global _MG = { AMMOCAB_289 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-80.000, -116.000, -268.000), Range = 1250, TagName = "", TeamAvailability = 6, }, AMMOCAB_allied_east = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(857.011, 2764.095, -222.875), Range = 1250, }, AMMOCAB_allied_spawn = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(542.269, 5067.532, -367.692), Range = 1250, }, AMMOCAB_allied_west = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(-937.267, 2765.261, -222.875), Range = 1250, }, AMMOCAB_axis_east = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(790.522, -2747.841, -222.875), Range = 1250, }, AMMOCAB_axis_spawn = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(-873.041, -5301.362, -365.836), Range = 1250, }, AMMOCAB_axis_west = { GoalType = "AMMOCAB", MinRadius = 32, Position = Vec3(-991.725, -2741.587, -222.875), Range = 1250, }, HEALTHCAB_289 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-80.000, -116.000, -264.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_allied_east = { GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(857.011, 2764.095, -222.875), Range = 1250, }, HEALTHCAB_allied_spawn = { GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(542.269, 5067.532, -367.692), Range = 1250, }, HEALTHCAB_allied_west = { GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(-937.267, 2765.261, -222.875), Range = 1250, }, HEALTHCAB_axis_east = { GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(790.522, -2747.841, -222.875), Range = 1250, }, HEALTHCAB_axis_spawn = { GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(-873.041, -5301.362, -365.836), Range = 1250, }, HEALTHCAB_axis_west = { GoalType = "HEALTHCAB", MinRadius = 32, Position = Vec3(-991.725, -2741.587, -222.875), Range = 1250, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(-0.040, -0.999, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-903.674, 2363.213, -73.267), Radius = 35, Stance = "prone", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(-0.165, -0.986, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1414.619, 2809.751, -257.862), Radius = 35, Stance = "crouch", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(-0.246, -0.969, 0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1527.066, 3446.149, -223.875), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.010, -1.000, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-340.616, 4370.440, -385.658), Radius = 35, }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.035, -0.999, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(117.737, 4383.067, -333.229), Radius = 35, Stance = "crouch", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.151, -0.988, 0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1137.792, 3302.373, -419.875), Radius = 35, Stance = "crouch", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.113, -0.993, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1847.566, 3133.433, -419.875), Radius = 35, Stance = "prone", }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.164, -0.986, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1177.760, 3072.230, -419.875), Radius = 35, Stance = "prone", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.010, -1.000, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-402.621, 2906.770, -419.875), Radius = 35, Stance = "prone", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.059, -0.998, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-759.875, 2779.694, -419.875), Radius = 35, }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.256, -0.967, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-373.862, 3573.356, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.097, -0.995, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1170.984, 2406.909, -91.116), Radius = 35, Stance = "crouch", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.144, -0.989, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-592.928, 3658.091, 0.125), Radius = 35, Stance = "prone", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(-0.080, -0.997, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-156.373, 3852.780, -419.875), Radius = 35, }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(-0.134, -0.991, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(312.577, 3111.175, -385.011), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(-0.317, -0.948, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(485.145, 3344.104, -388.831), Radius = 35, }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(-0.153, -0.988, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(501.353, 2666.488, -419.875), Radius = 35, }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(0.006, -1.000, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(910.099, 2644.872, -419.875), Radius = 35, Stance = "prone", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(-0.174, -0.985, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1826.362, 4641.716, -419.874), Radius = 35, Stance = "prone", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(-0.087, -0.996, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1087.904, 4306.335, -419.874), Radius = 35, Stance = "prone", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-0.182, -0.983, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(480.924, 4153.147, -419.807), Radius = 35, }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(0.123, -0.992, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-603.919, 4215.283, -249.175), Radius = 35, Stance = "prone", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.130, -0.991, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1417.609, 2820.439, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(-0.053, -0.999, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1580.352, 3396.837, -223.875), Radius = 35, }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(-0.033, -0.999, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-651.379, 2428.032, -378.875), Radius = 35, Stance = "prone", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(-0.157, -0.987, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(601.138, 3264.777, -419.875), Radius = 35, Stance = "crouch", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(-0.201, -0.980, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1602.320, 2976.347, -419.875), Radius = 35, Stance = "crouch", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(-0.133, -0.991, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1073.952, 3357.974, -419.875), Radius = 35, Stance = "prone", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(-0.355, -0.934, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(974.202, 3868.525, -223.875), Radius = 35, }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(-0.731, -0.681, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(770.610, 4091.920, -223.875), Radius = 35, Stance = "prone", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(-0.037, -0.999, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(538.621, 2885.155, -248.457), Radius = 35, Stance = "prone", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(-0.205, -0.979, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(787.493, 3601.918, -189.639), Radius = 35, }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.230, -0.971, -0.062), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-567.162, 4668.023, -91.150), Radius = 35, Stance = "prone", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.174, -0.985, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-588.660, 3521.955, -181.458), Radius = 35, Stance = "prone", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.078, -0.997, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-427.222, 4435.679, -419.731), Radius = 35, }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(-0.210, -0.977, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(284.485, 3563.855, -419.875), Radius = 35, }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(0.088, -0.996, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-440.888, 4025.916, -419.774), Radius = 35, }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(-0.042, -0.999, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-190.693, 2712.478, -333.706), Radius = 35, }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(-0.002, -0.999, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-36.761, 2610.185, -314.503), Radius = 35, Stance = "prone", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.099, -0.994, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(308.035, 2463.973, -398.875), Radius = 35, Stance = "crouch", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.077, -0.996, 0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1012.048, 2371.853, -322.771), Radius = 35, Stance = "prone", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.056, -0.998, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1229.866, 2519.509, -298.214), Radius = 35, Stance = "crouch", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(0.240, 0.971, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1739.816, -3770.402, -419.875), Radius = 35, Stance = "crouch", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(0.047, 0.999, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1432.281, -3244.995, -217.118), Radius = 35, Stance = "prone", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.051, 0.998, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1362.326, -2844.308, -251.608), Radius = 35, Stance = "prone", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.060, 0.998, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1362.081, -2537.958, -296.801), Radius = 35, Stance = "prone", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(0.115, 0.993, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-376.717, -3093.013, -384.871), Radius = 35, Stance = "prone", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(0.078, 0.997, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-363.830, -2910.271, -385.850), Radius = 35, Stance = "prone", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(0.100, 0.994, 0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-623.763, -2657.470, -419.875), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(0.052, 0.998, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-61.275, -4418.230, -319.236), Radius = 35, Stance = "crouch", }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.035, 0.999, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-294.107, -4481.460, -338.220), Radius = 35, Stance = "crouch", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.121, 0.993, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(703.544, -4065.898, -223.875), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(0.081, 0.996, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(67.029, -3927.984, -387.875), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.092, 0.996, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1274.625, -3876.080, -419.875), Radius = 35, Stance = "prone", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(0.014, 1.000, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-61.967, -4224.567, -367.367), Radius = 35, }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.055, 0.998, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(15.985, -2633.051, -322.525), Radius = 35, Stance = "prone", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.126, 0.992, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-161.508, -2653.390, -316.920), Radius = 35, Stance = "prone", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.044, 0.999, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(579.631, -3936.258, -275.675), Radius = 35, Stance = "prone", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(0.019, 0.999, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1314.295, -2799.493, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.028, 0.999, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1139.548, -2548.551, -120.933), Radius = 35, Stance = "prone", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.060, 0.998, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1025.131, -2390.855, -87.308), Radius = 35, Stance = "prone", }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.039, 0.999, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(388.889, -2555.771, -386.477), Radius = 35, Stance = "crouch", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(0.279, 0.960, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-735.326, -4073.260, -419.875), Radius = 35, }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.032, 0.999, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(552.366, -3463.137, -201.676), Radius = 35, Stance = "crouch", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.033, 0.999, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(840.193, -4154.574, -419.875), Radius = 35, Stance = "crouch", }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-0.040, 0.999, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(269.769, -3551.331, 0.125), Radius = 35, Stance = "prone", }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.131, 0.991, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(497.091, -3664.987, 0.125), Radius = 35, Stance = "prone", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-0.092, 0.995, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(635.741, -4131.336, -419.875), Radius = 35, Stance = "crouch", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(0.163, 0.986, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1492.036, -3577.373, -223.875), Radius = 35, Stance = "crouch", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(0.381, 0.924, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1034.495, -4061.583, -223.875), Radius = 35, }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(0.571, 0.821, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1494.412, -4326.684, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(0.163, 0.986, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-879.925, -4795.413, -49.305), Radius = 35, Stance = "crouch", }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(0.696, 0.718, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-871.212, -4089.750, -223.874), Radius = 35, Stance = "prone", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(0.035, 0.999, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1025.870, -2711.581, -419.872), Radius = 35, Stance = "prone", }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(-0.255, 0.967, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1896.631, -3237.893, -419.875), Radius = 35, Stance = "prone", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.108, 0.994, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1770.868, -3054.472, -419.875), Radius = 35, Stance = "prone", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(-0.076, 0.997, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(299.627, -4008.462, -419.875), Radius = 35, }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.079, 0.997, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1029.717, -2987.008, -419.875), Radius = 35, Stance = "prone", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.035, 0.999, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(604.695, -2749.091, -419.875), Radius = 35, Stance = "crouch", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(0.145, 0.989, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(229.322, -3164.688, -419.875), Radius = 35, Stance = "crouch", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.070, 0.997, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-816.760, -3728.957, -419.875), Radius = 35, }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(0.205, 0.978, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-599.289, -3337.756, -387.111), Radius = 35, Stance = "crouch", }, Version = 1, };