global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(85.000, 2306.000, 256.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(6.000, -731.000, 32.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2069.000, 1958.000, 276.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, BUILD_Barrier_Defenses = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1792.000, -1360.000, 36.000), TagName = "Barrier Defenses", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(124.000, -348.000, 220.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_First_Barrier_Defenses = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1104.000, -1360.000, 36.000), TagName = "First Barrier Defenses", TeamAvailability = 2, }, BUILD_Oasis_Water_Pump = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1064.000, 1504.000, 48.000), TagName = "Oasis Water Pump", TeamAvailability = 4, }, BUILD_tunnel_barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(128.000, -608.000, 44.000), TagName = "tunnel barrier", TeamAvailability = 2, }, CAPPOINT_453 = { GoalType = "CapPoint", Position = Vec3(1391.039, 2089.529, -7.875), Radius = 35, }, CHECKPOINT_forward_spawn = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(78.000, 56.000, 228.000), }, DEFEND_d_First_Barrier_Door_1 = { AimVectors = { [0] = Vec3(0.200, 0.980, 0.020), [1] = Vec3(0.916, 0.401, -0.000), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(764.039, -1834.065, -14.875), Radius = 32, Stance = "crouch", }, DEFEND_d_First_Barrier_Door_2 = { AimVectors = { [0] = Vec3(-0.583, 0.812, 0.028), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1333.875, -1837.875, -14.875), Radius = 32, Stance = "crouch", }, DEFEND_d_Secret_Door_1 = { AimVectors = { [0] = Vec3(-0.982, -0.185, 0.044), [1] = Vec3(0.008, -1.000, -0.008), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2485.875, -1314.125, -14.875), Radius = 32, Stance = "crouch", }, DEFEND_d_Secret_Door_2 = { AimVectors = { [0] = Vec3(0.935, -0.352, 0.036), [1] = Vec3(-0.717, -0.697, -0.008), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1611.787, -1314.125, -14.875), Radius = 32, Stance = "crouch", }, DEFEND_d_docs_1 = { AimVectors = { [0] = Vec3(0.707, 0.704, 0.065), [1] = Vec3(-0.053, 0.998, 0.020), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1333.595, -3018.380, -70.875), Radius = 32, Stance = "crouch", }, DEFEND_d_docs_2 = { AimVectors = { [0] = Vec3(-0.998, -0.057, 0.024), [1] = Vec3(0.457, -0.834, 0.310), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2286.732, -2714.459, -70.875), Radius = 32, Weapons = { [11] = 1, [96] = 1, }, }, DEFEND_d_door_1 = { AimVectors = { [0] = Vec3(0.617, 0.785, 0.057), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-794.941, -1874.003, -14.875), Radius = 32, }, DEFEND_d_door_2 = { AimVectors = { [0] = Vec3(-0.996, -0.092, 0.012), [1] = Vec3(0.120, -0.993, 0.016), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-548.510, -703.314, -14.875), Radius = 32, }, DEFEND_d_door_3 = { AimVectors = { [0] = Vec3(-0.746, -0.401, -0.532), [1] = Vec3(0.321, -0.911, -0.259), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-866.318, -559.634, 337.125), Radius = 32, Stance = "crouch", }, FLAG_axisdocuments = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1640.000, -2756.000, -22.875), TeamAvailability = 4, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-323.000, 2314.000, 256.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(142.000, -731.000, 32.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2069.000, 2054.000, 276.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, PLANT_Axis_Team_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-384.000, -1956.000, 48.001), TagName = "Axis Team Door", TeamAvailability = 4, }, PLANT_Axis_Team_Door_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1008.000, -1872.000, 48.001), TagName = "Axis Team Door", TeamAvailability = 4, }, PLANT_Barrier_Defenses = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2000.000, -1268.000, 40.000), TagName = "Barrier Defenses", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(153.500, -345.000, 220.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_First_Barrier_Defenses = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(920.000, -1268.000, 44.000), TagName = "First Barrier Defenses", TeamAvailability = 4, }, PLANT_Oasis_Water_Pump = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1152.000, 1116.000, 122.000), TagName = "Oasis Water Pump", TeamAvailability = 2, }, PLANT_Secret_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2506.000, -1644.000, 52.000), TagName = "Secret Door", TeamAvailability = 4, }, PLANT_tunnel_barrier = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(8.000, -206.000, 60.000), TagName = "tunnel barrier", TeamAvailability = 4, }, Version = 1, };