global _MG = { AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(10175.000, 3517.000, -149.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(6013.000, 2905.000, -53.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(7889.000, 3268.500, -85.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4215.000, 4456.000, 29.000), Range = 1250, TeamAvailability = 6, }, ATTACK_barrier1_1 = { AimVectors = { [0] = Vec3(0.940, 0.341, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(7679.349, 825.476, -25.433), Radius = 32, }, ATTACK_barrier1_2 = { AimVectors = { [0] = Vec3(0.997, -0.021, -0.074), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(7000.669, 887.967, 46.427), Radius = 32, }, ATTACK_barrier1_3 = { AimVectors = { [0] = Vec3(0.984, 0.112, -0.136), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5760.338, 603.124, 301.545), Radius = 32, }, ATTACK_barrier1_4 = { AimVectors = { [0] = Vec3(0.730, 0.681, -0.053), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6699.968, -337.635, 81.125), Radius = 32, Stance = "crouch", }, ATTACK_barrier1_5 = { AimVectors = { [0] = Vec3(-0.002, 1.000, -0.009), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(8817.343, 489.812, -62.686), Radius = 32, }, ATTACK_barrier2_1 = { AimVectors = { [0] = Vec3(0.833, -0.544, -0.102), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6392.042, 3503.336, 209.125), Radius = 32, }, ATTACK_barrier2_2 = { AimVectors = { [0] = Vec3(0.990, 0.140, 0.018), [1] = Vec3(0.633, 0.774, -0.018), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(7458.488, 1779.813, -53.171), Radius = 32, }, ATTACK_barrier2_3 = { AimVectors = { [0] = Vec3(-0.026, 1.000, -0.018), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(8810.384, 1024.249, -67.571), Radius = 32, }, ATTACK_barrier2_4 = { AimVectors = { [0] = Vec3(0.769, -0.639, 0.009), [1] = Vec3(0.531, 0.847, 0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6956.690, 3142.183, -110.875), Radius = 32, }, ATTACK_barrier2_5 = { AimVectors = { [0] = Vec3(0.603, 0.798, 0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(8158.032, 1095.961, -58.875), Radius = 32, }, ATTACK_depot1 = { AimVectors = { [0] = Vec3(0.995, 0.088, 0.039), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5481.619, -3422.245, 343.125), Radius = 32, }, ATTACK_depot2 = { AimVectors = { [0] = Vec3(0.828, -0.561, 0.029), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5293.620, -2404.156, 272.128), Radius = 35, }, ATTACK_depot3 = { AimVectors = { [0] = Vec3(0.975, -0.215, 0.062), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(4928.082, -2897.280, 272.125), Radius = 35, }, ATTACK_depot4 = { AimVectors = { [0] = Vec3(0.997, 0.071, 0.009), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4630.203, -3400.499, 343.125), Radius = 32, }, ATTACK_port1 = { AimVectors = { [0] = Vec3(-0.994, -0.103, 0.028), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(10359.036, 628.497, -94.763), Radius = 32, Stance = "prone", }, ATTACK_port2 = { AimVectors = { [0] = Vec3(-0.018, 1.000, 0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(10617.218, 364.726, -94.875), Radius = 32, }, ATTACK_port3 = { AimVectors = { [0] = Vec3(-0.808, 0.479, -0.344), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(10791.638, -432.410, 257.125), Radius = 32, }, ATTACK_port4 = { AimVectors = { [0] = Vec3(-0.122, -0.992, 0.031), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(9724.992, 1316.921, -94.875), Radius = 32, }, ATTACK_port8 = { AimVectors = { [0] = Vec3(0.663, 0.748, 0.004), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(8807.703, -360.530, -107.875), Radius = 35, }, ATTACK_tank1 = { AimVectors = { [0] = Vec3(-0.293, -0.950, -0.104), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(5979.795, -1990.684, 234.848), Radius = 35, }, ATTACK_tank2 = { AimVectors = { [0] = Vec3(-0.595, -0.801, 0.072), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(7258.901, 317.875, 18.238), Radius = 35, }, ATTACK_tank3 = { AimVectors = { [0] = Vec3(-0.898, -0.440, -0.016), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(8814.037, 2107.212, -63.854), Radius = 65, }, ATTACK_tank4 = { AimVectors = { [0] = Vec3(0.711, 0.700, 0.071), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(6469.803, 1920.460, -107.875), Radius = 35, }, ATTACK_tank5 = { AimVectors = { [0] = Vec3(0.070, -0.998, 0.002), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(6727.213, 5175.255, -111.875), Radius = 35, }, ATTACK_tank6 = { AimVectors = { [0] = Vec3(0.874, 0.486, -0.023), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(7724.837, 677.902, -31.250), Radius = 35, }, ATTACK_tank7 = { AimVectors = { [0] = Vec3(0.997, -0.077, -0.023), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(6827.373, 3769.187, -111.854), Radius = 35, }, BUILD_Allied_MG42_Construction = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6728.000, -8.000, 140.000), Stance = "prone", TagName = "Allied MG42 Construction", TeamAvailability = 4, }, BUILD_Boat = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(66.386, -98.894, -17.404), [1] = Vec3(66.312, 8.726, -42.073), [2] = Vec3(39.787, 147.931, -5.324), [3] = Vec3(0.717, -169.613, -42.209), }, Position = Vec3(9805.000, 334.000, -98.000), Stance = "jump", TeamAvailability = 4, Vehicle = "MOVER_truck", }, BUILD_Boat_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(9764.000, 620.000, -40.000), TagName = "Boat Barrier 1", TeamAvailability = 2, }, BUILD_Boat_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(10656.000, 44.000, -39.000), TagName = "Boat Barrier 2", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(5308.000, -3872.000, 382.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Right_bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6319.500, 3818.500, -56.000), TagName = "Right bridge", TeamAvailability = 4, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(6.448, -219.311, -37.875), [1] = Vec3(-98.236, -47.572, -37.875), [2] = Vec3(98.126, -56.211, -37.875), [3] = Vec3(-98.131, 62.116, -37.875), [4] = Vec3(98.161, 61.094, -37.840), [5] = Vec3(0.744, 158.823, -37.875), }, Position = Vec3(4936.000, -820.000, 390.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(5532.000, 672.000, 344.000), TagName = "Tank Barrier 1", TeamAvailability = 2, }, BUILD_Tank_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(6368.000, 2394.000, -64.000), TagName = "Tank Barrier 2", TeamAvailability = 2, }, CAPPOINT_boat = { GoalType = "CapPoint", Position = Vec3(9775.532, 349.484, -91.875), Radius = 30, }, CHECKPOINT_rien_du_tout = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(4766.000, 4233.000, 73.000), }, CHECKPOINT_rien_du_tout_1 = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(9400.000, 744.000, 225.000), TagName = "rien_du_tout", }, DEFEND_a_side_door1 = { AimVectors = { [0] = Vec3(-0.835, 0.490, 0.250), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, MinRadius = 32, Position = Vec3(5587.875, 3361.727, 57.337), Radius = 32, Stance = "crouch", }, DEFEND_a_side_door2 = { AimVectors = { [0] = Vec3(0.425, 0.905, 0.021), [1] = Vec3(0.012, 1.000, -0.006), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, MinRadius = 32, Position = Vec3(5348.163, 3141.660, 57.337), Radius = 32, }, DEFEND_a_side_door3 = { AimVectors = { [0] = Vec3(-0.029, -0.999, 0.016), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, MinRadius = 32, Position = Vec3(5373.708, 3589.880, 57.229), Radius = 32, }, DEFEND_bar1 = { AimVectors = { [0] = Vec3(0.850, 0.287, 0.441), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, MinRadius = 32, Position = Vec3(4995.349, 4030.419, 27.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_bar2 = { AimVectors = { [0] = Vec3(-0.999, 0.030, 0.039), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, MinRadius = 32, Position = Vec3(4578.483, 3828.549, 57.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_bar3 = { AimVectors = { [0] = Vec3(0.937, -0.203, 0.283), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, MinRadius = 32, Position = Vec3(4118.165, 3322.991, 57.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_bar4 = { AimVectors = { [0] = Vec3(0.286, -0.956, 0.061), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, MinRadius = 32, Position = Vec3(4101.807, 2862.661, 57.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_bar5 = { AimVectors = { [0] = Vec3(-0.979, 0.089, 0.185), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, MinRadius = 32, Position = Vec3(4157.699, 2640.492, 57.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_beach1 = { AimVectors = { [0] = Vec3(-0.997, 0.078, -0.020), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(1541.489, 730.265, 311.193), Radius = 35, }, DEFEND_beach2 = { AimVectors = { [0] = Vec3(-0.181, -0.984, 0.002), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(2325.463, 1094.371, 272.125), Radius = 35, }, DEFEND_beach4 = { AimVectors = { [0] = Vec3(0.552, -0.833, -0.038), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(499.181, 834.348, 274.125), Radius = 35, }, DEFEND_boat1 = { AimVectors = { [0] = Vec3(-0.932, -0.362, 0.007), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(9433.940, 675.695, -95.875), Radius = 15, }, DEFEND_boat2 = { AimVectors = { [0] = Vec3(-0.954, -0.298, -0.014), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(9366.624, 1184.925, -95.875), Radius = 20, }, DEFEND_boat3 = { AimVectors = { [0] = Vec3(0.853, -0.522, -0.010), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(9096.778, 1178.092, -95.875), Radius = 15, }, DEFEND_depot4 = { AimVectors = { [0] = Vec3(-0.994, 0.102, 0.040), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(4437.781, -2308.632, 261.657), Radius = 25, }, DEFEND_depot5 = { AimVectors = { [0] = Vec3(0.702, -0.705, 0.099), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(2423.896, -2104.259, 286.187), Radius = 35, }, DEFEND_depot6 = { AimVectors = { [0] = Vec3(0.046, 0.999, 0.004), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(3370.598, -2883.337, 272.125), Radius = 35, }, DEFEND_depot7 = { AimVectors = { [0] = Vec3(0.767, 0.641, 0.029), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(2395.192, -1370.709, 276.146), Radius = 35, }, DEFEND_depot8 = { AimVectors = { [0] = Vec3(-0.573, -0.819, 0.002), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(3845.207, 783.373, 272.125), Radius = 35, }, DEFEND_mosque1 = { AimVectors = { [0] = Vec3(0.814, -0.581, -0.005), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(7968.278, 3986.810, -127.875), Radius = 15, }, DEFEND_mosque2 = { AimVectors = { [0] = Vec3(-0.742, -0.669, -0.050), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(8338.902, 3993.036, -127.875), Radius = 15, }, DEFEND_mosque3 = { AimVectors = { [0] = Vec3(-0.169, -0.972, -0.164), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(8734.469, 3615.888, 224.125), Radius = 25, }, DEFEND_mosque4 = { AimVectors = { [0] = Vec3(-0.938, 0.187, -0.291), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(7946.137, 4345.367, 224.125), Radius = 15, }, DEFEND_port1 = { AimVectors = { [0] = Vec3(-0.990, 0.040, 0.138), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(8002.584, -354.288, -107.875), Radius = 35, }, DEFEND_port2 = { AimVectors = { [0] = Vec3(-0.984, 0.101, 0.146), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(8877.171, 45.438, -140.040), Radius = 35, }, DEFEND_port3 = { AimVectors = { [0] = Vec3(-0.792, -0.608, -0.044), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(9431.004, 32.648, -95.875), Radius = 35, }, DEFEND_port4 = { AimVectors = { [0] = Vec3(-0.620, -0.778, -0.100), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(10485.875, 52.871, -95.875), Radius = 15, }, DEFEND_port5 = { AimVectors = { [0] = Vec3(-0.982, 0.186, -0.019), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(10667.206, -533.531, -95.875), Radius = 15, }, DEFEND_port6 = { AimVectors = { [0] = Vec3(-0.837, -0.477, -0.267), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(10378.959, 4.267, 160.125), Radius = 25, }, DEFEND_side_door1 = { AimVectors = { [0] = Vec3(0.156, -0.987, -0.045), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(5452.157, 3555.810, 56.125), Radius = 15, Roles = { [0] = "DEFENDER2", }, }, DEFEND_side_door2 = { AimVectors = { [0] = Vec3(0.181, 0.981, -0.072), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, Position = Vec3(5265.130, 3610.424, 64.125), Radius = 15, Roles = { [0] = "DEFENDER2", }, }, DEFEND_side_door3 = { AimVectors = { [0] = Vec3(0.025, 1.000, 0.016), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, MinRadius = 32, Position = Vec3(5293.749, 3168.485, 57.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "prone", }, DEFEND_side_door4 = { AimVectors = { [0] = Vec3(-0.635, 0.773, -0.005), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 50, MinRadius = 32, Position = Vec3(5372.912, 3675.831, 57.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, ESCORT_boat = { Buttons = { [0] = 2, }, GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-60.919, 50.995, -40.273), [1] = Vec3(-63.554, -38.892, -45.643), [2] = Vec3(-60.641, -118.256, -46.549), [3] = Vec3(65.150, -124.432, -42.083), [4] = Vec3(66.456, -11.563, -42.882), }, Position = Vec3(9931.337, 387.941, -94.875), Vehicle = "MOVER_truck", }, ESCORT_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-2.505, -207.463, -37.875), [1] = Vec3(-99.409, 96.747, -37.875), [2] = Vec3(99.541, 61.272, -37.875), [3] = Vec3(-98.125, -43.918, -37.875), [4] = Vec3(98.125, -52.962, -37.875), }, Position = Vec3(4961.379, -1229.284, 273.125), Vehicle = "MOVER_tank", }, FLAG_Gold_Bars = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(8254.000, 3489.000, -94.875), TagName = "Gold Bars", TeamAvailability = 4, }, GRENADE_depot_mg = { Facing = Vec3(0.730, -0.181, 0.659), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(5499.978, -2944.715, 272.125), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_mg42_bank_1", TraceInfo = { }, }, HEALTHCAB_moskee_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(7888.500, 3405.500, -92.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(10113.000, 3610.000, -149.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_north_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5951.000, 2998.000, -53.000), Range = 1250, TagName = "north_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4217.000, 4071.000, 28.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_alliedconstruct1_track = { AimVectors = { [0] = Vec3(0.701, 0.708, -0.088), [1] = Vec3(0.825, 0.555, -0.105), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 999, MinCampTime = 999, Position = Vec3(6733.000, -202.000, 278.000), TeamAvailability = 6, }, MOUNTMG42_mg42_bank = { AimVectors = { [0] = Vec3(0.991, -0.108, -0.079), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 300, MinCampTime = 70, Position = Vec3(3219.000, -2853.000, 612.000), TeamAvailability = 6, }, MOUNTMG42_mg42_bank_1 = { AimVectors = { [0] = Vec3(-0.934, 0.356, -0.019), [1] = Vec3(-0.020, 0.997, -0.078), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 300, MinCampTime = 70, Position = Vec3(6378.000, -3174.000, 398.000), TagName = "mg42_bank", TeamAvailability = 6, }, MOUNTMG42_tunnel = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 300, MinCampTime = 70, Position = Vec3(6785.000, 5623.000, 47.000), TeamAvailability = 6, }, MOUNT_tank = { AimMode = Vec3(9787.000, 4396.000, -87.000), GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-3.032, -210.072, -37.875), [1] = Vec3(-98.125, 26.977, -37.875), [2] = Vec3(104.667, 6.557, -37.875), }, Position = Vec3(4860.390, -1228.451, 273.125), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(4902.000, -786.804, 370.373), TeamAvailability = 4, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(9777.500, 281.120, -108.567), TeamAvailability = 4, }, PLANT_Allied_MG42_Construction = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(6606.000, -200.000, 144.000), TagName = "Allied MG42 Construction", TeamAvailability = 2, }, PLANT_Boat_Barrier_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.466, 0.884, 0.018), }, position = Vec3(9598.655, 402.410, -71.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(9784.000, -24.000, -144.000), TagName = "Boat Barrier 1", TeamAvailability = 4, }, PLANT_Boat_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(10658.500, -708.000, 4.000), TagName = "Boat Barrier 2", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(5311.000, -3901.499, 382.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Right_bridge = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.999, -0.032, 0.025), }, position = Vec3(6228.952, 3790.816, -88.674), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(7275.999, 3702.000, -168.500), TagName = "Right bridge", TeamAvailability = 2, }, PLANT_Side_Door__bunker = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.062, 0.998, 0.007), [1] = Vec3(-0.553, 0.832, 0.052), }, position = Vec3(5551.784, 3176.715, 80.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(5614.000, 3618.000, 144.000), TagName = "Side Door bunker", TeamAvailability = 4, }, PLANT_Tank_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6248.000, 127.999, 110.001), TagName = "Tank Barrier 1", TeamAvailability = 4, }, PLANT_Tank_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6733.000, 2518.999, -82.999), TagName = "Tank Barrier 2", TeamAvailability = 4, }, PLANT_Tank_Depot_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.780, 0.625, -0.028), }, position = Vec3(4454.319, -3081.242, 309.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.917, 0.380, 0.123), }, position = Vec3(4990.391, -3066.708, 309.125), stance = "prone", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4920.000, -2248.500, 355.000), TagName = "Tank Depot Door", TeamAvailability = 4, }, REPAIRMG42_alliedconstruct1_track = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(6733.000, -202.000, 278.000), TeamAvailability = 6, }, REPAIRMG42_mg42_bank = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3219.000, -2853.000, 612.000), TeamAvailability = 6, }, REPAIRMG42_mg42_bank_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(6378.000, -3174.000, 398.000), TagName = "mg42_bank", TeamAvailability = 6, }, REPAIRMG42_tunnel = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(6785.000, 5623.000, 47.000), TeamAvailability = 6, }, ROUTE_axis_north = { GoalType = "ROUTE", Position = Vec3(10099.257, 5542.624, -423.799), Radius = 35, }, ROUTE_axis_south = { GoalType = "ROUTE", Position = Vec3(10545.504, 4644.488, -423.875), Radius = 20, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(11213.093, 5631.647, -423.875), Radius = 265, }, ROUTE_bar_spawn = { GoalType = "ROUTE", Position = Vec3(4770.776, 4237.982, 12.386), Radius = 330, }, ROUTE_beach_left = { GoalType = "ROUTE", Position = Vec3(823.536, 1589.307, 318.502), Radius = 35, }, ROUTE_beach_right = { GoalType = "ROUTE", Position = Vec3(-61.157, 1477.288, 278.820), Radius = 65, }, ROUTE_boat_spawn = { GoalType = "ROUTE", Position = Vec3(10118.540, 804.890, 26.743), Radius = 185, }, ROUTE_bunker_down = { GoalType = "ROUTE", Position = Vec3(7071.680, -3814.700, 268.125), Radius = 35, }, ROUTE_bunker_spawn = { GoalType = "ROUTE", Position = Vec3(7923.212, -3981.718, 436.125), Radius = 700, }, ROUTE_bunker_up = { GoalType = "ROUTE", Position = Vec3(6797.886, -3675.396, 436.125), Radius = 35, }, ROUTE_depot_spawn = { GoalType = "ROUTE", Position = Vec3(2742.616, -1722.094, 331.884), Radius = 150, }, ROUTE_gold = { GoalType = "ROUTE", Position = Vec3(8252.373, 3502.049, -91.656), Radius = 35, }, ROUTE_helicopter_spawn = { GoalType = "ROUTE", Position = Vec3(817.184, 4926.542, 711.156), Radius = 250, }, ROUTE_port_entrance = { GoalType = "ROUTE", Position = Vec3(9211.722, 1102.758, -95.875), Radius = 30, }, ROUTE_port_west = { GoalType = "ROUTE", Position = Vec3(8865.372, -104.272, -172.979), Radius = 35, }, ROUTE_sewer = { GoalType = "ROUTE", Position = Vec3(7530.628, 5668.632, -537.178), Radius = 35, }, ROUTE_side1 = { GoalType = "ROUTE", Position = Vec3(6090.892, 4956.417, -87.875), Radius = 35, }, ROUTE_side2 = { GoalType = "ROUTE", Position = Vec3(6262.611, 4412.894, 192.125), Radius = 35, }, ROUTE_side3 = { GoalType = "ROUTE", Position = Vec3(6181.851, 3257.249, -95.875), Radius = 15, }, ROUTE_side4 = { GoalType = "ROUTE", Position = Vec3(6080.677, 2672.737, -95.875), Radius = 35, }, ROUTE_side_door = { GoalType = "ROUTE", Position = Vec3(5579.498, 3619.542, 56.125), Radius = 35, }, ROUTE_side_door_axis = { GoalType = "ROUTE", Position = Vec3(5712.740, 3819.237, 16.125), Radius = 35, }, ROUTE_town_east_north = { GoalType = "ROUTE", Position = Vec3(3596.801, -408.316, 272.133), Radius = 115, }, ROUTE_town_south = { GoalType = "ROUTE", Position = Vec3(2434.547, -2362.571, 299.512), Radius = 35, }, ROUTE_town_west_south = { GoalType = "ROUTE", Position = Vec3(907.434, -2141.658, 272.125), Radius = 45, }, ROUTE_town_yard = { GoalType = "ROUTE", Position = Vec3(1954.478, -1261.360, 272.125), Radius = 35, }, ROUTE_tunnel = { GoalType = "ROUTE", Position = Vec3(8567.419, 5504.377, -75.875), Radius = 35, }, SNIPE_crane = { AimVectors = { [0] = Vec3(-0.945, -0.271, -0.183), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 60, Position = Vec3(8862.853, 237.419, 512.125), Radius = 20, }, SNIPE_depot1 = { AimVectors = { [0] = Vec3(0.975, -0.120, -0.186), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 60, Position = Vec3(2301.875, -2122.651, 544.125), Radius = 15, }, SNIPE_port7 = { AimVectors = { [0] = Vec3(-0.990, 0.086, -0.113), }, GoalType = "Snipe", MaxCampTime = 250, MinCampTime = 60, Position = Vec3(10793.841, -376.127, 256.125), Radius = 35, Stance = "prone", }, Version = 1, };