global Map = { Checkpoint_forwardspawn1_flag = "CHECKPOINT_forwardspawn1_flag", Build_axis_cp_open = "BUILD_Command_Post", Build_allied_cp_open = "BUILD_Command_Post", Destroy_mainentrance = "PLANT_Main_Entrance", Destroy_allied_cp_open = "PLANT_Command_Post", Destroy_axis_cp_open = "PLANT_Command_Post", Destroy_sideentrance = "PLANT_Side_Entrance", Destroy_turmcannon = "PLANT_Turmfaust", axis_cp_open_Built = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, Map.Destroy_axis_cp_open ); Util.ResetGoals(); print( "axis_cp_open_Built" ); }, allied_cp_open_Built = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, Map.Destroy_allies_cp_open ); Util.ResetGoals(); print( "allied_cp_open_Built" ); }, mainentrance_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, Map.Destroy_turmcannon ); print( "mainentrance_Destroyed" ); }, allied_cp_open_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, Map.Build_axis_cp_open ); SetAvailableMapGoals( TEAM.ALLIES, true, Map.Build_allied_cp_open ); print( "allied_cp_open_Destroyed" ); }, axis_cp_open_Destroyed = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, Map.Build_allied_cp_open ); SetAvailableMapGoals( TEAM.AXIS, true, Map.Build_axis_cp_open ); Util.ResetGoals(); print( "axis_cp_open_Destroyed" ); }, turmcannon_Destroyed = function( trigger ) { print( "turmcannon_Destroyed" ); }, sideentrance_Destroyed = function( trigger ) { print( "sideentrance_Destroyed" ); }, //~ Allies_Capture_Flag = function( trigger ) //~ { //~ if ( TestMapOn ) //~ { ETUtil.AutoTestMap(); } //~ //~ print( "Allies_Capture_Flag" ); //~ }, //~ Axis_Capture_Flag = function( trigger ) //~ { //~ if ( TestMapOn ) //~ { ETUtil.AutoTestMap(); } //~ //~ print( "Axis_Capture_Flag" ); //~ }, }; global OnMapLoad = function() { OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.axis_cp_open_Built ); OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.allied_cp_open_Built ); OnTrigger( "Allies have destroyed the Turmfaust test cannon!", Map.turmcannon_Destroyed ); OnTrigger( "Allies have destroyed the Main Entrance!", Map.mainentrance_Destroyed ); OnTrigger( "Allies have destroyed the Side Entrance!", Map.sideentrance_Destroyed ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.allied_cp_open_Destroyed ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.axis_cp_open_Destroyed ); //~ OnTrigger( "Allies have captured the Forward Spawn!", Map.Allies_Capture_Flag ); //~ OnTrigger( "Axis have reclaimed the Forward Spawn!", Map.Axis_Capture_Flag ); //move the sideentrance so can be dyno'd outside properly Util.SetGoalPosition( 260, 1312, 542, "PLANT_Side_Entrance" ); // Allies Goals SetGoalPriority( Map.Destroy_mainentrance, 2.0 ); SetGoalPriority( Map.Destroy_sideentrance, 1.9 ); SetGoalPriority( Map.Build_allied_cp_open, 1.1 ); SetGoalPriority( Map.Destroy_axis_cp_open, 1.1 ); SetGoalPriority( Map.Destroy_turmcannon, 1.8 ); SetAvailableMapGoals( TEAM.ALLIES, true, { Map.Destroy_mainentrance, Map.Destroy_sideentrance, }); SetAvailableMapGoals( TEAM.ALLIES, false, { Map.Destroy_turmcannon, Map.Build_allied_cp_open, }); SetAvailableMapGoals( TEAM.ALLIES, true, Map.Destroy_axis_cp_open ); // Axis Goals SetGoalPriority( Map.Build_axis_cp_open, 2.0 ); SetGoalPriority( Map.Destroy_allied_cp_open, 2.0 ); SetAvailableMapGoals( TEAM.AXIS, true, Map.Build_axis_cp_open ); SetAvailableMapGoals( TEAM.AXIS, false, Map.Destroy_allied_cp_open ); // Allies Map Routing MapRoutes = { PLANT_Main_Entrance = { ROUTE_allies_spawn = { ROUTE_spawnoute_right = { ROUTE_main_entrance = {}, ROUTE_main_entrance_left = {}, ROUTE_main_entrance_right = {}, }, ROUTE_spawnrouteleft = { ROUTE_main_entrance = {}, ROUTE_main_entrance_left = {}, ROUTE_main_entrance_right = {}, }, }, }, PLANT_Side_Entrance = { ROUTE_allies_spawn = { ROUTE_side_entrance = { ROUTE_side_entrance_left = {}, ROUTE_side_entrance_right = {}, }, }, ROUTE_flag_spawn = { ROUTE_side_entrance = { ROUTE_side_entrance_left = {}, ROUTE_side_entrance_right = {}, }, }, }, PLANT_Turmfaust = { ROUTE_flag_spawn = { ROUTE_turm_right = { ROUTE_turm_topway = {}, ROUTE_turm_backway = {}, }, ROUTE_turm_left = { ROUTE_turm_topway = {}, ROUTE_turm_backway = {}, }, }, }, }; print( "OnMapLoad" ); }; global OnBotJoin = function( bot ) { };