global _MG = { AIRSTRIKE_Allies_Balcony_20 = { AimVectors = { [0] = Vec3(-0.125, 0.912, 0.391), }, GoalType = "AIRSTRIKE", Position = Vec3(2013.634, 2315.412, 653.125), Radius = 32, }, AIRSTRIKE_Allies_Bridge_01 = { AimVectors = { [0] = Vec3(0.774, -0.309, 0.553), }, GoalType = "AIRSTRIKE", Position = Vec3(3614.735, 5170.125, 608.125), Radius = 32, Stance = "crouch", }, AMMOCAB_east_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4987.000, 2992.000, 468.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1301.000, 2099.000, 421.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3469.000, 5581.000, 248.500), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_Allies_Balcony_02 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1791.730, 3567.823, 320.299), }, ARTILLERY_S_Allies_Balcony_03 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(935.244, 2703.595, 512.743), }, ARTILLERY_S_Allies_Bridge_03 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(4289.184, 5617.920, 382.125), }, ATTACK_Axis_Bridge_01 = { AimVectors = { [0] = Vec3(-0.349, 0.937, -0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4296.984, 5586.508, 381.125), Radius = 32, }, ATTACK_Axis_Bridge_02 = { AimVectors = { [0] = Vec3(-0.015, 1.000, -0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4075.008, 5422.104, 405.184), Radius = 32, }, ATTACK_Axis_Bridge_03 = { AimVectors = { [0] = Vec3(-0.046, 0.999, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4063.693, 5746.341, 376.069), Radius = 32, }, ATTACK_Axis_Bridge_04 = { AimVectors = { [0] = Vec3(-0.446, 0.895, 0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4247.376, 5806.390, 357.212), Radius = 32, }, ATTACK_Axis_Bridge_05 = { AimVectors = { [0] = Vec3(-0.624, 0.781, -0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4839.800, 5495.717, 414.427), Radius = 32, }, ATTACK_Axis_Bridge_06 = { AimVectors = { [0] = Vec3(-0.665, 0.747, -0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4811.591, 5675.134, 426.317), Radius = 32, }, ATTACK_Axis_Bridge_07 = { AimVectors = { [0] = Vec3(-0.553, 0.830, -0.078), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4934.076, 5055.887, 507.947), Radius = 32, }, ATTACK_Axis_Bridge_08 = { AimVectors = { [0] = Vec3(-0.434, 0.899, -0.059), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4684.108, 5036.976, 457.127), Radius = 32, }, ATTACK_Axis_Bridge_09 = { AimVectors = { [0] = Vec3(-0.554, 0.829, -0.076), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4941.340, 4874.473, 494.687), Radius = 32, }, ATTACK_Axis_Bridge_10 = { AimVectors = { [0] = Vec3(-0.373, 0.927, 0.037), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4092.527, 5839.708, 322.443), Radius = 32, }, ATTACK_Axis_Bridge_11 = { AimVectors = { [0] = Vec3(-0.818, 0.575, -0.006), [1] = Vec3(0.739, 0.644, -0.194), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3179.456, 6026.125, 608.125), Radius = 32, }, ATTACK_Axis_Bridge_12 = { AimVectors = { [0] = Vec3(0.439, -0.872, 0.217), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3146.206, 6701.852, 386.811), Radius = 32, Stance = "crouch", }, ATTACK_Axis_Bridge_13 = { AimVectors = { [0] = Vec3(-0.198, 0.980, -0.030), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4257.920, 5341.831, 380.456), Radius = 32, }, ATTACK_Axis_MainEntranceIns_01 = { AimVectors = { [0] = Vec3(-0.947, 0.321, 0.000), [1] = Vec3(0.957, 0.289, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2235.542, 1806.125, 381.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, ATTACK_Axis_MainEntranceIns_02 = { AimVectors = { [0] = Vec3(-0.971, 0.239, -0.008), [1] = Vec3(0.679, 0.733, -0.032), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2541.875, 1806.125, 381.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, ATTACK_Axis_MainEntranceIns_03 = { AimVectors = { [0] = Vec3(-0.992, -0.124, 0.000), [1] = Vec3(0.548, -0.836, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2457.073, 2149.875, 381.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, ATTACK_Axis_MainEntranceIns_04 = { AimVectors = { [0] = Vec3(-0.660, -0.701, 0.272), [1] = Vec3(0.978, -0.207, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1634.385, 2149.875, 381.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, ATTACK_Axis_MainEntranceIns_05 = { AimVectors = { [0] = Vec3(-0.900, 0.435, -0.035), [1] = Vec3(0.363, 0.929, -0.073), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2028.242, 1765.875, 405.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, ATTACK_Axis_MainEntranceIns_06 = { AimVectors = { [0] = Vec3(0.808, 0.588, -0.032), [1] = Vec3(-0.138, 0.989, -0.056), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1697.392, 1690.125, 405.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, ATTACK_Axis_MainEntranceIns_07 = { AimVectors = { [0] = Vec3(-0.937, 0.347, -0.024), [1] = Vec3(0.756, 0.654, -0.022), [2] = Vec3(0.727, -0.685, 0.059), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1705.729, 1958.126, 380.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, ATTACK_Axis_MainEntranceIns_08 = { AimVectors = { [0] = Vec3(0.373, -0.883, 0.285), [1] = Vec3(0.979, -0.201, -0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1308.364, 2149.875, 381.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, ATTACK_Axis_MainEntranceIns_09 = { AimVectors = { [0] = Vec3(0.678, 0.734, -0.039), [1] = Vec3(-0.616, 0.787, -0.037), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1893.159, 1690.125, 405.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, ATTACK_Axis_MainEntranceIns_10 = { AimVectors = { [0] = Vec3(0.303, 0.941, -0.154), [1] = Vec3(0.906, 0.417, -0.073), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1572.326, 1691.307, 453.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, ATTACK_Axis_MainEntranceIns_11 = { AimVectors = { [0] = Vec3(0.938, -0.347, -0.006), [1] = Vec3(-0.983, -0.182, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2128.648, 2149.875, 381.125), Radius = 32, Roles = { [0] = "ATTACKER1", [1] = "ATTACKER2", [2] = "ATTACKER3", }, }, ATTACK_Axis_MainEntrance_10 = { AimVectors = { [0] = Vec3(0.754, -0.619, 0.218), [1] = Vec3(0.993, -0.118, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(998.546, 2783.379, 517.688), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_MainEntrance_11 = { AimVectors = { [0] = Vec3(0.486, -0.848, 0.212), [1] = Vec3(0.978, -0.197, -0.062), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1303.747, 2771.862, 556.644), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_MainEntrance_12 = { AimVectors = { [0] = Vec3(-0.548, -0.801, 0.243), [1] = Vec3(0.278, -0.940, 0.197), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2021.171, 3106.406, 429.850), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_MainEntrance_13 = { AimVectors = { [0] = Vec3(-0.349, -0.843, 0.410), [1] = Vec3(0.836, -0.507, 0.209), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1706.212, 2908.007, 402.529), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_MainEntrance_14 = { AimVectors = { [0] = Vec3(0.840, -0.496, 0.220), [1] = Vec3(-0.117, -0.915, 0.386), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1547.385, 2792.267, 487.743), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Axis_PastBridge_01 = { AimVectors = { [0] = Vec3(-0.137, -0.990, -0.043), [1] = Vec3(-0.864, -0.467, 0.190), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3623.341, 7542.401, 401.125), Radius = 32, }, ATTACK_Axis_PastBridge_02 = { AimVectors = { [0] = Vec3(-0.657, -0.720, 0.223), [1] = Vec3(-0.933, -0.346, 0.096), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3910.558, 7541.871, 401.125), Radius = 32, }, ATTACK_Axis_PastBridge_03 = { AimVectors = { [0] = Vec3(-0.618, -0.780, 0.099), [1] = Vec3(-0.995, 0.027, 0.099), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3980.920, 7230.708, 383.466), Radius = 32, }, ATTACK_Axis_PastBridge_04 = { AimVectors = { [0] = Vec3(-0.589, -0.789, 0.173), [1] = Vec3(-0.932, 0.307, 0.192), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3774.196, 6986.738, 342.609), Radius = 32, }, ATTACK_Axis_PastBridge_05 = { AimVectors = { [0] = Vec3(-0.725, -0.642, 0.248), [1] = Vec3(-0.827, 0.549, 0.121), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3846.953, 6769.905, 333.125), Radius = 32, }, ATTACK_Axis_PastBridge_06 = { AimVectors = { [0] = Vec3(-0.648, -0.758, 0.076), [1] = Vec3(-0.989, -0.123, 0.085), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4261.152, 7341.776, 401.125), Radius = 32, }, ATTACK_Axis_PastBridge_07 = { AimVectors = { [0] = Vec3(-0.622, -0.779, 0.081), [1] = Vec3(-0.962, -0.262, 0.076), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4191.502, 7542.694, 401.125), Radius = 32, }, ATTACK_Axis_PastBridge_08 = { AimVectors = { [0] = Vec3(-0.813, -0.572, 0.110), [1] = Vec3(-0.977, 0.186, 0.102), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4294.651, 6948.123, 381.137), Radius = 32, }, ATTACK_Axis_PastBridge_09 = { AimVectors = { [0] = Vec3(0.044, -0.999, -0.008), [1] = Vec3(-0.778, -0.591, 0.212), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3453.963, 7541.252, 401.522), Radius = 32, }, ATTACK_Axis_PastBridge_10 = { AimVectors = { [0] = Vec3(0.250, -0.942, -0.225), [1] = Vec3(-0.910, 0.387, 0.151), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3369.570, 7097.248, 446.480), Radius = 32, }, ATTACK_Axis_PastBridge_11 = { AimVectors = { [0] = Vec3(0.143, -0.990, 0.000), [1] = Vec3(0.850, 0.526, 0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2974.591, 6663.767, 609.125), Radius = 32, }, ATTACK_Axis_PastBridge_12 = { AimVectors = { [0] = Vec3(0.083, -0.996, -0.026), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3029.096, 6952.477, 617.125), Radius = 32, }, ATTACK_Axis_PastBridge_13 = { AimVectors = { [0] = Vec3(-0.756, -0.653, -0.046), [1] = Vec3(-0.995, -0.078, 0.066), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4553.855, 7381.761, 401.125), Radius = 32, }, ATTACK_Axis_PastMG42_01 = { AimVectors = { [0] = Vec3(-0.076, -0.983, -0.167), [1] = Vec3(0.030, 1.000, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2533.606, 8414.487, 441.125), Radius = 32, }, ATTACK_Axis_PastMG42_02 = { AimVectors = { [0] = Vec3(0.160, -0.986, 0.048), [1] = Vec3(0.981, 0.193, -0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2332.908, 8531.021, 441.125), Radius = 32, }, ATTACK_Axis_PastMG42_03 = { AimVectors = { [0] = Vec3(0.255, -0.961, 0.107), [1] = Vec3(0.503, 0.864, -0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2330.683, 8148.276, 443.893), Radius = 32, }, ATTACK_Axis_PastMG42_04 = { AimVectors = { [0] = Vec3(0.874, -0.450, -0.181), [1] = Vec3(0.632, 0.745, -0.211), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1966.794, 7826.126, 716.934), Radius = 32, }, ATTACK_Axis_PastMG42_05 = { AimVectors = { [0] = Vec3(0.878, -0.452, -0.156), [1] = Vec3(0.683, 0.650, -0.332), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2066.708, 7826.151, 667.009), Radius = 32, }, ATTACK_Axis_PastMG42_06 = { AimVectors = { [0] = Vec3(0.897, -0.441, -0.008), [1] = Vec3(0.217, 0.974, -0.068), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2313.860, 7579.457, 497.125), Radius = 32, }, ATTACK_Axis_PastMG42_07 = { AimVectors = { [0] = Vec3(-0.269, 0.959, -0.089), [1] = Vec3(0.832, -0.553, -0.051), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2623.231, 7604.088, 497.125), Radius = 32, }, ATTACK_Axis_PastMG42_08 = { AimVectors = { [0] = Vec3(0.593, -0.801, 0.087), [1] = Vec3(0.568, 0.823, -0.014), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2266.738, 8011.078, 452.633), Radius = 32, }, ATTACK_Axis_PastMG42_09 = { AimVectors = { [0] = Vec3(0.999, -0.020, -0.035), [1] = Vec3(0.131, 0.990, -0.047), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2342.433, 7281.478, 504.544), Radius = 32, }, ATTACK_Axis_PastMG42_10 = { AimVectors = { [0] = Vec3(0.993, 0.059, -0.101), [1] = Vec3(-0.088, 0.992, -0.087), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2556.137, 7126.238, 549.125), Radius = 32, }, ATTACK_Axis_PastMG42_11 = { AimVectors = { [0] = Vec3(0.927, 0.305, -0.219), [1] = Vec3(0.099, 0.979, -0.177), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2293.653, 6943.667, 702.234), Radius = 32, }, ATTACK_Axis_PastMG42_12 = { AimVectors = { [0] = Vec3(0.827, 0.544, -0.142), [1] = Vec3(-0.129, 0.987, -0.097), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2637.537, 6976.015, 582.381), Radius = 32, }, ATTACK_Axis_PastMG42_13 = { AimVectors = { [0] = Vec3(0.649, 0.695, -0.311), [1] = Vec3(-0.057, 0.984, -0.170), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2514.628, 6799.268, 710.721), Radius = 32, }, ATTACK_Axis_PastMG42_14 = { AimVectors = { [0] = Vec3(0.371, 0.843, -0.390), [1] = Vec3(-0.151, 0.971, -0.184), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2639.549, 6807.267, 705.857), Radius = 32, }, ATTACK_Axis_PastMG42_15 = { AimVectors = { [0] = Vec3(0.022, 0.919, -0.394), [1] = Vec3(-0.251, 0.953, -0.170), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2752.066, 6868.138, 664.944), Radius = 32, }, ATTACK_Axis_PastTunnel_01 = { AimVectors = { [0] = Vec3(-0.101, -0.995, 0.005), [1] = Vec3(0.955, -0.296, -0.030), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2535.411, 9077.438, 448.501), Radius = 32, }, ATTACK_Axis_PastTunnel_02 = { AimVectors = { [0] = Vec3(0.153, -0.988, 0.034), [1] = Vec3(0.996, 0.092, -0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2347.184, 8621.113, 441.205), Radius = 32, }, ATTACK_Axis_PastTunnel_03 = { AimVectors = { [0] = Vec3(-0.073, -0.996, 0.057), [1] = Vec3(0.984, 0.177, -0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2553.066, 8554.535, 441.205), Radius = 32, }, ATTACK_Axis_PastTunnel_04 = { AimVectors = { [0] = Vec3(0.432, -0.899, -0.073), [1] = Vec3(0.983, -0.178, -0.049), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2113.920, 9063.281, 485.402), Radius = 32, }, ATTACK_Axis_PastTunnel_05 = { AimVectors = { [0] = Vec3(0.441, -0.880, -0.174), [1] = Vec3(0.976, -0.196, -0.093), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1687.155, 9082.128, 571.974), Radius = 32, }, ATTACK_Axis_PastTunnel_06 = { AimVectors = { [0] = Vec3(-0.112, -0.993, -0.023), [1] = Vec3(0.996, -0.079, -0.037), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1609.112, 8890.968, 474.729), Radius = 32, }, ATTACK_Axis_PastTunnel_07 = { AimVectors = { [0] = Vec3(-0.747, -0.665, -0.015), [1] = Vec3(0.973, -0.228, -0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2876.632, 9073.923, 446.804), Radius = 32, }, ATTACK_Axis_PastTunnel_08 = { AimVectors = { [0] = Vec3(-1.000, 0.019, 0.022), [1] = Vec3(0.985, 0.173, -0.014), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(2967.250, 8596.021, 432.475), Radius = 32, }, ATTACK_Axis_PastTunnel_09 = { AimVectors = { [0] = Vec3(0.966, -0.259, -0.011), [1] = Vec3(-0.884, -0.468, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3192.083, 9077.866, 447.337), Radius = 32, }, ATTACK_Axis_PastTunnel_10 = { AimVectors = { [0] = Vec3(0.922, -0.387, -0.012), [1] = Vec3(-0.928, -0.371, -0.007), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3445.231, 9077.158, 447.133), Radius = 32, }, ATTACK_Axis_PastTunnel_11 = { AimVectors = { [0] = Vec3(-0.993, 0.114, 0.020), [1] = Vec3(0.977, 0.211, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3268.736, 8586.149, 420.864), Radius = 32, }, ATTACK_Axis_PastTunnel_12 = { AimVectors = { [0] = Vec3(0.621, -0.784, -0.003), [1] = Vec3(-0.984, -0.177, 0.026), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4182.418, 8999.290, 417.125), Radius = 32, }, ATTACK_Axis_PastTunnel_13 = { AimVectors = { [0] = Vec3(-0.967, -0.214, -0.140), [1] = Vec3(0.905, -0.315, -0.287), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3732.000, 8997.771, 661.125), Radius = 32, }, ATTACK_Axis_PastTunnel_14 = { AimVectors = { [0] = Vec3(0.926, -0.376, -0.044), [1] = Vec3(-0.961, -0.277, -0.028), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3591.557, 9073.717, 461.672), Radius = 32, }, ATTACK_Axis_PastTunnel_15 = { AimVectors = { [0] = Vec3(-0.253, -0.961, -0.109), [1] = Vec3(0.919, -0.358, -0.165), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1808.312, 9196.297, 614.517), Radius = 32, }, BUILD_Allied_CP = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3448.000, 5872.000, 260.000), TagName = "Allied CP", TeamAvailability = 4, }, BUILD_Axis_CP = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3268.000, 4012.000, 376.000), TagName = "Axis CP", TeamAvailability = 2, }, BUILD_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4108.000, 5612.000, 410.000), TeamAvailability = 2, }, BUILD_fence_control = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1216.000, 2700.000, 580.000), Roles = { [0] = "ATTACKER2", }, TagName = "fence control", TeamAvailability = 2, }, BUILD_truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(1.376, -180.283, -40.375), }, Position = Vec3(-1220.000, 4866.000, 318.000), Stance = "stand", TeamAvailability = 2, Vehicle = "MOVER_truck", }, CALLARTILLERY_Allies_Balcony_01 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1950.767, 2435.875, 653.193), }, CALLARTILLERY_Allies_Bridge_02 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(3335.510, 7062.733, 463.687), }, DEFEND_Allies_Balcony_10 = { AimVectors = { [0] = Vec3(-0.429, 0.869, -0.246), [1] = Vec3(-0.942, -0.012, -0.335), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2171.801, 2667.234, 689.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_Balcony_11 = { AimVectors = { [0] = Vec3(-0.936, -0.077, -0.343), [1] = Vec3(-0.409, 0.862, -0.300), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2185.205, 2733.870, 689.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_Balcony_12 = { AimVectors = { [0] = Vec3(-0.592, 0.781, -0.197), [1] = Vec3(-0.982, -0.171, -0.077), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2223.335, 2814.711, 657.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_Bridge_10 = { AimVectors = { [0] = Vec3(0.583, -0.812, -0.017), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(3346.332, 6909.875, 413.201), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Bridge_11 = { AimVectors = { [0] = Vec3(0.409, -0.912, -0.024), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(3445.805, 7312.093, 402.542), Radius = 32, }, DEFEND_Allies_Bridge_12 = { AimVectors = { [0] = Vec3(0.391, -0.921, 0.009), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(3558.777, 7095.888, 377.926), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Bridge_13 = { AimVectors = { [0] = Vec3(0.176, -0.984, 0.024), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(3981.247, 7230.484, 383.461), Radius = 32, Stance = "prone", }, DEFEND_Allies_Bridge_14 = { AimVectors = { [0] = Vec3(0.271, -0.960, 0.067), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(3844.352, 6898.125, 333.125), Radius = 32, Stance = "prone", }, DEFEND_Allies_Bridge_15 = { AimVectors = { [0] = Vec3(0.113, -0.990, 0.089), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(4138.020, 7110.827, 363.686), Radius = 32, Stance = "prone", }, DEFEND_Allies_Bridge_16 = { AimVectors = { [0] = Vec3(-0.310, -0.949, 0.058), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(4667.044, 7105.415, 401.103), Radius = 32, Stance = "prone", }, DEFEND_Allies_Bridge_17 = { AimVectors = { [0] = Vec3(-0.030, -0.999, 0.011), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(4233.447, 7207.095, 391.474), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Bridge_18 = { AimVectors = { [0] = Vec3(0.309, -0.951, 0.027), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(3685.436, 7167.105, 367.275), Radius = 32, Stance = "prone", }, DEFEND_Allies_Bridge_19 = { AimVectors = { [0] = Vec3(0.216, -0.976, -0.009), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(3891.896, 7338.445, 401.126), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Bridge_20 = { AimVectors = { [0] = Vec3(-0.098, -0.995, -0.002), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(4321.112, 7541.886, 401.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Bridge_21 = { AimVectors = { [0] = Vec3(-0.379, -0.925, -0.041), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(4837.237, 6910.581, 443.688), Radius = 32, }, DEFEND_Allies_Bunker_01 = { AimVectors = { [0] = Vec3(-0.518, 0.843, -0.145), [1] = Vec3(-0.981, -0.117, -0.156), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2179.653, 2774.009, 517.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_Bunker_02 = { AimVectors = { [0] = Vec3(-0.981, -0.035, -0.189), [1] = Vec3(-0.411, 0.901, -0.139), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2158.125, 2711.508, 517.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_Bunker_03 = { AimVectors = { [0] = Vec3(-0.444, 0.887, -0.128), [1] = Vec3(-0.996, 0.087, 0.006), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2162.793, 2618.944, 517.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_FenceWindow_01 = { AimVectors = { [0] = Vec3(-0.733, 0.630, -0.258), [1] = Vec3(0.092, 0.972, -0.214), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(1563.049, 2373.875, 661.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_FenceWindow_02 = { AimVectors = { [0] = Vec3(0.326, 0.904, -0.277), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(1488.681, 2373.875, 661.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_FenceWindow_03 = { AimVectors = { [0] = Vec3(-0.577, 0.802, -0.154), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(1336.209, 2373.875, 661.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_FenceWindow_04 = { AimVectors = { [0] = Vec3(0.597, 0.758, -0.263), [1] = Vec3(-0.104, 0.877, -0.470), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(1272.417, 2373.875, 661.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_MainEntrance_10 = { AimVectors = { [0] = Vec3(0.983, 0.182, -0.008), [1] = Vec3(0.149, 0.989, -0.015), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(1298.125, 1964.724, 380.125), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Allies_MainEntrance_11 = { AimVectors = { [0] = Vec3(0.493, 0.869, -0.052), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(1630.125, 1690.125, 405.125), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Allies_MainEntrance_12 = { AimVectors = { [0] = Vec3(-0.865, 0.501, -0.026), [1] = Vec3(0.775, 0.632, -0.026), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(2541.875, 1806.125, 381.125), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Allies_MainEntrance_13 = { AimVectors = { [0] = Vec3(-0.983, -0.181, -0.027), [1] = Vec3(0.573, -0.819, -0.038), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(2456.992, 2149.875, 381.125), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Allies_MainEntrance_14 = { AimVectors = { [0] = Vec3(-0.964, -0.249, 0.096), [1] = Vec3(0.909, -0.417, 0.005), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(2227.560, 2149.874, 381.125), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Allies_MainEntrance_15 = { AimVectors = { [0] = Vec3(-0.999, 0.021, -0.024), [1] = Vec3(-0.030, -0.999, -0.018), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(2653.875, 2029.875, 381.125), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, }, DEFEND_Allies_MainEntrance_16 = { AimVectors = { [0] = Vec3(0.659, 0.744, -0.111), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(1572.125, 1692.054, 453.125), Radius = 32, Roles = { [0] = "DEFENDER2", [1] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_Allies_PastMG42_20 = { AimVectors = { [0] = Vec3(0.993, 0.112, -0.035), [1] = Vec3(0.001, 0.998, -0.063), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(2426.844, 7123.406, 541.852), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_PastMG42_21 = { AimVectors = { [0] = Vec3(0.937, 0.300, -0.180), [1] = Vec3(0.119, 0.977, -0.179), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(2293.772, 6943.307, 702.155), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_PastMG42_22 = { AimVectors = { [0] = Vec3(0.704, 0.668, -0.240), [1] = Vec3(-0.031, 0.987, -0.160), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(2514.476, 6799.461, 710.569), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_PastMG42_23 = { AimVectors = { [0] = Vec3(0.942, 0.319, -0.099), [1] = Vec3(-0.073, 0.994, -0.083), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(2558.270, 7047.757, 545.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastMG42_24 = { AimVectors = { [0] = Vec3(0.106, 0.958, -0.268), [1] = Vec3(-0.295, 0.941, -0.163), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(2752.202, 6868.409, 664.603), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_PastMG42_25 = { AimVectors = { [0] = Vec3(0.457, 0.824, -0.335), [1] = Vec3(-0.134, 0.980, -0.145), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(2639.405, 6807.249, 705.870), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_PastMG42_26 = { AimVectors = { [0] = Vec3(0.889, -0.419, -0.186), [1] = Vec3(0.800, 0.451, -0.395), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(1968.714, 7826.148, 715.997), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_PastMG42_27 = { AimVectors = { [0] = Vec3(0.883, -0.459, -0.104), [1] = Vec3(0.711, 0.616, -0.339), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(2066.667, 7826.158, 667.018), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Allies_PastTunnel_20 = { AimVectors = { [0] = Vec3(-0.941, -0.233, -0.245), [1] = Vec3(0.891, -0.341, -0.300), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(3735.144, 9004.551, 661.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastTunnel_21 = { AimVectors = { [0] = Vec3(-0.947, -0.184, -0.263), [1] = Vec3(0.952, -0.158, -0.261), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(3698.125, 8895.875, 661.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastTunnel_22 = { AimVectors = { [0] = Vec3(0.920, -0.200, -0.338), [1] = Vec3(-0.962, -0.191, -0.195), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(3765.875, 8868.125, 661.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastTunnel_23 = { AimVectors = { [0] = Vec3(-0.908, 0.371, -0.195), [1] = Vec3(0.927, 0.311, -0.212), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(3320.426, 8397.690, 646.543), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastTunnel_24 = { AimVectors = { [0] = Vec3(-0.971, -0.240, 0.016), [1] = Vec3(0.096, -0.995, 0.003), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(4205.875, 9067.692, 417.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastTunnel_25 = { AimVectors = { [0] = Vec3(-0.886, -0.464, -0.024), [1] = Vec3(0.933, -0.358, -0.039), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(3444.994, 9077.318, 447.024), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastTunnel_26 = { AimVectors = { [0] = Vec3(-0.616, -0.788, -0.018), [1] = Vec3(0.972, -0.235, -0.028), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(2979.013, 9072.331, 446.126), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, DEFEND_Allies_PastTunnel_27 = { AimVectors = { [0] = Vec3(0.995, -0.082, -0.053), [1] = Vec3(0.993, 0.112, -0.031), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 20, Position = Vec3(2208.570, 8630.325, 449.125), Radius = 32, Roles = { [0] = "DEFENDER", [1] = "DEFENDER1", }, }, ESCORT_truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-26.895, -171.060, -40.375), [1] = Vec3(40.866, -167.583, -40.375), }, Position = Vec3(-1867.588, 4811.281, 276.589), Vehicle = "MOVER_truck", }, HEALTHCAB_east_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4987.000, 3060.000, 466.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1416.000, 2155.000, 421.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3413.000, 5696.000, 251.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_Allies_Bridge_30 = { AimVectors = { [0] = Vec3(-0.321, -0.947, -0.010), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 80, MinRadius = 32, Position = Vec3(4772.039, 7649.968, 434.127), }, MOBILEMG42_Allies_Bridge_31 = { AimVectors = { [0] = Vec3(-0.242, -0.970, -0.017), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 80, MinRadius = 32, Position = Vec3(4687.638, 7732.556, 435.492), }, MOBILEMG42_Allies_MainEntrance_01 = { AimVectors = { [0] = Vec3(0.689, 0.724, 0.023), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 80, MinRadius = 32, Position = Vec3(1756.283, 1717.906, 404.125), }, MOBILEMG42_Allies_MainEntrance_02 = { AimVectors = { [0] = Vec3(0.968, -0.242, 0.067), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 80, MinRadius = 32, Position = Vec3(1335.937, 2139.874, 380.125), }, MOUNTMG42_737 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Name = "MOUNTMG42_737", Position = Vec3(-634.000, 2632.000, 360.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_Allied_CP_Bunker = { AimVectors = { [0] = Vec3(0.605, -0.781, -0.155), [1] = Vec3(0.913, 0.245, -0.325), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 180, MinCampTime = 120, Position = Vec3(3300.000, 6880.000, 684.000), TeamAvailability = 6, }, MOUNTMG42_Cave = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-634.000, 2632.000, 360.000), TeamAvailability = 6, }, MOUNTMG42_Tunnel = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(1352.000, 6236.000, 356.000), TeamAvailability = 6, }, MOVER_train2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(4716.000, 8885.000, 496.501), TeamAvailability = 6, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1206.500, 4865.000, 336.500), TeamAvailability = 2, }, PLANTMINE_Allies_Bridge_40 = { GoalType = "PLANTMINE", Position = Vec3(4315.133, 7347.993, 401.125), Radius = 32, }, PLANTMINE_Allies_Bridge_41 = { GoalType = "PLANTMINE", Position = Vec3(4192.212, 7535.409, 401.125), Radius = 32, }, PLANTMINE_Allies_Bridge_42 = { GoalType = "PLANTMINE", Position = Vec3(4011.769, 7335.434, 401.125), Radius = 32, }, PLANTMINE_Allies_Bridge_43 = { GoalType = "PLANTMINE", Position = Vec3(3925.578, 7527.288, 401.125), Radius = 32, }, PLANTMINE_Allies_Bridge_44 = { GoalType = "PLANTMINE", Position = Vec3(3783.490, 7356.964, 401.125), Radius = 32, }, PLANTMINE_Allies_Bridge_45 = { GoalType = "PLANTMINE", Position = Vec3(3602.172, 7347.725, 401.125), Radius = 32, }, PLANTMINE_Allies_Bridge_46 = { GoalType = "PLANTMINE", Position = Vec3(3417.457, 7357.718, 406.085), Radius = 32, }, PLANTMINE_Allies_Bridge_47 = { GoalType = "PLANTMINE", Position = Vec3(3241.962, 7358.306, 428.022), Radius = 32, }, PLANTMINE_Allies_Bridge_48 = { GoalType = "PLANTMINE", Position = Vec3(3131.188, 7520.056, 446.343), Radius = 32, }, PLANTMINE_Allies_PastMG42_01 = { GoalType = "PLANTMINE", Position = Vec3(2698.925, 7531.101, 497.125), Radius = 32, }, PLANTMINE_Allies_PastMG42_02 = { GoalType = "PLANTMINE", Position = Vec3(2580.025, 7559.006, 497.125), Radius = 32, }, PLANTMINE_Allies_PastMG42_03 = { GoalType = "PLANTMINE", Position = Vec3(2529.356, 7687.042, 497.125), Radius = 32, }, PLANTMINE_Allies_PastMG42_04 = { GoalType = "PLANTMINE", Position = Vec3(2332.532, 7808.120, 477.327), Radius = 32, }, PLANTMINE_Allies_PastMG42_05 = { GoalType = "PLANTMINE", Position = Vec3(2520.496, 7864.383, 468.536), Radius = 32, }, PLANTMINE_Allies_PastMG42_06 = { GoalType = "PLANTMINE", Position = Vec3(2536.257, 8069.250, 448.832), Radius = 32, }, PLANTMINE_Allies_PastMG42_07 = { GoalType = "PLANTMINE", Position = Vec3(2321.800, 8035.256, 450.957), Radius = 32, }, PLANTMINE_Allies_PastMG42_08 = { GoalType = "PLANTMINE", Position = Vec3(2527.092, 8224.195, 441.125), Radius = 32, }, PLANTMINE_Allies_PastMG42_09 = { GoalType = "PLANTMINE", Position = Vec3(2365.514, 7539.073, 497.125), Radius = 32, }, PLANTMINE_Allies_PastTunnel_01 = { GoalType = "PLANTMINE", Position = Vec3(2537.297, 8795.803, 441.125), Radius = 32, }, PLANTMINE_Allies_PastTunnel_02 = { GoalType = "PLANTMINE", Position = Vec3(2674.430, 8804.656, 441.125), Radius = 32, }, PLANTMINE_Allies_PastTunnel_03 = { GoalType = "PLANTMINE", Position = Vec3(2819.134, 8807.128, 437.098), Radius = 32, }, PLANTMINE_Allies_PastTunnel_04 = { GoalType = "PLANTMINE", Position = Vec3(2963.293, 8803.192, 432.594), Radius = 32, }, PLANTMINE_Allies_PastTunnel_05 = { GoalType = "PLANTMINE", Position = Vec3(3073.734, 8617.699, 429.143), Radius = 32, }, PLANTMINE_Allies_PastTunnel_06 = { GoalType = "PLANTMINE", Position = Vec3(3265.878, 8594.938, 421.240), Radius = 32, }, PLANTMINE_Allies_PastTunnel_07 = { GoalType = "PLANTMINE", Position = Vec3(3450.155, 8807.430, 409.723), Radius = 32, }, PLANTMINE_Allies_PastTunnel_08 = { GoalType = "PLANTMINE", Position = Vec3(3597.278, 8808.812, 409.300), Radius = 32, }, PLANTMINE_Allies_PastTunnel_09 = { GoalType = "PLANTMINE", Position = Vec3(2800.404, 8604.044, 437.622), Radius = 32, }, PLANT_Allied_CP = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3410.500, 5865.001, 260.000), Roles = { [0] = "INFILTRATOR", }, TagName = "Allied CP", TeamAvailability = 2, }, PLANT_Axis_CP = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3301.500, 4010.998, 364.000), Roles = { [0] = "INFILTRATOR", }, TagName = "Axis CP", TeamAvailability = 4, }, PLANT_Bridge = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.966, 0.256, -0.021), [1] = Vec3(-0.805, -0.594, -0.010), }, position = Vec3(4637.604, 6731.345, 429.200), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.768, -0.613, -0.185), [1] = Vec3(0.694, -0.720, -0.000), }, position = Vec3(4333.772, 6731.331, 429.204), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4481.500, 6216.000, 250.501), RandomUsePoint = 1, TeamAvailability = 4, }, PLANT_fence_control = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(1945.998, 1987.290, 684.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1329.500, 2630.006, 728.500), TagName = "fence control", TeamAvailability = 4, }, PLANT_fence_control_byEng = { ExplosiveType = 3, GoalType = "PLANT", MinRadius = 32, Position = Vec3(1413.851, 2774.286, 588.619), TraceInfo = { class = "GOAL", endPos = Vec3(1753.055, 3377.380, 677.401), eyePos = Vec3(1057.330, 2632.467, 579.181), id = 183, }, }, PLANT_main_entrance = { CoverSplit = Vec3(0.865, -0.388, 0.318), CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.991, -0.126, 0.046), [1] = Vec3(-0.041, -0.992, -0.121), }, position = Vec3(2653.875, 2029.875, 404.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.125, 0.990, 0.061), [1] = Vec3(-0.997, 0.071, 0.002), }, position = Vec3(2653.875, 1810.125, 404.125), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(0.610, 0.792, 0.021), }, position = Vec3(2738.126, 1810.125, 404.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2696.000, 1918.000, 490.000), TagName = "main entrance", TeamAvailability = 2, }, REPAIRMG42_737 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_737", Position = Vec3(-634.000, 2632.000, 360.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_Allied_CP_Bunker = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3300.000, 6880.000, 684.000), TeamAvailability = 6, }, REPAIRMG42_Cave = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-634.000, 2632.000, 360.000), TeamAvailability = 6, }, REPAIRMG42_Tunnel = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1352.000, 6236.000, 356.000), TeamAvailability = 6, }, RIDE_Train = { BoardPositions = { [0] = Vec3(-88.473, 41.964, -56.376), [1] = Vec3(91.378, 38.511, -56.376), }, GoalType = "RIDE", MinRadius = 32, Position = Vec3(4560.771, 8530.107, 417.125), SeatRadius = 30, Seats = { [0] = Vec3(-23.113, 32.659, -14.376), [1] = Vec3(18.677, 31.451, -14.376), }, Stance = "stand", Vehicle = "MOVER_train2", }, ROUTE_AlliedCP = { GoalType = "ROUTE", Position = Vec3(3611.322, 5898.110, 209.125), Radius = 125, }, ROUTE_AxisCP_Spawn = { GoalType = "ROUTE", Position = Vec3(3096.540, 4024.140, 313.125), Radius = 320, }, ROUTE_AxisCamp1_Spawn = { GoalType = "ROUTE", Position = Vec3(-1387.308, 5274.933, 273.125), Radius = 300, }, ROUTE_AxisMainBunker_Spawn = { GoalType = "ROUTE", Position = Vec3(3272.951, 2438.009, 381.125), Radius = 320, }, ROUTE_BunkerHallway_1 = { GoalType = "ROUTE", Position = Vec3(3579.428, 4892.078, 209.125), Radius = 125, }, ROUTE_BunkerHallway_2 = { GoalType = "ROUTE", Position = Vec3(3225.817, 6131.550, 275.675), Radius = 60, }, ROUTE_BunkerHallway_3 = { GoalType = "ROUTE", Position = Vec3(3069.052, 5770.913, 257.290), Radius = 125, }, ROUTE_BunkerHallway_4 = { GoalType = "ROUTE", Position = Vec3(1973.907, 6618.091, 385.125), Radius = 125, }, ROUTE_BunkerHallway_5 = { GoalType = "ROUTE", Position = Vec3(1986.252, 7137.919, 497.125), Radius = 125, }, ROUTE_BunkerHallway_6 = { GoalType = "ROUTE", Position = Vec3(2338.915, 7428.948, 501.125), Radius = 125, }, ROUTE_BunkerHallway_7 = { GoalType = "ROUTE", Position = Vec3(1784.027, 8621.405, 449.125), Radius = 125, }, ROUTE_Fence_1 = { GoalType = "ROUTE", Position = Vec3(702.938, 4160.004, 399.434), Radius = 125, }, ROUTE_Fence_2 = { GoalType = "ROUTE", Position = Vec3(1624.413, 2626.783, 410.659), Radius = 125, }, ROUTE_MainRoad_1 = { GoalType = "ROUTE", Position = Vec3(1179.194, 4064.137, 282.988), Radius = 125, }, ROUTE_MainRoad_2 = { GoalType = "ROUTE", Position = Vec3(1732.425, 2982.005, 397.604), Radius = 125, }, ROUTE_MainRoad_3 = { GoalType = "ROUTE", Position = Vec3(3879.948, 2860.276, 376.708), Radius = 125, }, ROUTE_MainRoad_4 = { GoalType = "ROUTE", Position = Vec3(4354.413, 5138.812, 351.804), Radius = 125, }, ROUTE_MainRoad_5 = { GoalType = "ROUTE", Position = Vec3(4144.875, 3474.857, 360.425), Radius = 125, }, ROUTE_SideWay_1 = { GoalType = "ROUTE", Position = Vec3(3392.823, 3748.164, 494.029), Radius = 125, }, ROUTE_SideWay_2 = { GoalType = "ROUTE", Position = Vec3(3432.511, 4948.286, 497.125), Radius = 125, }, ROUTE_TunnelInCave_1 = { GoalType = "ROUTE", Position = Vec3(-258.031, 4087.355, 257.125), Radius = 125, }, ROUTE_TunnelInCave_2 = { GoalType = "ROUTE", Position = Vec3(-83.176, 1768.852, 361.131), Radius = 125, }, ROUTE_TunnelInCave_3 = { GoalType = "ROUTE", Position = Vec3(1211.158, 2029.426, 381.125), Radius = 125, }, ROUTE_WayBack_1 = { GoalType = "ROUTE", Position = Vec3(2879.897, 3093.157, 497.125), Radius = 125, }, ROUTE_WayBack_2 = { GoalType = "ROUTE", Position = Vec3(3241.838, 3007.773, 417.125), Radius = 125, }, SMOKEBOMB_Axis_Bridge_20 = { AimVectors = { [0] = Vec3(-0.077, 0.727, 0.683), }, GoalType = "SMOKEBOMB", Position = Vec3(4365.177, 4694.783, 320.125), Radius = 32, }, SMOKEBOMB_Axis_MainEntrance_01 = { AimVectors = { [0] = Vec3(0.376, -0.622, 0.687), }, GoalType = "SMOKEBOMB", Position = Vec3(718.773, 3489.206, 573.125), Radius = 32, }, SMOKEBOMB_Axis_MainEntrance_02 = { AimVectors = { [0] = Vec3(0.457, -0.171, 0.873), }, GoalType = "SMOKEBOMB", Position = Vec3(863.076, 2991.557, 504.329), Radius = 32, }, Version = 1, };