global _MG = { AMMOCAB_ammo1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-634.000, -2006.000, -180.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(56.000, -2836.000, 80.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo2_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3704.000, 790.000, -176.000), Range = 1250, TagName = "ammo2", TeamAvailability = 6, }, AMMOCAB_ammo5 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(664.000, 2020.000, -176.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo8 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3676.000, -789.000, -176.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-68.000, 2837.000, 72.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-560.000, -2006.000, -180.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-32.000, -2836.000, 80.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health2_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3794.000, 790.000, -176.000), Range = 1250, TagName = "health2", TeamAvailability = 6, }, HEALTHCAB_health5 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(562.000, 2020.000, -176.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health8 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3800.000, -789.000, -176.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(34.000, 2837.000, 73.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(-0.328, 0.945, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3413.628, -723.445, -215.875), Radius = 35, }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.507, 0.862, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3242.678, -1479.111, -159.875), Radius = 35, }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.551, 0.834, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2731.047, -1148.707, -215.654), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.354, 0.935, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2521.179, -1095.947, -223.875), Radius = 35, Stance = "prone", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.327, 0.945, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2568.445, -2149.222, -223.875), Radius = 35, }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.314, 0.949, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2491.954, -2809.046, -87.875), Radius = 35, Stance = "crouch", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.023, 1.000, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2289.851, -3388.887, -87.875), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.041, 0.999, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1786.601, -3369.137, -87.875), Radius = 35, }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.152, 0.988, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2170.931, -2396.063, -126.273), Radius = 35, }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.028, 0.999, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1759.622, -2386.126, -109.021), Radius = 35, }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(-0.030, 0.999, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2244.848, -2386.126, -146.820), Radius = 35, }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.163, 0.987, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2895.343, -573.754, -215.875), Radius = 35, Stance = "crouch", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(-0.076, 0.997, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1840.977, -2397.358, -100.778), Radius = 35, }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.029, 1.000, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-106.423, -1378.538, -215.875), Radius = 35, Stance = "crouch", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(-0.054, 0.999, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(95.087, -1508.782, -223.875), Radius = 35, Stance = "crouch", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.325, 0.945, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(938.486, -986.517, -215.875), Radius = 35, Stance = "crouch", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(-0.697, 0.717, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(603.600, -966.458, -215.875), Radius = 35, Stance = "crouch", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.043, 0.999, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-127.371, -1002.929, 128.125), Radius = 35, Stance = "prone", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.356, 0.933, -0.054), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(218.653, -1079.873, 104.125), Radius = 35, Stance = "crouch", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.030, 1.000, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-387.010, -1016.545, 288.125), Radius = 35, Stance = "prone", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-0.022, 1.000, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-579.906, -1014.238, 288.125), Radius = 35, Stance = "prone", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(-0.121, 0.986, -0.119), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-821.136, -1010.214, 315.098), Radius = 35, Stance = "crouch", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(-0.540, 0.842, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2466.395, -1194.074, -215.875), Radius = 35, Stance = "crouch", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(-0.107, 0.994, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1064.284, -1966.025, -63.875), Radius = 35, }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(-0.054, 0.998, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3.318, -2191.877, 64.125), Radius = 35, }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.165, 0.986, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(687.427, -1075.447, 104.126), Radius = 35, Stance = "crouch", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.288, 0.954, -0.084), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(989.875, -1512.700, 339.519), Radius = 35, }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(0.620, 0.768, -0.162), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(975.968, -1327.989, 335.699), Radius = 35, Stance = "crouch", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(0.374, 0.922, -0.104), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(950.418, -1100.380, 323.696), Radius = 35, Stance = "crouch", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.026, 0.999, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(656.401, -2188.828, 186.806), Radius = 35, }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(-0.104, 0.995, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(190.887, -2191.184, 184.451), Radius = 35, }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(-0.064, 0.997, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1079.653, -1949.135, 64.125), Radius = 35, Stance = "prone", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.064, 0.998, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1076.312, -1383.563, -215.875), Radius = 35, Stance = "prone", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(-0.272, 0.962, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2489.516, -2145.728, -215.875), Radius = 35, }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(-0.065, 0.998, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1277.032, -1359.679, -223.875), Radius = 35, Stance = "prone", }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(0.081, 0.997, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-518.438, -3144.323, 320.125), Radius = 35, }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(0.163, 0.986, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-926.764, -2888.467, 407.125), Radius = 35, Stance = "prone", }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(-0.051, 0.999, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1368.563, -2749.574, 56.133), Radius = 35, }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(0.014, 1.000, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1203.454, -2701.106, 56.133), Radius = 35, Stance = "prone", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(0.013, 1.000, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(587.448, -3142.394, 320.125), Radius = 35, Stance = "prone", }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(-0.200, 0.979, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(928.964, -2897.848, 407.125), Radius = 35, Stance = "prone", }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(0.126, 0.992, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1363.344, -2769.899, 56.133), Radius = 35, Stance = "crouch", }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(0.008, 0.999, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1190.277, -2685.485, 56.133), Radius = 35, }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(0.187, 0.982, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1067.309, -1392.141, -215.875), Radius = 35, }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(-0.352, 0.936, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2466.125, -2961.344, -87.875), Radius = 35, }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(0.059, 0.998, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1381.873, -1576.948, -215.875), Radius = 35, }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(-0.180, 0.984, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2136.822, -3392.450, -87.875), Radius = 35, }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.875, 0.485, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3393.755, -718.282, -215.875), Radius = 35, }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.542, 0.840, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2987.630, -639.243, -223.875), Radius = 35, Stance = "crouch", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.720, 0.694, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2747.102, -895.357, -215.875), Radius = 35, }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.095, -0.995, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(561.017, 3155.042, 320.125), Radius = 35, }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(0.163, -0.987, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2883.595, 575.416, -215.875), Radius = 35, Stance = "crouch", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.374, -0.928, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2483.494, 745.274, -215.875), Radius = 35, Stance = "crouch", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(0.451, -0.890, 0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2549.222, 2188.596, -223.875), Radius = 35, }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(0.264, -0.964, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2485.815, 3271.392, -87.875), Radius = 35, }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(0.008, -1.000, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2123.926, 3371.438, -87.875), Radius = 35, }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.074, -0.997, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1678.382, 3362.126, -87.875), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(-0.598, -0.802, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3303.289, 720.933, -215.875), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.598, -0.802, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3013.957, 625.363, -223.875), Radius = 35, Stance = "crouch", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.469, -0.883, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3263.564, 1486.010, -159.875), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.796, -0.606, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3092.942, 1629.874, -143.875), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-0.211, -0.977, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(935.640, 2846.727, 407.125), Radius = 35, Stance = "crouch", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-0.824, -0.567, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2754.169, 918.981, -215.673), Radius = 35, }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.652, -0.758, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2736.592, 1130.263, -215.673), Radius = 35, }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.348, -0.938, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2538.304, 1097.865, -223.875), Radius = 35, Stance = "prone", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.342, -0.940, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2558.885, 2131.881, -223.875), Radius = 35, }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(-0.286, -0.958, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2466.127, 2982.064, -87.875), Radius = 35, }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.088, -0.996, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2247.145, 3382.683, -87.875), Radius = 35, }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.031, -1.000, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1818.002, 3380.814, -87.875), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(0.077, -0.997, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2217.331, 2388.653, -138.777), Radius = 35, }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(0.004, -1.000, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1756.407, 2387.569, -109.557), Radius = 35, }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(0.057, -0.997, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1072.247, 1966.606, 64.125), Radius = 35, Stance = "prone", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(0.005, -0.999, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1184.334, 2667.548, 56.125), Radius = 35, Stance = "prone", }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(0.098, -0.994, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1065.571, 1929.374, -63.863), Radius = 35, }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(0.053, -0.998, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1.161, 2186.998, 64.125), Radius = 35, }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-0.038, -0.998, 0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-554.121, 2194.762, 180.871), Radius = 35, }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(0.121, -0.992, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-281.655, 2210.139, 165.495), Radius = 35, }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(-0.020, -1.000, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(767.346, 1020.059, 288.125), Radius = 35, Stance = "prone", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(-0.108, -0.994, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(574.226, 1000.639, 288.125), Radius = 35, Stance = "crouch", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(-0.171, -0.984, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(386.170, 1010.939, 288.125), Radius = 35, Stance = "prone", }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(0.014, -1.000, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(61.223, 1017.750, 128.125), Radius = 35, Stance = "prone", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(-0.361, -0.932, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-221.652, 1079.669, 104.125), Radius = 35, Stance = "crouch", }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.010, -1.000, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-79.500, 1575.488, -223.875), Radius = 35, Stance = "prone", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(0.227, -0.974, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1338.747, 2753.249, 56.125), Radius = 35, Stance = "crouch", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.008, -1.000, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(57.346, 1299.870, -223.628), Radius = 35, Stance = "crouch", }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(-0.170, -0.985, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1003.079, 966.160, -215.875), Radius = 35, Stance = "crouch", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(0.251, -0.968, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-512.909, 966.264, -215.875), Radius = 35, Stance = "crouch", }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(-0.108, -0.994, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1075.769, 1546.789, -215.875), Radius = 35, Stance = "prone", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(-0.487, -0.873, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1339.825, 1567.566, -215.875), Radius = 35, Stance = "crouch", }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(-0.459, -0.883, -0.096), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-981.214, 1724.341, 321.000), Radius = 35, }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(-0.607, -0.780, -0.155), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-978.086, 1521.560, 333.120), Radius = 35, }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(0.374, -0.927, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-930.307, 1149.639, 328.730), Radius = 35, }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.169, -0.984, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-681.965, 1092.407, 104.125), Radius = 35, Stance = "crouch", }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(0.022, -1.000, 0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1042.820, 1374.996, -215.875), Radius = 35, Stance = "prone", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.007, -1.000, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-565.346, 3129.449, 320.186), Radius = 35, Stance = "crouch", }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(-0.013, -1.000, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1289.135, 1367.961, -223.875), Radius = 35, Stance = "crouch", }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(0.003, -1.000, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1657.315, 2401.884, -128.853), Radius = 35, }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(-0.128, -0.992, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2152.129, 2399.992, -122.742), Radius = 35, }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(0.047, -0.998, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-921.851, 2907.999, 407.125), Radius = 35, Stance = "prone", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.332, -0.941, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1357.021, 2741.279, 56.139), Radius = 35, Stance = "prone", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.009, -1.000, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1191.264, 2675.184, 56.139), Radius = 35, Stance = "prone", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(0.093, -0.996, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3344.061, 732.074, -215.875), Radius = 35, }, Version = 1, };