global _MG = { AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "", MinRadius = 0, Name = "AMMOCAB_first_ammocabinet", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2732.000, -980.000, 52.000), Radius = 0, Range = 1250, SerialNum = 155, TagName = "first_ammocabinet", TeamAvailability = 6, Version = 1, }, BUILD_deto = { CreateOnLoad = 1, GoalType = "BUILD", GroupName = "", IgnoreTargets = 0, MinRadius = 32, Name = "BUILD_deto", Offsets = { }, Orientation = Vec3(-2.250, -0.145, -0.000), Position = Vec3(-1644.453, -61.976, 0.125), Radius = 0, SerialNum = 87, Stance = "crouch", TagName = "deto", TeamAvailability = 2, TraceInfo = { class = "GOAL", endPos = Vec3(-1070.578, -727.665, -89.719), eyePos = Vec3(-1721.710, 47.536, 64.125), id = 288, }, Version = 1, }, CAPPOINT_Jail = { CreateOnLoad = 1, GoalType = "CapPoint", GroupName = "", MinRadius = 32, Name = "CAPPOINT_Jail", Orientation = Vec3(-1.602, -0.513, -0.000), Position = Vec3(-1876.223, -229.621, 7.125), Radius = 0, SerialNum = 81, TagName = "Jail", TeamAvailability = 2, Version = 1, }, CAPPOINT_Jail_2 = { CreateOnLoad = 1, GoalType = "CapPoint", GroupName = "", MinRadius = 32, Name = "CAPPOINT_Jail_2", Orientation = Vec3(-3.135, -0.449, -0.000), Position = Vec3(-1643.207, -36.991, 1.125), Radius = 0, SerialNum = 83, TagName = "Jail_2", TeamAvailability = 2, Version = 1, }, DEFEND_deto_obj_1 = { AimVectors = { [0] = Vec3(-0.907, 0.422, -0.008), [1] = Vec3(-0.985, -0.172, -0.003), [2] = Vec3(-0.066, 0.997, -0.027), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_deto_obj_1", Orientation = Vec3(1.136, -0.008, -0.000), Position = Vec3(-1828.632, -593.069, 7.125), Radius = 32, SerialNum = 91, Stance = "crouch", TagName = "deto_obj_1", TeamAvailability = 6, Version = 1, Weapons = { }, }, DEFEND_deto_obj_2 = { AimVectors = { [0] = Vec3(0.220, 0.975, 0.015), [1] = Vec3(-0.405, 0.914, 0.043), [2] = Vec3(-0.996, 0.085, -0.012), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_deto_obj_2", Orientation = Vec3(-0.222, 0.015, -0.000), Position = Vec3(-2078.448, -796.991, 5.125), Radius = 32, SerialNum = 93, Stance = "crouch", TagName = "deto_obj_2", TeamAvailability = 6, Version = 1, Weapons = { }, }, DEFEND_deto_obj_3 = { AimVectors = { [0] = Vec3(-0.956, 0.292, 0.031), [1] = Vec3(-0.870, 0.492, 0.007), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_deto_obj_3", Orientation = Vec3(1.274, 0.031, -0.000), Position = Vec3(-1535.017, -80.475, 1.125), Radius = 32, SerialNum = 71, Stance = "crouch", TagName = "deto_obj_3", TeamAvailability = 6, Version = 1, Weapons = { }, }, DEFEND_deto_obj_4 = { AimVectors = { [0] = Vec3(0.853, 0.517, -0.071), [1] = Vec3(0.987, 0.160, -0.034), [2] = Vec3(0.790, -0.604, -0.108), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_deto_obj_4", Orientation = Vec3(-1.026, -0.071, -0.000), Position = Vec3(-3050.232, -185.070, 65.125), Radius = 32, SerialNum = 85, Stance = "crouch", TagName = "deto_obj_4", TeamAvailability = 6, Version = 1, Weapons = { }, }, DEFEND_gun_1 = { AimVectors = { [0] = Vec3(-0.439, -0.895, -0.085), [1] = Vec3(-0.021, -0.997, -0.079), [2] = Vec3(-0.976, -0.212, -0.043), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_gun_1", Orientation = Vec3(2.686, -0.085, -0.000), Position = Vec3(-3911.241, -1606.489, 17.125), Radius = 32, SerialNum = 117, Stance = "crouch", TagName = "gun_1", TeamAvailability = 4, Version = 1, Weapons = { }, }, DEFEND_gun_2 = { AimVectors = { [0] = Vec3(0.624, 0.748, -0.226), [1] = Vec3(0.902, -0.323, -0.287), [2] = Vec3(0.162, 0.977, -0.138), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_gun_2", Orientation = Vec3(-0.696, -0.228, -0.000), Position = Vec3(-3755.447, -2047.589, 247.125), Radius = 32, SerialNum = 75, Stance = "crouch", TagName = "gun_2", TeamAvailability = 4, Version = 1, Weapons = { }, }, DEFEND_raid_1 = { AimVectors = { [0] = Vec3(-0.597, -0.799, 0.076), [1] = Vec3(-0.985, 0.173, 0.002), [2] = Vec3(-0.436, -0.900, -0.001), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_raid_1", Orientation = Vec3(2.500, 0.076, -0.000), Position = Vec3(-3271.281, -1274.112, 1.125), Radius = 32, SerialNum = 55, Stance = "crouch", TagName = "raid_1", TeamAvailability = 2, Version = 1, Weapons = { }, }, DEFEND_raid_2 = { AimVectors = { [0] = Vec3(-0.951, 0.210, 0.227), [1] = Vec3(-0.861, 0.508, -0.035), [2] = Vec3(-0.551, 0.833, -0.044), [3] = Vec3(-0.906, -0.412, -0.091), }, CreateOnLoad = 1, GoalType = "Defend", GroupName = "", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Name = "DEFEND_raid_2", Orientation = Vec3(1.353, 0.229, -0.000), Position = Vec3(-3171.046, -2150.247, 17.125), Radius = 32, SerialNum = 67, Stance = "crouch", TagName = "raid_2", TeamAvailability = 2, Version = 1, Weapons = { }, }, FLAG_detokit = { CreateOnLoad = 0, GoalType = "Flag", GroupName = "", MinRadius = 0, Name = "FLAG_detokit", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4100.000, -2212.000, 63.125), Radius = 0, SerialNum = 165, TagName = "detokit", TeamAvailability = 2, Version = 1, }, FLAG_dyno = { CreateOnLoad = 0, GoalType = "Flag", GroupName = "", MinRadius = 0, Name = "FLAG_dyno", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4004.000, -2212.000, 63.125), Radius = 0, SerialNum = 139, TagName = "dyno", TeamAvailability = 2, Version = 1, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "", MinRadius = 0, Name = "HEALTHCAB_first_healthcabinet", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2732.000, -908.000, 52.000), Radius = 0, Range = 1250, SerialNum = 153, TagName = "first_healthcabinet", TeamAvailability = 6, Version = 1, }, MOVER_bell_hammer = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_bell_hammer", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2892.000, -780.000, 745.000), Radius = 0, SerialNum = 147, TagName = "bell_hammer", TeamAvailability = 0, Version = 1, }, MOVER_bell_rope = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_bell_rope", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2838.000, -696.000, 738.000), Radius = 0, SerialNum = 141, TagName = "bell_rope", TeamAvailability = 0, Version = 1, }, MOVER_clay_counter = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_clay_counter", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-3976.000, 1096.000, 464.000), Radius = 0, SerialNum = 195, TagName = "clay_counter", TeamAvailability = 0, Version = 1, }, MOVER_hang_lever = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_hang_lever", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2384.000, -95.000, 54.000), Radius = 0, SerialNum = 175, TagName = "hang_lever", TeamAvailability = 0, Version = 1, }, MOVER_piano = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_piano", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-698.000, 185.500, 75.500), Radius = 0, SerialNum = 145, TagName = "piano", TeamAvailability = 0, Version = 1, }, MOVER_pistol_counter = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_pistol_counter", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2376.000, -560.000, 96.000), Radius = 0, SerialNum = 215, TagName = "pistol_counter", TeamAvailability = 0, Version = 1, }, MOVER_pistol_target_1 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_pistol_target_1", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2345.003, -577.500, 56.504), Radius = 0, SerialNum = 217, TagName = "pistol_target_1", TeamAvailability = 0, Version = 1, }, MOVER_pistol_target_2 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_pistol_target_2", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2292.003, -541.500, 141.997), Radius = 0, SerialNum = 227, TagName = "pistol_target_2", TeamAvailability = 0, Version = 1, }, MOVER_pistol_target_3 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_pistol_target_3", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2344.997, -488.000, 56.004), Radius = 0, SerialNum = 223, TagName = "pistol_target_3", TeamAvailability = 0, Version = 1, }, MOVER_pistol_target_4 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_pistol_target_4", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2272.997, -545.499, 57.504), Radius = 0, SerialNum = 219, TagName = "pistol_target_4", TeamAvailability = 0, Version = 1, }, MOVER_pistol_target_5 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_pistol_target_5", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2326.003, -598.500, 141.999), Radius = 0, SerialNum = 229, TagName = "pistol_target_5", TeamAvailability = 0, Version = 1, }, MOVER_pistol_target_6 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_pistol_target_6", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2345.001, -520.000, 56.504), Radius = 0, SerialNum = 221, TagName = "pistol_target_6", TeamAvailability = 0, Version = 1, }, MOVER_pistol_target_7 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_pistol_target_7", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2310.504, -494.500, 142.001), Radius = 0, SerialNum = 225, TagName = "pistol_target_7", TeamAvailability = 0, Version = 1, }, MOVER_pistol_target_8 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_pistol_target_8", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-2272.997, -493.499, 57.504), Radius = 0, SerialNum = 231, TagName = "pistol_target_8", TeamAvailability = 0, Version = 1, }, MOVER_vulture_1 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_vulture_1", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4603.000, -560.000, 82.000), Radius = 0, SerialNum = 179, TagName = "vulture_1", TeamAvailability = 6, Version = 1, }, MOVER_vulture_2 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_vulture_2", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4603.000, -496.000, 82.000), Radius = 0, SerialNum = 181, TagName = "vulture_2", TeamAvailability = 6, Version = 1, }, MOVER_vulture_3 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_vulture_3", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4603.000, -432.000, 82.000), Radius = 0, SerialNum = 183, TagName = "vulture_3", TeamAvailability = 6, Version = 1, }, MOVER_vulture_4 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_vulture_4", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4603.000, -376.000, 82.000), Radius = 0, SerialNum = 185, TagName = "vulture_4", TeamAvailability = 6, Version = 1, }, MOVER_vulture_5 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_vulture_5", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4603.000, -317.000, 82.000), Radius = 0, SerialNum = 187, TagName = "vulture_5", TeamAvailability = 6, Version = 1, }, MOVER_vulture_6 = { CreateOnLoad = 0, GoalType = "MOVER", GroupName = "", MinRadius = 0, Name = "MOVER_vulture_6", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-4603.000, -252.000, 82.000), Radius = 0, SerialNum = 189, TagName = "vulture_6", TeamAvailability = 6, Version = 1, }, PLANTMINE_bank_door_1 = { CreateOnLoad = 1, GoalType = "PLANTMINE", GroupName = "", MinRadius = 32, Name = "PLANTMINE_bank_door_1", Orientation = Vec3(-3.045, -0.388, -0.000), Position = Vec3(-3822.580, -1448.651, 1.125), Radius = 32, SerialNum = 61, TagName = "bank_door_1", TeamAvailability = 4, Version = 1, }, PLANTMINE_bank_door_2 = { CreateOnLoad = 1, GoalType = "PLANTMINE", GroupName = "", MinRadius = 32, Name = "PLANTMINE_bank_door_2", Orientation = Vec3(-2.958, -0.628, -0.000), Position = Vec3(-3710.759, -1450.038, 1.125), Radius = 32, SerialNum = 59, TagName = "bank_door_2", TeamAvailability = 4, Version = 1, }, PLANTMINE_bank_door_3 = { CreateOnLoad = 1, GoalType = "PLANTMINE", GroupName = "", MinRadius = 32, Name = "PLANTMINE_bank_door_3", Orientation = Vec3(-0.575, -0.361, -0.000), Position = Vec3(-3675.740, -2198.071, 1.125), Radius = 32, SerialNum = 57, TagName = "bank_door_3", TeamAvailability = 4, Version = 1, }, PLANTMINE_bank_door_4 = { CreateOnLoad = 1, GoalType = "PLANTMINE", GroupName = "", MinRadius = 32, Name = "PLANTMINE_bank_door_4", Orientation = Vec3(-0.011, -0.359, -0.000), Position = Vec3(-3787.594, -2215.052, 1.125), Radius = 32, SerialNum = 53, TagName = "bank_door_4", TeamAvailability = 4, Version = 1, }, PLANTMINE_bank_door_5 = { CreateOnLoad = 1, GoalType = "PLANTMINE", GroupName = "", MinRadius = 32, Name = "PLANTMINE_bank_door_5", Orientation = Vec3(0.338, -0.372, -0.000), Position = Vec3(-3384.802, -2149.194, 1.125), Radius = 32, SerialNum = 51, TagName = "bank_door_5", TeamAvailability = 4, Version = 1, }, PLANTMINE_bank_door_6 = { CreateOnLoad = 1, GoalType = "PLANTMINE", GroupName = "", MinRadius = 32, Name = "PLANTMINE_bank_door_6", Orientation = Vec3(-0.123, -0.209, -0.000), Position = Vec3(-3515.295, -1402.186, 1.125), Radius = 32, SerialNum = 49, TagName = "bank_door_6", TeamAvailability = 4, Version = 1, }, PLANTMINE_bank_door_7 = { CreateOnLoad = 1, GoalType = "PLANTMINE", GroupName = "", MinRadius = 32, Name = "PLANTMINE_bank_door_7", Orientation = Vec3(2.905, -0.255, -0.000), Position = Vec3(-3383.983, -1462.663, 1.125), Radius = 32, SerialNum = 47, TagName = "bank_door_7", TeamAvailability = 4, Version = 1, }, SWITCH_jail_1 = { AimPosition = Vec3(-1685.400, -91.875, 41.338), CreateOnLoad = 1, Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", GroupName = "", MinRadius = 32, Name = "SWITCH_jail_1", Orientation = Vec3(3.113, -0.465, -0.000), Position = Vec3(-1684.108, -46.516, 1.125), Radius = 32, SerialNum = 43, Stance = "stand", TagName = "jail_1", TeamAvailability = 6, Timeout = 1500, Use = 1, Version = 1, }, Version = 1, };