global _MG = { AMMOCAB_uje24_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5144.000, 2528.000, 36.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje2_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5144.000, -2528.000, 36.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje40_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5144.000, -2592.000, 36.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje4_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5144.000, 2592.000, 36.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje76_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5144.000, -800.000, 36.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje8_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(5144.000, 800.000, 36.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje23_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-5144.000, 2592.000, 37.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje2_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5144.000, -2592.000, 37.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje42_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-5144.000, -2528.000, 37.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje4_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5144.000, 2528.000, 37.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje75_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-5144.000, -736.000, 37.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje8_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(5144.000, 736.000, 37.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(-0.999, -0.032, 0.037), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6199.679, -800.917, 376.758), Radius = 35, }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(-0.989, 0.147, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4300.776, -2239.099, 336.125), Radius = 35, Stance = "prone", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(-0.981, 0.191, 0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4736.694, -2815.388, 336.374), Radius = 35, Stance = "prone", }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(-0.987, -0.161, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4353.960, -995.405, 336.125), Radius = 35, Stance = "prone", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(-0.997, -0.077, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4310.359, -397.865, 336.125), Radius = 35, Stance = "prone", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(-0.990, 0.138, 0.033), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4385.996, -671.739, 336.125), Radius = 35, Stance = "crouch", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(-0.998, 0.069, 0.013), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4350.125, 389.567, 336.125), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(-1.000, -0.004, 0.031), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4767.578, 545.973, 336.125), Radius = 35, Stance = "prone", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(-0.984, 0.177, 0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4370.519, 832.512, 336.125), Radius = 35, Stance = "crouch", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(-0.979, -0.201, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4310.279, 1130.763, 336.125), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(-0.989, -0.144, 0.037), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4734.250, 2321.371, 336.125), Radius = 35, Stance = "prone", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(-0.998, 0.056, 0.033), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4822.603, 424.667, 340.125), Radius = 35, Stance = "crouch", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(-0.979, -0.204, 0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4726.441, 2841.052, 336.125), Radius = 35, Stance = "prone", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(-0.931, -0.364, 0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4838.130, 2982.741, 336.318), Radius = 35, }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(-0.923, -0.384, 0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4355.847, 2523.620, 336.318), Radius = 35, Stance = "crouch", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(-0.998, -0.054, 0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4355.095, 2728.793, 345.613), Radius = 35, Stance = "prone", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(-0.926, -0.377, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4320.764, 2917.156, 336.125), Radius = 35, Stance = "prone", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.989, -0.145, 0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4294.253, 2219.000, 336.125), Radius = 35, Stance = "prone", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(-0.998, 0.056, 0.013), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6195.342, -1175.836, 524.078), Radius = 35, Stance = "prone", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(-1.000, 0.005, 0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6381.873, -1101.400, 526.471), Radius = 35, }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-0.984, 0.179, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6134.152, -3062.408, 732.125), Radius = 35, }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(-0.978, 0.207, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6029.848, -3163.785, 732.125), Radius = 35, }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(-0.971, -0.237, 0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4831.281, 1166.673, 336.125), Radius = 35, }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(-0.961, 0.278, -0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5725.697, -3289.240, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(-1.000, 0.027, -0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6219.887, -2962.126, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(-1.000, 0.002, -0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6264.227, -2807.904, 672.125), Radius = 35, Stance = "prone", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(-0.981, 0.191, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6266.399, -2686.635, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(-0.987, 0.157, -0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6268.582, -2600.687, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(-0.998, -0.065, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6381.874, -2089.502, 672.125), Radius = 35, }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(-1.000, 0.004, 0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6256.334, -2352.835, 384.125), Radius = 35, }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(-0.999, -0.031, 0.035), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6055.333, 1019.346, 352.125), Radius = 35, }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(-0.991, -0.127, 0.031), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6061.875, 779.240, 352.125), Radius = 35, }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(-0.999, -0.039, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6290.130, -532.549, 384.125), Radius = 35, }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(-1.000, -0.008, 0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4760.290, 1011.521, 336.270), Radius = 35, Stance = "prone", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(-0.979, 0.205, 0.013), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6189.745, 78.341, 384.125), Radius = 35, }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(-1.000, 0.009, 0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6183.459, 439.247, 384.125), Radius = 35, }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(-0.985, -0.171, 0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6178.801, 1302.521, 384.125), Radius = 35, }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(-1.000, 0.005, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6252.625, 2269.250, 384.125), Radius = 35, }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(-0.910, -0.414, -0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(5706.536, 3419.736, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(-0.927, -0.375, -0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6131.602, 3190.031, 732.125), Radius = 35, }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(-0.964, -0.266, -0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6032.531, 3289.104, 732.125), Radius = 35, }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(-0.946, -0.325, -0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6242.292, 3092.006, 672.210), Radius = 35, }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(-1.000, -0.014, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6255.477, 2932.184, 672.125), Radius = 35, Stance = "prone", }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(-1.000, -0.004, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6267.395, 2720.013, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(-0.981, -0.191, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4360.423, 702.935, 336.125), Radius = 35, Stance = "crouch", }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(-0.999, 0.040, -0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6259.928, 2263.594, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(-0.976, -0.216, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6144.479, 1403.965, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(-0.983, -0.184, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6130.724, 1279.650, 672.125), Radius = 35, Stance = "prone", }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(-0.998, -0.056, -0.010), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6256.990, 1121.521, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_allied54 = { AimVectors = { [0] = Vec3(-0.998, -0.052, -0.029), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6143.374, 1046.885, 832.125), Radius = 35, Stance = "prone", }, SNIPE_allied55 = { AimVectors = { [0] = Vec3(-0.994, -0.106, -0.033), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6149.414, 691.503, 832.125), Radius = 35, Stance = "prone", }, SNIPE_allied56 = { AimVectors = { [0] = Vec3(-0.990, 0.137, -0.031), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6144.623, 811.840, 832.125), Radius = 35, Stance = "crouch", }, SNIPE_allied57 = { AimVectors = { [0] = Vec3(-0.999, 0.050, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6159.120, 424.272, 672.125), Radius = 35, Stance = "prone", }, SNIPE_allied58 = { AimVectors = { [0] = Vec3(-0.961, -0.275, -0.013), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6134.332, 64.319, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_allied59 = { AimVectors = { [0] = Vec3(-0.987, -0.157, -0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6290.125, -212.211, 672.125), Radius = 35, Stance = "prone", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(-1.000, -0.015, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4748.941, -2314.716, 336.222), Radius = 35, Stance = "prone", }, SNIPE_allied60 = { AimVectors = { [0] = Vec3(-0.999, -0.041, -0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6290.129, -525.261, 672.125), Radius = 35, }, SNIPE_allied61 = { AimVectors = { [0] = Vec3(-0.992, 0.122, -0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(6328.971, -870.165, 736.125), Radius = 35, Stance = "crouch", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(-0.998, 0.067, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4818.125, -2899.022, 340.125), Radius = 35, Stance = "crouch", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(-0.907, 0.420, 0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4345.143, -2928.756, 336.125), Radius = 35, Stance = "prone", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(-0.943, 0.333, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4366.237, -2511.701, 336.125), Radius = 35, Stance = "crouch", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(1.000, 0.002, 0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4750.220, 2311.625, 336.125), Radius = 35, Stance = "prone", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(0.982, -0.189, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4261.175, 1132.374, 336.125), Radius = 35, Stance = "prone", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(1.000, 0.014, 0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4359.273, 879.711, 336.125), Radius = 35, Stance = "crouch", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(0.992, -0.126, 0.013), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4365.911, 660.271, 336.125), Radius = 35, Stance = "crouch", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(0.997, 0.073, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4303.660, 391.094, 336.125), Radius = 35, Stance = "prone", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(0.999, -0.026, 0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4325.208, -424.998, 336.125), Radius = 35, Stance = "prone", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(0.981, 0.193, 0.035), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4361.733, -642.230, 347.045), Radius = 35, Stance = "crouch", }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(0.987, -0.160, 0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4341.852, -891.367, 348.125), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(0.970, 0.242, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4325.345, -1141.073, 336.125), Radius = 35, }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(0.983, 0.180, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4823.633, -1113.892, 336.125), Radius = 35, Stance = "crouch", }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(0.989, 0.145, 0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4303.625, -2222.590, 336.125), Radius = 35, Stance = "prone", }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.998, -0.058, 0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4732.953, 2833.202, 336.125), Radius = 35, Stance = "prone", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(0.924, 0.381, 0.037), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4353.738, -2521.596, 336.125), Radius = 35, Stance = "crouch", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(0.980, 0.196, 0.029), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4327.766, -2753.710, 345.630), Radius = 35, Stance = "prone", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(0.932, 0.362, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4350.127, -2940.401, 336.205), Radius = 35, }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(0.998, 0.057, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4726.514, -2818.903, 336.125), Radius = 35, Stance = "prone", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(0.990, 0.138, 0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4710.800, -2309.967, 336.125), Radius = 35, Stance = "prone", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(0.998, -0.066, 0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6218.613, 1163.544, 524.829), Radius = 35, Stance = "prone", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(0.998, -0.051, 0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6381.875, 1136.134, 526.938), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(0.998, 0.044, -0.035), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6129.278, -1033.274, 832.125), Radius = 35, Stance = "crouch", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(0.999, -0.007, -0.033), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6149.509, -914.245, 832.125), Radius = 35, Stance = "crouch", }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(0.999, 0.027, -0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6141.065, -695.234, 832.125), Radius = 35, Stance = "crouch", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(0.976, -0.216, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4974.734, 2968.176, 340.125), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(0.963, 0.269, 0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5993.486, -3348.873, 384.125), Radius = 35, }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(0.981, 0.195, 0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6204.309, -3117.204, 384.125), Radius = 35, }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(0.984, 0.178, 0.031), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6172.858, -1285.950, 384.125), Radius = 35, }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(0.981, 0.195, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6172.736, -1414.233, 384.125), Radius = 35, }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(1.000, -0.015, 0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6254.094, -2258.824, 384.125), Radius = 35, }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(0.913, 0.408, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5735.742, -3421.726, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(0.967, 0.254, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6125.775, -3195.883, 732.125), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(0.963, 0.269, -0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6035.282, -3286.353, 732.125), Radius = 35, }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(0.982, 0.188, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6225.032, -3091.276, 672.351), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.998, 0.064, -0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6261.011, -2935.951, 672.351), Radius = 35, Stance = "prone", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(0.967, -0.253, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4348.378, 2929.542, 336.200), Radius = 35, Stance = "prone", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(1.000, 0.011, -0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6282.552, -2810.364, 672.351), Radius = 35, Stance = "crouch", }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(0.986, 0.165, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6280.148, -2724.090, 672.351), Radius = 35, Stance = "crouch", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(1.000, -0.007, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6258.445, -2260.244, 672.351), Radius = 35, Stance = "prone", }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(0.984, 0.180, -0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6152.794, -1295.845, 672.351), Radius = 35, Stance = "prone", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(0.982, 0.187, -0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6153.890, -1409.320, 672.351), Radius = 35, Stance = "crouch", }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(0.999, 0.046, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6294.920, -1118.421, 672.351), Radius = 35, }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(1.000, 0.008, -0.000), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6270.661, -630.148, 672.351), Radius = 35, }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(0.999, -0.052, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6145.483, -438.730, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(0.997, -0.071, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6246.588, -307.545, 672.125), Radius = 35, }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(0.964, 0.267, 0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6182.770, -74.922, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(0.999, -0.037, 0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4361.048, 2700.021, 346.599), Radius = 35, Stance = "crouch", }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(0.977, 0.215, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6290.126, 95.148, 672.125), Radius = 35, }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(0.986, 0.166, -0.033), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6290.125, 204.871, 672.125), Radius = 35, Stance = "prone", }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(0.986, 0.166, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6290.128, 532.292, 672.125), Radius = 35, }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(1.000, 0.013, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6325.298, 877.873, 736.125), Radius = 35, Stance = "crouch", }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(0.982, -0.189, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6332.019, 1344.462, 672.125), Radius = 35, Stance = "crouch", }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(0.992, -0.122, 0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6207.736, 809.442, 372.358), Radius = 35, }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(0.998, 0.058, 0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6296.710, 496.260, 384.125), Radius = 35, }, SNIPE_axis57 = { AimVectors = { [0] = Vec3(0.977, -0.211, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6194.283, -74.702, 384.125), Radius = 35, }, SNIPE_axis58 = { AimVectors = { [0] = Vec3(0.999, -0.052, 0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6169.331, -431.212, 384.125), Radius = 35, }, SNIPE_axis59 = { AimVectors = { [0] = Vec3(0.990, 0.138, 0.013), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6053.714, -772.499, 352.125), Radius = 35, }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(0.943, -0.332, 0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4338.175, 2508.408, 348.125), Radius = 35, Stance = "crouch", }, SNIPE_axis60 = { AimVectors = { [0] = Vec3(1.000, -0.009, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6261.204, 2346.212, 384.125), Radius = 35, }, SNIPE_axis61 = { AimVectors = { [0] = Vec3(0.998, -0.070, -0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6228.667, 2981.676, 384.125), Radius = 35, }, SNIPE_axis62 = { AimVectors = { [0] = Vec3(0.964, -0.266, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-5708.965, 3276.411, 672.125), Radius = 35, Stance = "prone", }, SNIPE_axis63 = { AimVectors = { [0] = Vec3(0.943, -0.332, -0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6131.445, 3062.189, 732.125), Radius = 35, }, SNIPE_axis64 = { AimVectors = { [0] = Vec3(0.977, -0.210, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6047.801, 3153.212, 732.125), Radius = 35, }, SNIPE_axis65 = { AimVectors = { [0] = Vec3(0.998, -0.065, -0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6248.366, 2962.125, 672.125), Radius = 35, }, SNIPE_axis66 = { AimVectors = { [0] = Vec3(0.999, -0.035, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6261.212, 2796.826, 672.125), Radius = 35, Stance = "prone", }, SNIPE_axis67 = { AimVectors = { [0] = Vec3(0.989, -0.148, -0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6270.517, 2685.648, 672.125), Radius = 35, }, SNIPE_axis68 = { AimVectors = { [0] = Vec3(0.989, -0.148, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6266.071, 2590.828, 672.125), Radius = 35, }, SNIPE_axis69 = { AimVectors = { [0] = Vec3(0.998, 0.068, -0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-6381.874, 2091.102, 672.125), Radius = 35, }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(1.000, 0.004, 0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4298.126, 2220.006, 336.125), Radius = 35, Stance = "prone", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(1.000, 0.008, 0.015), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4755.849, -1009.728, 336.125), Radius = 35, Stance = "prone", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(0.992, 0.125, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-4743.043, -522.202, 336.125), Radius = 35, Stance = "prone", }, Version = 1, };