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4687.213, -4130.800, 383.621), Radius = 35, Stance = "prone", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.963, 0.269, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2198.299, -5394.888, 464.125), Radius = 35, Stance = "prone", }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.986, 0.165, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2567.770, -4690.370, 516.873), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-0.972, -0.229, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4452.481, -717.680, 1138.125), Radius = 35, Stance = "crouch", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-0.923, 0.385, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2141.309, -5945.269, 592.125), Radius = 35, Stance = "prone", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.895, 0.445, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2176.443, -6009.511, 592.125), Radius = 35, Stance = "prone", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.786, 0.618, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3189.594, -6586.200, 652.124), Radius = 35, Stance = "crouch", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.863, 0.502, 0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3249.904, -6241.227, 419.431), Radius = 35, }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(-0.935, 0.353, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2862.529, -5931.754, 710.125), Radius = 35, }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.978, 0.208, 0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3112.013, -5150.680, 381.356), Radius = 35, }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.990, -0.114, 0.077), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-5121.846, -2971.197, 382.055), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.989, 0.145, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-5474.704, -2737.647, 461.324), Radius = 35, }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.992, 0.129, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-5201.470, -2517.086, 388.682), Radius = 35, }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.997, 0.036, -0.072), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4388.875, -2948.329, 395.290), Radius = 35, Stance = "crouch", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.998, -0.004, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3052.902, -2413.724, 885.125), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-0.999, -0.048, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4750.563, -1884.295, 381.357), Radius = 35, Stance = "prone", }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.965, -0.254, -0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4782.311, -1248.590, 712.125), Radius = 35, }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-0.979, -0.204, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4920.312, -607.122, 382.534), Radius = 35, Stance = "prone", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.935, -0.351, 0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3618.626, 1013.029, 370.530), Radius = 35, }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(-0.939, -0.343, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4075.022, 236.185, 383.675), Radius = 35, Stance = "crouch", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(-1.000, 0.001, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3496.007, 518.036, 356.264), Radius = 35, }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(-0.999, -0.031, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3646.125, 807.851, 372.868), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(-1.000, 0.002, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3693.646, 303.792, 649.125), Radius = 35, }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(-0.997, 0.081, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3231.358, -2124.345, 607.125), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(-1.000, -0.031, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3221.215, -2586.776, 606.125), Radius = 35, }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.998, 0.068, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4412.786, -3087.093, 618.125), Radius = 35, Stance = "prone", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(-0.999, 0.009, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3056.946, -2543.587, 885.125), Radius = 35, }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(-1.000, -0.003, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3061.596, -2162.439, 885.125), Radius = 35, }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(-0.999, 0.043, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2923.019, -1900.337, 749.125), Radius = 35, }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(-1.000, 0.021, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3273.254, -1917.804, 745.125), Radius = 35, Stance = "crouch", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(-0.993, 0.114, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3268.238, -2133.128, 781.125), Radius = 35, Stance = "prone", }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(-0.997, 0.072, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3270.386, -2360.081, 789.126), Radius = 35, Stance = "crouch", }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(-0.994, -0.110, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3284.055, -2571.546, 781.125), Radius = 35, Stance = "prone", }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(-1.000, 0.019, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3267.572, -2788.604, 745.125), Radius = 35, Stance = "crouch", }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.995, 0.103, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2438.437, -2819.084, 745.125), Radius = 35, }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.995, -0.094, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4390.434, -957.417, 618.316), Radius = 35, Stance = "crouch", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.998, -0.053, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4374.974, -1476.527, 618.316), Radius = 35, Stance = "crouch", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.999, -0.009, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4396.987, -1976.168, 618.316), Radius = 35, Stance = "crouch", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(-0.997, -0.044, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4421.648, -618.747, 1138.125), Radius = 35, Stance = "crouch", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.996, 0.083, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4413.636, -2701.905, 618.125), Radius = 35, Stance = "crouch", }, Version = 1, };