global _MG = { AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-211.000, 2197.000, 169.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_north_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-37.000, 733.000, -24.000), Range = 1250, TagName = "north_ammocabinet", TeamAvailability = 6, }, ATTACK_bomb = { AimVectors = { [0] = Vec3(0.996, 0.089, -0.001), [1] = Vec3(0.866, -0.500, 0.020), [2] = Vec3(0.417, -0.909, 0.003), [3] = Vec3(0.445, -0.842, 0.305), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4463.910, 2065.683, -266.686), Radius = 32, }, ATTACK_bomb_1 = { AimVectors = { [0] = Vec3(0.964, 0.263, 0.026), [1] = Vec3(0.893, -0.072, 0.444), [2] = Vec3(0.669, 0.655, 0.351), [3] = Vec3(0.532, 0.846, 0.001), [4] = Vec3(0.354, 0.935, 0.007), [5] = Vec3(-0.003, 1.000, -0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4376.279, 1384.483, -266.875), Radius = 32, TagName = "bomb", }, ATTACK_bomb_2 = { AimVectors = { [0] = Vec3(0.631, 0.726, -0.272), [1] = Vec3(0.981, -0.189, -0.037), [2] = Vec3(0.864, -0.217, -0.455), [3] = Vec3(0.873, 0.187, -0.451), [4] = Vec3(0.717, 0.560, -0.415), [5] = Vec3(0.571, 0.820, -0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4313.526, 1540.211, -50.805), Radius = 32, TagName = "bomb", }, ATTACK_bomb_3 = { AimVectors = { [0] = Vec3(-0.043, -0.996, -0.080), [1] = Vec3(-0.038, 0.986, -0.162), [2] = Vec3(-0.617, 0.634, -0.465), [3] = Vec3(-0.910, 0.076, -0.408), [4] = Vec3(-0.794, -0.461, -0.397), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4812.805, 2056.329, -50.875), Radius = 32, TagName = "bomb", }, ATTACK_bomb_4 = { AimVectors = { [0] = Vec3(0.689, 0.724, 0.012), [1] = Vec3(0.789, 0.614, 0.013), [2] = Vec3(0.581, -0.809, -0.090), [3] = Vec3(-0.002, 1.000, 0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(4127.163, 1705.721, -266.875), Radius = 32, TagName = "bomb", }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-66.000, 1808.000, -12.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(974.000, 915.000, 61.500), TeamAvailability = 2, }, BUILD_Service_Door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2683.000, -1240.000, -76.500), TagName = "Service Door", TeamAvailability = 2, }, CHECKPOINT_officeflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-64.000, -296.000, 308.000), }, DEFEND_bomb = { AimVectors = { [0] = Vec3(-0.799, 0.523, -0.295), [1] = Vec3(-0.298, 0.954, -0.042), [2] = Vec3(-0.058, 0.998, -0.025), [3] = Vec3(-0.515, 0.826, -0.227), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(4859.588, 1389.291, -50.875), Radius = 32, }, DEFEND_bomb_1 = { AimVectors = { [0] = Vec3(-0.757, -0.551, -0.351), [1] = Vec3(-0.612, -0.662, -0.433), [2] = Vec3(-0.771, -0.450, -0.451), [3] = Vec3(-0.572, 0.731, -0.371), [4] = Vec3(0.034, 0.995, -0.093), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(4787.204, 1767.354, -50.875), Radius = 32, TagName = "bomb", }, DEFEND_bomb_2 = { AimVectors = { [0] = Vec3(0.980, -0.199, -0.007), [1] = Vec3(0.819, -0.574, -0.012), [2] = Vec3(0.534, -0.845, -0.004), [3] = Vec3(0.177, -0.984, -0.001), [4] = Vec3(0.706, -0.708, 0.003), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(3890.125, 2167.064, -266.875), Radius = 32, TagName = "bomb", }, DEFEND_bomb_3 = { AimVectors = { [0] = Vec3(-1.000, 0.014, -0.012), [1] = Vec3(-0.808, 0.589, -0.004), [2] = Vec3(-0.742, 0.671, -0.003), [3] = Vec3(-0.995, 0.095, -0.005), [4] = Vec3(-0.914, 0.128, 0.386), [5] = Vec3(-0.898, 0.226, 0.377), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(4809.616, 1377.909, -266.875), Radius = 32, TagName = "bomb", }, DEFEND_bomb_4 = { AimVectors = { [0] = Vec3(-0.312, 0.950, 0.010), [1] = Vec3(0.834, 0.551, -0.033), [2] = Vec3(0.800, 0.455, -0.391), [3] = Vec3(0.902, -0.031, -0.431), [4] = Vec3(0.419, 0.877, -0.237), [5] = Vec3(0.325, 0.921, -0.216), [6] = Vec3(0.077, 0.981, -0.180), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(4322.670, 1378.125, -50.875), Radius = 32, TagName = "bomb", }, DEFEND_bomb_5 = { AimVectors = { [0] = Vec3(-0.870, -0.493, -0.003), [1] = Vec3(-0.916, -0.401, 0.003), [2] = Vec3(-0.628, -0.779, 0.005), [3] = Vec3(-0.447, -0.895, 0.003), [4] = Vec3(-0.640, -0.727, 0.251), [5] = Vec3(-0.999, -0.034, -0.002), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(4828.465, 2107.575, -266.875), Radius = 32, TagName = "bomb", }, DEFEND_bomb_6 = { AimVectors = { [0] = Vec3(-0.982, -0.189, -0.003), [1] = Vec3(-0.999, -0.039, -0.002), [2] = Vec3(-0.714, -0.700, -0.004), [3] = Vec3(-0.771, -0.547, 0.325), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(4782.883, 1882.772, -266.875), Radius = 32, TagName = "bomb", }, DEFEND_bomb_7 = { AimVectors = { [0] = Vec3(-0.054, 0.999, -0.003), [1] = Vec3(-0.445, 0.896, 0.010), [2] = Vec3(0.275, 0.961, 0.005), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(4187.847, 1538.595, -266.781), Radius = 32, TagName = "bomb", }, DEFEND_bomb_8 = { AimVectors = { [0] = Vec3(0.871, 0.491, -0.018), [1] = Vec3(0.911, -0.029, 0.411), [2] = Vec3(0.560, -0.829, -0.003), [3] = Vec3(-0.107, -0.994, -0.010), [4] = Vec3(-0.334, -0.943, 0.013), [5] = Vec3(-0.084, -0.928, 0.363), [6] = Vec3(0.798, -0.473, 0.374), [7] = Vec3(0.625, -0.726, 0.286), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(4339.542, 2065.751, -266.781), Radius = 32, TagName = "bomb", }, DEFEND_bomb_9 = { AimVectors = { [0] = Vec3(-0.255, -0.930, 0.264), [1] = Vec3(-0.435, -0.900, 0.026), [2] = Vec3(-0.202, -0.979, 0.021), [3] = Vec3(0.609, -0.651, 0.454), [4] = Vec3(0.911, -0.412, -0.007), [5] = Vec3(0.439, -0.827, 0.350), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(4520.324, 2365.875, -266.875), Radius = 32, TagName = "bomb", }, DEFEND_sec = { AimVectors = { [0] = Vec3(-0.939, -0.343, -0.006), [1] = Vec3(-0.499, 0.866, -0.028), [2] = Vec3(0.175, 0.984, -0.041), [3] = Vec3(0.887, -0.458, -0.054), [4] = Vec3(0.870, 0.490, -0.058), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(-109.244, -900.187, 9.125), Radius = 32, }, DEFEND_sec1 = { AimVectors = { [0] = Vec3(0.280, -0.958, -0.067), [1] = Vec3(0.433, -0.901, -0.014), [2] = Vec3(0.656, -0.755, 0.009), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(-231.564, -251.611, 9.125), Radius = 32, }, DEFEND_sec10 = { AimVectors = { [0] = Vec3(-0.726, -0.643, -0.244), [1] = Vec3(-0.892, -0.378, -0.249), [2] = Vec3(0.218, -0.971, -0.101), [3] = Vec3(-0.853, -0.241, -0.463), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(94.595, -756.440, 261.125), Radius = 32, }, DEFEND_sec11 = { AimVectors = { [0] = Vec3(-0.749, -0.661, -0.043), [1] = Vec3(-0.980, -0.195, -0.040), [2] = Vec3(-0.978, 0.195, -0.066), [3] = Vec3(-0.249, -0.968, -0.018), [4] = Vec3(0.376, -0.927, -0.000), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(202.406, -62.032, 261.125), Radius = 32, }, DEFEND_sec11_1 = { AimVectors = { [0] = Vec3(-0.968, -0.068, -0.243), [1] = Vec3(-0.969, 0.122, -0.214), [2] = Vec3(-0.506, 0.862, 0.016), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(734.180, -338.057, 141.125), Radius = 32, TagName = "sec11", }, DEFEND_sec2 = { AimVectors = { [0] = Vec3(0.901, -0.433, -0.021), [1] = Vec3(0.814, -0.581, -0.018), [2] = Vec3(0.668, -0.744, -0.011), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(-234.071, -439.236, 9.125), Radius = 32, }, DEFEND_sec3 = { AimVectors = { [0] = Vec3(-0.623, -0.782, -0.014), [1] = Vec3(-0.742, -0.671, -0.003), [2] = Vec3(-0.498, -0.867, 0.018), [3] = Vec3(-0.575, -0.818, 0.014), [4] = Vec3(-0.693, -0.721, 0.014), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(216.551, -235.206, 9.125), Radius = 32, }, DEFEND_sec5 = { AimVectors = { [0] = Vec3(-0.636, -0.771, -0.018), [1] = Vec3(-0.774, -0.633, -0.015), [2] = Vec3(-0.830, -0.558, -0.012), [3] = Vec3(-0.387, -0.922, 0.003), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(80.359, -438.918, 9.125), Radius = 32, }, DEFEND_sec6 = { AimVectors = { [0] = Vec3(-0.563, -0.788, -0.251), [1] = Vec3(-0.786, -0.553, -0.277), [2] = Vec3(-0.170, -0.949, -0.265), [3] = Vec3(0.296, -0.924, -0.241), [4] = Vec3(0.574, -0.818, -0.035), [5] = Vec3(0.456, -0.778, -0.433), [6] = Vec3(-0.343, -0.893, -0.292), [7] = Vec3(-0.609, -0.690, -0.391), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(-134.173, -669.653, 261.125), Radius = 32, }, DEFEND_sec7 = { AimVectors = { [0] = Vec3(-0.372, 0.928, 0.006), [1] = Vec3(0.381, 0.924, 0.029), [2] = Vec3(0.629, 0.777, 0.024), [3] = Vec3(0.978, 0.210, 0.013), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(-555.612, -1811.596, 9.125), Radius = 32, Stance = "crouch", }, DEFEND_sec8 = { AimVectors = { [0] = Vec3(-0.933, -0.358, -0.028), [1] = Vec3(-0.127, -0.992, -0.003), [2] = Vec3(-0.276, -0.961, -0.004), [3] = Vec3(-0.962, -0.274, 0.003), [4] = Vec3(-0.999, 0.041, -0.012), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(160.389, -681.375, 9.125), Radius = 32, }, DEFEND_sec9 = { AimVectors = { [0] = Vec3(-0.840, -0.461, -0.287), [1] = Vec3(-0.953, -0.024, -0.302), [2] = Vec3(-0.709, -0.616, -0.343), [3] = Vec3(-0.083, -0.885, -0.457), [4] = Vec3(0.907, -0.381, -0.178), }, GoalType = "Defend", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(84.125, -1087.882, 261.125), Radius = 32, }, GRENADE_fence = { Facing = Vec3(0.808, -0.590, 0.005), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-2864.013, 1042.549, -91.641), PrimeGrenade = 3, TraceInfo = { class = "UnknownClass for id null", endPos = Vec3(-2037.059, 438.649, -23.339), eyePos = Vec3(-2864.013, 1042.549, -28.641), id = 410, }, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(77.000, 736.000, 51.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_bomb = { AimVectors = { [0] = Vec3(0.035, 0.991, -0.126), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(3646.417, 1435.599, -266.875), }, MOBILEMG42_bomb_1 = { AimVectors = { [0] = Vec3(-0.999, -0.045, -0.021), }, GoalType = "MOBILEMG42", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(4217.119, 2451.022, -266.875), TagName = "bomb", }, MOUNTMG42_MG42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(896.000, 840.000, 76.000), TeamAvailability = 6, }, MOVER_door_left = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(3520.000, 2064.000, -198.000), TeamAvailability = 6, }, MOVER_door_right = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(3520.000, 1904.000, -198.000), TeamAvailability = 6, }, MOVER_hatch = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(4350.000, 2252.000, -262.000), TeamAvailability = 6, }, PLANT_Bomb = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(4608.000, 1776.000, 5.000), TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(-69.000, 1837.500, -12.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_MG42 = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(896.000, 845.500, 35.000), TeamAvailability = 4, }, PLANT_Security_Doors = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.505, 0.863, -0.006), [1] = Vec3(0.682, 0.731, -0.009), [2] = Vec3(0.944, 0.330, 0.008), [3] = Vec3(0.988, 0.155, 0.002), [4] = Vec3(0.871, -0.490, -0.023), [5] = Vec3(-0.639, 0.769, 0.024), }, position = Vec3(-257.189, -458.929, 32.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.619, 0.785, -0.011), [1] = Vec3(-0.355, 0.935, -0.009), [2] = Vec3(-0.953, 0.302, -0.010), [3] = Vec3(-0.995, -0.104, -0.008), [4] = Vec3(0.244, 0.968, -0.058), }, position = Vec3(222.559, -493.875, 32.125), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.994, 0.087, -0.061), [1] = Vec3(-0.970, -0.243, -0.021), [2] = Vec3(-0.740, -0.673, -0.000), [3] = Vec3(-0.563, -0.826, 0.010), [4] = Vec3(-0.105, -0.994, 0.024), }, position = Vec3(237.875, -210.125, 32.125), stance = "stand", }, [3] = { AimVectors = { [0] = Vec3(-0.154, 0.988, 0.012), [1] = Vec3(0.030, 1.000, -0.010), [2] = Vec3(0.122, 0.992, -0.018), [3] = Vec3(0.220, 0.975, -0.020), [4] = Vec3(0.398, 0.917, -0.014), [5] = Vec3(0.585, 0.401, 0.705), }, position = Vec3(-108.236, -904.946, 32.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-8.000, -80.000, 83.000), TagName = "Security Doors", TeamAvailability = 4, }, PLANT_Service_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.281, -0.926, 0.251), [1] = Vec3(-0.062, -0.960, 0.272), [2] = Vec3(0.084, 0.996, -0.022), [3] = Vec3(-0.527, 0.850, -0.021), }, position = Vec3(-2716.062, -652.224, -279.679), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.274, -0.924, 0.265), [1] = Vec3(0.059, -0.965, 0.257), [2] = Vec3(0.557, 0.830, 0.015), [3] = Vec3(-0.082, 0.997, -0.009), }, position = Vec3(-2893.875, -631.496, -279.679), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2804.000, -1160.000, -64.000), TagName = "Service Door", TeamAvailability = 4, }, REPAIRMG42_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(896.000, 840.000, 76.000), TeamAvailability = 6, }, SNIPE_155 = { AimVectors = { [0] = Vec3(0.321, -0.888, -0.330), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1263.965, -462.117, 224.016), Radius = 35, }, SNIPE_169 = { AimVectors = { [0] = Vec3(-0.521, 0.851, -0.067), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-323.292, -1794.528, 8.125), Radius = 35, TeamAvailability = 2, }, SNIPE_363 = { AimVectors = { [0] = Vec3(-0.541, 0.840, -0.044), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(109.569, -1870.086, 8.125), Radius = 35, }, SNIPE_77 = { AimVectors = { [0] = Vec3(0.025, -0.974, -0.226), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-716.869, -708.586, 161.125), Radius = 35, TeamAvailability = 2, }, SWITCH_door = { AimPosition = Vec3(4355.298, 2215.590, -255.875), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(4358.784, 2127.582, -266.679), Radius = 32, }, SWITCH_maindoor = { AimPosition = Vec3(3553.125, 2168.396, -222.346), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(3605.127, 2166.231, -266.875), Radius = 32, }, SWITCH_maindoorA = { AimPosition = Vec3(3486.875, 2167.878, -229.032), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(3431.095, 2167.333, -266.875), Radius = 32, }, SWITCH_maindoortop = { AimPosition = Vec3(4177.035, 1758.875, -28.611), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(4182.072, 1696.022, -74.875), Radius = 32, }, Version = 1, };