global _MG = { AMMOCAB_pnorth_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(302.000, -3721.000, 76.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_tnorth_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-438.000, 3697.000, 74.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_pnorth_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(438.000, -3721.000, 74.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_tnorth_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-574.000, 3693.000, 75.000), Range = 1250, TeamAvailability = 6, }, MOVER_swimming_shark1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2195.100, 1548.000, -1018.000), TeamAvailability = 6, }, MOVER_swimming_shark2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2195.100, -1804.000, -58.000), TeamAvailability = 6, }, MOVER_swimming_shark3 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2195.100, -1716.000, -1018.000), TeamAvailability = 6, }, MOVER_swimming_shark4 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2195.100, 1396.000, -58.000), TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(0.306, 0.951, -0.039), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1531.992, -3398.348, -4.875), Radius = 35, Stance = "crouch", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(-0.047, 0.998, -0.047), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(354.699, -2749.125, -575.875), Radius = 35, }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(-0.022, 1.000, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(105.172, -2749.126, -575.875), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(-0.183, 0.983, -0.009), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1104.833, -2588.055, -859.875), Radius = 35, Stance = "crouch", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(-0.118, 0.991, 0.067), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(983.771, -2597.105, -658.875), Radius = 35, Stance = "prone", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(-0.153, 0.986, -0.065), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1033.021, -2807.454, -658.875), Radius = 35, Stance = "prone", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(-0.134, 0.989, 0.054), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(651.894, -2645.776, -1085.542), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(-0.055, 0.995, 0.079), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(309.823, -2645.347, -1085.875), Radius = 35, Stance = "prone", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(-0.048, 0.997, 0.065), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(117.883, -2633.116, -1084.459), Radius = 35, Stance = "prone", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.082, 0.995, 0.048), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-262.876, -2600.662, -1085.460), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.088, 0.995, 0.043), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-414.377, -2563.476, -1085.872), Radius = 35, Stance = "crouch", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.173, 0.983, -0.059), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1375.719, -3583.295, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.331, 0.943, -0.021), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1086.125, -2233.457, -827.875), Radius = 35, }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.218, 0.975, -0.046), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1163.063, -2068.812, -887.085), Radius = 35, }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.436, 0.899, 0.045), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1632.081, -2264.063, -603.875), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.168, 0.982, 0.089), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1257.598, -2120.634, -642.875), Radius = 35, Stance = "prone", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.169, 0.985, -0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1056.150, -2128.417, -642.875), Radius = 35, Stance = "prone", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.375, 0.926, 0.038), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1423.296, -2037.599, -837.377), Radius = 35, }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(-0.347, 0.935, 0.068), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1378.328, -2113.844, -859.873), Radius = 35, }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.016, 0.999, -0.030), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-410.976, -2901.025, -205.875), Radius = 35, }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(0.100, 0.994, -0.042), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-133.025, -2898.068, -205.875), Radius = 35, Stance = "crouch", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(-0.061, 0.998, -0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(32.976, -2889.816, -205.875), Radius = 35, Stance = "crouch", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.217, 0.972, -0.092), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1235.285, -3528.216, -4.875), Radius = 35, Stance = "crouch", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(0.023, 0.998, -0.051), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(307.465, -2910.848, -205.875), Radius = 35, Stance = "crouch", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(-0.027, 0.998, -0.058), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(439.189, -2887.609, -205.875), Radius = 35, }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(-0.114, 0.993, -0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(454.706, -3380.280, 31.125), Radius = 35, }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.006, 0.998, -0.062), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(245.230, -3381.160, 31.125), Radius = 35, }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(0.033, 0.998, -0.057), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-588.821, -3435.675, 31.142), Radius = 35, Stance = "prone", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(0.148, 0.987, -0.059), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-231.342, -3427.906, 31.153), Radius = 35, Stance = "crouch", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(-0.074, 0.995, -0.071), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-132.130, -3427.330, 31.153), Radius = 35, Stance = "crouch", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(0.025, 0.999, -0.045), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-168.411, -3522.633, 67.125), Radius = 35, Stance = "prone", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.044, 0.999, -0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-323.081, -3494.939, 331.298), Radius = 35, Stance = "prone", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.039, 0.997, -0.072), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-160.092, -3478.569, 331.298), Radius = 35, Stance = "prone", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.122, 0.983, -0.139), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1140.382, -3377.676, -4.875), Radius = 35, Stance = "prone", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.006, 0.998, -0.055), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(176.389, -3471.593, 331.298), Radius = 35, Stance = "crouch", }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(-0.047, 0.996, -0.076), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(379.486, -3471.729, 331.304), Radius = 35, Stance = "crouch", }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(0.254, 0.967, -0.039), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1462.211, -3386.758, 220.266), Radius = 35, Stance = "prone", }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(0.166, 0.982, -0.087), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1148.477, -3387.746, 220.125), Radius = 35, Stance = "crouch", }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(0.157, 0.982, -0.107), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1300.357, -3402.207, 220.125), Radius = 35, Stance = "crouch", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(0.224, 0.974, -0.017), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1194.125, -3155.161, -591.870), Radius = 35, Stance = "crouch", }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(0.214, 0.977, -0.009), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1155.676, -3288.464, -591.875), Radius = 35, }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(-0.150, 0.980, -0.130), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1116.320, -3485.755, -4.875), Radius = 35, Stance = "crouch", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(-0.353, 0.927, -0.128), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1653.315, -3131.546, 7.508), Radius = 35, Stance = "crouch", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(-0.141, 0.982, -0.122), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1396.272, -3515.574, 6.305), Radius = 35, }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(-0.003, 1.000, 0.007), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-162.914, -2749.535, -575.875), Radius = 35, }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.043, 0.999, -0.014), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-436.050, -2756.466, -575.875), Radius = 35, }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.374, -0.927, -0.035), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1655.259, 3159.808, 7.466), Radius = 35, Stance = "prone", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.071, -0.997, 0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-118.295, 2749.126, -575.820), Radius = 35, }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.016, -1.000, 0.013), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-410.244, 2751.512, -575.820), Radius = 35, }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.146, -0.989, -0.027), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(977.220, 2674.479, -658.875), Radius = 35, Stance = "prone", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.174, -0.985, 0.020), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1162.564, 2683.996, -658.863), Radius = 35, Stance = "prone", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.191, -0.980, 0.062), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1125.179, 2641.911, -859.875), Radius = 35, Stance = "crouch", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.153, -0.987, 0.042), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1052.466, 2781.073, -859.867), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(-0.359, -0.932, 0.055), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1361.601, 2138.029, -859.875), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.504, -0.863, -0.038), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1481.476, 2048.386, -804.110), Radius = 35, }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.193, -0.980, 0.053), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(639.219, 2579.920, -1085.875), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(0.100, -0.993, 0.064), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-448.369, 2562.513, -1085.875), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-0.336, -0.940, -0.054), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1614.348, 3287.984, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-0.101, -0.990, 0.101), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-181.810, 2583.559, -1089.875), Radius = 35, Stance = "crouch", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.040, -0.991, 0.128), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(129.648, 2579.050, -1089.875), Radius = 35, Stance = "prone", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.057, -0.996, 0.066), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(327.451, 2611.957, -1089.875), Radius = 35, Stance = "crouch", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(0.183, -0.982, -0.042), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1233.134, 2113.846, -642.875), Radius = 35, Stance = "prone", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(0.179, -0.983, -0.040), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1056.690, 2130.073, -642.875), Radius = 35, Stance = "prone", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(0.271, -0.962, -0.018), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1116.585, 2088.280, -875.671), Radius = 35, }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(0.257, -0.964, 0.072), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1226.592, 2115.447, -859.875), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(0.506, -0.861, -0.053), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1658.330, 2311.858, -602.580), Radius = 35, Stance = "prone", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.157, -0.988, -0.004), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1279.055, 3500.254, 220.125), Radius = 35, Stance = "crouch", }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(0.236, -0.972, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1224.888, 3163.130, -591.871), Radius = 35, Stance = "crouch", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.256, -0.964, -0.072), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1425.509, 3499.002, 7.118), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(0.104, -0.994, 0.011), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1108.485, 3285.168, -591.875), Radius = 35, Stance = "crouch", }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(0.236, -0.972, -0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1035.152, 3146.764, -591.875), Radius = 35, Stance = "prone", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(0.018, -0.999, -0.051), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(140.610, 2902.695, -205.875), Radius = 35, Stance = "crouch", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.041, -0.996, -0.073), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(374.666, 2894.431, -205.875), Radius = 35, Stance = "crouch", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(-0.123, -0.992, -0.036), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(502.282, 2881.125, -205.875), Radius = 35, Stance = "crouch", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(-0.122, -0.990, -0.065), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-133.128, 2909.224, -205.735), Radius = 35, Stance = "crouch", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(0.054, -0.997, -0.047), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-373.726, 2905.473, -205.735), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(-0.023, -0.998, -0.063), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-487.095, 2896.088, -205.735), Radius = 35, Stance = "crouch", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(0.010, -1.000, -0.022), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-369.849, 3332.791, 31.127), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.068, -0.996, -0.064), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-648.875, 3319.901, 31.127), Radius = 35, }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.171, -0.976, -0.131), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1263.090, 3550.302, -4.875), Radius = 35, Stance = "crouch", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.018, -0.998, -0.062), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-216.041, 3413.270, 31.174), Radius = 35, Stance = "prone", }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(0.010, -0.994, -0.105), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(3.475, 3397.184, 31.174), Radius = 35, Stance = "crouch", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(0.024, -0.996, -0.088), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(226.284, 3412.027, 31.174), Radius = 35, Stance = "prone", }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(-0.049, -0.999, -0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(68.616, 3492.652, 67.125), Radius = 35, Stance = "prone", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(0.054, -0.998, -0.036), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-577.142, 3446.211, 331.131), Radius = 35, Stance = "prone", }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(0.020, -0.998, -0.066), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-261.316, 3405.505, 331.131), Radius = 35, Stance = "prone", }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(0.004, -0.994, -0.110), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(63.129, 3424.795, 331.131), Radius = 35, Stance = "crouch", }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(-0.067, -0.994, -0.089), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(377.430, 3441.123, 331.131), Radius = 35, Stance = "prone", }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.056, -0.997, -0.055), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(448.208, 3428.507, 331.131), Radius = 35, Stance = "crouch", }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(-0.230, -0.972, -0.055), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1537.567, 3522.557, 220.125), Radius = 35, Stance = "prone", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.175, -0.970, -0.167), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1073.742, 3482.356, -4.875), Radius = 35, Stance = "prone", }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(-0.135, -0.989, -0.051), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1106.250, 3773.205, -4.874), Radius = 35, Stance = "crouch", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(0.362, -0.929, -0.079), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1690.785, 3147.190, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(0.219, -0.973, -0.070), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1536.392, 3394.149, -24.422), Radius = 35, }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(-0.043, -0.999, -0.022), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(364.284, 2749.126, -575.820), Radius = 35, }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.068, -0.997, 0.019), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(142.502, 2754.038, -575.820), Radius = 35, }, Version = 1, };