global _MG = { AMMOCAB_uje1_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(136.000, 2792.000, 192.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje2_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1712.000, -2664.000, 230.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje5_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1843.000, 2596.000, 232.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje6_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(56.000, -2792.000, 190.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje7_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1712.000, 2720.000, 232.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje8_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1836.000, -2656.000, 230.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje1_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(64.000, 2792.000, 190.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje2_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1712.000, -2724.000, 231.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje5_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1844.000, 2656.000, 230.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje6_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(136.000, -2792.000, 191.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje7_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1712.000, 2660.000, 230.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje8_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1836.000, -2596.000, 231.000), Range = 1250, TeamAvailability = 6, }, SNIPE_135 = { AimVectors = { [0] = Vec3(-0.420, -0.908, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1823.391, 2096.851, 192.125), Radius = 35, }, SNIPE_136 = { AimVectors = { [0] = Vec3(-0.422, -0.907, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1683.658, 2082.126, 192.125), Radius = 35, }, SNIPE_146 = { AimVectors = { [0] = Vec3(-0.378, -0.926, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1818.004, 2085.701, 336.125), Radius = 35, }, SNIPE_147 = { AimVectors = { [0] = Vec3(-0.601, -0.799, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1693.734, 2082.125, 336.125), Radius = 35, }, SNIPE_152 = { AimVectors = { [0] = Vec3(-0.272, -0.962, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1557.354, 1997.873, 192.125), Radius = 35, Stance = "prone", }, SNIPE_153 = { AimVectors = { [0] = Vec3(-0.377, -0.926, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1581.875, 2484.697, 192.125), Radius = 35, Stance = "crouch", }, SNIPE_163 = { AimVectors = { [0] = Vec3(0.381, -0.924, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1566.330, 2149.926, 336.125), Radius = 35, }, SNIPE_164 = { AimVectors = { [0] = Vec3(0.300, -0.954, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1688.532, 2146.125, 336.125), Radius = 35, }, SNIPE_176 = { AimVectors = { [0] = Vec3(0.224, -0.975, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1556.167, 2149.117, 192.125), Radius = 35, }, SNIPE_177 = { AimVectors = { [0] = Vec3(0.285, -0.958, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1689.712, 2146.125, 192.125), Radius = 35, }, SNIPE_180 = { AimVectors = { [0] = Vec3(0.265, -0.964, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1453.875, 2546.456, 192.125), Radius = 35, Stance = "crouch", }, SNIPE_182 = { AimVectors = { [0] = Vec3(0.261, -0.965, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1419.601, 2074.575, 192.125), Radius = 35, Stance = "prone", }, SNIPE_183 = { AimVectors = { [0] = Vec3(-0.129, -0.991, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-837.411, 2538.769, 177.917), Radius = 35, }, SNIPE_184 = { AimVectors = { [0] = Vec3(0.372, -0.928, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-647.415, 2530.126, 167.022), Radius = 35, }, SNIPE_186 = { AimVectors = { [0] = Vec3(-0.032, -0.997, 0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(35.524, 2148.914, 169.520), Radius = 35, Stance = "prone", }, SNIPE_187 = { AimVectors = { [0] = Vec3(0.231, -0.973, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(264.056, 2131.048, 172.870), Radius = 35, Stance = "prone", }, SNIPE_195 = { AimVectors = { [0] = Vec3(-0.354, -0.933, 0.069), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1600.376, 1785.459, -52.784), Radius = 35, }, SNIPE_196 = { AimVectors = { [0] = Vec3(-0.322, -0.945, 0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1466.567, 1762.401, -42.518), Radius = 35, }, SNIPE_197 = { AimVectors = { [0] = Vec3(-0.035, -0.998, 0.054), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(643.145, 1555.331, 62.953), Radius = 35, }, SNIPE_200 = { AimVectors = { [0] = Vec3(-0.357, -0.933, 0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(74.611, 2157.193, -63.732), Radius = 35, }, SNIPE_201 = { AimVectors = { [0] = Vec3(0.047, -0.995, 0.090), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(267.570, 2192.749, -63.700), Radius = 35, }, SNIPE_202 = { AimVectors = { [0] = Vec3(-0.336, -0.938, 0.082), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-203.174, 1632.689, -59.875), Radius = 35, }, SNIPE_209 = { AimVectors = { [0] = Vec3(0.268, -0.962, 0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1359.344, 1651.213, -54.653), Radius = 35, }, SNIPE_210 = { AimVectors = { [0] = Vec3(0.272, -0.960, 0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1232.405, 1634.125, -58.882), Radius = 35, }, SNIPE_211 = { AimVectors = { [0] = Vec3(0.477, -0.879, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-630.604, 1828.715, 183.866), Radius = 35, }, SNIPE_216 = { AimVectors = { [0] = Vec3(0.114, -0.991, 0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1017.571, 1634.125, 20.610), Radius = 35, }, SNIPE_229 = { AimVectors = { [0] = Vec3(-0.043, -0.999, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(997.083, 1737.198, 179.291), Radius = 35, }, SNIPE_284 = { AimVectors = { [0] = Vec3(0.278, 0.961, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1689.994, -2146.125, 192.125), Radius = 35, }, SNIPE_285 = { AimVectors = { [0] = Vec3(0.298, 0.954, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1558.030, -2149.140, 192.125), Radius = 35, }, SNIPE_295 = { AimVectors = { [0] = Vec3(0.274, 0.962, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1689.892, -2162.295, 336.125), Radius = 35, }, SNIPE_296 = { AimVectors = { [0] = Vec3(0.402, 0.916, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1562.769, -2146.127, 336.125), Radius = 35, }, SNIPE_336 = { AimVectors = { [0] = Vec3(0.269, 0.961, 0.069), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1346.182, -1634.125, -56.967), Radius = 35, }, SNIPE_337 = { AimVectors = { [0] = Vec3(0.228, 0.971, 0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1226.743, -1634.125, -58.926), Radius = 35, }, SNIPE_342 = { AimVectors = { [0] = Vec3(0.092, 0.995, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-655.171, -1761.388, 198.706), Radius = 35, }, SNIPE_343 = { AimVectors = { [0] = Vec3(-0.354, 0.933, 0.065), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(54.805, -2165.362, -63.875), Radius = 35, }, SNIPE_344 = { AimVectors = { [0] = Vec3(0.032, 0.995, 0.098), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(259.376, -2184.577, -63.875), Radius = 35, }, SNIPE_351 = { AimVectors = { [0] = Vec3(-0.247, 0.968, 0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(985.420, -1695.524, 177.903), Radius = 35, }, SNIPE_357 = { AimVectors = { [0] = Vec3(-0.340, 0.938, 0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1596.708, -1774.861, -55.069), Radius = 35, }, SNIPE_358 = { AimVectors = { [0] = Vec3(-0.370, 0.926, 0.079), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1486.899, -1762.497, -46.429), Radius = 35, }, SNIPE_367 = { AimVectors = { [0] = Vec3(-0.403, 0.915, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1695.406, -2087.663, 336.125), Radius = 35, }, SNIPE_368 = { AimVectors = { [0] = Vec3(-0.489, 0.872, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1829.373, -2082.125, 336.125), Radius = 35, }, SNIPE_375 = { AimVectors = { [0] = Vec3(-0.360, 0.933, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1690.361, -2082.857, 192.125), Radius = 35, }, SNIPE_376 = { AimVectors = { [0] = Vec3(-0.551, 0.834, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1827.339, -2082.125, 192.125), Radius = 35, }, SNIPE_379 = { AimVectors = { [0] = Vec3(-0.298, 0.954, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1581.874, -2489.875, 192.125), Radius = 35, Stance = "crouch", }, SNIPE_381 = { AimVectors = { [0] = Vec3(-0.246, 0.968, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1552.208, -2025.691, 192.125), Radius = 35, Stance = "prone", }, SNIPE_385 = { AimVectors = { [0] = Vec3(0.269, 0.962, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1453.874, -2548.722, 192.125), Radius = 35, Stance = "crouch", }, SNIPE_387 = { AimVectors = { [0] = Vec3(0.172, 0.985, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1421.982, -2090.596, 192.125), Radius = 35, Stance = "prone", }, SNIPE_388 = { AimVectors = { [0] = Vec3(0.229, 0.972, 0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(625.787, -1557.227, 62.833), Radius = 35, }, SNIPE_389 = { AimVectors = { [0] = Vec3(0.312, 0.947, 0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(312.748, -1519.754, -41.128), Radius = 35, }, SNIPE_39 = { AimVectors = { [0] = Vec3(-0.036, -0.999, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(369.590, 2728.757, 320.125), Radius = 35, }, SNIPE_390 = { AimVectors = { [0] = Vec3(-0.300, 0.952, 0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-325.955, -1576.907, -48.901), Radius = 35, }, SNIPE_408 = { AimVectors = { [0] = Vec3(-0.273, 0.961, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-247.749, -2734.498, 320.125), Radius = 35, }, SNIPE_410 = { AimVectors = { [0] = Vec3(0.038, 0.999, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(218.664, -2726.113, 320.125), Radius = 35, }, SNIPE_415 = { AimVectors = { [0] = Vec3(0.020, 1.000, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(384.490, -2736.802, 320.125), Radius = 35, }, SNIPE_416 = { AimVectors = { [0] = Vec3(0.060, 0.998, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-376.677, -2729.549, 320.125), Radius = 35, }, SNIPE_420 = { AimVectors = { [0] = Vec3(0.142, 0.989, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-273.849, -2844.698, 456.125), Radius = 35, }, SNIPE_423 = { AimVectors = { [0] = Vec3(-0.146, 0.989, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(291.666, -2829.677, 456.125), Radius = 35, Stance = "crouch", }, SNIPE_426 = { AimVectors = { [0] = Vec3(-0.190, 0.981, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-501.484, -2729.411, 456.125), Radius = 35, }, SNIPE_427 = { AimVectors = { [0] = Vec3(0.186, 0.982, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-407.767, -2722.126, 456.125), Radius = 35, }, SNIPE_430 = { AimVectors = { [0] = Vec3(-0.380, 0.924, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(397.948, -2739.526, 456.125), Radius = 35, }, SNIPE_431 = { AimVectors = { [0] = Vec3(0.205, 0.978, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(493.286, -2722.125, 456.125), Radius = 35, }, SNIPE_443 = { AimVectors = { [0] = Vec3(-0.319, 0.947, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-18.634, -2156.422, 168.112), Radius = 35, Stance = "prone", }, SNIPE_445 = { AimVectors = { [0] = Vec3(0.265, 0.964, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(300.544, -2147.535, 169.778), Radius = 35, Stance = "prone", }, SNIPE_449 = { AimVectors = { [0] = Vec3(-0.297, 0.955, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1085.040, -2594.125, 180.839), Radius = 35, }, SNIPE_450 = { AimVectors = { [0] = Vec3(-0.159, 0.987, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(822.749, -2594.126, 171.442), Radius = 35, }, SNIPE_451 = { AimVectors = { [0] = Vec3(0.424, 0.906, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-657.200, -2530.127, 168.552), Radius = 35, }, SNIPE_452 = { AimVectors = { [0] = Vec3(-0.111, 0.994, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-837.071, -2559.348, 182.339), Radius = 35, }, SNIPE_453 = { AimVectors = { [0] = Vec3(0.121, 0.992, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1097.338, -2553.653, 166.341), Radius = 35, }, SNIPE_51 = { AimVectors = { [0] = Vec3(0.032, -0.999, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(275.916, 2838.398, 456.125), Radius = 35, Stance = "crouch", }, SNIPE_56 = { AimVectors = { [0] = Vec3(0.045, -0.998, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-278.074, 2817.544, 456.125), Radius = 35, }, SNIPE_60 = { AimVectors = { [0] = Vec3(0.230, -0.972, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(254.851, 2686.662, 320.125), Radius = 35, }, SNIPE_61 = { AimVectors = { [0] = Vec3(-0.023, -1.000, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-254.512, 2703.300, 320.125), Radius = 35, }, SNIPE_63 = { AimVectors = { [0] = Vec3(-0.179, -0.983, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-501.808, 2722.125, 456.125), Radius = 35, }, SNIPE_64 = { AimVectors = { [0] = Vec3(0.366, -0.930, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-404.193, 2724.558, 456.125), Radius = 35, }, SNIPE_65 = { AimVectors = { [0] = Vec3(0.215, -0.976, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(496.900, 2747.545, 456.125), Radius = 35, }, SNIPE_66 = { AimVectors = { [0] = Vec3(-0.358, -0.932, -0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(415.981, 2747.434, 456.125), Radius = 35, }, SNIPE_67 = { AimVectors = { [0] = Vec3(0.085, -0.996, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-375.895, 2738.868, 320.125), Radius = 35, }, Version = 1, };