global _MG = { AMMOCAB_ax_ac = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_ax_ac", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1768.000, 1276.000, 40.000), Radius = 0, Range = 1250, SerialNum = 59, TagName = "ax_ac", TeamAvailability = 6, Version = 1, }, CAPPOINT_truck = { CreateOnLoad = 1, GoalType = "CapPoint", GroupName = "", MinRadius = 32, Name = "CAPPOINT_truck", Orientation = Vec3(-3.123, -0.171, -0.000), Position = Vec3(5.335, -3238.199, 9.254), Radius = 0, SerialNum = 49, TagName = "truck", TeamAvailability = 30, Version = 1, }, CAPPOINT_truck_1 = { CreateOnLoad = 1, GoalType = "CapPoint", GroupName = "", MinRadius = 32, Name = "CAPPOINT_truck_1", Orientation = Vec3(-3.100, -0.048, -0.000), Position = Vec3(1.053, -3238.823, 9.279), Radius = 0, SerialNum = 47, TagName = "truck", TeamAvailability = 30, Version = 1, }, CHECKPOINT_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", GroupName = "", MinRadius = 0, Name = "CHECKPOINT_flag", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1952.000, 992.000, 64.000), Radius = 0, SerialNum = 53, TagName = "flag", TeamAvailability = 30, Version = 1, }, FLAG_dal = { CreateOnLoad = 0, GoalType = "Flag", GroupName = "", MinRadius = 0, Name = "FLAG_dal", Orientation = Vec3(-0.000, 0.000, -0.000), Position = Vec3(0.000, 1600.000, 437.125), Radius = 0, SerialNum = 65, TagName = "dal", TeamAvailability = 4, Version = 1, }, HEALTHCAB_ax_hc = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_ax_hc", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(1768.000, 1228.000, 40.000), Radius = 0, Range = 1250, SerialNum = 61, TagName = "ax_hc", TeamAvailability = 6, Version = 1, }, PLANT_Main_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.909, 0.177, -0.376), }, position = Vec3(562.374, -20.206, 99.454), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Main_gate", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(0.000, 256.000, 128.000), Radius = 0, SerialNum = 55, TagName = "Main gate", TeamAvailability = 4, Version = 1, }, PLANT_Side_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.828, 0.520, -0.210), }, position = Vec3(3007.598, 1272.921, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Side_gate", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(2336.000, 1664.000, 132.000), Radius = 0, SerialNum = 57, TagName = "Side gate", TeamAvailability = 4, Version = 1, }, PLANT_Wall_of_altar = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.790, -0.613, -0.000), }, position = Vec3(-418.139, 2111.820, 424.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.874, -0.485, -0.017), }, position = Vec3(421.271, 2021.167, 424.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "", MinRadius = 0, Name = "PLANT_Wall_of_altar", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(0.000, 1760.000, 548.001), Radius = 0, SerialNum = 63, TagName = "Wall of altar", TeamAvailability = 4, Version = 1, }, Version = 1, };