global _MG = { AMMOCAB_ammokast1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(153.000, -293.000, 192.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2905.000, 1478.000, 188.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-416.500, 2660.500, 197.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast5 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3998.500, -295.500, 189.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(153.000, -363.000, 192.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3998.500, -360.500, 189.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2833.000, 1478.000, 188.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast4 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-504.000, 2660.500, 197.500), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(-0.468, 0.882, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-212.373, -1682.997, 315.125), Radius = 35, Stance = "crouch", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.008, 0.999, 0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-776.580, -1955.939, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(-0.624, 0.781, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-984.344, -1946.126, 145.125), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.149, 0.989, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1186.657, -1521.866, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.333, 0.943, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1270.775, -802.882, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.274, 0.962, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1639.018, -2143.898, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(-0.091, 0.996, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2031.844, -2185.177, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.052, 0.992, -0.111), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3600.044, -3152.972, 1081.661), Radius = 35, Stance = "crouch", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.390, 0.915, -0.104), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3715.159, -3154.827, 1080.125), Radius = 35, Stance = "crouch", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.072, 0.990, -0.125), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3858.363, -3148.005, 1085.627), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.686, 0.726, -0.059), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4087.510, -2223.924, 537.125), Radius = 35, Stance = "prone", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(-0.260, 0.965, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-197.998, -1468.915, 315.125), Radius = 35, Stance = "prone", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.295, 0.956, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3594.265, -2460.666, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.260, 0.966, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3710.421, -2514.729, 145.148), Radius = 35, Stance = "crouch", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.298, 0.949, -0.101), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3823.466, -1815.922, 860.470), Radius = 35, Stance = "crouch", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.618, 0.776, -0.125), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3958.656, -518.814, 544.125), Radius = 35, Stance = "prone", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.574, 0.800, -0.175), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3963.820, -696.297, 544.125), Radius = 35, Stance = "prone", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(0.669, 0.732, -0.125), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4104.532, -872.292, 537.125), Radius = 35, Stance = "prone", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.459, 0.885, -0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4133.164, -1600.835, 537.125), Radius = 35, Stance = "crouch", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.268, 0.963, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3636.789, -1129.189, 354.757), Radius = 35, Stance = "prone", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(0.273, 0.960, -0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3373.185, -1401.075, 145.125), Radius = 35, }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(0.525, 0.851, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3644.568, -1413.351, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(-0.240, 0.970, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-131.313, -1267.454, 315.125), Radius = 35, Stance = "prone", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(0.558, 0.830, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3741.832, -425.988, 145.125), Radius = 35, }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(-0.302, 0.952, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2628.621, -1698.051, 145.161), Radius = 35, }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.472, 0.879, -0.062), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2541.646, -1713.398, 145.161), Radius = 35, Stance = "prone", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.225, 0.974, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2298.081, -1774.027, 145.161), Radius = 35, Stance = "crouch", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(-0.419, 0.908, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1974.384, -1789.359, 145.161), Radius = 35, Stance = "prone", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(0.283, 0.959, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2135.257, -1069.394, 145.161), Radius = 35, Stance = "crouch", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(-0.353, 0.936, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2330.786, -905.677, 145.161), Radius = 35, Stance = "crouch", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(0.213, 0.977, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2616.955, -635.384, 145.161), Radius = 35, Stance = "prone", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.437, 0.899, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2330.335, -690.125, 145.161), Radius = 35, Stance = "prone", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(-0.407, 0.913, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1454.637, -716.291, 145.161), Radius = 35, }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(-0.417, 0.908, 0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-264.213, -1033.818, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.472, -0.875, -0.109), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3949.406, -129.324, 145.325), Radius = 35, Stance = "prone", }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(0.183, -0.982, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2507.044, 52.959, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(-0.134, -0.991, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1465.649, -45.604, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(0.384, -0.923, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1274.069, 50.839, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(0.546, -0.838, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3816.535, -424.589, 464.125), Radius = 35, Stance = "prone", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(0.020, -0.999, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4089.783, -230.191, 537.125), Radius = 35, }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(0.696, -0.711, -0.099), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3968.694, -42.330, 544.125), Radius = 35, Stance = "crouch", }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(0.707, -0.706, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4123.039, 114.768, 537.125), Radius = 35, Stance = "crouch", }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(0.502, -0.864, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3916.793, 129.311, 544.125), Radius = 35, Stance = "prone", }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(0.504, 0.863, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3860.004, -1831.197, 208.125), Radius = 35, }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(-0.443, 0.896, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-103.294, -1165.618, 145.125), Radius = 35, }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(-0.089, 0.996, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1905.038, -1632.146, 373.583), Radius = 35, Stance = "crouch", }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(0.175, 0.984, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1675.645, -1627.400, 377.056), Radius = 35, Stance = "crouch", }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(0.126, 0.990, -0.068), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1789.029, -1659.032, 353.920), Radius = 35, }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(0.132, 0.990, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2859.477, -2493.596, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied54 = { AimVectors = { [0] = Vec3(-0.834, 0.354, -0.424), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1571.494, -1725.866, 145.268), Radius = 35, }, SNIPE_allied55 = { AimVectors = { [0] = Vec3(0.170, 0.985, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2496.716, -439.008, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied56 = { AimVectors = { [0] = Vec3(0.296, 0.955, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2702.134, -187.784, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied57 = { AimVectors = { [0] = Vec3(-0.286, 0.958, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-80.141, -761.417, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied58 = { AimVectors = { [0] = Vec3(0.223, 0.975, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3889.959, -3107.648, 517.125), Radius = 35, }, SNIPE_allied59 = { AimVectors = { [0] = Vec3(0.288, 0.958, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3701.203, -3109.293, 517.125), Radius = 35, Stance = "crouch", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(-0.502, 0.865, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-312.282, -1290.230, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied60 = { AimVectors = { [0] = Vec3(-0.066, 0.998, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1562.278, -3367.780, 537.221), Radius = 35, Stance = "crouch", }, SNIPE_allied61 = { AimVectors = { [0] = Vec3(-0.039, 0.999, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2460.476, -3334.648, 537.221), Radius = 35, Stance = "prone", }, SNIPE_allied62 = { AimVectors = { [0] = Vec3(-0.043, 0.999, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2174.100, -3346.254, 537.221), Radius = 35, Stance = "crouch", }, SNIPE_allied63 = { AimVectors = { [0] = Vec3(0.279, 0.959, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1576.607, -2494.541, 379.300), Radius = 35, Stance = "prone", }, SNIPE_allied64 = { AimVectors = { [0] = Vec3(-0.288, 0.957, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2006.766, -2555.146, 379.300), Radius = 35, }, SNIPE_allied65 = { AimVectors = { [0] = Vec3(-0.231, 0.973, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2013.890, -3097.244, 379.300), Radius = 35, Stance = "crouch", }, SNIPE_allied66 = { AimVectors = { [0] = Vec3(-0.120, 0.989, -0.081), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-913.177, -3010.648, 520.125), Radius = 35, Stance = "prone", }, SNIPE_allied67 = { AimVectors = { [0] = Vec3(-0.137, 0.990, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-749.985, -3163.629, 520.125), Radius = 35, Stance = "crouch", }, SNIPE_allied68 = { AimVectors = { [0] = Vec3(-0.169, 0.984, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-21.823, -3086.897, 520.125), Radius = 35, }, SNIPE_allied69 = { AimVectors = { [0] = Vec3(-0.034, 0.999, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-225.875, -3173.750, 520.125), Radius = 35, }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(-0.422, 0.906, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-188.742, -1308.478, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied70 = { AimVectors = { [0] = Vec3(-0.436, 0.897, -0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(44.356, -2695.589, 537.125), Radius = 35, Stance = "crouch", }, SNIPE_allied71 = { AimVectors = { [0] = Vec3(-0.495, 0.869, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(181.365, -2930.728, 537.125), Radius = 35, }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(-0.289, 0.956, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-560.958, -1871.695, 145.125), Radius = 35, }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(-0.345, 0.938, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-313.963, -2193.784, 145.125), Radius = 35, }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(0.507, -0.861, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3901.165, 1644.155, 145.125), Radius = 35, }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.496, -0.866, -0.066), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-168.420, 1189.808, 853.529), Radius = 35, }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(-0.341, -0.929, -0.142), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-38.894, 1167.639, 869.095), Radius = 35, Stance = "crouch", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.681, -0.731, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(48.960, 686.089, 537.125), Radius = 35, Stance = "prone", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.742, -0.670, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(126.875, 827.759, 537.125), Radius = 35, Stance = "prone", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.042, -0.998, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1067.304, 875.346, 365.391), Radius = 35, }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.063, -0.998, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-834.093, 866.125, 372.135), Radius = 35, Stance = "crouch", }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(-0.315, -0.949, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1142.114, 1022.195, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.173, -0.985, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1235.198, 1095.754, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(0.161, -0.986, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1999.168, 1034.939, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.374, -0.927, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2230.482, 1085.253, 145.125), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-0.281, -0.959, 0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-135.993, 1817.611, 145.325), Radius = 35, Stance = "crouch", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(0.322, -0.946, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2091.979, 342.548, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.455, -0.890, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2685.853, 146.737, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(0.133, -0.991, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2147.855, 140.145, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.265, -0.964, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1851.698, 327.893, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(0.091, -0.993, -0.070), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1707.103, 2848.992, 537.125), Radius = 35, Stance = "prone", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.221, -0.975, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2478.911, 2806.742, 537.125), Radius = 35, Stance = "crouch", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(0.214, -0.973, -0.090), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2122.911, 2774.125, 545.125), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.305, -0.948, -0.084), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2014.929, 2792.902, 537.125), Radius = 35, Stance = "prone", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(0.286, -0.954, -0.088), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1892.590, 2817.255, 537.125), Radius = 35, Stance = "crouch", }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(0.087, -0.996, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2412.535, 2488.629, 379.125), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.442, -0.897, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-52.460, 1114.755, 145.325), Radius = 35, Stance = "prone", }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(0.277, -0.960, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2117.643, 2463.401, 379.125), Radius = 35, Stance = "crouch", }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(0.204, -0.978, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2767.870, 2683.875, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(0.328, -0.944, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2907.501, 2640.964, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(0.213, -0.977, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3271.873, 1904.547, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(0.245, -0.969, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3382.549, 1867.359, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(-0.027, -0.995, -0.098), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3468.697, 2643.372, 1080.256), Radius = 35, Stance = "crouch", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(0.377, -0.919, -0.118), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3321.979, 2638.547, 1085.083), Radius = 35, Stance = "prone", }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(0.266, -0.958, -0.108), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3100.626, 2635.879, 519.125), Radius = 35, Stance = "prone", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(-0.057, -0.998, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3454.776, 2594.490, 519.125), Radius = 35, Stance = "crouch", }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.138, -0.990, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3553.243, 2648.506, 519.125), Radius = 35, Stance = "prone", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(0.005, -1.000, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-214.804, 485.490, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.407, -0.913, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3111.633, 2586.038, 520.594), Radius = 35, Stance = "crouch", }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(0.349, -0.937, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3007.532, 2652.127, 519.125), Radius = 35, Stance = "prone", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(0.048, -0.999, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2763.017, 1327.574, 374.001), Radius = 35, Stance = "crouch", }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(-0.040, -0.999, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2978.897, 1327.420, 374.115), Radius = 35, Stance = "crouch", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(0.490, -0.871, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3776.499, 1355.256, 145.125), Radius = 35, }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(0.420, -0.907, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3603.534, 633.083, 374.696), Radius = 35, Stance = "prone", }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(0.255, -0.956, -0.147), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3624.709, 483.810, 311.973), Radius = 35, Stance = "prone", }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(0.267, -0.963, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3584.792, 519.190, 349.664), Radius = 35, Stance = "prone", }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(0.442, -0.890, -0.110), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4139.919, 854.971, 537.210), Radius = 35, Stance = "crouch", }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(0.598, -0.800, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4001.036, 526.080, 418.125), Radius = 35, Stance = "crouch", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.475, -0.880, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-387.771, 508.190, 145.173), Radius = 35, Stance = "crouch", }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(0.697, -0.713, -0.082), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4138.245, 1655.194, 537.132), Radius = 35, Stance = "prone", }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(0.540, -0.841, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4086.175, 2284.581, 537.132), Radius = 35, Stance = "crouch", }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(0.659, -0.752, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3296.527, 1232.917, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(0.161, -0.987, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3346.137, 1205.934, 145.125), Radius = 35, }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(-0.547, -0.836, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-164.259, 1207.170, 208.125), Radius = 35, }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(-0.147, -0.989, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1807.569, 1872.871, 145.222), Radius = 35, Stance = "prone", }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(-0.397, -0.918, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-18.127, 124.628, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis57 = { AimVectors = { [0] = Vec3(-0.188, -0.981, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-37.192, 869.977, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis58 = { AimVectors = { [0] = Vec3(0.604, -0.797, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3617.525, 846.093, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis59 = { AimVectors = { [0] = Vec3(-0.018, -0.999, -0.051), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1359.536, 1103.857, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.256, -0.967, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-554.706, 606.279, 145.173), Radius = 35, }, SNIPE_axis60 = { AimVectors = { [0] = Vec3(0.052, -0.999, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-517.323, 2246.140, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis61 = { AimVectors = { [0] = Vec3(-0.090, -0.996, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1133.081, 1740.870, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis62 = { AimVectors = { [0] = Vec3(0.384, -0.923, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3609.263, 1914.410, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis63 = { AimVectors = { [0] = Vec3(-0.344, -0.939, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2160.764, 1627.889, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis64 = { AimVectors = { [0] = Vec3(0.298, -0.955, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1977.018, 1626.872, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis65 = { AimVectors = { [0] = Vec3(-0.109, -0.993, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2322.052, 1095.360, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis66 = { AimVectors = { [0] = Vec3(0.123, -0.992, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2640.867, 1442.940, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_axis67 = { AimVectors = { [0] = Vec3(0.019, -1.000, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2286.720, 2317.840, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_axis68 = { AimVectors = { [0] = Vec3(-0.140, -0.990, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2170.494, 2192.403, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis69 = { AimVectors = { [0] = Vec3(-0.207, -0.978, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-118.812, 2310.070, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.494, -0.869, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-693.946, 2320.427, 145.173), Radius = 35, Stance = "prone", }, SNIPE_axis70 = { AimVectors = { [0] = Vec3(0.083, -0.986, -0.145), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2972.302, 2657.777, 1080.125), Radius = 35, Stance = "prone", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(-0.002, -1.000, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-346.646, 1759.216, 145.173), Radius = 35, Stance = "crouch", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(0.004, -1.000, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-746.153, 935.821, 145.125), Radius = 35, Stance = "prone", }, Version = 1, };