global _MG = { AIRSTRIKE_FlagMole_13 = { AimVectors = { [0] = Vec3(-0.301, -0.247, 0.921), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1658.628, -685.751, 444.000), Radius = 32, }, AIRSTRIKE_FlagMole_5 = { AimVectors = { [0] = Vec3(-0.835, 0.248, 0.490), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1634.199, -1371.802, 443.000), Radius = 32, }, AIRSTRIKE_start = { AimVectors = { [0] = Vec3(-0.253, 0.230, 0.940), [1] = Vec3(-0.259, 0.168, 0.951), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1202.729, -2120.387, 444.000), Radius = 32, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(620.250, 1518.125, 673.500), Range = 1250, TeamAvailability = 6, }, ATTACK_FlagMole_1 = { AimVectors = { [0] = Vec3(-0.677, 0.716, -0.172), [1] = Vec3(-0.685, -0.729, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2467.047, -717.341, 241.250), Radius = 32, }, ATTACK_FlagMole_2 = { AimVectors = { [0] = Vec3(-0.725, -0.686, -0.067), [1] = Vec3(0.881, -0.470, 0.048), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2701.165, -871.520, 241.250), Radius = 32, }, ATTACK_FlagMole_3 = { AimVectors = { [0] = Vec3(-0.281, -0.960, -0.001), [1] = Vec3(0.330, -0.944, 0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2602.934, -219.248, 241.250), Radius = 32, }, ATTACK_FlagMole_4 = { AimVectors = { [0] = Vec3(-0.483, -0.874, -0.047), [1] = Vec3(0.540, -0.840, 0.045), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2591.627, -737.349, 241.250), Radius = 32, }, ATTACK_allied_documents_1 = { AimVectors = { [0] = Vec3(0.548, 0.832, -0.088), [1] = Vec3(0.772, -0.636, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-706.775, 1454.789, 831.702), Radius = 32, }, ATTACK_allied_documents_2 = { AimVectors = { [0] = Vec3(0.895, 0.436, -0.094), [1] = Vec3(0.478, -0.878, -0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-567.111, 1454.958, 831.702), Radius = 32, }, ATTACK_allied_documents_3 = { AimVectors = { [0] = Vec3(0.660, 0.745, -0.100), [1] = Vec3(-0.691, -0.712, -0.124), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-553.641, 1329.151, 831.702), Radius = 32, }, BUILD_Ladder = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-372.750, -223.500, 492.375), TeamAvailability = 4, }, BUILD_Neutral_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(80.375, -1952.375, 659.125), TagName = "Neutral Command Post", TeamAvailability = 6, }, CAPPOINT_Boat = { GoalType = "CapPoint", Position = Vec3(-2847.482, 29.051, 213.737), Radius = 35, }, CHECKPOINT_forwardspawn1_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-585.000, -2577.750, 515.625), }, DEFEND_FlagBreachWall_1 = { AimVectors = { [0] = Vec3(0.866, 0.499, 0.003), [1] = Vec3(0.569, 0.822, -0.012), [2] = Vec3(0.991, 0.131, -0.031), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1218.656, -2392.005, 444.000), Radius = 32, Stance = "crouch", }, DEFEND_FlagBreachWall_2 = { AimVectors = { [0] = Vec3(0.558, 0.829, 0.030), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1335.622, -2266.077, 444.000), Radius = 32, Stance = "crouch", }, DEFEND_FlagBreachWall_3 = { AimVectors = { [0] = Vec3(0.541, -0.840, -0.038), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1195.719, -1702.750, 444.000), Radius = 32, Stance = "crouch", }, DEFEND_FlagBreachWall_4 = { AimVectors = { [0] = Vec3(0.777, -0.630, -0.013), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1321.029, -1688.168, 444.000), Radius = 32, Stance = "crouch", }, DEFEND_FlagBreachWall_5 = { AimVectors = { [0] = Vec3(0.878, 0.478, -0.000), [1] = Vec3(0.881, -0.474, 0.019), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1109.747, -1998.537, 444.000), Radius = 32, Stance = "crouch", }, DEFEND_FlagBreachWall_6 = { AimVectors = { [0] = Vec3(0.525, -0.851, 0.001), [1] = Vec3(0.997, 0.081, -0.000), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1059.922, -1710.797, 444.178), Radius = 32, Stance = "crouch", }, DEFEND_FlagMainGate_1 = { AimVectors = { [0] = Vec3(-0.847, -0.530, -0.034), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-538.549, -935.770, 444.000), Radius = 32, Stance = "crouch", }, DEFEND_FlagMainGate_2 = { AimVectors = { [0] = Vec3(0.667, -0.743, 0.056), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-920.124, -810.190, 444.000), Radius = 32, Stance = "crouch", }, DEFEND_FlagMainGate_3 = { AimVectors = { [0] = Vec3(-0.902, -0.432, 0.002), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-531.250, -832.847, 444.000), Radius = 32, Stance = "crouch", }, DEFEND_FlagMainGate_4 = { AimVectors = { [0] = Vec3(0.990, 0.129, 0.062), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1818.297, -1275.733, 416.047), Radius = 32, Stance = "crouch", }, DEFEND_FlagMainGate_5 = { AimVectors = { [0] = Vec3(0.957, -0.287, 0.027), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1690.046, -800.274, 444.000), Radius = 32, Stance = "crouch", }, DEFEND_FlagMainGate_6 = { AimVectors = { [0] = Vec3(0.948, -0.317, 0.042), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1715.195, -725.857, 444.000), Radius = 32, Stance = "crouch", }, DEFEND_FlagMole_10 = { AimVectors = { [0] = Vec3(-0.483, 0.875, -0.017), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-2114.125, -1090.982, 241.250), Radius = 32, Stance = "crouch", }, DEFEND_FlagMole_11 = { AimVectors = { [0] = Vec3(-0.450, 0.893, -0.009), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-2114.125, -853.500, 241.250), Radius = 32, Stance = "crouch", }, DEFEND_FlagMole_12 = { AimVectors = { [0] = Vec3(-0.459, -0.887, -0.050), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-2114.125, -482.934, 241.250), Radius = 32, Stance = "crouch", }, DEFEND_FlagMole_6 = { AimVectors = { [0] = Vec3(0.992, -0.035, 0.123), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-3036.152, -1046.333, 241.250), Radius = 32, Stance = "crouch", }, DEFEND_FlagMole_7 = { AimVectors = { [0] = Vec3(0.982, -0.116, 0.151), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-3030.803, -908.701, 241.250), Radius = 32, Stance = "crouch", }, DEFEND_FlagMole_8 = { AimVectors = { [0] = Vec3(0.983, 0.080, 0.165), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-2798.484, -1147.351, 241.250), Radius = 32, Stance = "crouch", }, DEFEND_FlagMole_9 = { AimVectors = { [0] = Vec3(-0.472, 0.881, -0.019), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-2142.234, -1248.563, 241.250), Radius = 32, Stance = "crouch", }, DEFEND_allied_planted_wall_1 = { AimVectors = { [0] = Vec3(0.916, -0.328, 0.230), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1997.372, -1849.508, 236.271), Radius = 32, Stance = "crouch", }, DEFEND_axis_documents_1 = { AimVectors = { [0] = Vec3(-0.981, -0.062, -0.185), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-404.484, 1170.390, 831.702), Radius = 32, Stance = "crouch", }, DEFEND_axis_documents_2 = { AimVectors = { [0] = Vec3(-0.751, -0.661, -0.013), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-344.015, 1586.930, 831.702), Radius = 32, Stance = "crouch", }, DEFEND_axis_documents_3 = { AimVectors = { [0] = Vec3(-0.502, -0.865, -0.008), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-463.225, 1649.972, 831.702), Radius = 32, Stance = "crouch", }, DEFEND_axis_documents_4 = { AimVectors = { [0] = Vec3(0.063, -0.998, -0.031), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-765.374, 1616.328, 831.702), Radius = 32, Stance = "crouch", }, DEFEND_axis_documents_5 = { AimVectors = { [0] = Vec3(-0.915, -0.403, -0.015), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-364.093, 1392.757, 831.702), Radius = 32, Stance = "crouch", }, DEFEND_axis_documents_6 = { AimVectors = { [0] = Vec3(-0.952, -0.305, -0.011), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-275.000, 1489.570, 831.702), Radius = 32, Stance = "crouch", }, DEFEND_axis_documents_7 = { AimVectors = { [0] = Vec3(0.566, -0.823, -0.040), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-833.063, 1340.540, 831.702), Radius = 32, Stance = "crouch", }, DEFEND_axis_documents_8 = { AimVectors = { [0] = Vec3(0.960, 0.056, -0.274), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-836.708, 1151.505, 831.702), Radius = 32, Stance = "crouch", }, DEFEND_forwardspawn_1 = { AimVectors = { [0] = Vec3(0.997, -0.079, 0.021), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-1092.064, -2470.439, 446.000), Radius = 32, Stance = "crouch", }, DEFEND_forwardspawn_2 = { AimVectors = { [0] = Vec3(-0.196, 0.980, 0.013), [1] = Vec3(-0.854, 0.520, -0.019), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-384.876, -2723.475, 446.000), Radius = 32, Stance = "crouch", }, DEFEND_forwardspawn_3 = { AimVectors = { [0] = Vec3(-0.286, -0.954, -0.095), [1] = Vec3(-0.959, -0.279, -0.055), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(-392.144, -2441.837, 446.000), Radius = 32, Stance = "crouch", }, FLAG_documenti = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-647.250, 1543.750, 879.875), TeamAvailability = 4, }, GRENADE_sewerentrance = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-2669.524, -1344.725, 256.375), PrimeGrenade = 1, TraceEntity = 194, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-1958.029, -1835.780, -229.458), eyePos = Vec3(-2669.524, -1344.725, 319.375), id = 194, }, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(523.500, 1518.375, 671.625), Range = 1250, TeamAvailability = 6, }, PLANT_Breach_Wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.229, -0.968, -0.102), }, position = Vec3(-1793.175, -1471.952, 448.464), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1481.496, -2049.500, 491.750), TagName = "Breach Wall", TeamAvailability = 4, }, PLANT_Green_Mile = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.976, 0.219, -0.013), [1] = Vec3(0.670, 0.484, 0.562), }, position = Vec3(-42.588, -1847.574, 309.000), stance = "crouch", }, }, ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(384.467, -1764.010, 286.000), TraceInfo = { class = "GOAL", endPos = Vec3(1314.772, -1669.462, 184.876), eyePos = Vec3(309.354, -1773.258, 349.000), id = 188, }, }, PLANT_Green_Mile_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.976, 0.219, -0.013), [1] = Vec3(0.670, 0.484, 0.562), }, position = Vec3(-42.588, -1847.574, 309.000), stance = "crouch", }, }, ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(411.063, -1746.250, 336.250), TagName = "Green_Mile", TraceInfo = { class = "GOAL", endPos = Vec3(1314.772, -1669.462, 184.876), eyePos = Vec3(309.354, -1773.258, 349.000), id = 188, }, }, PLANT_Ladder = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-320.125, -311.563, 650.438), TeamAvailability = 2, }, PLANT_Neutral_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(147.874, -1951.375, 659.125), TagName = "Neutral Command Post", TeamAvailability = 6, }, ROUTE_AllyBeachSpawn = { GoalType = "ROUTE", Position = Vec3(-2456.630, -893.630, 241.250), Radius = 300, }, ROUTE_AllySecondSpawn = { GoalType = "ROUTE", Position = Vec3(-628.000, -2661.130, 446.000), Radius = 250, }, ROUTE_Beach = { GoalType = "ROUTE", Position = Vec3(-2376.821, -1816.493, 241.382), Radius = 125, }, ROUTE_BuildLadder = { GoalType = "ROUTE", Position = Vec3(-404.464, 101.282, 444.000), Radius = 125, }, ROUTE_BuildLadder_1 = { GoalType = "ROUTE", Position = Vec3(-319.640, -265.718, 508.000), Radius = 125, }, ROUTE_FlagBeach = { GoalType = "ROUTE", Position = Vec3(-2117.552, -1643.538, 344.510), Radius = 125, }, ROUTE_FlagBeach_1 = { GoalType = "ROUTE", Position = Vec3(-2573.544, -1801.038, 221.197), Radius = 125, }, ROUTE_FlagBeach_2 = { GoalType = "ROUTE", Position = Vec3(-2836.840, -1205.743, 241.250), Radius = 125, }, ROUTE_FlagDocu = { GoalType = "ROUTE", Position = Vec3(-646.680, 1538.770, 875.875), Radius = 250, }, ROUTE_FlagDocuWay_1 = { GoalType = "ROUTE", Position = Vec3(-718.356, 1165.710, 831.625), Radius = 125, }, ROUTE_FlagDocuWay_12 = { GoalType = "ROUTE", Position = Vec3(-779.674, 1204.426, 638.250), Radius = 125, }, ROUTE_FlagDocuWay_2 = { GoalType = "ROUTE", Position = Vec3(-157.077, 1426.853, 638.250), Radius = 125, }, ROUTE_FlagDocuWay_3 = { GoalType = "ROUTE", Position = Vec3(690.067, 1270.313, 638.250), Radius = 125, }, ROUTE_FlagDocuWay_4 = { GoalType = "ROUTE", Position = Vec3(81.080, 1412.501, 445.000), Radius = 125, }, ROUTE_FrontDoor = { GoalType = "ROUTE", Position = Vec3(-322.563, -2516.276, 444.000), Radius = 125, }, ROUTE_FrontGate_1 = { GoalType = "ROUTE", Position = Vec3(-730.161, -1075.255, 444.000), Radius = 125, }, ROUTE_FrontStairs_1 = { GoalType = "ROUTE", Position = Vec3(-2028.047, -844.068, 313.708), Radius = 125, }, ROUTE_GreenMile = { GoalType = "ROUTE", Position = Vec3(500.271, -1749.631, 286.000), Radius = 125, }, ROUTE_Mole = { GoalType = "ROUTE", Position = Vec3(-2606.427, -566.653, 241.250), Radius = 125, }, ROUTE_SewerEntrance = { GoalType = "ROUTE", Position = Vec3(-936.676, -1804.209, 235.488), Radius = 125, }, ROUTE_SewerEntranceExit = { GoalType = "ROUTE", Position = Vec3(774.504, -2681.677, 444.032), Radius = 125, }, ROUTE_SideDoor = { GoalType = "ROUTE", Position = Vec3(-870.604, -2361.311, 444.000), Radius = 125, }, ROUTE_Way3_1 = { GoalType = "ROUTE", Position = Vec3(1233.092, -1296.889, 444.000), Radius = 125, }, ROUTE_Way3_2 = { GoalType = "ROUTE", Position = Vec3(1758.418, -74.521, 444.000), Radius = 125, }, ROUTE_Way3_3 = { GoalType = "ROUTE", Position = Vec3(1597.923, 753.291, 444.000), Radius = 125, }, ROUTE_Way3_4 = { GoalType = "ROUTE", Position = Vec3(932.338, 895.450, 258.211), Radius = 125, }, ROUTE_Way3_5 = { GoalType = "ROUTE", Position = Vec3(130.160, 2027.139, 230.250), Radius = 125, }, ROUTE_Way3_6 = { GoalType = "ROUTE", Position = Vec3(-684.504, 1799.761, 444.000), Radius = 125, }, ROUTE_Way4_1 = { GoalType = "ROUTE", Position = Vec3(966.806, 49.328, 444.000), Radius = 125, }, ROUTE_Way4_2 = { GoalType = "ROUTE", Position = Vec3(921.801, 1190.066, 444.000), Radius = 125, }, ROUTE_Way4_3 = { GoalType = "ROUTE", Position = Vec3(581.534, 1915.194, 444.000), Radius = 125, }, ROUTE_Way4_4 = { GoalType = "ROUTE", Position = Vec3(-398.414, 2197.181, 444.000), Radius = 125, }, ROUTE_Way5_1 = { GoalType = "ROUTE", Position = Vec3(652.110, 391.672, 444.000), Radius = 125, }, ROUTE_Way5_2 = { GoalType = "ROUTE", Position = Vec3(-118.663, 1101.611, 444.000), Radius = 125, }, ROUTE_Way6_1 = { GoalType = "ROUTE", Position = Vec3(803.150, -1377.087, 250.125), Radius = 125, }, ROUTE_Way6_2 = { GoalType = "ROUTE", Position = Vec3(1220.318, -678.834, 258.125), Radius = 125, }, ROUTE_Way6_3 = { GoalType = "ROUTE", Position = Vec3(1431.202, 587.701, 258.125), Radius = 125, }, ROUTE_Way7_1 = { GoalType = "ROUTE", Position = Vec3(-683.526, 786.048, 446.000), Radius = 125, }, ROUTE_Way7_2 = { GoalType = "ROUTE", Position = Vec3(6.337, 461.454, 280.625), Radius = 125, }, ROUTE_Way7_3 = { GoalType = "ROUTE", Position = Vec3(861.543, -184.110, 453.625), Radius = 125, }, ROUTE_Way7_4 = { GoalType = "ROUTE", Position = Vec3(266.752, 45.865, 453.625), Radius = 125, }, ROUTE_Way7_5 = { GoalType = "ROUTE", Position = Vec3(-86.376, -182.321, 453.625), Radius = 125, }, ROUTE_Way7_6 = { GoalType = "ROUTE", Position = Vec3(-159.764, -877.068, 500.125), Radius = 125, }, ROUTE_Way7_7 = { GoalType = "ROUTE", Position = Vec3(-4.119, -1488.443, 765.125), Radius = 125, }, ROUTE_Way_1 = { GoalType = "ROUTE", Position = Vec3(-14.451, -2335.171, 444.000), Radius = 125, }, ROUTE_Way_2 = { GoalType = "ROUTE", Position = Vec3(-417.369, -1637.668, 444.000), Radius = 125, }, SMOKEBOMB_documentssmoke = { AimVectors = { [0] = Vec3(-0.159, 0.279, 0.947), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-484.190, 1140.503, 697.750), Radius = 32, }, SWITCH_Door = { AimPosition = Vec3(-198.999, -1050.560, 819.146), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-241.764, -1048.389, 765.125), Radius = 32, }, Version = 1, };