global _MG = { AMMOCAB_uje1_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2470.000, -4251.000, 4.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje4_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2666.000, 4273.000, 2.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje5_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(314.000, -4587.000, -348.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje6_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2462.000, 4277.000, 2.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje7_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2714.000, -4253.000, 4.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje8_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-330.000, 4611.000, -350.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje1_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2542.000, -4251.000, 2.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje4_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2594.000, 4277.000, 3.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje5_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(402.000, -4587.000, -350.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje6_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2542.000, 4277.000, 3.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje7_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2626.000, -4253.000, 2.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje8_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-418.000, 4607.000, -349.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(-0.181, -0.983, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1959.363, 4152.269, 122.125), Radius = 35, Stance = "prone", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.132, -0.990, 0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1439.511, 4101.053, -101.875), Radius = 35, Stance = "prone", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.195, -0.978, 0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1751.385, 4094.643, -101.875), Radius = 35, Stance = "prone", }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(-0.178, -0.984, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2253.054, 3718.563, 122.125), Radius = 35, }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(-0.104, -0.994, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2412.593, 3754.166, 122.125), Radius = 35, }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(-0.170, -0.983, 0.069), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1708.676, 4063.689, -101.833), Radius = 35, Stance = "prone", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(-0.072, -0.997, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(593.497, 4172.966, 10.125), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(-0.170, -0.985, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(760.035, 4240.607, 10.154), Radius = 35, }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(-0.025, -0.999, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(455.649, 4432.533, 10.125), Radius = 35, Stance = "prone", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(-0.035, -0.999, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(110.131, 4366.606, 10.125), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.242, -0.970, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-175.197, 4374.085, 10.125), Radius = 35, Stance = "crouch", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(-0.255, -0.967, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2539.461, 3715.572, 122.125), Radius = 35, Stance = "crouch", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.073, -0.997, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-577.789, 4421.170, 10.125), Radius = 35, Stance = "prone", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(-0.061, -0.998, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1049.564, 4584.920, 10.125), Radius = 35, Stance = "crouch", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.021, -1.000, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-683.564, 4397.961, 10.125), Radius = 35, Stance = "crouch", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.041, -0.998, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1001.743, 4196.265, 10.125), Radius = 35, Stance = "crouch", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.160, -0.987, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1884.373, 4610.456, -29.875), Radius = 35, Stance = "crouch", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(0.050, -0.998, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1415.535, 4618.648, -29.875), Radius = 35, Stance = "crouch", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.065, -0.997, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1084.783, 4938.293, -13.875), Radius = 35, Stance = "prone", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(-0.091, -0.996, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1433.023, 4642.584, -29.875), Radius = 35, Stance = "crouch", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-0.199, -0.980, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1734.360, 4625.717, -29.875), Radius = 35, Stance = "prone", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(-0.128, -0.991, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1805.716, 4278.946, -37.875), Radius = 35, Stance = "prone", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(-0.223, -0.974, 0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1327.872, 4208.835, -101.875), Radius = 35, Stance = "crouch", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(0.030, -0.999, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1177.589, 4572.917, 10.125), Radius = 35, Stance = "prone", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.072, -0.997, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1444.693, 5049.580, 42.125), Radius = 35, Stance = "crouch", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.080, -0.997, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1764.416, 5071.643, 42.125), Radius = 35, Stance = "crouch", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.007, -1.000, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1071.818, 4790.938, 248.396), Radius = 35, Stance = "crouch", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(0.075, -0.997, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1007.259, 4417.254, 295.233), Radius = 35, Stance = "crouch", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(0.079, -0.997, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(851.280, 4675.584, 292.829), Radius = 35, }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(-0.048, -0.999, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(917.128, 4224.860, 280.416), Radius = 35, Stance = "crouch", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(-0.038, -0.999, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(418.520, 4338.146, 290.134), Radius = 35, }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.109, -0.993, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(70.577, 4320.512, 298.125), Radius = 35, }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.011, -0.999, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-37.112, 4405.791, 6.125), Radius = 35, Stance = "crouch", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.020, -1.000, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(866.799, 4191.065, 10.125), Radius = 35, Stance = "prone", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.164, -0.987, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-864.605, 4199.528, 10.125), Radius = 35, }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(0.118, -0.993, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-394.901, 4285.970, 290.147), Radius = 35, }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(0.065, -0.997, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-551.427, 4311.345, 294.125), Radius = 35, }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(-0.129, -0.991, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-196.127, 4318.043, 298.125), Radius = 35, }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(0.208, -0.978, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2245.823, 3923.448, 532.546), Radius = 35, Stance = "crouch", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(0.136, -0.990, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2454.373, 3924.829, 531.537), Radius = 35, Stance = "crouch", }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(-0.258, -0.966, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2139.796, 3909.886, 536.610), Radius = 35, Stance = "crouch", }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(-0.141, -0.990, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2332.557, 3905.301, 539.960), Radius = 35, }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(0.167, -0.986, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1669.082, 3808.416, -157.875), Radius = 35, Stance = "crouch", }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(-0.206, -0.978, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1644.648, 3807.074, -157.875), Radius = 35, Stance = "crouch", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.211, -0.977, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2667.341, 3766.503, 122.125), Radius = 35, Stance = "crouch", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.185, -0.983, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2235.967, 3796.668, 122.125), Radius = 35, }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.063, -0.998, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2374.144, 3763.970, 122.125), Radius = 35, }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.247, -0.969, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2557.762, 3826.588, 122.125), Radius = 35, }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.150, -0.988, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2079.063, 4067.888, 122.125), Radius = 35, Stance = "prone", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(0.195, 0.981, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1937.383, -4134.198, 122.125), Radius = 35, Stance = "crouch", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.167, 0.986, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2677.029, -3718.293, 122.125), Radius = 35, Stance = "crouch", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(-0.194, 0.980, 0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2550.499, -3704.361, 122.125), Radius = 35, }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.057, 0.998, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2359.900, -3667.336, 122.125), Radius = 35, }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.298, 0.954, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2257.304, -3719.006, 122.125), Radius = 35, Stance = "crouch", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.211, 0.977, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2058.979, -3990.552, 122.125), Radius = 35, Stance = "crouch", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.259, 0.965, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2283.182, -3888.308, 537.764), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(-0.163, 0.986, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2486.346, -3886.213, 539.294), Radius = 35, Stance = "prone", }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.171, 0.984, 0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1846.606, -4123.691, -101.842), Radius = 35, Stance = "prone", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.179, 0.981, 0.072), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1383.675, -4073.905, -101.874), Radius = 35, Stance = "prone", }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.022, 1.000, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(389.536, -4189.700, 10.125), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.194, 0.981, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2091.546, -3703.973, 122.125), Radius = 35, }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(0.030, 0.999, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(878.932, -4177.362, 10.125), Radius = 35, Stance = "prone", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.078, 0.996, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1014.046, -4225.497, 10.125), Radius = 35, Stance = "crouch", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.185, 0.982, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1879.515, -4603.698, -29.875), Radius = 35, Stance = "crouch", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.089, 0.996, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1568.319, -4595.466, -29.875), Radius = 35, Stance = "crouch", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(-0.127, 0.991, 0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1788.056, -5076.020, 42.125), Radius = 35, Stance = "crouch", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(0.034, 0.999, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1358.583, -5024.222, 42.125), Radius = 35, Stance = "crouch", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(0.003, 0.999, 0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1170.496, -4811.411, 10.125), Radius = 35, Stance = "crouch", }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(0.004, 0.999, 0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(702.168, -4348.049, 10.125), Radius = 35, }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.115, 0.993, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(578.344, -4357.666, 294.125), Radius = 35, }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.165, 0.986, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(396.494, -4191.539, 294.125), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(0.039, 0.999, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2247.282, -3692.957, 122.125), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(0.155, 0.988, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(197.193, -4231.063, 298.125), Radius = 35, }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.108, 0.994, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-58.790, -4206.800, 298.125), Radius = 35, Stance = "prone", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-0.019, 1.000, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(72.543, -3982.352, 10.125), Radius = 35, Stance = "prone", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.031, 0.999, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-554.647, -4357.892, 10.125), Radius = 35, }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(0.104, 0.995, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-738.875, -4182.265, 10.125), Radius = 35, }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(0.092, 0.996, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-439.512, -4239.744, 294.125), Radius = 35, }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(-0.001, 1.000, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-252.822, -4244.922, 290.147), Radius = 35, Stance = "crouch", }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(-0.049, 0.998, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-854.013, -4203.023, 10.125), Radius = 35, Stance = "crouch", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(-0.001, 0.999, 0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1037.293, -4543.524, 10.125), Radius = 35, Stance = "crouch", }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.118, 0.993, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1440.644, -4583.024, -29.875), Radius = 35, Stance = "crouch", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(0.225, 0.974, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2412.294, -3732.266, 122.125), Radius = 35, }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.143, 0.989, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1584.735, -4576.891, -29.875), Radius = 35, Stance = "prone", }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(0.124, 0.992, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1810.298, -4260.985, -37.875), Radius = 35, Stance = "prone", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(-0.131, 0.991, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-841.329, -4642.815, 298.169), Radius = 35, Stance = "prone", }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(0.013, 1.000, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-910.173, -4277.612, 280.834), Radius = 35, Stance = "prone", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(0.135, 0.990, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1343.685, -4633.328, 198.617), Radius = 35, Stance = "prone", }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(0.125, 0.992, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1677.255, -5071.469, 42.125), Radius = 35, Stance = "prone", }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(0.039, 0.999, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1284.962, -5029.124, 42.125), Radius = 35, Stance = "crouch", }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(-0.002, 0.999, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1002.302, -4671.047, 287.379), Radius = 35, Stance = "crouch", }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.094, 0.995, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1002.651, -4179.053, 299.875), Radius = 35, Stance = "prone", }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(-0.225, 0.974, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1841.189, -4697.555, 192.627), Radius = 35, Stance = "prone", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(0.271, 0.962, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2565.509, -3719.742, 122.125), Radius = 35, Stance = "crouch", }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(-0.062, 0.998, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-236.389, -4205.542, 10.125), Radius = 35, }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(-0.045, 0.999, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-279.357, -4026.390, 10.125), Radius = 35, Stance = "prone", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(0.263, 0.964, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2137.286, -3905.965, 530.707), Radius = 35, }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(0.113, 0.993, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2337.836, -3893.777, 539.615), Radius = 35, }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(-0.046, 0.997, 0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1186.927, -4183.198, -101.642), Radius = 35, Stance = "prone", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(0.126, 0.991, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1721.784, -4072.505, -101.642), Radius = 35, Stance = "crouch", }, Version = 1, };