// Map script by [UJE]Niek global Map = { SnipeMap = true, Movers = { "MOVER_flying1", "MOVER_flying2", "MOVER_flying3", "MOVER_flying4", "MOVER_flying5", "MOVER_flying6", "MOVER_flying_goose1", "MOVER_flying_goose2", "MOVER_flying_goose3", "MOVER_flying_goose4", "MOVER_flying_goose5", "MOVER_flying_goose6", }, }; global OnMapLoad = function() { SetMapGoalProperties("SNIPE.*", { MinCampTime=30, MaxCamptime=50,}); Util.LimitToTeam( TEAM.ALLIES, "SNIPE_axis.*" ); Util.LimitToTeam( TEAM.AXIS, "SNIPE_allied.*" ); Util.MapDebugPrint( "OnMapLoad", true ); }; global OnBotJoin = function( bot ) { Util.IgnoreTargetGoalTable(bot, Map.Movers); Util.ChangeToSniperWeapons(bot); bot.TargetBreakableDist = 200.0; };