global Map = { Ammo_Cabinet_north_ammocabinet = "AMMOCAB_north_ammocabinet", Ammo_Cabinet_north_ammocabinet_1 = "AMMOCAB_north_ammocabinet_1", Health_Cabinet_north_healthcabinet = "HEALTHCAB_north_healthcabinet", Health_Cabinet_north_healthcabinet_1 = "HEALTHCAB_north_healthcabinet_1", Checkpoint_flag1 = "CHECKPOINT_flag1", Flag_gold = "FLAG_gold", Cappoint_Dropoff_1 = "CAPPOINT_Dropoff_1", Cappoint_Dropoff_2 = "CAPPOINT_Dropoff_2", Cappoint_Dropoff_3 = "CAPPOINT_Dropoff_3", Cappoint_Dropoff_4 = "CAPPOINT_Dropoff_4", Build_Canyon_Rope_Bridge = "BUILD_Canyon_Rope_Bridge", Build_Canyon_Tank_Bridge = "BUILD_Canyon_Tank_Bridge", Build_Command_Post = "BUILD_Command_Post", Build_Escape_caves_scaffolding = "BUILD_Escape_caves_scaffolding", Build_Tank = "BUILD_Tank", Build_Tank_Barrier = "BUILD_Tank_Barrier", Build_Tank_Barrier_1 = "BUILD_Tank_Barrier_1", Build_Temple_MG_Nest = "BUILD_Temple_MG_Nest", Build_temple_wooden_barrier = "BUILD_temple_wooden_barrier", Plant_Canyon_Rope_Bridge = "PLANT_Canyon_Rope_Bridge", Plant_Canyon_Tank_Bridge = "PLANT_Canyon_Tank_Bridge", Plant_Command_Post = "PLANT_Command_Post", Plant_Escape_caves_scaffolding = "PLANT_Escape_caves_scaffolding", Plant_Tank_Barrier = "PLANT_Tank_Barrier", Plant_Tank_Barrier_1 = "PLANT_Tank_Barrier_1", Plant_Temple_MG_Nest = "PLANT_Temple_MG_Nest", Plant_floor_breach_to_the_escape_caves = "PLANT_floor_breach_to_the_escape_caves", Plant_temple_caves_access_breach = "PLANT_temple_caves_access_breach", Plant_temple_corrdior_wall_crack = "PLANT_temple_corrdior_wall_crack", Plant_temple_wooden_barrier = "PLANT_temple_wooden_barrier", Mount_587 = "MOUNTMG42_587", Mount_588 = "MOUNTMG42_588", Mount_589 = "MOUNTMG42_589", Mount_Temple_MG_Nest = "MOUNTMG42_Temple_MG_Nest", Repair_587 = "REPAIRMG42_587", Repair_588 = "REPAIRMG42_588", Repair_589 = "REPAIRMG42_589", Repair_Temple_MG_Nest = "REPAIRMG42_Temple_MG_Nest", defense1_Built = function( trigger ) { print( "defense1_Built" ); }, barrier2_Built = function( trigger ) { print( "barrier2_Built" ); }, allied_compost_built_Built = function( trigger ) { print( "allied_compost_built_Built" ); }, defense3_Built = function( trigger ) { print( "defense3_Built" ); }, defense2_Built = function( trigger ) { print( "defense2_Built" ); }, tank_construct_Built = function( trigger ) { print( "tank_construct_Built" ); }, basemg_Built = function( trigger ) { print( "basemg_Built" ); }, barrier1_Built = function( trigger ) { print( "barrier1_Built" ); }, axis_compost_built_Built = function( trigger ) { print( "axis_compost_built_Built" ); }, tb_Built = function( trigger ) { print( "tb_Built" ); }, barrier2_Destroyed = function( trigger ) { print( "barrier2_Destroyed" ); }, tb_Destroyed = function( trigger ) { print( "tb_Destroyed" ); }, allied_compost_built_Destroyed = function( trigger ) { print( "allied_compost_built_Destroyed" ); }, barrier1_Destroyed = function( trigger ) { print( "barrier1_Destroyed" ); }, dalle_Destroyed = function( trigger ) { print( "dalle_Destroyed" ); }, defense2_Destroyed = function( trigger ) { print( "defense2_Destroyed" ); }, defense1_Destroyed = function( trigger ) { print( "defense1_Destroyed" ); }, wall1_Destroyed = function( trigger ) { print( "wall1_Destroyed" ); }, wall2_Destroyed = function( trigger ) { print( "wall2_Destroyed" ); }, defense3_Destroyed = function( trigger ) { print( "defense3_Destroyed" ); }, basemg_Destroyed = function( trigger ) { print( "basemg_Destroyed" ); }, Allies_Capture_Flag = function( trigger ) { print( "Allies_Capture_Flag" ); }, Axis_Capture_Flag = function( trigger ) { print( "Axis_Capture_Flag" ); }, }; global OnMapLoad = function() { OnTrigger( "the escape tunnels' scaffolding has been constructed", Map.defense3_Built ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.axis_compost_built_Built ); OnTrigger( "The Tank has been repaired!", Map.tank_construct_Built ); OnTrigger( "the canyon rope bridge has been constructed", Map.defense2_Built ); OnTrigger( "Tank Barrier #2 has been constructed.", Map.barrier1_Built ); OnTrigger( "Temple MG42 Nest constructed.", Map.basemg_Built ); OnTrigger( "Tank Barrier #1 has been constructed.", Map.barrier2_Built ); OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.allied_compost_built_Built ); OnTrigger( "the temple wooden barrier has been contructed", Map.tb_Built ); OnTrigger( "The Canyon main bridge has been constructed", Map.defense1_Built ); OnTrigger( "Tank Barrier #2 has been destroyed.", Map.barrier1_Destroyed ); OnTrigger( "the escape tunnels' scaffolding has been destroyed", Map.defense3_Destroyed ); OnTrigger( "Allies have breached the temple corridor wall!!!!", Map.wall1_Destroyed ); OnTrigger( "the canyon main bridge has been destroyed", Map.defense1_Destroyed ); OnTrigger( "Allies have breached the wall access to the caves!!!!", Map.wall2_Destroyed ); OnTrigger( "the canyon rope bridge has been destroyed", Map.defense2_Destroyed ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.allied_compost_built_Destroyed ); OnTrigger( "Tank Barrier #1 has been destroyed.", Map.barrier2_Destroyed ); OnTrigger( "Allies have breached the floor access to the caves!!!!", Map.dalle_Destroyed ); OnTrigger( "Temple MG42 Nest destroyed.", Map.basemg_Destroyed ); OnTrigger( "the temple wooden barrier has been destroyed", Map.tb_Destroyed ); OnTrigger( "^3Allies have captured the church ruins", Map.Allies_Capture_Flag ); OnTrigger( "^3Axis have reclaimed the church ruins", Map.Axis_Capture_Flag ); print( "OnMapLoad" ); }; global OnBotJoin = function( bot ) { };