global _MG = { AMMOCAB_uje1_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3141.000, -638.000, 388.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje2_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(25.000, 215.000, -162.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje4_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3141.000, 646.000, 386.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje5_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3370.000, 1371.000, -168.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje6_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3145.000, 494.000, 182.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje7_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3149.000, -494.000, 180.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje8_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3378.000, -1371.000, -158.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_24 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-886.000, -420.000, -144.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_24_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-404.000, -162.000, -144.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_24_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-290.000, -28.000, -144.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_24_3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1568.000, -412.000, -144.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_362 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3980.000, -188.000, -472.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_527 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(404.000, 130.000, -144.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_527_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(886.000, 420.000, -144.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_527_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1568.000, 412.000, -144.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_86 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3980.000, 188.000, -404.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_axis21 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(0.000, -8.000, -144.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_axis21_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(290.000, -32.000, -144.000), Range = 1250, TagName = "axis21", TeamAvailability = 6, }, HEALTHCAB_uje1_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3141.000, -710.000, 386.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje2_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-24.000, 214.000, -161.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje4_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3145.000, 718.000, 387.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje5_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3282.000, 1371.000, -170.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje6_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3145.000, 574.000, 183.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje7_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3149.000, -582.000, 178.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje8_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3290.000, -1367.000, -157.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(0.998, 0.062, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1878.675, -1113.087, -23.875), Radius = 35, Stance = "crouch", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.989, 0.151, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2705.553, -1461.694, 24.125), Radius = 35, Stance = "prone", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.999, -0.019, 0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2620.092, -1290.995, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.987, 0.159, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3406.517, -1755.577, 232.125), Radius = 35, Stance = "prone", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.999, 0.051, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3515.729, -1478.328, 232.125), Radius = 35, }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.983, 0.182, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2871.374, -668.611, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.998, -0.005, 0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3349.260, -1045.814, 0.125), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.997, -0.069, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3281.190, 1530.741, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.955, -0.294, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3629.021, 1821.300, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.826, -0.562, 0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1756.300, 1607.490, -47.875), Radius = 35, }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.935, -0.352, 0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1747.607, 1950.102, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(1.000, 0.003, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2142.809, -909.201, 34.961), Radius = 35, }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.925, -0.379, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1847.574, 1503.061, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.885, -0.463, 0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2211.174, 1587.672, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.984, -0.168, 0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2665.659, 1447.174, -31.875), Radius = 35, }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.977, -0.210, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3568.859, 1625.872, 136.125), Radius = 35, Stance = "crouch", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.998, -0.068, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3472.732, 1538.250, 136.125), Radius = 35, Stance = "prone", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(0.969, -0.243, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2950.147, 1591.878, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.923, -0.385, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2918.384, 1751.789, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.999, 0.006, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2614.921, 995.692, 344.125), Radius = 35, }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(0.999, 0.011, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2602.125, 911.157, 344.125), Radius = 35, }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(0.983, -0.180, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2638.527, 689.585, 344.125), Radius = 35, }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(1.000, -0.015, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2149.031, -781.131, 29.983), Radius = 35, }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(0.999, -0.037, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2760.482, 230.536, 344.125), Radius = 35, Stance = "crouch", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.945, -0.326, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2759.272, 372.198, 344.125), Radius = 35, Stance = "prone", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.989, -0.144, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3435.617, 1605.310, 312.485), Radius = 35, Stance = "prone", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.990, -0.137, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3722.281, 1577.269, 315.290), Radius = 35, Stance = "prone", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(1.000, -0.002, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3083.350, -135.593, 288.125), Radius = 35, Stance = "prone", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(0.982, -0.191, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3439.040, 2.544, 288.125), Radius = 35, Stance = "crouch", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.984, -0.180, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3414.134, -368.625, 288.125), Radius = 35, Stance = "crouch", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(0.981, -0.194, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3248.638, -361.027, 8.125), Radius = 35, }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.987, -0.148, -0.059), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3199.630, 130.911, 892.692), Radius = 35, }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.996, -0.012, -0.091), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3189.738, 380.243, 900.359), Radius = 35, }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.999, -0.015, 0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2639.231, -1139.536, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.973, -0.221, -0.065), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3198.611, 702.218, 893.488), Radius = 35, }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(0.985, -0.170, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3166.209, 1004.383, 918.589), Radius = 35, Stance = "crouch", }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(0.978, -0.207, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2344.359, 97.345, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(0.999, -0.035, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2051.679, 572.356, 8.125), Radius = 35, Stance = "prone", }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(0.999, -0.034, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2008.281, 982.148, 8.125), Radius = 35, Stance = "prone", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(0.955, -0.274, 0.112), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2304.393, 738.867, 0.125), Radius = 35, }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(0.993, -0.118, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2520.696, -317.926, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(0.975, -0.216, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3061.005, 304.887, 736.125), Radius = 35, }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(0.980, -0.169, -0.107), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3173.851, 992.328, 776.126), Radius = 35, }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(0.997, -0.045, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3085.868, 1456.782, 688.125), Radius = 35, Stance = "crouch", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.998, 0.059, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2847.688, -1189.124, 0.125), Radius = 35, }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(0.994, -0.111, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3177.394, -18.128, 288.125), Radius = 35, Stance = "crouch", }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(1.000, 0.018, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3264.936, -602.660, 288.125), Radius = 35, Stance = "crouch", }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(0.995, -0.092, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2610.540, 1169.318, 136.125), Radius = 35, }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(0.997, -0.039, -0.069), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2834.479, 695.614, 178.125), Radius = 35, Stance = "prone", }, SNIPE_allied54 = { AimVectors = { [0] = Vec3(0.970, -0.238, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2602.125, 615.541, 344.125), Radius = 35, }, SNIPE_allied55 = { AimVectors = { [0] = Vec3(0.973, -0.196, -0.123), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2988.571, 986.356, 868.125), Radius = 35, Stance = "prone", }, SNIPE_allied56 = { AimVectors = { [0] = Vec3(0.989, -0.143, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3042.097, 124.754, 288.125), Radius = 35, }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.999, 0.014, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3004.799, -1455.868, 0.125), Radius = 35, }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.999, 0.046, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2532.733, -2021.241, 24.125), Radius = 35, Stance = "prone", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.965, 0.264, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2571.373, -1756.046, 24.125), Radius = 35, Stance = "prone", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.997, 0.079, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2590.158, -1622.919, 24.125), Radius = 35, Stance = "prone", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.940, -0.342, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3359.163, 1711.976, 232.125), Radius = 35, Stance = "prone", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.997, -0.078, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3022.191, 1461.850, 0.125), Radius = 35, }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(-0.997, -0.063, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3035.581, 775.630, 0.125), Radius = 35, }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.976, -0.214, 0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2850.574, 658.314, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.998, -0.045, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3864.183, 1171.829, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.986, 0.165, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3615.971, 723.458, 0.125), Radius = 35, }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.998, 0.055, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3327.892, 1034.500, 0.125), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(-0.990, 0.142, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3724.319, -1582.253, 136.125), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.977, 0.215, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3449.758, -1625.873, 136.125), Radius = 35, Stance = "crouch", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.952, 0.302, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3608.096, -1793.798, 0.125), Radius = 35, Stance = "prone", }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.981, 0.192, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2929.312, -1748.999, 0.125), Radius = 35, Stance = "prone", }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-0.999, -0.035, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3550.306, 1559.460, 232.125), Radius = 35, Stance = "prone", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-0.992, 0.107, 0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2377.272, -100.411, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.999, 0.011, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2034.037, -566.835, 8.125), Radius = 35, Stance = "prone", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.946, 0.317, 0.071), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2143.679, -745.131, 8.125), Radius = 35, }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.998, 0.041, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2016.984, -1001.528, 8.125), Radius = 35, Stance = "prone", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(-0.957, 0.265, 0.114), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2322.083, -753.255, 0.125), Radius = 35, }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.986, 0.162, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2568.131, 309.328, 0.125), Radius = 35, Stance = "prone", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.998, -0.058, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2157.135, 768.606, 23.499), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.998, -0.060, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2121.524, 902.554, 51.991), Radius = 35, }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-1.000, 0.027, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2521.668, 440.286, 0.125), Radius = 35, Stance = "prone", }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.998, 0.050, 0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3363.776, 152.750, 8.125), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-1.000, -0.021, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3516.463, 1453.441, 232.125), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-0.954, 0.292, 0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2693.112, -687.891, 136.125), Radius = 35, Stance = "crouch", }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.999, -0.021, 0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2671.291, -1175.027, 136.125), Radius = 35, }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-1.000, 0.018, 0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2652.049, -1396.690, -36.088), Radius = 35, }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.980, 0.197, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3489.178, -1668.626, 306.154), Radius = 35, Stance = "prone", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(-0.999, 0.049, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3454.078, -1511.591, 321.858), Radius = 35, Stance = "prone", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(-0.999, -0.032, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2611.998, -995.231, 344.125), Radius = 35, }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(-0.994, -0.106, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2609.450, -903.645, 344.125), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(-0.962, 0.272, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2602.125, -695.265, 344.125), Radius = 35, }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(-0.981, 0.192, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2612.388, -607.946, 344.125), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(-1.000, 0.015, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3058.264, 156.369, 288.125), Radius = 35, Stance = "prone", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.999, -0.032, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2647.893, 1970.481, 24.125), Radius = 35, Stance = "prone", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(-0.980, 0.200, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3471.067, 359.615, 288.125), Radius = 35, }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(-0.998, -0.058, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3442.690, 207.654, 288.125), Radius = 35, Stance = "crouch", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(-0.990, -0.142, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1892.235, 1118.800, -31.875), Radius = 35, Stance = "crouch", }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(-0.974, -0.224, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1914.583, 1486.920, -7.875), Radius = 35, Stance = "crouch", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(-0.992, 0.069, -0.107), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3196.327, -168.542, 895.198), Radius = 35, }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(-0.992, 0.078, -0.100), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3194.443, -355.473, 896.659), Radius = 35, }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(-0.984, 0.158, -0.077), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3193.960, -754.021, 897.030), Radius = 35, }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(-0.991, 0.095, -0.092), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3189.625, -994.555, 900.389), Radius = 35, }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.977, 0.214, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3040.431, -992.646, 868.125), Radius = 35, Stance = "prone", }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(-0.985, 0.155, -0.071), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3050.125, -290.125, 744.125), Radius = 35, }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.968, -0.251, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2550.544, 1726.331, 24.125), Radius = 35, Stance = "prone", }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(-0.976, 0.183, -0.119), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3163.292, -1020.003, 776.225), Radius = 35, }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(-0.995, 0.010, -0.101), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3058.361, -1460.147, 688.125), Radius = 35, }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(-0.878, 0.477, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2195.748, -1577.320, 0.125), Radius = 35, Stance = "prone", }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(-0.977, 0.209, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1871.459, -1957.470, 0.125), Radius = 35, Stance = "prone", }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(-0.994, 0.107, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1755.532, -1893.872, -47.875), Radius = 35, }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(-0.875, 0.483, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1810.126, -1569.303, -23.875), Radius = 35, }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(-0.992, 0.119, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2746.363, -340.371, 344.125), Radius = 35, Stance = "prone", }, SNIPE_axis57 = { AimVectors = { [0] = Vec3(-0.997, 0.042, -0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2781.576, -213.223, 344.125), Radius = 35, Stance = "crouch", }, SNIPE_axis58 = { AimVectors = { [0] = Vec3(-0.989, 0.145, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3166.125, -115.982, 344.125), Radius = 35, Stance = "crouch", }, SNIPE_axis59 = { AimVectors = { [0] = Vec3(-0.999, 0.018, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3400.580, 616.211, 288.125), Radius = 35, Stance = "crouch", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.999, -0.040, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2617.177, 1482.411, 24.125), Radius = 35, Stance = "prone", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.999, -0.010, 0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2609.604, 1330.145, 0.125), Radius = 35, }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(-0.997, 0.042, 0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2624.169, 1172.073, 0.125), Radius = 35, Stance = "crouch", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.995, 0.091, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2571.674, 1009.094, 0.125), Radius = 35, Stance = "prone", }, Version = 1, };