global _MG = { AMMOCAB_ammo1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1304.500, -164.500, 681.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo7 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1328.500, 164.500, 1769.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1329.500, 154.500, 686.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast5 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1370.500, -155.500, 1769.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_east_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1160.000, 27.000, 1576.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_west_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1100.000, -27.000, 1576.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_east_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1066.000, 27.000, 1572.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1368.000, -164.500, 681.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health7 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1392.000, 164.500, 1769.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1435.500, -155.500, 1769.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast4 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1417.000, 154.500, 686.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1020.000, -27.000, 1572.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(0.043, -0.994, -0.098), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-679.721, 2103.549, 1576.125), Radius = 35, Stance = "prone", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(-0.303, -0.952, 0.051), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(891.101, 1785.267, 641.126), Radius = 35, Stance = "prone", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(-0.413, -0.911, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1275.371, 2153.287, 960.125), Radius = 35, Stance = "prone", }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(-0.670, -0.742, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1412.614, 1384.735, 641.125), Radius = 35, }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(-0.497, -0.867, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(977.340, 1416.435, 642.125), Radius = 35, Stance = "prone", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(-0.071, -0.997, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(414.061, 2173.100, 641.125), Radius = 35, Stance = "prone", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.141, -0.990, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(62.824, 2213.589, 643.125), Radius = 35, Stance = "crouch", }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.139, -0.990, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-176.572, 1934.851, 641.125), Radius = 35, }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.110, -0.992, 0.062), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-233.774, 1751.038, 641.125), Radius = 35, }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.057, -0.998, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-455.596, 1601.454, 641.125), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.167, -0.983, 0.076), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-658.580, 1461.327, 650.125), Radius = 35, }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(-0.055, -0.995, -0.081), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-533.583, 2112.650, 1576.125), Radius = 35, Stance = "crouch", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(-0.103, -0.994, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-411.038, 2105.786, 648.125), Radius = 35, Stance = "prone", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.168, -0.985, 0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-720.777, 1924.805, 648.125), Radius = 35, Stance = "prone", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.145, -0.986, 0.081), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-917.832, 2185.341, 641.125), Radius = 35, Stance = "crouch", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.402, -0.914, 0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1361.846, 2019.805, 641.125), Radius = 35, Stance = "prone", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.405, -0.912, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1381.157, 1775.145, 1616.125), Radius = 35, Stance = "prone", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(0.894, -0.387, -0.224), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1018.578, 79.412, 1536.125), Radius = 35, Stance = "crouch", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.034, -0.994, -0.108), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-543.287, 2038.223, 1728.125), Radius = 35, Stance = "prone", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.053, -0.997, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-290.300, 2102.924, 1424.125), Radius = 35, Stance = "prone", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-0.011, -0.998, -0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-472.564, 2138.357, 1424.125), Radius = 35, Stance = "crouch", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(-0.194, -0.979, -0.062), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-197.150, 2128.459, 1248.125), Radius = 35, }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.224, -0.973, -0.062), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-805.662, 2171.833, 1576.125), Radius = 35, Stance = "prone", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(-0.003, -0.997, -0.081), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-453.292, 2120.682, 1248.125), Radius = 35, Stance = "crouch", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.131, -0.991, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-461.076, 2190.325, 1120.125), Radius = 35, }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.032, -0.999, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-313.871, 2109.816, 1120.125), Radius = 35, Stance = "crouch", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.099, -0.988, -0.121), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(421.380, 2110.176, 1496.125), Radius = 35, Stance = "prone", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(-0.283, -0.951, -0.123), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(620.145, 2128.366, 1496.125), Radius = 35, Stance = "crouch", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(-0.232, -0.971, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(892.348, 2137.851, 1328.125), Radius = 35, Stance = "crouch", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.101, -0.987, -0.124), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(410.658, 2156.879, 1328.125), Radius = 35, }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(-0.153, -0.983, -0.106), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(551.646, 2132.965, 1362.178), Radius = 35, Stance = "prone", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(-0.125, -0.992, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(909.875, 2193.811, 1120.125), Radius = 35, }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(-0.324, -0.945, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(664.779, 2161.624, 1120.125), Radius = 35, Stance = "crouch", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.174, -0.985, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-687.807, 2073.687, 1456.125), Radius = 35, Stance = "prone", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.038, -0.997, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(423.175, 2190.546, 1120.125), Radius = 35, Stance = "crouch", }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(-0.263, -0.963, -0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(859.234, 1958.216, 904.125), Radius = 35, Stance = "prone", }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(-0.225, -0.974, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(554.362, 1975.944, 904.125), Radius = 35, Stance = "prone", }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(-0.324, -0.946, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(823.423, 2143.776, 904.125), Radius = 35, Stance = "prone", }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(-0.838, -0.543, -0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1304.745, 550.770, 1488.125), Radius = 35, Stance = "crouch", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(-0.889, -0.402, -0.218), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1305.568, 454.014, 1360.232), Radius = 35, Stance = "crouch", }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(-0.920, -0.347, -0.180), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1272.942, 497.037, 1168.125), Radius = 35, Stance = "prone", }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(-0.841, -0.526, -0.124), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1244.140, 578.126, 1120.125), Radius = 35, }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(-0.621, -0.767, -0.161), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1305.139, 1144.816, 1424.125), Radius = 35, }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(-0.643, -0.766, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1432.085, 1232.739, 641.125), Radius = 35, Stance = "prone", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.272, -0.962, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-799.844, 2203.590, 1424.125), Radius = 35, }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(-0.751, -0.655, 0.078), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1175.449, 660.830, 641.291), Radius = 35, Stance = "crouch", }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(-0.856, -0.509, 0.090), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1247.416, 545.851, 641.125), Radius = 35, Stance = "prone", }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(0.516, -0.853, 0.075), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1434.135, 1775.134, 705.125), Radius = 35, Stance = "prone", }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(0.523, -0.852, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1449.532, 1138.821, 705.125), Radius = 35, Stance = "prone", }, SNIPE_allied54 = { AimVectors = { [0] = Vec3(0.466, -0.885, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1449.759, 1480.272, 705.125), Radius = 35, Stance = "crouch", }, SNIPE_allied55 = { AimVectors = { [0] = Vec3(0.016, -0.994, -0.106), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-473.875, 2058.105, 1592.125), Radius = 35, Stance = "crouch", }, SNIPE_allied56 = { AimVectors = { [0] = Vec3(0.031, -0.997, -0.072), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-281.396, 2073.181, 1592.125), Radius = 35, Stance = "prone", }, SNIPE_allied57 = { AimVectors = { [0] = Vec3(-0.103, -0.989, -0.103), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-217.942, 2096.994, 1592.125), Radius = 35, }, SNIPE_allied58 = { AimVectors = { [0] = Vec3(0.046, -0.985, -0.166), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-348.001, 2130.126, 1592.125), Radius = 35, Stance = "crouch", }, SNIPE_allied59 = { AimVectors = { [0] = Vec3(0.296, -0.932, -0.210), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-406.281, 2035.173, 1592.125), Radius = 35, Stance = "crouch", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.114, -0.993, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-764.566, 2213.466, 1272.125), Radius = 35, Stance = "crouch", }, SNIPE_allied60 = { AimVectors = { [0] = Vec3(-0.525, -0.850, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1106.533, 1744.315, 641.125), Radius = 35, Stance = "crouch", }, SNIPE_allied61 = { AimVectors = { [0] = Vec3(-0.072, -0.996, 0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(356.876, 2004.832, 643.125), Radius = 35, Stance = "prone", }, SNIPE_allied62 = { AimVectors = { [0] = Vec3(0.212, -0.976, 0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-540.068, 980.914, 641.125), Radius = 35, Stance = "crouch", }, SNIPE_allied63 = { AimVectors = { [0] = Vec3(0.184, -0.982, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-782.137, 1124.431, 641.125), Radius = 35, Stance = "prone", }, SNIPE_allied64 = { AimVectors = { [0] = Vec3(0.201, -0.979, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-422.534, 1135.074, 641.125), Radius = 35, Stance = "crouch", }, SNIPE_allied65 = { AimVectors = { [0] = Vec3(0.157, -0.987, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-317.343, 1430.540, 641.125), Radius = 35, Stance = "prone", }, SNIPE_allied66 = { AimVectors = { [0] = Vec3(-0.748, -0.632, -0.203), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1251.320, 813.311, 1424.125), Radius = 35, Stance = "prone", }, SNIPE_allied67 = { AimVectors = { [0] = Vec3(-0.750, -0.645, -0.146), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1281.686, 902.488, 1424.125), Radius = 35, Stance = "crouch", }, SNIPE_allied68 = { AimVectors = { [0] = Vec3(-0.647, -0.755, 0.108), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1353.217, 1439.096, 642.125), Radius = 35, Stance = "crouch", }, SNIPE_allied69 = { AimVectors = { [0] = Vec3(-0.296, -0.954, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1040.732, 1945.666, 1728.125), Radius = 35, Stance = "prone", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.101, -0.994, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-532.173, 2005.827, 1288.125), Radius = 35, Stance = "prone", }, SNIPE_allied70 = { AimVectors = { [0] = Vec3(-0.511, -0.799, -0.317), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1228.525, 1774.321, 1728.125), Radius = 35, Stance = "crouch", }, SNIPE_allied71 = { AimVectors = { [0] = Vec3(-0.412, -0.909, 0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1056.056, 1682.087, 641.229), Radius = 35, Stance = "crouch", }, SNIPE_allied72 = { AimVectors = { [0] = Vec3(0.188, -0.980, 0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-579.799, 1986.417, 808.125), Radius = 35, Stance = "prone", }, SNIPE_allied73 = { AimVectors = { [0] = Vec3(0.242, -0.967, 0.078), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1039.210, 2044.834, 792.125), Radius = 35, Stance = "prone", }, SNIPE_allied74 = { AimVectors = { [0] = Vec3(0.001, -0.999, 0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-430.861, 2117.659, 808.125), Radius = 35, Stance = "crouch", }, SNIPE_allied75 = { AimVectors = { [0] = Vec3(-0.210, -0.977, 0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(962.127, 1889.682, 848.125), Radius = 35, }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.048, -0.997, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-615.912, 2125.727, 1120.125), Radius = 35, Stance = "prone", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.114, -0.993, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-782.835, 2179.676, 1120.125), Radius = 35, Stance = "prone", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.102, 0.995, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-53.606, -2204.196, 643.125), Radius = 35, Stance = "prone", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.736, 0.637, -0.228), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1364.133, -646.325, 1616.125), Radius = 35, Stance = "prone", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(-0.304, 0.932, -0.197), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1369.300, -1457.061, 1616.125), Radius = 35, Stance = "prone", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(0.320, 0.947, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1252.272, -2178.013, 960.125), Radius = 35, Stance = "prone", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(0.602, 0.791, 0.107), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1282.922, -1979.131, 960.125), Radius = 35, }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(0.526, 0.849, 0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1290.308, -1458.467, 641.125), Radius = 35, Stance = "prone", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(0.627, 0.778, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1409.588, -1393.985, 641.125), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(0.574, 0.819, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1427.548, -1244.006, 641.125), Radius = 35, Stance = "prone", }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(0.713, 0.700, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-997.330, -329.055, 641.125), Radius = 35, Stance = "prone", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.058, 0.994, -0.094), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(551.187, -2047.899, 1728.125), Radius = 35, Stance = "prone", }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(0.360, 0.914, -0.186), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-983.223, -2014.202, 1728.125), Radius = 35, Stance = "crouch", }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-0.117, 0.993, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(723.491, -1993.252, 648.125), Radius = 35, }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(0.532, 0.828, -0.176), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1208.547, -1765.303, 1728.125), Radius = 35, Stance = "crouch", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(0.854, 0.516, -0.059), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1300.758, -578.125, 1120.125), Radius = 35, }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.124, 0.988, -0.090), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(798.882, -2172.444, 1576.125), Radius = 35, Stance = "prone", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.087, 0.989, -0.123), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(686.991, -2096.192, 1576.125), Radius = 35, Stance = "crouch", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(0.060, 0.983, -0.171), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(527.394, -2097.512, 1576.125), Radius = 35, }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.162, 0.978, -0.131), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(573.399, -2032.754, 1440.125), Radius = 35, Stance = "prone", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.117, 0.992, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(731.411, -2114.702, 1456.125), Radius = 35, Stance = "crouch", }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.173, 0.985, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(765.431, -2225.939, 1272.125), Radius = 35, Stance = "crouch", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.002, 0.998, -0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(526.126, -2123.544, 1288.125), Radius = 35, Stance = "crouch", }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.072, 0.994, -0.082), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(637.420, -2114.874, 1288.125), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.216, 0.976, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(179.341, -1796.150, 641.125), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-0.081, 0.994, -0.069), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(607.653, -2068.824, 1120.125), Radius = 35, Stance = "prone", }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.069, 0.995, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(766.354, -2175.456, 1120.125), Radius = 35, Stance = "prone", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(0.016, 0.988, -0.151), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(473.875, -2129.844, 1592.125), Radius = 35, Stance = "crouch", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.024, 0.988, -0.155), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(339.934, -2111.836, 1592.125), Radius = 35, }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(0.193, 0.956, -0.223), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(221.873, -2082.835, 1592.125), Radius = 35, Stance = "crouch", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(-0.011, 0.994, -0.105), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(284.180, -2105.851, 1424.125), Radius = 35, Stance = "prone", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(-0.044, 0.988, -0.148), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(473.805, -2090.365, 1424.125), Radius = 35, Stance = "crouch", }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(0.147, 0.988, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(194.591, -2157.009, 1248.125), Radius = 35, }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(-0.028, 0.999, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(453.225, -2231.458, 1248.125), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.001, 1.000, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(441.513, -2170.126, 1120.125), Radius = 35, }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.219, 0.975, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(340.940, -1447.257, 641.125), Radius = 35, Stance = "prone", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(-0.016, 0.999, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(313.874, -2149.931, 1120.125), Radius = 35, Stance = "crouch", }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(-0.139, 0.979, -0.146), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-430.871, -2084.495, 1496.125), Radius = 35, Stance = "crouch", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(0.333, 0.930, -0.156), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-625.779, -2151.402, 1496.125), Radius = 35, }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(0.309, 0.945, -0.103), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-909.875, -2140.365, 1328.125), Radius = 35, Stance = "crouch", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(0.105, 0.993, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-733.877, -2092.926, 1328.125), Radius = 35, Stance = "prone", }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(-0.105, 0.982, -0.154), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-413.919, -2263.877, 1328.125), Radius = 35, }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(0.110, 0.988, -0.103), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-513.725, -2153.066, 1370.279), Radius = 35, Stance = "prone", }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(0.110, 0.989, -0.102), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-909.874, -2196.212, 1120.125), Radius = 35, }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.004, 0.997, -0.079), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-436.239, -2234.606, 1120.125), Radius = 35, }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(0.496, 0.859, -0.127), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-665.875, -2095.182, 1120.125), Radius = 35, }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(0.029, 0.998, 0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(415.037, -1050.236, 640.125), Radius = 35, Stance = "prone", }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(0.184, 0.981, -0.068), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-557.490, -1988.740, 904.125), Radius = 35, Stance = "prone", }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(0.310, 0.949, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-889.386, -1977.730, 904.125), Radius = 35, Stance = "prone", }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(0.329, 0.944, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-836.588, -2149.572, 904.125), Radius = 35, Stance = "prone", }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(0.573, 0.787, -0.227), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1285.251, -1120.741, 1424.125), Radius = 35, Stance = "crouch", }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(0.791, 0.582, -0.191), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1247.057, -557.626, 1488.125), Radius = 35, Stance = "crouch", }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(0.739, 0.622, -0.260), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1228.323, -552.241, 1344.125), Radius = 35, }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(-0.277, 0.934, -0.227), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(410.933, -2049.475, 1592.125), Radius = 35, Stance = "crouch", }, SNIPE_axis57 = { AimVectors = { [0] = Vec3(0.027, 0.982, -0.187), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(285.720, -2036.418, 1592.125), Radius = 35, Stance = "prone", }, SNIPE_axis58 = { AimVectors = { [0] = Vec3(0.706, 0.680, -0.197), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1268.863, -893.004, 1424.125), Radius = 35, Stance = "crouch", }, SNIPE_axis59 = { AimVectors = { [0] = Vec3(0.765, 0.606, -0.220), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1268.690, -819.195, 1424.125), Radius = 35, Stance = "crouch", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.167, 0.985, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(780.023, -1477.363, 641.125), Radius = 35, Stance = "prone", }, SNIPE_axis60 = { AimVectors = { [0] = Vec3(0.533, 0.846, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1082.204, -1725.301, 641.125), Radius = 35, Stance = "prone", }, SNIPE_axis61 = { AimVectors = { [0] = Vec3(-0.087, 0.996, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-365.450, -2199.140, 643.125), Radius = 35, }, SNIPE_axis62 = { AimVectors = { [0] = Vec3(0.145, 0.989, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-337.868, -1957.287, 643.125), Radius = 35, Stance = "prone", }, SNIPE_axis63 = { AimVectors = { [0] = Vec3(-0.561, 0.827, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1448.159, -1140.228, 705.266), Radius = 35, Stance = "prone", }, SNIPE_axis64 = { AimVectors = { [0] = Vec3(-0.543, 0.839, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1458.155, -1493.109, 705.266), Radius = 35, Stance = "prone", }, SNIPE_axis65 = { AimVectors = { [0] = Vec3(-0.434, 0.901, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1443.111, -1786.536, 705.266), Radius = 35, }, SNIPE_axis66 = { AimVectors = { [0] = Vec3(0.696, 0.714, 0.071), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1125.984, -680.577, 641.274), Radius = 35, Stance = "prone", }, SNIPE_axis67 = { AimVectors = { [0] = Vec3(0.782, 0.622, 0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1265.899, -605.278, 641.125), Radius = 35, Stance = "crouch", }, SNIPE_axis68 = { AimVectors = { [0] = Vec3(0.843, 0.527, 0.112), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1392.154, -560.973, 641.125), Radius = 35, Stance = "crouch", }, SNIPE_axis69 = { AimVectors = { [0] = Vec3(-0.112, 0.991, 0.070), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(531.216, -2011.609, 808.125), Radius = 35, Stance = "prone", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.272, 0.959, 0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(644.855, -1451.127, 648.125), Radius = 35, Stance = "crouch", }, SNIPE_axis70 = { AimVectors = { [0] = Vec3(-0.105, 0.994, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(697.473, -2004.376, 808.125), Radius = 35, Stance = "prone", }, SNIPE_axis71 = { AimVectors = { [0] = Vec3(-0.270, 0.962, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1035.975, -2055.658, 792.125), Radius = 35, Stance = "prone", }, SNIPE_axis72 = { AimVectors = { [0] = Vec3(0.267, 0.963, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-962.439, -1883.679, 848.125), Radius = 35, Stance = "prone", }, SNIPE_axis73 = { AimVectors = { [0] = Vec3(0.357, 0.932, 0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1078.835, -1885.039, 848.125), Radius = 35, Stance = "crouch", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(-0.116, 0.993, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(941.363, -2048.462, 641.125), Radius = 35, Stance = "prone", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.500, 0.864, 0.066), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1375.189, -1959.257, 641.125), Radius = 35, Stance = "prone", }, Version = 1, };