global _MG = { AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(247.000, -3178.000, 94.689), Range = 1250, TeamAvailability = 6, }, AMMOCAB_first_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1032.000, 3324.000, 42.689), Range = 1250, TagName = "first_ammocabinet", TeamAvailability = 6, }, AMMOCAB_first_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2077.000, 248.000, 70.688), Range = 1250, TagName = "first_ammocabinet", TeamAvailability = 6, }, ATTACK_Barrier_1_1 = { AimVectors = { [0] = Vec3(-0.409, -0.904, -0.122), [1] = Vec3(-0.515, 0.851, -0.104), [2] = Vec3(-0.996, -0.006, -0.086), [3] = Vec3(-0.818, -0.571, -0.066), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1556.924, -1323.285, 1.193), Radius = 32, }, ATTACK_Barrier_1_2 = { AimVectors = { [0] = Vec3(0.648, -0.759, -0.060), [1] = Vec3(-0.337, 0.941, -0.030), [2] = Vec3(0.657, 0.754, 0.001), [3] = Vec3(0.977, -0.212, -0.012), [4] = Vec3(0.411, -0.910, -0.046), [5] = Vec3(0.819, -0.573, 0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1952.474, -1455.774, -0.176), Radius = 32, }, ATTACK_Barrier_1_3 = { AimVectors = { [0] = Vec3(0.883, -0.455, -0.117), [1] = Vec3(-0.357, 0.927, -0.116), [2] = Vec3(0.854, 0.499, -0.143), [3] = Vec3(0.298, -0.942, -0.155), [4] = Vec3(0.989, 0.045, -0.139), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1875.567, -1672.599, 5.056), Radius = 32, }, ATTACK_Barrier_1_4 = { AimVectors = { [0] = Vec3(-0.520, 0.854, -0.002), [1] = Vec3(0.211, 0.911, 0.354), [2] = Vec3(0.714, 0.682, 0.156), [3] = Vec3(0.987, -0.149, 0.059), [4] = Vec3(0.554, -0.781, 0.287), [5] = Vec3(-0.704, 0.703, -0.100), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1407.938, -2120.858, -27.507), Radius = 32, }, ATTACK_Barrier_1_5 = { AimVectors = { [0] = Vec3(-0.257, -0.964, -0.074), [1] = Vec3(0.595, -0.803, -0.002), [2] = Vec3(-0.725, -0.681, -0.098), [3] = Vec3(-0.985, -0.139, -0.099), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1527.008, -755.476, 7.125), Radius = 32, }, ATTACK_Barrier_1_6 = { AimVectors = { [0] = Vec3(0.568, -0.822, -0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2109.474, -981.048, 1.416), Radius = 32, }, ATTACK_Key_1 = { AimVectors = { [0] = Vec3(0.965, -0.263, -0.007), [1] = Vec3(0.068, 0.998, -0.017), [2] = Vec3(0.630, 0.776, -0.027), [3] = Vec3(0.941, 0.336, -0.030), [4] = Vec3(0.649, -0.761, -0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1807.535, -2689.302, -26.140), Radius = 32, }, ATTACK_Key_2 = { AimVectors = { [0] = Vec3(0.622, 0.780, 0.066), [1] = Vec3(0.954, 0.295, 0.061), [2] = Vec3(0.129, 0.990, 0.061), [3] = Vec3(-0.082, 0.994, 0.077), [4] = Vec3(0.172, 0.982, 0.075), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1723.343, -3145.877, -116.844), Radius = 32, }, ATTACK_Key_3 = { AimVectors = { [0] = Vec3(0.372, 0.927, -0.038), [1] = Vec3(-0.300, 0.953, -0.037), [2] = Vec3(-0.856, 0.515, -0.044), [3] = Vec3(-0.994, -0.101, -0.047), [4] = Vec3(-0.174, -0.983, -0.063), [5] = Vec3(0.406, -0.914, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1247.575, -2789.890, -14.680), Radius = 32, }, ATTACK_Key_4 = { AimVectors = { [0] = Vec3(0.718, -0.654, -0.238), [1] = Vec3(0.114, -0.971, -0.210), [2] = Vec3(0.381, -0.904, -0.193), [3] = Vec3(0.966, -0.145, -0.216), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1833.673, -1783.858, 194.125), Radius = 32, }, ATTACK_Key_5 = { AimVectors = { [0] = Vec3(0.045, -0.992, -0.117), [1] = Vec3(0.995, 0.091, -0.040), [2] = Vec3(0.767, -0.641, -0.016), [3] = Vec3(-0.389, -0.921, -0.037), [4] = Vec3(0.345, -0.938, -0.038), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1541.821, -1823.666, 6.125), Radius = 32, }, ATTACK_Key_6 = { AimVectors = { [0] = Vec3(0.729, -0.676, -0.106), [1] = Vec3(0.169, -0.983, -0.071), [2] = Vec3(0.568, -0.822, -0.040), [3] = Vec3(0.979, -0.196, -0.045), [4] = Vec3(0.958, 0.284, -0.044), [5] = Vec3(0.746, 0.665, -0.042), [6] = Vec3(0.312, 0.949, -0.036), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1835.730, -2191.381, -2.467), Radius = 32, }, ATTACK_Port_Gate_1 = { AimVectors = { [0] = Vec3(0.730, 0.682, -0.050), [1] = Vec3(0.280, 0.960, -0.013), [2] = Vec3(0.987, 0.159, -0.011), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-775.684, 2572.602, 1.125), }, ATTACK_Port_Gate_2 = { AimVectors = { [0] = Vec3(0.812, -0.584, -0.023), [1] = Vec3(0.837, 0.547, -0.007), [2] = Vec3(0.987, 0.161, -0.006), [3] = Vec3(0.198, -0.978, -0.064), [4] = Vec3(-0.218, -0.975, -0.031), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-613.151, 3174.099, 1.125), }, ATTACK_Port_Gate_3 = { AimVectors = { [0] = Vec3(0.978, 0.203, -0.044), [1] = Vec3(0.469, -0.883, -0.009), [2] = Vec3(0.930, -0.367, 0.025), [3] = Vec3(0.597, 0.802, 0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-693.828, 3033.036, -8.932), }, ATTACK_Port_Gate_4 = { AimVectors = { [0] = Vec3(0.776, 0.631, -0.017), [1] = Vec3(0.233, 0.972, -0.023), [2] = Vec3(0.569, 0.822, -0.021), [3] = Vec3(0.998, 0.063, -0.026), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-734.080, 2655.584, 3.125), }, ATTACK_Port_Gate_5 = { AimVectors = { [0] = Vec3(-0.402, 0.914, -0.065), [1] = Vec3(-0.056, 0.998, -0.039), [2] = Vec3(-0.710, 0.703, -0.048), [3] = Vec3(-0.990, -0.096, -0.103), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(20.272, 2587.021, 1.125), }, ATTACK_Port_Gate_6 = { AimVectors = { [0] = Vec3(0.480, -0.877, -0.002), [1] = Vec3(0.310, -0.951, -0.002), [2] = Vec3(0.691, -0.723, 0.001), [3] = Vec3(0.935, -0.356, 0.009), [4] = Vec3(0.944, 0.329, 0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-767.462, 3679.162, 1.125), }, ATTACK_Train_1 = { AimVectors = { [0] = Vec3(0.997, 0.015, -0.078), [1] = Vec3(0.885, -0.463, -0.057), [2] = Vec3(0.936, 0.345, -0.060), [3] = Vec3(-0.964, 0.260, -0.058), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1175.315, -980.320, 1.125), Radius = 32, }, ATTACK_Train_2 = { AimVectors = { [0] = Vec3(0.850, -0.526, -0.032), [1] = Vec3(0.486, -0.873, -0.020), [2] = Vec3(-0.196, -0.977, -0.084), [3] = Vec3(-0.935, -0.350, -0.055), [4] = Vec3(-0.734, -0.678, -0.036), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-965.882, -338.321, 33.836), Radius = 32, }, ATTACK_Train_3 = { AimVectors = { [0] = Vec3(-0.479, -0.878, -0.018), [1] = Vec3(0.526, -0.851, -0.011), [2] = Vec3(0.305, -0.952, -0.011), [3] = Vec3(-0.734, -0.679, -0.025), [4] = Vec3(-0.907, -0.420, -0.017), [5] = Vec3(-0.998, -0.064, -0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-580.747, -396.906, 9.831), Radius = 32, }, ATTACK_Train_4 = { AimVectors = { [0] = Vec3(-0.574, 0.818, 0.036), [1] = Vec3(-0.209, -0.978, -0.008), [2] = Vec3(-0.761, -0.649, 0.014), [3] = Vec3(-0.983, -0.183, 0.019), [4] = Vec3(-0.898, 0.440, 0.017), [5] = Vec3(-0.043, 0.999, -0.032), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-439.392, -1222.792, 7.470), Radius = 32, }, ATTACK_Train_5 = { AimVectors = { [0] = Vec3(0.616, 0.786, -0.050), [1] = Vec3(-0.370, 0.928, -0.045), [2] = Vec3(0.193, 0.981, -0.031), [3] = Vec3(0.666, 0.746, -0.005), [4] = Vec3(0.949, 0.312, -0.038), [5] = Vec3(0.980, -0.192, -0.042), [6] = Vec3(0.456, -0.889, -0.046), [7] = Vec3(-0.294, -0.953, -0.068), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1059.262, -1547.233, 0.241), Radius = 32, }, ATTACK_Train_6 = { AimVectors = { [0] = Vec3(-0.712, 0.699, -0.070), [1] = Vec3(-0.964, 0.262, -0.053), [2] = Vec3(-0.820, -0.568, -0.071), [3] = Vec3(0.084, 0.996, -0.012), [4] = Vec3(-0.399, 0.917, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-471.877, -1459.042, 7.125), Radius = 32, }, BUILD_3Neutral_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2000.000, 130.000, 90.000), TagName = "3Neutral Command Post", TeamAvailability = 6, }, BUILD_3Sewer_Gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-348.000, -3330.000, -479.000), TagName = "3Sewer Gate", TeamAvailability = 2, }, BUILD_3Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-0.750, -161.629, -34.375), [1] = Vec3(-76.128, -96.385, -34.375), [2] = Vec3(-76.126, 17.513, -34.375), [3] = Vec3(76.129, 39.647, -34.375), [4] = Vec3(76.125, -53.250, -34.375), }, Position = Vec3(-1478.000, -3690.000, -73.000), TeamAvailability = 4, }, BUILD_3Truck_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1459.000, -1839.000, 61.000), TagName = "3Truck Barrier 1", TeamAvailability = 2, }, BUILD_3Truck_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3006.000, -516.000, 53.000), TagName = "3Truck Barrier 2", TeamAvailability = 2, }, BUILD_Neutral_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2000.000, 130.000, 90.000), TagName = "Neutral Command Post", TeamAvailability = 6, }, BUILD_Sewer_Gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-348.000, -3330.000, -479.000), TagName = "Sewer Gate", TeamAvailability = 2, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-0.750, -161.629, -34.375), [1] = Vec3(-76.128, -96.385, -34.375), [2] = Vec3(-76.126, 17.513, -34.375), [3] = Vec3(76.129, 39.647, -34.375), [4] = Vec3(76.125, -53.250, -34.375), }, Position = Vec3(-1478.000, -3690.000, -73.000), TeamAvailability = 4, Vehicle = "MOVER_truck", }, BUILD_Truck_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1459.000, -1839.000, 61.000), TagName = "Truck Barrier 1", TeamAvailability = 2, }, BUILD_Truck_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3006.000, -516.000, 53.000), Stance = "prone", TagName = "Truck Barrier 2", TeamAvailability = 2, }, CAPPOINT_Gold_Battery = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-1640.763, -3708.128, -111.875), }, CAPPOINT_Keycard = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-1435.371, -3195.875, -100.635), }, CHECKPOINT_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-2031.000, -4.000, 102.000), }, DEFEND_Barrier_1_1 = { AimVectors = { [0] = Vec3(-0.414, -0.906, -0.090), [1] = Vec3(-0.971, 0.229, -0.072), [2] = Vec3(-0.927, -0.374, -0.036), [3] = Vec3(0.904, -0.427, -0.022), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1447.283, -843.125, 7.125), Radius = 32, }, DEFEND_Barrier_1_2 = { AimVectors = { [0] = Vec3(0.742, -0.645, -0.180), [1] = Vec3(-0.595, 0.798, -0.093), [2] = Vec3(-0.032, 0.999, -0.014), [3] = Vec3(0.472, 0.882, -0.007), [4] = Vec3(0.801, 0.599, -0.002), [5] = Vec3(0.983, 0.185, 0.002), [6] = Vec3(0.967, -0.254, 0.005), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2029.282, -1325.440, -1.088), Radius = 32, }, DEFEND_Barrier_1_3 = { AimVectors = { [0] = Vec3(-0.479, 0.877, -0.051), [1] = Vec3(-0.837, 0.543, -0.064), [2] = Vec3(-0.984, 0.175, -0.037), [3] = Vec3(-0.026, -0.997, -0.074), [4] = Vec3(-0.701, -0.708, -0.084), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1553.126, -1398.602, 1.152), Radius = 32, }, DEFEND_Barrier_1_4 = { AimVectors = { [0] = Vec3(-0.365, 0.930, -0.039), [1] = Vec3(-0.351, -0.931, -0.102), [2] = Vec3(-0.877, -0.470, -0.100), [3] = Vec3(-0.916, -0.390, -0.098), [4] = Vec3(-0.842, 0.538, -0.049), [5] = Vec3(-0.690, 0.723, -0.035), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1553.125, -1600.986, 1.125), Radius = 32, }, DEFEND_Barrier_1_5 = { AimVectors = { [0] = Vec3(0.065, -0.981, -0.181), [1] = Vec3(-0.507, -0.857, -0.086), [2] = Vec3(-0.137, -0.987, -0.083), [3] = Vec3(0.319, -0.944, -0.079), [4] = Vec3(0.685, -0.725, -0.072), [5] = Vec3(0.043, 0.999, -0.027), [6] = Vec3(0.175, 0.984, -0.030), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1773.875, -348.519, 38.125), Radius = 32, }, DEFEND_Barrier_1_6 = { AimVectors = { [0] = Vec3(0.661, -0.748, -0.058), [1] = Vec3(0.208, 0.978, 0.021), [2] = Vec3(0.890, 0.456, 0.001), [3] = Vec3(0.999, 0.030, -0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2230.949, -1021.945, -0.111), Radius = 32, }, DEFEND_Barrier_2_1 = { AimVectors = { [0] = Vec3(0.994, 0.044, -0.105), [1] = Vec3(0.583, 0.810, -0.059), [2] = Vec3(0.893, -0.447, -0.057), [3] = Vec3(0.835, 0.550, -0.018), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3117.125, -682.135, 7.125), TagName = "Barrier_2", }, DEFEND_Barrier_2_2 = { AimVectors = { [0] = Vec3(0.954, 0.295, -0.054), [1] = Vec3(0.996, -0.077, -0.052), [2] = Vec3(0.781, 0.623, -0.041), [3] = Vec3(0.311, 0.950, -0.030), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3087.832, -1073.015, 3.568), }, DEFEND_Barrier_2_3 = { AimVectors = { [0] = Vec3(-0.688, -0.715, -0.121), [1] = Vec3(-0.844, 0.530, -0.088), [2] = Vec3(0.383, -0.922, -0.060), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2464.220, -287.513, 38.227), }, DEFEND_Barrier_2_4 = { AimVectors = { [0] = Vec3(0.857, 0.503, -0.117), [1] = Vec3(0.337, 0.940, -0.045), [2] = Vec3(-0.401, 0.916, -0.016), [3] = Vec3(0.995, 0.062, -0.073), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2629.967, -1150.630, 4.389), }, DEFEND_Barrier_2_5 = { AimVectors = { [0] = Vec3(-0.942, 0.334, -0.023), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1500.515, -1075.870, 1.125), }, DEFEND_Barrier_2_6 = { AimVectors = { [0] = Vec3(-1.000, -0.000, -0.029), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1711.480, -565.271, 38.125), }, DEFEND_Barrier_2_7 = { AimVectors = { [0] = Vec3(0.760, -0.648, -0.051), [1] = Vec3(0.936, 0.337, -0.097), [2] = Vec3(0.924, -0.378, 0.053), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3207.600, -366.071, 15.286), }, DEFEND_End_1 = { AimVectors = { [0] = Vec3(-0.005, -0.995, -0.098), [1] = Vec3(0.894, -0.442, -0.066), [2] = Vec3(-0.490, -0.869, -0.069), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2695.342, 697.134, 25.913), }, DEFEND_End_2 = { AimVectors = { [0] = Vec3(0.998, -0.050, -0.037), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2983.159, 487.852, 24.027), }, DEFEND_End_3 = { AimVectors = { [0] = Vec3(0.696, -0.715, -0.063), [1] = Vec3(0.975, 0.218, -0.036), [2] = Vec3(0.497, 0.867, 0.044), [3] = Vec3(0.081, 0.996, 0.036), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3039.931, -71.517, 0.783), }, DEFEND_End_4 = { AimVectors = { [0] = Vec3(-0.595, -0.803, 0.003), [1] = Vec3(-0.979, -0.205, 0.001), [2] = Vec3(-0.758, 0.652, 0.016), [3] = Vec3(-0.281, 0.960, 0.017), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2474.494, 105.529, 8.704), }, DEFEND_End_5 = { AimVectors = { [0] = Vec3(-0.473, -0.876, -0.095), [1] = Vec3(-0.777, -0.624, -0.083), [2] = Vec3(-0.838, 0.544, -0.041), [3] = Vec3(-0.192, 0.981, -0.041), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2429.125, -227.771, 26.663), }, DEFEND_End_6 = { AimVectors = { [0] = Vec3(0.410, 0.911, -0.042), [1] = Vec3(0.748, 0.662, -0.036), [2] = Vec3(-0.197, 0.980, 0.034), [3] = Vec3(0.830, -0.557, -0.026), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2978.299, -445.100, -0.176), }, DEFEND_End_7 = { AimVectors = { [0] = Vec3(0.452, -0.884, -0.120), [1] = Vec3(0.889, -0.450, -0.081), [2] = Vec3(0.087, -0.993, -0.082), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3128.899, 889.500, 73.606), }, DEFEND_Key_1 = { AimVectors = { [0] = Vec3(-0.263, 0.965, -0.028), [1] = Vec3(0.116, 0.993, 0.011), [2] = Vec3(-0.465, 0.885, 0.011), [3] = Vec3(-0.086, 0.996, -0.000), [4] = Vec3(0.370, 0.928, 0.044), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1322.916, -3205.773, -32.347), }, DEFEND_Key_2 = { AimVectors = { [0] = Vec3(0.179, 0.984, 0.009), [1] = Vec3(0.502, 0.865, 0.012), [2] = Vec3(0.031, 1.000, 0.001), [3] = Vec3(0.766, 0.643, 0.028), [4] = Vec3(0.999, -0.027, 0.030), [5] = Vec3(0.928, 0.368, 0.051), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1824.723, -2989.709, -25.437), }, DEFEND_Key_3 = { AimVectors = { [0] = Vec3(-0.941, 0.322, -0.105), [1] = Vec3(-0.979, -0.145, -0.141), [10] = Vec3(-0.985, 0.117, -0.130), [2] = Vec3(-0.750, -0.648, -0.134), [3] = Vec3(-0.365, -0.922, -0.133), [4] = Vec3(0.682, -0.725, -0.095), [5] = Vec3(0.993, -0.043, -0.108), [6] = Vec3(0.913, -0.407, -0.032), [7] = Vec3(0.482, -0.876, -0.032), [8] = Vec3(-0.544, -0.823, -0.165), [9] = Vec3(-0.915, -0.375, -0.150), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1148.244, -2484.127, -0.875), }, DEFEND_Key_4 = { AimVectors = { [0] = Vec3(-0.228, -0.970, -0.081), [1] = Vec3(-0.315, -0.947, -0.056), [2] = Vec3(-0.525, -0.850, -0.051), [3] = Vec3(-0.713, -0.700, -0.051), [4] = Vec3(0.292, -0.955, -0.048), [5] = Vec3(0.585, -0.810, -0.046), [6] = Vec3(0.927, -0.370, -0.059), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1252.945, -1759.512, -0.797), }, DEFEND_Port_Gate_1 = { AimVectors = { [0] = Vec3(-0.962, 0.272, -0.006), [1] = Vec3(-0.771, 0.637, -0.016), [2] = Vec3(-0.626, 0.780, -0.016), [3] = Vec3(-0.432, 0.902, -0.009), [4] = Vec3(-0.082, 0.996, -0.027), [5] = Vec3(-1.000, -0.007, -0.022), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(40.475, 2564.792, 1.125), }, DEFEND_Port_Gate_2 = { AimVectors = { [0] = Vec3(0.655, -0.754, 0.038), [1] = Vec3(0.998, -0.064, 0.014), [2] = Vec3(0.821, -0.571, -0.016), [3] = Vec3(-0.611, -0.791, -0.032), [4] = Vec3(0.446, -0.895, -0.026), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-821.454, 3191.537, 1.125), Stance = "crouch", }, DEFEND_Port_Gate_3 = { AimVectors = { [0] = Vec3(0.752, -0.655, -0.075), [1] = Vec3(0.997, 0.022, -0.079), [2] = Vec3(0.853, 0.516, -0.078), [3] = Vec3(-0.437, 0.899, -0.037), [4] = Vec3(-0.146, -0.988, -0.039), [5] = Vec3(0.487, -0.873, -0.022), [6] = Vec3(0.398, 0.916, -0.045), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-761.874, 2823.160, 1.368), Stance = "crouch", }, DEFEND_Port_Gate_4 = { AimVectors = { [0] = Vec3(-0.950, -0.293, -0.111), [1] = Vec3(-0.248, -0.965, -0.081), [2] = Vec3(-0.404, -0.911, -0.080), [3] = Vec3(-0.777, -0.628, -0.036), [4] = Vec3(-0.999, 0.008, -0.032), [5] = Vec3(-0.972, 0.232, -0.029), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-112.788, 3252.573, 1.125), }, DEFEND_Port_Gate_5 = { AimVectors = { [0] = Vec3(-0.998, -0.010, -0.065), [1] = Vec3(-0.608, -0.792, -0.057), [10] = Vec3(-0.617, 0.787, -0.032), [2] = Vec3(-0.807, -0.588, -0.052), [3] = Vec3(-0.941, -0.338, -0.031), [4] = Vec3(-0.981, -0.193, -0.015), [5] = Vec3(-0.995, 0.096, -0.011), [6] = Vec3(-0.947, 0.320, -0.010), [7] = Vec3(-0.819, 0.573, -0.027), [8] = Vec3(-0.710, 0.703, -0.029), [9] = Vec3(-0.284, 0.958, -0.031), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(99.659, 2914.010, 1.125), }, DEFEND_Port_Gate_6 = { AimVectors = { [0] = Vec3(-0.959, 0.284, 0.010), [1] = Vec3(-1.000, 0.008, 0.005), [2] = Vec3(-0.925, 0.379, 0.006), [3] = Vec3(-0.506, 0.862, 0.011), [4] = Vec3(-0.185, 0.983, -0.008), [5] = Vec3(0.025, 1.000, -0.009), [6] = Vec3(0.232, 0.973, -0.016), [7] = Vec3(0.548, 0.837, -0.012), [8] = Vec3(0.693, 0.721, 0.009), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-586.644, 2552.543, 1.125), }, DEFEND_Port_Gate_7 = { AimVectors = { [0] = Vec3(0.783, -0.621, -0.019), [1] = Vec3(0.052, -0.998, -0.038), [2] = Vec3(0.448, -0.893, -0.038), [3] = Vec3(0.999, -0.006, -0.041), [4] = Vec3(0.952, -0.298, -0.063), [5] = Vec3(0.870, -0.493, -0.021), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1473.188, 3266.064, 1.125), }, DEFEND_Port_Gate_8 = { AimVectors = { [0] = Vec3(-0.999, -0.006, 0.049), [1] = Vec3(0.362, -0.932, -0.011), [10] = Vec3(0.669, -0.743, 0.029), [2] = Vec3(0.041, -0.999, 0.005), [3] = Vec3(-0.410, -0.912, 0.007), [4] = Vec3(-0.745, -0.667, 0.016), [5] = Vec3(-0.932, -0.361, 0.030), [6] = Vec3(-0.588, 0.806, 0.068), [7] = Vec3(-0.318, 0.945, 0.071), [8] = Vec3(0.222, 0.951, 0.214), [9] = Vec3(0.735, 0.672, 0.095), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-472.706, 3144.917, -38.875), Stance = "crouch", }, DEFEND_Radar_1 = { AimVectors = { [0] = Vec3(-0.955, 0.266, -0.131), [1] = Vec3(-0.785, 0.603, -0.138), [2] = Vec3(-0.307, 0.943, -0.130), [3] = Vec3(-0.062, 0.991, -0.119), [4] = Vec3(-0.996, 0.058, -0.069), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(55.575, -3533.402, 461.821), }, DEFEND_Radar_2 = { AimVectors = { [0] = Vec3(-0.532, -0.845, -0.050), [1] = Vec3(-0.780, -0.624, -0.047), [2] = Vec3(-0.924, -0.378, -0.047), [3] = Vec3(-0.998, -0.063, -0.006), [4] = Vec3(-0.921, 0.390, 0.007), [5] = Vec3(-0.175, -0.984, 0.023), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(20.970, -2630.383, 379.125), }, DEFEND_Radar_3 = { AimVectors = { [0] = Vec3(-0.976, 0.046, -0.211), [1] = Vec3(-0.753, 0.624, -0.210), [2] = Vec3(-0.430, -0.899, -0.086), [3] = Vec3(-0.972, 0.215, -0.095), [4] = Vec3(-0.436, 0.802, -0.408), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(103.912, -2184.245, 401.125), }, DEFEND_Radar_4 = { AimVectors = { [0] = Vec3(0.995, 0.102, 0.011), [1] = Vec3(-0.297, -0.953, -0.065), [2] = Vec3(0.918, -0.393, -0.042), [3] = Vec3(0.878, 0.467, 0.104), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1310.631, -3324.932, 321.125), }, DEFEND_Train_1 = { AimVectors = { [0] = Vec3(-0.946, 0.324, -0.000), [1] = Vec3(-0.745, 0.665, 0.058), [2] = Vec3(-0.998, -0.052, 0.028), [3] = Vec3(-0.851, -0.525, 0.026), [4] = Vec3(-0.521, -0.854, 0.021), [5] = Vec3(-0.991, 0.131, 0.030), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-371.408, -1081.030, 7.174), }, DEFEND_Train_2 = { AimVectors = { [0] = Vec3(-0.954, -0.300, 0.009), [1] = Vec3(-0.805, -0.591, 0.060), [2] = Vec3(-0.998, 0.012, 0.060), [3] = Vec3(-0.931, 0.359, 0.059), [4] = Vec3(-0.515, -0.853, 0.086), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-450.501, -479.129, 2.318), }, DEFEND_Train_3 = { AimVectors = { [0] = Vec3(0.656, 0.754, 0.020), [1] = Vec3(-0.594, 0.805, 0.006), [2] = Vec3(0.442, 0.896, 0.040), [3] = Vec3(0.753, 0.656, 0.053), [4] = Vec3(0.000, -1.000, 0.017), [5] = Vec3(0.864, 0.503, 0.031), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1155.360, -1347.585, 1.125), }, DEFEND_Train_4 = { AimVectors = { [0] = Vec3(0.833, -0.551, -0.049), [1] = Vec3(0.969, -0.246, -0.018), [2] = Vec3(0.791, 0.612, -0.011), [3] = Vec3(0.386, -0.922, 0.006), [4] = Vec3(-0.303, -0.953, 0.009), [5] = Vec3(-0.093, 0.995, 0.038), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1233.875, -384.317, 38.125), }, DEFEND_Truck_1 = { AimVectors = { [0] = Vec3(0.578, 0.815, -0.036), [1] = Vec3(0.196, 0.980, 0.004), [2] = Vec3(0.369, 0.930, -0.005), [3] = Vec3(0.764, 0.645, -0.022), [4] = Vec3(0.894, -0.445, -0.056), [5] = Vec3(0.290, 0.957, -0.022), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1960.222, -4011.953, -111.875), }, DEFEND_Truck_2 = { AimVectors = { [0] = Vec3(-0.403, 0.915, -0.017), [1] = Vec3(-0.824, -0.567, 0.012), [2] = Vec3(-0.982, -0.189, 0.001), [3] = Vec3(-0.960, 0.280, -0.021), [4] = Vec3(-0.190, 0.982, -0.012), [5] = Vec3(-0.518, 0.856, 0.007), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1369.125, -3782.650, -111.875), }, DEFEND_Truck_3 = { AimVectors = { [0] = Vec3(0.858, 0.513, 0.019), [1] = Vec3(0.038, -0.998, -0.057), [2] = Vec3(0.300, -0.953, -0.048), [3] = Vec3(1.000, 0.012, -0.029), [4] = Vec3(0.919, 0.394, -0.022), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1894.188, -3380.474, -111.875), }, DEFEND_Truck_4 = { AimVectors = { [0] = Vec3(-0.666, 0.746, 0.014), [1] = Vec3(-0.825, 0.565, 0.019), [2] = Vec3(-0.895, 0.446, 0.019), [3] = Vec3(-0.255, -0.967, -0.005), [4] = Vec3(-0.529, -0.848, 0.001), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1381.433, -3413.941, -111.875), }, DEFEND_Yard_1 = { AimVectors = { [0] = Vec3(0.203, 0.965, -0.165), [1] = Vec3(-0.137, 0.979, -0.151), [2] = Vec3(0.041, 0.987, -0.152), [3] = Vec3(0.447, 0.883, -0.141), [4] = Vec3(0.639, 0.756, -0.138), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1644.145, -3158.972, 201.125), }, DEFEND_Yard_2 = { AimVectors = { [0] = Vec3(-0.761, 0.649, -0.020), [1] = Vec3(-0.048, 0.999, -0.017), [2] = Vec3(0.264, 0.964, -0.016), [3] = Vec3(0.524, 0.852, -0.011), [4] = Vec3(-0.896, 0.444, -0.023), [5] = Vec3(-0.883, 0.411, 0.228), [6] = Vec3(-0.642, -0.686, 0.342), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1071.990, -2270.673, -0.875), }, DEFEND_Yard_3 = { AimVectors = { [0] = Vec3(-0.336, 0.942, -0.016), [1] = Vec3(-0.479, 0.878, -0.016), [10] = Vec3(-0.809, 0.505, 0.300), [11] = Vec3(0.303, 0.949, 0.087), [2] = Vec3(-0.159, 0.987, -0.011), [3] = Vec3(-0.022, 0.988, 0.151), [4] = Vec3(0.528, 0.848, 0.056), [5] = Vec3(0.931, 0.364, -0.002), [6] = Vec3(-0.800, -0.583, -0.145), [7] = Vec3(-0.264, -0.957, -0.121), [8] = Vec3(0.496, -0.751, 0.436), [9] = Vec3(-0.927, -0.081, 0.365), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1294.708, -2713.557, -23.215), }, DEFEND_Yard_4 = { AimVectors = { [0] = Vec3(-0.654, 0.756, 0.016), [1] = Vec3(-0.878, 0.478, 0.030), [2] = Vec3(-0.994, 0.108, 0.019), [3] = Vec3(-0.959, -0.282, 0.013), [4] = Vec3(-0.786, -0.619, -0.001), [5] = Vec3(0.332, -0.943, 0.033), [6] = Vec3(-0.138, 0.990, 0.033), [7] = Vec3(-0.366, 0.930, 0.040), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-389.882, -1904.551, -2.577), }, ESCORT_Truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-38.437, -161.625, -34.375), [1] = Vec3(28.719, -161.625, -34.375), }, Position = Vec3(-1768.101, -3771.326, -111.875), Vehicle = "MOVER_truck", }, FLAG_Gold_Bar = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-560.000, -750.000, 69.125), TagName = "Gold Bar", TeamAvailability = 4, }, FLAG_keycard_flag = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-2186.000, -140.000, 88.125), TeamAvailability = 4, }, FLAG_radarbox1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-30.000, -2359.000, 435.125), TeamAvailability = 4, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(358.000, -3180.000, 95.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_first_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-921.000, 3322.000, 43.000), Range = 1250, TagName = "first_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_first_healthcabinet_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1966.000, 246.000, 71.000), Range = 1250, TagName = "first_healthcabinet", TeamAvailability = 6, }, MOUNTMG42_Flag = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-2094.000, -347.000, 372.000), TeamAvailability = 6, }, MOUNTMG42_mg42_bank = { AimVectors = { [0] = Vec3(-0.548, 0.813, -0.197), [1] = Vec3(-0.460, 0.882, -0.099), [2] = Vec3(-0.279, 0.955, -0.099), [3] = Vec3(-0.169, 0.975, -0.142), [4] = Vec3(-0.024, 0.988, -0.152), [5] = Vec3(0.090, 0.984, -0.153), [6] = Vec3(0.664, 0.745, -0.062), [7] = Vec3(-0.629, 0.730, -0.266), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-653.000, -3164.000, 472.000), TeamAvailability = 6, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1643.000, -3546.500, -54.500), TeamAvailability = 4, }, PLANT_3Neutral_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2000.999, 197.500, 90.000), TagName = "3Neutral Command Post", TeamAvailability = 6, }, PLANT_3Port_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.878, -0.468, -0.096), [1] = Vec3(0.723, 0.689, -0.054), [2] = Vec3(0.870, 0.492, -0.042), [3] = Vec3(0.997, 0.060, -0.050), }, position = Vec3(-824.344, 2755.874, 24.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.536, -0.842, -0.062), [1] = Vec3(0.910, -0.411, -0.052), [2] = Vec3(0.975, 0.218, -0.048), [3] = Vec3(0.763, 0.646, -0.028), }, position = Vec3(-820.418, 3028.925, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-351.500, 2496.000, 51.000), TagName = "3Port gate", TeamAvailability = 4, }, PLANT_3Sewer_Gate = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-100.000, -3336.000, -449.500), TagName = "3Sewer Gate", TeamAvailability = 4, }, PLANT_3Train_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.814, -0.581, 0.016), [1] = Vec3(0.243, -0.970, 0.033), [2] = Vec3(0.948, -0.318, 0.008), }, position = Vec3(-1167.433, -384.582, 61.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.919, 0.388, 0.064), [1] = Vec3(0.981, 0.185, 0.055), [2] = Vec3(-0.904, 0.426, 0.032), [3] = Vec3(0.979, -0.204, -0.028), }, position = Vec3(-1169.177, -1013.873, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-754.000, -753.001, 134.000), TagName = "3Train gate", TeamAvailability = 4, }, PLANT_3Truck_Barrier_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.320, -0.941, -0.114), [1] = Vec3(-0.293, 0.951, -0.099), [2] = Vec3(-0.996, 0.082, -0.041), [3] = Vec3(-0.606, -0.795, -0.034), }, position = Vec3(-1562.177, -1381.352, 24.139), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.564, -0.822, -0.077), [1] = Vec3(0.951, 0.307, -0.031), [2] = Vec3(-0.208, 0.978, 0.033), [3] = Vec3(0.788, -0.614, -0.031), }, position = Vec3(-1979.370, -1392.981, 20.783), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1705.500, -1757.499, 4.000), TagName = "3Truck Barrier 1", TeamAvailability = 4, }, PLANT_3Truck_Barrier_2 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.128, -0.987, -0.098), [1] = Vec3(0.575, -0.818, -0.003), [2] = Vec3(0.252, -0.968, -0.012), [3] = Vec3(-0.486, -0.874, -0.021), }, position = Vec3(-2646.105, -67.831, 25.216), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.266, -0.962, -0.054), [1] = Vec3(0.727, -0.687, 0.022), [2] = Vec3(-0.371, -0.929, 0.016), }, position = Vec3(-2901.626, 68.372, 35.168), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2753.500, -581.501, 4.000), TagName = "3Truck Barrier 2", TeamAvailability = 4, }, PLANT_Neutral_Command_Post = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(-2000.999, 197.500, 90.000), TagName = "Neutral Command Post", TeamAvailability = 6, }, PLANT_Port_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.878, -0.468, -0.096), [1] = Vec3(0.723, 0.689, -0.054), [2] = Vec3(0.870, 0.492, -0.042), [3] = Vec3(0.997, 0.060, -0.050), }, position = Vec3(-824.344, 2755.874, 24.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.536, -0.842, -0.062), [1] = Vec3(0.910, -0.411, -0.052), [2] = Vec3(0.975, 0.218, -0.048), [3] = Vec3(0.763, 0.646, -0.028), }, position = Vec3(-820.418, 3028.925, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-351.500, 2496.000, 51.000), TagName = "Port gate", TeamAvailability = 4, }, PLANT_Sewer_Gate = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-100.000, -3336.000, -449.500), TagName = "Sewer Gate", TeamAvailability = 4, }, PLANT_Train_gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.814, -0.581, 0.016), [1] = Vec3(0.243, -0.970, 0.033), [2] = Vec3(0.948, -0.318, 0.008), }, position = Vec3(-1167.433, -384.582, 61.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.919, 0.388, 0.064), [1] = Vec3(0.981, 0.185, 0.055), [2] = Vec3(-0.904, 0.426, 0.032), [3] = Vec3(0.979, -0.204, -0.028), }, position = Vec3(-1169.177, -1013.873, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-754.000, -753.001, 134.000), TagName = "Train gate", TeamAvailability = 4, }, PLANT_Truck_Barrier_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.320, -0.941, -0.114), [1] = Vec3(-0.293, 0.951, -0.099), [2] = Vec3(-0.996, 0.082, -0.041), [3] = Vec3(-0.606, -0.795, -0.034), }, position = Vec3(-1562.177, -1381.352, 24.139), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.564, -0.822, -0.077), [1] = Vec3(0.951, 0.307, -0.031), [2] = Vec3(-0.208, 0.978, 0.033), [3] = Vec3(0.788, -0.614, -0.031), }, position = Vec3(-1979.370, -1392.981, 20.783), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1705.500, -1757.499, 4.000), TagName = "Truck Barrier 1", TeamAvailability = 4, }, PLANT_Truck_Barrier_2 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.128, -0.987, -0.098), [1] = Vec3(0.575, -0.818, -0.003), [2] = Vec3(0.252, -0.968, -0.012), [3] = Vec3(-0.486, -0.874, -0.021), }, position = Vec3(-2646.105, -67.831, 25.216), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.266, -0.962, -0.054), [1] = Vec3(0.727, -0.687, 0.022), [2] = Vec3(-0.371, -0.929, 0.016), }, position = Vec3(-2901.626, 68.372, 35.168), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2753.500, -581.501, 4.000), TagName = "Truck Barrier 2", TeamAvailability = 4, }, REPAIRMG42_Flag = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2094.000, -347.000, 372.000), TeamAvailability = 6, }, REPAIRMG42_mg42_bank = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-653.000, -3164.000, 472.000), TeamAvailability = 6, }, ROUTE_Allies_1st_Spawn = { GoalType = "ROUTE", Position = Vec3(-3988.381, 4533.439, 9.125), Radius = 300, }, ROUTE_Axis_Top_Spawn = { GoalType = "ROUTE", Position = Vec3(485.195, 3207.898, 173.125), Radius = 300, }, ROUTE_Axis_Yard_Spawn = { GoalType = "ROUTE", Position = Vec3(527.783, -1508.375, -25.875), Radius = 300, }, ROUTE_Boat_Beam = { GoalType = "ROUTE", Position = Vec3(-361.986, 3563.018, 147.125), Radius = 125, }, ROUTE_Boat_Side = { GoalType = "ROUTE", Position = Vec3(-598.232, 3392.726, 1.125), Radius = 100, }, ROUTE_Crane_Exit = { GoalType = "ROUTE", Position = Vec3(-1632.284, 280.750, 7.672), Radius = 125, }, ROUTE_Empty_Train_Top = { GoalType = "ROUTE", Position = Vec3(-605.456, -2351.312, 208.125), Radius = 75, }, ROUTE_Flag_East = { GoalType = "ROUTE", Position = Vec3(-1874.292, -287.374, 39.125), Radius = 50, }, ROUTE_Flag_Side = { GoalType = "ROUTE", Position = Vec3(-2375.292, 433.713, 30.125), Radius = 50, }, ROUTE_Flag_Spawn = { GoalType = "ROUTE", Position = Vec3(-2014.990, 34.263, 39.125), Radius = 250, }, ROUTE_Gate_Spawn = { GoalType = "ROUTE", Position = Vec3(-359.073, 3070.510, -38.875), Radius = 300, }, ROUTE_Gold_Bar = { GoalType = "ROUTE", Position = Vec3(-630.125, -753.283, 70.125), Radius = 125, }, ROUTE_Lever_Door = { GoalType = "ROUTE", Position = Vec3(-1821.039, 960.985, -7.875), Radius = 125, }, ROUTE_Lighthouse_Path = { GoalType = "ROUTE", Position = Vec3(-2842.167, 6037.739, 2.322), Radius = 125, }, ROUTE_Main_Yard_Path = { GoalType = "ROUTE", Position = Vec3(-1607.800, -2551.548, -62.372), Radius = 125, }, ROUTE_North_Wall_Drop = { GoalType = "ROUTE", Position = Vec3(-29.264, -2053.785, 186.630), Radius = 125, }, ROUTE_Port_Gate_Entry = { GoalType = "ROUTE", Position = Vec3(-1320.263, 3285.416, 1.125), Radius = 75, }, ROUTE_Port_Gate_Passage = { GoalType = "ROUTE", Position = Vec3(-1612.761, 2801.650, 2.275), Radius = 50, }, ROUTE_Port_Wood_Stairs = { GoalType = "ROUTE", Position = Vec3(-916.077, 3901.342, 57.125), Radius = 75, }, ROUTE_Radar_Parts = { GoalType = "ROUTE", Position = Vec3(6.001, -2366.850, 401.125), Radius = 125, }, ROUTE_Spiril_Stairs = { GoalType = "ROUTE", Position = Vec3(255.659, 3364.355, 13.125), Radius = 35, }, ROUTE_Switches = { GoalType = "ROUTE", Position = Vec3(-1464.707, -3954.689, -111.875), Radius = 125, }, ROUTE_Truck_Front = { GoalType = "ROUTE", Position = Vec3(-1104.390, -3016.639, -0.875), Radius = 125, }, ROUTE_West_Flag = { GoalType = "ROUTE", Position = Vec3(-2346.371, -284.576, 39.125), Radius = 50, }, ROUTE_Wire_Reels = { GoalType = "ROUTE", Position = Vec3(-1768.368, 3832.994, 1.125), Radius = 125, }, ROUTE_Yard_North_Exit = { GoalType = "ROUTE", Position = Vec3(-290.869, -761.874, 7.125), Radius = 125, }, ROUTE_Yard_North_Ladder = { GoalType = "ROUTE", Position = Vec3(-200.288, -2224.189, 401.125), Radius = 50, }, ROUTE_Yard_South_Door = { GoalType = "ROUTE", Position = Vec3(-147.609, -2059.038, -0.785), Radius = 35, }, ROUTE_Yard_South_Ladder = { GoalType = "ROUTE", Position = Vec3(-978.152, -3257.454, 321.125), Radius = 50, }, SWITCH_Radar_Door = { AimPosition = Vec3(-1430.259, -3893.180, -72.875), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1432.146, -3932.125, -111.875), Radius = 32, }, SWITCH_Train_Doors = { AimPosition = Vec3(-1487.283, -3893.125, -71.486), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-1489.504, -3938.687, -111.875), Radius = 32, }, Version = 1, };