global _MG = { AMMOCAB_ammokast1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(743.000, -3560.000, 880.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-758.500, 3433.500, 877.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-9.000, 2027.000, 48.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-86.500, -2020.500, 53.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast5 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-608.500, -3796.000, 674.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast6 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(588.500, 3796.500, 676.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(743.000, -3490.000, 880.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-758.500, 3498.500, 877.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-81.000, 2027.000, 48.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast4 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1.000, -2020.500, 53.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast5 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-607.000, -3726.500, 675.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast6 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(588.500, 3726.500, 676.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(-0.044, 0.998, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(516.499, -3422.119, 1184.184), Radius = 35, Stance = "crouch", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.041, 0.999, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(973.013, -3875.312, 584.125), Radius = 35, }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.073, 0.997, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1172.452, -3789.496, 584.125), Radius = 35, Stance = "prone", }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.171, 0.985, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1267.006, -3811.992, 584.125), Radius = 35, }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.214, 0.977, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1687.513, -3810.126, 584.125), Radius = 35, }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.344, 0.939, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1989.080, -3904.201, 584.125), Radius = 35, Stance = "prone", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.262, 0.965, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1801.382, -3824.492, 584.125), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.297, 0.955, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2002.733, -3415.868, 584.125), Radius = 35, Stance = "prone", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.198, 0.980, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1437.789, -3399.387, 584.125), Radius = 35, Stance = "prone", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.174, 0.985, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1390.202, -3815.906, 584.125), Radius = 35, }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.032, 0.999, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-913.765, -2883.013, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(-0.064, 0.997, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-31.010, -3458.592, 1184.125), Radius = 35, Stance = "crouch", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.021, 1.000, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-931.660, -3421.903, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.070, 0.998, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-612.826, -2466.126, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.000, 1.000, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-818.864, -2486.147, 584.125), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(-0.026, 1.000, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-487.051, -2604.126, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.260, 0.965, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-232.127, -2827.796, 584.125), Radius = 35, }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.223, 0.975, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(308.397, -2604.125, 584.125), Radius = 35, }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(-0.180, 0.983, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(719.300, -2490.126, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.064, 0.998, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(904.066, -2490.999, 584.125), Radius = 35, Stance = "prone", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-0.050, 0.999, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1006.878, -2885.321, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(0.018, 0.999, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1555.683, -2126.966, 328.125), Radius = 35, Stance = "crouch", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(-0.098, 0.994, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-761.850, -3799.404, 1099.440), Radius = 35, }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(-0.133, 0.991, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1558.757, -1806.563, 328.125), Radius = 35, Stance = "prone", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(-0.164, 0.986, 0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1365.611, -1926.972, 378.125), Radius = 35, }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(-0.041, 0.999, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(352.481, -1938.127, 328.125), Radius = 35, }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(-0.049, 0.999, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-256.367, -1939.575, 378.125), Radius = 35, }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(0.087, 0.996, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-364.404, -1940.290, 378.125), Radius = 35, Stance = "crouch", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(-0.061, 0.997, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1210.008, -1959.582, 378.125), Radius = 35, Stance = "crouch", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.219, 0.975, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1591.657, -1798.992, 328.125), Radius = 35, Stance = "prone", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(0.090, 0.994, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(857.656, -3778.126, 1120.789), Radius = 35, Stance = "crouch", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.139, 0.989, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(374.396, -3427.183, 1184.125), Radius = 35, Stance = "prone", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.041, 0.999, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(35.088, -3410.126, 1184.125), Radius = 35, Stance = "crouch", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(-0.076, 0.996, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1094.127, -2612.126, 638.125), Radius = 35, }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.093, 0.994, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-661.030, -3428.208, 1184.125), Radius = 35, Stance = "prone", }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(-0.050, 0.997, -0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-411.169, -3428.588, 1184.125), Radius = 35, Stance = "crouch", }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(0.208, 0.975, -0.081), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-329.120, -3434.184, 1184.125), Radius = 35, Stance = "prone", }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(0.005, 1.000, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-370.836, -3461.305, 875.125), Radius = 35, Stance = "prone", }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(-0.182, 0.983, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-65.875, -3395.987, 844.125), Radius = 35, }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(0.137, 0.990, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-190.544, -3148.110, 834.125), Radius = 35, }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(-0.068, 0.998, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-255.658, -3126.126, 834.125), Radius = 35, }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(0.244, 0.969, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-443.952, -3156.587, 834.125), Radius = 35, }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(-0.058, 0.998, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(303.461, -3463.961, 875.125), Radius = 35, Stance = "prone", }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(-0.218, 0.975, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(606.125, -3412.542, 844.125), Radius = 35, }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(-0.135, 0.991, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1359.875, -2612.126, 638.125), Radius = 35, }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(-0.146, 0.989, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(538.686, -3134.382, 834.125), Radius = 35, }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(0.130, 0.991, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(357.575, -3145.230, 834.125), Radius = 35, }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(-0.008, 0.999, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(218.903, -3127.020, 834.125), Radius = 35, }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(-0.074, 0.997, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(355.491, -3712.551, 834.125), Radius = 35, }, SNIPE_allied54 = { AimVectors = { [0] = Vec3(-0.074, 0.997, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-251.702, -3711.658, 834.125), Radius = 35, }, SNIPE_allied55 = { AimVectors = { [0] = Vec3(0.116, 0.993, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-489.393, -3699.950, 834.125), Radius = 35, }, SNIPE_allied56 = { AimVectors = { [0] = Vec3(0.090, 0.996, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(180.683, -3695.696, 834.125), Radius = 35, }, SNIPE_allied57 = { AimVectors = { [0] = Vec3(-0.035, 0.999, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(901.550, -3211.906, 834.125), Radius = 35, Stance = "prone", }, SNIPE_allied58 = { AimVectors = { [0] = Vec3(-0.028, 0.999, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(880.477, -2879.628, 734.125), Radius = 35, }, SNIPE_allied59 = { AimVectors = { [0] = Vec3(-0.017, 0.999, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(713.184, -2871.654, 734.362), Radius = 35, }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(-0.015, 1.000, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1501.874, -2856.248, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_allied60 = { AimVectors = { [0] = Vec3(-0.134, 0.990, -0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(533.458, -3126.125, 634.280), Radius = 35, }, SNIPE_allied61 = { AimVectors = { [0] = Vec3(-0.071, 0.997, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-263.806, -3141.123, 634.125), Radius = 35, }, SNIPE_allied62 = { AimVectors = { [0] = Vec3(0.212, 0.977, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-8.495, -3137.968, 634.125), Radius = 35, Stance = "prone", }, SNIPE_allied63 = { AimVectors = { [0] = Vec3(0.181, 0.982, -0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-42.998, -2961.132, 624.125), Radius = 35, Stance = "crouch", }, SNIPE_allied64 = { AimVectors = { [0] = Vec3(-0.213, 0.977, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(124.855, -2938.373, 624.125), Radius = 35, Stance = "crouch", }, SNIPE_allied65 = { AimVectors = { [0] = Vec3(0.003, 1.000, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(58.542, -3324.616, 634.125), Radius = 35, }, SNIPE_allied66 = { AimVectors = { [0] = Vec3(0.167, 0.986, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-19.876, -3318.961, 634.125), Radius = 35, }, SNIPE_allied67 = { AimVectors = { [0] = Vec3(-0.269, 0.962, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(586.136, -3336.635, 634.125), Radius = 35, }, SNIPE_allied68 = { AimVectors = { [0] = Vec3(-0.036, 0.999, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-24.404, -2870.361, 882.120), Radius = 35, Stance = "prone", }, SNIPE_allied69 = { AimVectors = { [0] = Vec3(0.030, 0.999, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(122.934, -2882.012, 880.675), Radius = 35, Stance = "prone", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.014, 1.000, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1524.741, -3410.621, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_allied70 = { AimVectors = { [0] = Vec3(0.008, 0.999, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-409.338, -3069.875, 742.418), Radius = 35, Stance = "crouch", }, SNIPE_allied71 = { AimVectors = { [0] = Vec3(-0.079, 0.997, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1482.672, -3930.888, 1016.125), Radius = 35, Stance = "crouch", }, SNIPE_allied72 = { AimVectors = { [0] = Vec3(-0.282, 0.958, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1884.108, -3685.736, 1016.125), Radius = 35, Stance = "crouch", }, SNIPE_allied73 = { AimVectors = { [0] = Vec3(0.230, 0.973, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1453.448, -2874.691, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_allied74 = { AimVectors = { [0] = Vec3(0.161, 0.987, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1356.749, -2380.496, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(-0.217, 0.976, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1981.811, -3424.396, 584.125), Radius = 35, Stance = "prone", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(-0.090, 0.996, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1861.478, -3960.622, 584.125), Radius = 35, Stance = "prone", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.023, -0.998, -0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(354.320, 3462.772, 875.125), Radius = 35, Stance = "prone", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.120, -0.993, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(604.453, 2871.594, 734.125), Radius = 35, }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.013, -1.000, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(765.913, 2870.983, 734.125), Radius = 35, }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.084, -0.996, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(413.748, 3682.125, 834.125), Radius = 35, }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.002, -1.000, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-277.223, 3699.522, 834.125), Radius = 35, }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(0.049, -0.999, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-440.745, 3697.468, 834.125), Radius = 35, }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(0.088, -0.995, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-916.777, 3193.682, 834.125), Radius = 35, Stance = "prone", }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(0.058, -0.998, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-727.937, 2870.126, 734.125), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(0.085, -0.996, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-897.393, 2870.127, 734.125), Radius = 35, }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.127, -0.992, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(408.046, 3126.127, 634.125), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(0.053, -0.999, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-383.985, 3127.385, 634.125), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.131, -0.987, -0.092), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(49.874, 3401.458, 844.125), Radius = 35, }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-0.025, -0.999, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-22.919, 3147.356, 634.125), Radius = 35, Stance = "crouch", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.233, -0.972, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-5.359, 2941.839, 624.125), Radius = 35, Stance = "crouch", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(0.131, -0.986, -0.099), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-116.378, 2936.450, 624.125), Radius = 35, Stance = "prone", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(0.072, -0.997, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-82.547, 3316.443, 634.125), Radius = 35, }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(0.229, -0.973, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-601.967, 3361.084, 634.125), Radius = 35, }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.097, -0.994, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-865.648, 3789.241, 1109.532), Radius = 35, }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(0.103, -0.994, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(720.984, 3783.688, 1115.160), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.036, -0.999, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(666.451, 3429.552, 1184.125), Radius = 35, Stance = "prone", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(0.014, -1.000, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(395.682, 3500.781, 1184.125), Radius = 35, Stance = "crouch", }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(0.167, -0.982, -0.089), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-715.186, 3455.516, 1184.125), Radius = 35, Stance = "prone", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.187, -0.982, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(164.969, 3146.115, 834.364), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(0.133, -0.990, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-364.874, 3505.672, 1184.125), Radius = 35, }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.229, -0.972, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-83.284, 3507.395, 1184.125), Radius = 35, Stance = "prone", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-0.134, -0.987, -0.088), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(157.103, 3508.708, 1184.125), Radius = 35, }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(0.143, -0.989, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1992.767, 3406.844, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(-0.006, -1.000, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1531.722, 3411.346, 584.125), Radius = 35, }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(0.245, -0.969, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-333.332, 2608.349, 584.125), Radius = 35, }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(-0.062, -0.998, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-711.563, 2632.615, 584.125), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(-0.039, -0.999, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-886.758, 2629.433, 584.125), Radius = 35, Stance = "prone", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(0.122, -0.992, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1094.125, 2612.132, 638.125), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.078, -0.996, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1359.875, 2612.126, 638.125), Radius = 35, }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.309, -0.951, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(427.132, 3136.536, 834.364), Radius = 35, }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(-0.048, -0.999, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-974.059, 3882.564, 584.125), Radius = 35, }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(0.104, -0.994, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1017.010, 2868.240, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(0.015, -0.999, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1625.829, 3892.397, 584.125), Radius = 35, Stance = "prone", }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(-0.151, -0.988, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1995.663, 3552.796, 584.232), Radius = 35, Stance = "prone", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(-0.232, -0.973, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1779.691, 3770.126, 584.232), Radius = 35, }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(-0.250, -0.968, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1628.637, 3791.004, 584.232), Radius = 35, Stance = "prone", }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(-0.006, -1.000, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1368.660, 3786.387, 584.232), Radius = 35, }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(-0.124, -0.992, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1216.503, 3772.936, 584.232), Radius = 35, Stance = "crouch", }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.018, -0.999, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1551.305, 2123.666, 328.125), Radius = 35, Stance = "prone", }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(-0.001, -1.000, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1206.641, 1912.201, 378.125), Radius = 35, Stance = "prone", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(0.039, -0.998, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-316.804, 3477.164, 875.125), Radius = 35, Stance = "prone", }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(-0.033, -0.999, 0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(311.712, 1904.627, 378.125), Radius = 35, Stance = "prone", }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(0.021, -0.997, 0.069), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-421.220, 1906.126, 328.125), Radius = 35, }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(0.011, -0.998, 0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1295.833, 1940.125, 328.125), Radius = 35, }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(0.056, -0.998, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1577.544, 1833.305, 328.125), Radius = 35, Stance = "crouch", }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(0.035, -0.998, 0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1598.121, 2193.407, 328.125), Radius = 35, Stance = "prone", }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(-0.175, -0.984, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1438.194, 3392.581, 584.211), Radius = 35, Stance = "prone", }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(-0.013, -1.000, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(930.591, 3361.609, 584.125), Radius = 35, Stance = "prone", }, SNIPE_axis57 = { AimVectors = { [0] = Vec3(-0.025, -1.000, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(904.931, 2877.964, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_axis58 = { AimVectors = { [0] = Vec3(0.053, -0.999, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(767.600, 2374.753, 584.125), Radius = 35, }, SNIPE_axis59 = { AimVectors = { [0] = Vec3(-0.177, -0.984, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(626.795, 2352.512, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(0.213, -0.977, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-613.486, 3435.938, 844.125), Radius = 35, }, SNIPE_axis60 = { AimVectors = { [0] = Vec3(0.198, -0.980, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(452.022, 2616.431, 584.125), Radius = 35, }, SNIPE_axis61 = { AimVectors = { [0] = Vec3(0.041, -0.999, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(13.534, 2881.341, 878.913), Radius = 35, Stance = "prone", }, SNIPE_axis62 = { AimVectors = { [0] = Vec3(0.025, -1.000, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-203.092, 2862.309, 840.442), Radius = 35, Stance = "prone", }, SNIPE_axis63 = { AimVectors = { [0] = Vec3(-0.030, -1.000, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(371.849, 3069.875, 742.444), Radius = 35, Stance = "crouch", }, SNIPE_axis64 = { AimVectors = { [0] = Vec3(0.148, -0.988, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1493.885, 3951.918, 1016.125), Radius = 35, Stance = "crouch", }, SNIPE_axis65 = { AimVectors = { [0] = Vec3(0.335, -0.942, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1908.323, 3684.566, 1016.125), Radius = 35, Stance = "crouch", }, SNIPE_axis66 = { AimVectors = { [0] = Vec3(-0.184, -0.983, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1435.991, 2782.392, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_axis67 = { AimVectors = { [0] = Vec3(-0.148, -0.989, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1303.969, 2324.768, 584.125), Radius = 35, Stance = "crouch", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.164, -0.986, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-220.986, 3136.802, 834.125), Radius = 35, }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.227, -0.974, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-557.312, 3139.206, 834.125), Radius = 35, }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(0.026, -0.999, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-462.487, 3361.862, 834.125), Radius = 35, }, Version = 1, };